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Author Topic: STARCRAFT 2
BlackBlade
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quote:
Originally posted by Primal Curve:
I'm not holding my breath due to some events that have transpired recently which I can only pretend do not exist.

Interplay developed that abomination, and though they also made the first two fallout games and tactics, and those games were way fun, Bethesda owns the rights to any future Fallout game now.

Bethesda released The Elder Scrolls IV: Oblivion, so I think they will treat the franchise right.

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twinky
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I enjoy Oblivion, but dialogue isn't exactly its strong suit. IIRC, the folks at Obsidian -- the stuido formed by Black Isle alumni after Interplay shut Black Isle down -- weren't too happy to hear that Bethesda bought the rights to what they presumably think ought to be their game.

------------

A 720p version of the 20-minute StarCraft II gameplay trailer they showed in Korea is up on the StarCraft II website. 449MB.

I like what I see. For one thing, the control group size has very obviously been increased beyond 12, to at least 16. It looks like there's space for up to 32 portraits in the squad bar, but it's hard to say what the final control group size limit will be. That was one of the things that made StarCraft hard for me -- lots of units, but a low group limit made them difficult to control. I ran out of control groups pretty often, and that's even with my tendency to use overlapping control groups to make it easier to adjust tactics on the fly. So I'm happy to see what looks like a control group size limit increase, just like I was happy to see the step away from large armies (while keeping the same control group size limit) in War3. Anything that makes my units easier to maneuver is good in my books.

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calaban
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quote:
Originally posted by Primal Curve:
I'm not holding my breath due to some events that have transpired recently which I can only pretend do not exist.

[Cry] It's true.

Then there was tactics, a miss for most people. I enjoyed it because I liked Jagged Alliance and Deadly Games.

Fallout 3 will most likely have to be rated mature (and push the envelope at that) for it's current fanbase to accept it. Lots of discussion here.

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Primal Curve
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quote:
Originally posted by BlackBlade:
quote:
Originally posted by Primal Curve:
I'm not holding my breath due to some events that have transpired recently which I can only pretend do not exist.

Interplay developed that abomination, and though they also made the first two fallout games and tactics, and those games were way fun, Bethesda owns the rights to any future Fallout game now.

Bethesda released The Elder Scrolls IV: Oblivion, so I think they will treat the franchise right.

I don't want an FPRPG for Fallout. It seems like Bethesda can't make anything else. I'd much rather the game system be something like KOTOR or Neverwinter Nights.

As to Interplay making a Fallout game... that's like saying 20th Century Fox made Star Wars.

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777
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quote:
I like what I see. For one thing, the control group size has very obviously been increased beyond 12, to at least 16. It looks like there's space for up to 32 portraits in the squad bar, but it's hard to say what the final control group size limit will be.
Twinky, you should check out this article, and in particular, the following quote:

quote:
Pardo has pointed out that unlike previous Blizzard games, Starcraft II will have no "selection limit"--that is, you'll be able to click and drag your mouse to select an unlimited number of your own armies to control.
Of course, as can be seen in the video, it will still display all units (and their relative amounts of HP) in the command bar--sort of like Rise of Nations.
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Nick
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I really like the idea of being able to control more units than 12. I always found it tedious to have to select a team then action, team then action, team then action when all you wanted to do was to send 36 zealots to attack an opponents base. It makes far more sense to be able to do that with one command.
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Tarrsk
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quote:
Originally posted by 777:
Twinky, you should check out this article, and in particular, the following quote:

quote:
Pardo has pointed out that unlike previous Blizzard games, Starcraft II will have no "selection limit"--that is, you'll be able to click and drag your mouse to select an unlimited number of your own armies to control.
Of course, as can be seen in the video, it will still display all units (and their relative amounts of HP) in the command bar--sort of like Rise of Nations.
Oh, that's wonderful news. The twelve-unit selection limit was one of Blizzard's silliest interface design choices... it was vaguely understandable in the Warcraft 1 and 2 period, before battles could feature appreciably more than a few squads' worth of units, but choosing to keep the limit for Starcraft and Warcraft 3 was just bizarre. After playing TA, in which you can easily select all of your units and structures and still maintain fine control, the 'craft games have always felt oddly crippled to me.

The other silly interface design choice is Blizzard's refusal to adopt TA's shift-based queueing system, which vastly streamlines unit control and allows the player greater strategic freedom as well as the ability to execute more complex tactics (flanking maneuvers, ordered targeting of multiple enemies, etc). I would be pleasantly shocked if they added this functionality to Starcraft 2, but I really doubt it'll happen. More's the pity.

