This is topic Super-addictive gravity/ballistics game - Bug/Features List in forum Books, Films, Food and Culture at Hatrack River Forum.


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Posted by Wonder Dog (Member # 5691) on :
 
http://wickedpissahgames.com/?page_id=3

For some reason, I feel like I need to share this with Hatrack. So fun, so cool, so nerd-lovin' awesome! Carefull - it might ruin your productivity for the rest of the week.

Edit: I've contacted the games author and he'd gladly accept a bugs/features list. So feel free to list any perceived bugs you've encountered or features you'd like added. I'll start my list at the bottom of the thread.

[ August 02, 2007, 01:28 PM: Message edited by: Wonder Dog ]
 
Posted by Architraz Warden (Member # 4285) on :
 
Oh that is distractingly fun...

But a bit easy (the first 12 or so are anyways)
 
Posted by Wonder Dog (Member # 5691) on :
 
Things get harder around level 30 - but tons of fun! (And very aesthetic - all those force lines/trails piling up...)
 
Posted by Xavier (Member # 405) on :
 
quote:
But a bit easy (the first 12 or so are anyways)
Those are just to teach you how to play. It gets more challenging, trust me.
 
Posted by MidnightBlue (Member # 6146) on :
 
I can't seem to get level 7. If I have it on one adjustment, it goes too high. One click lower and it misses in the other direction.
 
Posted by Wonder Dog (Member # 5691) on :
 
MidnightBlue - Some of them are wierd like that. Try throwing your cannon way off, then bringing it back to bear on that number. I think it has something to do with the numerical resoltion Flash records angles at vs. the number you're being shown. (eg. The readout say 7.8, but the software is actually reading 7.751.)
 
Posted by MidnightBlue (Member # 6146) on :
 
It turns out I was off by quite a bit. For some reason sending it in a completely different direction hit the target.
 
Posted by Architraz Warden (Member # 4285) on :
 
quote:
Originally posted by Xavier:
quote:
But a bit easy (the first 12 or so are anyways)
Those are just to teach you how to play. It gets more challenging, trust me.
I'll take your word on it for now. I'm at work, and about 12 levels was the maximum amount of risk I wanted to dedicate to that game.

I can usually get up to 25ish at least one these (the spaceship / planet one comes to mind), so we'll see about this one.
 
Posted by James Tiberius Kirk (Member # 2832) on :
 
Bah. Level 13 and I can't win with the setup I created.

--j_k
 
Posted by mr_porteiro_head (Member # 4644) on :
 
Level 43 looks too hard for me to tackle this afternoon.
 
Posted by mr_porteiro_head (Member # 4644) on :
 
It turns out it wasn't that hard, but level 47 is.
 
Posted by Dr Strangelove (Member # 8331) on :
 
I stopped on 33. Pretty fun, though I don't know I'll go through the trouble to get back to 33. Up until 33 I was able to solve them all in less than a minute, most of the time in less than 30 seconds.
 
Posted by mr_porteiro_head (Member # 4644) on :
 
You don't have to get back up, as long as you're on the same computer.
 
Posted by LargeTuna (Member # 10512) on :
 
I'm stuck on level 40 HELP!!! anyone tell me how?
PLEASE!!! driving myself crazy.
 
Posted by LargeTuna (Member # 10512) on :
 
HELP
HELP
HELP [Wall Bash] [Wall Bash] [Wall Bash] [Angst] [Dont Know]
 
Posted by Girlie Girl (Member # 9819) on :
 
I got to lvl 39 before I had to go. mr_p, you're a force to be reckoned with.
 
Posted by mr_porteiro_head (Member # 4644) on :
 
Level 50 is so much worse than anything before it.
 
Posted by SoaPiNuReYe (Member # 9144) on :
 
I got to like level 10 [Embarrassed]
 
Posted by rollainm (Member # 8318) on :
 
38...
 
Posted by mr_porteiro_head (Member # 4644) on :
 
I'm getting nowhere on 50.
 
Posted by rollainm (Member # 8318) on :
 
Wohoo! 40 on the third try!
 
Posted by Vadon (Member # 4561) on :
 
*Head hit table*

I was making 32 far more complicated than it had to be.
 
Posted by mr_porteiro_head (Member # 4644) on :
 
I wish there were an easy way to go back to earlier ones.
 
Posted by DavidR (Member # 7473) on :
 
I got all the way through level 50 last night. I definately did not get enough sleep. Some of those levels are insane. I definately spent way too much time on it, but I guess that is the nature of addictive games.
 
Posted by camus (Member # 8052) on :
 
Level 49 says to not freak out, but it's proving to be quite a challenge.
 
Posted by Juxtapose (Member # 8837) on :
 
50 is most definitely evil incarnate. Every solution you come up with later proves to be a complication.
 
Posted by camus (Member # 8052) on :
 
Heh. I don't even know where to begin on level 50.
 
Posted by mr_porteiro_head (Member # 4644) on :
 
You guys are so right.
 
Posted by Squish (Member # 9191) on :
 
I only got to 13... =/
 
Posted by BlackBlade (Member # 8376) on :
 
Something must be wrong because when I use arrow keys to adjust the cannons direction it does not stop going up or down until I hit the arrow in the opposite direction. Even then sometimes it just switches direction and continues moving. Its annoying when trying to fine tune my firing position.
 
