This is topic Serenity Role Playing game in forum Books, Films, Food and Culture at Hatrack River Forum.


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Posted by MrSquicky (Member # 1802) on :
 
Does anyone have any experience playing this? I love the series as much as the next guy (assuming the next guy isn't Chris Bridges) but I'm honestly not seeing a lot of potential for fun storyplaying with an RPG set around it.
 
Posted by mr_porteiro_head (Member # 4644) on :
 
quote:
I love the series as much as the next guy (assuming the next guy isn't Chris Bridges)
[Laugh]
 
Posted by Selran (Member # 9918) on :
 
I don't have a source for this but I remember ready once that franchise RPGs are not really designed for roleplayers. They are designed for fans of the franchise who will buy it, never intending to play, just to get whatever new information is included in the game. With that in mind, they are not typically very good as RPGs. There are some excpetions of course.

I have had the opportunity to try Serenity at some cons, but I passed because I would have had to play one of the crew of Serenity. There are enough problems with playing in a setting with an established cannon. I don't want to be further constrained by the baggage playing a major character from the setting would bring.
 
Posted by Sterling (Member # 8096) on :
 
Most I can say is I've glanced through the book. It seems like any game that expects most people will play plots that play out like episodes of Firefly (that is, much of the time will revolve around being onboard a ship) would require a really good Storyteller/GM/Arbiter/whatevertheycallem to make an interesting play session. I mean, can you imagine actually playing the pilot for two hours? ("Okay, I've made my roll, the ship's still on course... Anything interesting happening on the rest of the ship?...")
 
Posted by Chris Bridges (Member # 1138) on :
 
I can't say I've played it -- although I did pick it up, for the artwork and info -- but it was designed for gamers first and Firefly fans second (a close second) and it won Best Role Playing Game at the 2006 Origins Awards, so I'm guessing it ain't too bad...

But I'm not the best judge. Even when I did play regularly I rarely used rules. I bought books for the reference and then ran them with a "does it sound possible? does it make the game exciting/funny/dramatic/satisfying?" attitude. Aggravating for people who rely on rulebooks for detailed play, but it also meant we could create characters in minutes and play pickup games on the bus if we desired. And we did.
 
Posted by Selran (Member # 9918) on :
 
If you want to play in a Firefly Setting, or any setting set around being crew on a ship, you should check out Full Light, Full Steam and modify the rules as necessary for the setting.
 
Posted by TomDavidson (Member # 124) on :
 
I own the Serenity RPG. It's actually one of the better RPGs published in some time -- although, as with all licensed properties, you need to put some thought into the role the PCs are going to play in the universe.
 
Posted by dean (Member # 167) on :
 
Yeah, I played one night Serenity game and had a good time.
 
Posted by MrSquicky (Member # 1802) on :
 
What sort of stories do you get? There doesn't seem, to me, to be much more that readily suggests itself besides "Pick up A at planet X, take it to planet Y. Maybe there are some complications along the way."
 
Posted by TomDavidson (Member # 124) on :
 
What do you mean, "get?"
 
Posted by MrSquicky (Member # 1802) on :
 
Come across. Have games around. What are the hooks, man? The hooks!

"You're the merry crew of the I.S.S. Spanked Monkey. You are currently engaged in doing..."
 
Posted by TomDavidson (Member # 124) on :
 
They throw a few seeds out there, but they're deliberately more open-ended (similar to the Star Wars RPG, or Aces and Eights.) In general, they seem to suggest typical Old West themes: you get into debt; you're escorting a shipment of something; you're defending a settlement; you're robbing somebody immoral; you're involved in a land dispute; you're racing to obtain a rare McGuffin; you're caring for an ailing friend; you're meddling in local politics; etc...

Their recommendation is to keep the scale small.
 
Posted by Chris Bridges (Member # 1138) on :
 
Look at the plots of the Firefly episodes themselves. Steal something for a bad guy that turns out to be medicine. Mal gets married accidentally and his new wife's a con artist. Find a drifting ship that's been attacked. Any story can be boiled down to one pretty boring sentence.

Like most of the better games I've run/been in, and all of the better movies/shows I've enjoyed, the plot is rarely what makes it entertaining. It's the interaction and growth (or lack of growth) in the characters.
 


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