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Blayne Bradley
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quote:
Originally posted by 777:
quote:
I like what I see. For one thing, the control group size has very obviously been increased beyond 12, to at least 16. It looks like there's space for up to 32 portraits in the squad bar, but it's hard to say what the final control group size limit will be.
Twinky, you should check out this article, and in particular, the following quote:

quote:
Pardo has pointed out that unlike previous Blizzard games, Starcraft II will have no "selection limit"--that is, you'll be able to click and drag your mouse to select an unlimited number of your own armies to control.
Of course, as can be seen in the video, it will still display all units (and their relative amounts of HP) in the command bar--sort of like Rise of Nations.

Yes! Now I can finally send ALL OF MY FOUR HUNDRED ZERGLINGS at you ALL AT ONCE muahahahhaha.

I have determined that in a ground war with some time to setup endless waves of zerglings and hyralisks with the occasional ultralisk always pwns when sent in mass waves.

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Nick
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I just want to know what happened to Kerrigan, I want to see the eye candy, and most importantly, I want something to take advantage of the new computer I'm going to get. I haven't decided on whether to buy my own laptop, or to build my own desktop. Laptops are expensive if I was to make it as fast as what I could build in a desktop, but portability would be nice...

I just need to replace my ancient PC so I have a hope of running this game when it hits the shelves after the eternity of waiting that Blizzard has no doubt planned.

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twinky
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quote:
Pardo has pointed out that unlike previous Blizzard games, Starcraft II will have no "selection limit"--that is, you'll be able to click and drag your mouse to select an unlimited number of your own armies to control.
Great! That'll be helpful.

I wonder if they'll ever do a WarCraft IV, or if World of WarCraft will take over the franchise and the RTS will be left to StarCraft? I'd like to see a War4 after StarCraft 2 that moves the game further toward the Myth style of tactical gameplay. It would be a good way to differentiate the two series, if they want to maintain them both... especially in light of the fact that the Myth franchise seems to have come to an end.

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Blayne Bradley
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I think the story for War4 can be handled completely through patches in WoW.

What I wanna see after SC2 is an MMO SC, they have now pleased the RTS gamers, now they have to please the MMO players.

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twinky
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quote:
Originally posted by Blayne Bradley:
I think the story for War4 can be handled completely through patches in WoW.

It can, yes. I hope they don't, though, because I'm not interested in MMOs.
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BaoQingTian
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quote:
Originally posted by Blayne Bradley:
Yes! Now I can finally send ALL OF MY FOUR HUNDRED ZERGLINGS at you ALL AT ONCE muahahahhaha.

I have determined that in a ground war with some time to setup endless waves of zerglings and hyralisks with the occasional ultralisk always pwns when sent in mass waves.

My favorite Zerg strategy on unlimited resource maps is to send a continuous stream of Hydralisks into their base. It requires about 20 Hatcheries to really do right, but it's really fun just to watch the river of hydralisks start flowing on the minimap. They just don't stop [Big Grin]
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Juxtapose
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In terms of cost-effectiveness, I'm convinced that Hydralisks are the best unit in the game.

<3 Zerg.

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SoaPiNuReYe
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You gotta mix units in order to be most effective in the game. For example, the simple combo of defilers and zerglings could beat an army of pure hydralisks.

Anyways marines are better than hydralisks. [Razz]

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Nick
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quote:
Originally posted by Blayne Bradley:
I think the story for War4 can be handled completely through patches in WoW.

What I wanna see after SC2 is an MMO SC, they have now pleased the RTS gamers, now they have to please the MMO players.

Says you. See, RTS player's needs are more important. Didn't you get the memo? [Razz]
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BlackBlade
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quote:
Originally posted by SoaPiNuReYe:
You gotta mix units in order to be most effective in the game. For example, the simple combo of defilers and zerglings could beat an army of pure hydralisks.

Anyways marines are better than hydralisks. [Razz]

I believe hydralisks have more hit points then marines, and they hit harder too. They can also hit air units.

Now a group of firebats fighting a grp of equal numbered hydralisks at point blank range is just a hydralisk BBQ.

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Nick
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Now that you mention it BlackBlade, I didn't see any Firebats in the gameplay demo video. It was mostly showcasing protoss units, so maybe I shouldn't assume they've been eliminated from the game. Not that I minded seeing everything from the Protoss point of view, they've always been my favorite race to play.
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TomDavidson
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I can't stand the Protoss. They're freakin' space elves. And like the Eldar before 'em, and the elves that were their inspiration, they're laaaaame.
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Ecthalion
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whereas hydro's do have more hitpoints the reason hydro>marine is because of the range.

I hope they change something i cant stand waiting 15 minutes, then everyone throwing their Bc's and Carriers at each other, then whoever lost thier fleet quits game.....

its just annoying.

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Samprimary
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quote:
Originally posted by Juxtapose:
In terms of cost-effectiveness, I'm convinced that Hydralisks are the best unit in the game.

<3 Zerg.

