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No, I suppose they don't. They do follow patterns, though, that are designed to ensnare the player's avatar. I'd be very curious to see how the cricket-controlled ghosts would behave.
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posted
Good article, but they were really pushing hard to fit the Ender's Game comparison into a place where it didn't really belong.
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The game that probably came closest to Ender's Game -- the simulator, not the battle room -- was Microsoft's Allegiance.
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quote:Originally posted by Scott R: Do the ghosts in Pac-man necessarily follow you?
If I recall correctly, they did follow you, but with some sort of randomizer and distance marker that would make them break off pursuit, otherwise 4 against 1 would be impossible in that maze.
I do know that if you paused by a power pellet and sort of wiggled Pac-man, all the ghosts would home in on you, making it easier to catch them.
Posts: 6394 | Registered: Dec 1999
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quote:Originally posted by ricree101: Good article, but they were really pushing hard to fit the Ender's Game comparison into a place where it didn't really belong.
I also thought revealing the spoiler was completely unnecessary to the point of the article.
Posts: 6394 | Registered: Dec 1999
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posted
Yah, and besides, this game with an unpredictable adversary is really more like the fantasy game than the simulator, but not really like either.
Probably the designer just wanted to give props. I find often times when there is a nonsense kind of allusion in an article, it is probably because the person being interviewed tried REALLY hard to shoe-horn in the reference, and the interviewer didn't really get it, but humors them. Either that, or the interviewer is just dumb, which is not a rare thing.
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