Posted by Wonder Dog (Member # 5691) on :
 
BlackBlade - I don't know of that's a "feature" or not - I find it annoying, too. But other than that, it's a wicked fun game.
 
Posted by DavidR (Member # 7473) on :
 
If you just tap the up or down arrow it moves 0.1 degree, but if you hold it down for a moment and then let go it will continue moving in that direction until you tap one of the buttons again. I'm not sure if it as to be in the opposite direction or not. I find it usefull for major changes in aim. I also had a problem on level 25 where a difference of 0.1 degre would miss to either side of the target. Out of frustration I set the aim spinning and then reset back to where I had missed and the force track was sligtly different. When I adjusted by 0.1 degrees this time I hit the target. If I had known that spinning the gun would alter the aim slightly like that and I tried to do that but the aim only moved by a tenth of a degree each time I hit an arrow button, I would have had to hit the up or down arrow 3600 times to spin it around once.
 
Posted by mr_porteiro_head (Member # 4644) on :
 
I did it!
 
Posted by Wonder Dog (Member # 5691) on :
 
Okay - now it's time to start listing bugs you've encountered and features you think would add to the game play. See the edit to the first post in this thread for more details.

Here's my list so far:

Bugs:
Rounding error with the cannon - either show more significant digits or force the angle to round to one decimal place in the code.

Moving pre-placed deflectors - when you get to the levels with pre-placed (dark blue) deflectors, after you place your own custom deflector on stage, you can move the pre-placed ones as well.

Features:
Draggable cannon angle - doing gross adjustments to the cannon with the mouse, and fine adjustments with the keys would be neat - and maybe less frustrating that giving the arrow keys "press inertia".

Angle entry Box - let users type in an angle for the cannon. Maybe also let users type in x and y coords for the place-able pods (this might make it too easy, though).

[ August 02, 2007, 02:14 PM: Message edited by: Wonder Dog ]
 
Posted by mr_porteiro_head (Member # 4644) on :
 
You can move the pre-placed ones as well?

[Wall Bash]
 
Posted by Wonder Dog (Member # 5691) on :
 
I think it's more of a bug than a feature - I haven't been able to do it yet with pre-placed attractor pods (dark red).
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by mr_porteiro_head:
You can move the pre-placed ones as well?

[Wall Bash]

[Taunt]
Almost takes away the euphoria of victory donnit?
 
Posted by mr_porteiro_head (Member # 4644) on :
 
Almost.
 
Posted by Wonder Dog (Member # 5691) on :
 
If anything, wouldn't it make you feel better that you won without "exploiting" this bug/cheat?
 
Posted by Wonder Dog (Member # 5691) on :
 
Oh,and I managed to finish level 50. Here's a link to my solution - somewhat similar, somewhat different from mr_p's.
 
Posted by mr_porteiro_head (Member # 4644) on :
 
Ha! You had to use more repulsors than I had to! [Razz]
 
Posted by camus (Member # 8052) on :
 
Here's mine. It's quite a bit different than Mr. P and Wonder Dog. Although, I should get extra points for using everything.
 
Posted by Wonder Dog (Member # 5691) on :
 
We get extra points for using more pods? Then I beat mr_p! [Big Grin] camus, your solution looks more elegant than mine - how many retries did it take to refine it?

As a side, one of my favorite tactics was using an attractor in the middle of the goal and a repulsor behind the cannon to straight-shot through some of the early levels.
 
Posted by LargeTuna (Member # 10512) on :
 
[Big Grin] I beat 50. YAY!!!! [Big Grin]
[Party] [Hat] now i can get on with my life!!!
[The Wave] [Taunt]
[The Wave] [Laugh]
 
Posted by MidnightBlue (Member # 6146) on :
 
Do the rules change partway through? How are you all going through the walls?
 
Posted by mr_porteiro_head (Member # 4644) on :
 
The walls start moving, so while it looks like we went through walls, we didn't.
 
Posted by rollainm (Member # 8318) on :
 
I still can't get 50. [Frown]
 
Posted by camus (Member # 8052) on :
 
quote:
how many retries did it take to refine it?

I spent a large portion of Wednesday afternoon trying a setup that was very similar to mph's, but then when he posted his I figured I would try to find a different approach.

With level 50 my biggest problem had been when starting the level over and trying to position all of the pods in exactly the same places as before, which had never been a problem in the earlier levels because they never took more than a couple of retries. But once I figured a way around that, it went pretty quickly. It still took probably ten retries after starting the new approach.

quote:
As a side, one of my favorite tactics was using an attractor in the middle of the goal and a repulsor behind the cannon to straight-shot through some of the early levels.
Yeah, that is a fun solution that I did once or twice. I even tried starting out with a repulsor behind the cannon on level 50 when I decided to change my setup to differ from mph, but it seemed to mess up the timing.
 
Posted by LargeTuna (Member # 10512) on :
 
Bug: if you fire shots after u finish, and click next level when the shots are in motion, those shots keep going and can travel through walls.
 
Posted by JonHecht (Member # 9712) on :
 
I stopped at around level 25 cause my laptop was about to die. Maybe I'll try later.
 
Posted by LargeTuna (Member # 10512) on :
 
this is fun
:0
 
Posted by rollainm (Member # 8318) on :
 
I finally beat 50 awhile back. But it was on my last life, and I don't think it registered that I got it. So I tried for like two hours to do it again and finally gave up. I know I got it, but it just had the option to try again or start at level one. Maybe nothing special happens?
 


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