In terms of cost effectiveness, this is true. They also have the deserved reputation of being the most effectively massed unit, with their general utility exceeding that of marines and dragoons.

Terran are the best massers, however, as they have effective maximized ground-to-ground utility to combine with the dreaded 3/3 infantry.

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SoaPiNuReYe
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I hated how Zerg was always to slowest to get running. Like 99% of the time you needed to build a hatchery before your first spawning pool, and even if you didn't you would still be behind in the early game unit count and if you got rushed it was hard to stop it.

That's why I always played Protoss and just straight up rushed the zerg. Bringing a probe to make a shield battery or two really extended the longevity of your zealots and it was tough for me as a zerg player to counter something like that.

Lol, nothing like StarCraft to bring out the inner-nerd in me. [Smile]

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Blayne Bradley
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if you do it right, a siege tank counter battery is slower then the onslaught of zerglings and hydras, a constant wave after wave of hydras will always manage to inch its way closer and close until its finally close enough to take out the defences, and usually you just exert just enough pressure for the enemy to be too focused on repairing his defences to the point he cant do anything to counter you.
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Nick
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I think it's preference and playing style determines what's the "best bread-and-butter" unit out of all the races.

Somebody mentioned liking the hydrolisks' range, another liked using a shield battery in conjunction with zealots. I personally like the marine/medic combo with the medic using the flare ability on stationary siege fire units. [Smile]

There is no best unit IMO.

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Blayne Bradley
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the fasest ground unit is a vulture.

speaking of which i hope they make spider minds a littrle more useful, like being able to refill a vultures ammo once its out and crank up their damage a little, a minefield of enhanced spider mines would be awesome.

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Juxtapose
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quote:
Originally posted by Samprimary:
In terms of cost effectiveness, this is true. They also have the deserved reputation of being the most effectively massed unit, with their general utility exceeding that of marines and dragoons.

Terran are the best massers, however, as they have effective maximized ground-to-ground utility to combine with the dreaded 3/3 infantry.

I've never liked Dragoons because they take up so much freakin' space. It often made it difficult to coordinate fire.

In terms of unit combos, I really have to agree that the Terran 3/3 squad o' doom takes the cake. The Hydra/Defiler combo shouldn't be overlooked though. As Blayne said, Ultralisk tanks shouldn't be overlooked either.

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Juxtapose
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quote:
Originally posted by SoaPiNuReYe:
That's why I always played Protoss and just straight up rushed the zerg. Bringing a probe to make a shield battery or two really extended the longevity of your zealots and it was tough for me as a zerg player to counter something like that.

As long as you're not trying to pull the "sneak a probe inside my base at the start and build photon cannons next to my resources" maneuver, we can still be friends.
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Samprimary
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quote:
if you do it right, a siege tank counter battery is slower then the onslaught of zerglings and hydras
Zerglings and hydras versus terran tanks and infantry is the very quintessence of throwing resources ineffectively against a superior ground force.

Properly scaled, the emergence of tanks trumps the emergence of hydras; excessive range, excessive splash firepower, and the proper damage type (explosive) mean for ground superiority.

Success for zerg in midgame requires either an exploitation of fast zerg expansion (drowning) or quick emergence of specific tank counters such as spawn broodlings.

Hydras are efficient massers, but they are not specialized in the least. Anything that whoops them through specialization will render them into a costly liability (as is the case in other combinations, like goliaths v. mutas). They even have trouble managing the meatier general-use units like Dragoons, which will usually hack them up in straight fights.

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Samprimary
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quote:
In terms of unit combos, I really have to agree that the Terran 3/3 squad o' doom takes the cake. The Hydra/Defiler combo shouldn't be overlooked though. As Blayne said, Ultralisk tanks shouldn't be overlooked either.
Every unit has its purpose in Starcraft.

The purpose of the Ultralisk is to make your opponent laugh so hard that he can't micromanage.

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BlackBlade
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quote:
Originally posted by Samprimary:
quote:
In terms of unit combos, I really have to agree that the Terran 3/3 squad o' doom takes the cake. The Hydra/Defiler combo shouldn't be overlooked though. As Blayne said, Ultralisk tanks shouldn't be overlooked either.
Every unit has its purpose in Starcraft.

The purpose of the Ultralisk is to make your opponent laugh so hard that he can't micromanage.

This man speaks the truth! [Big Grin]

My best friend and I played a 2v2 against some Koreans who were visiting Hong Kong. We had watched them play a match prior to us and we knew we would probably lose this one. I went Terran and my friend went Protoss. The Koreans both went zerg, it was obvious what was coming.

Right from the get go I realized the only way into my base was by air or through a bottle neck, I built nothing but marines, bunkers, and seige tanks, at the bottle neck, and I setup the siege tanks so they would not accidentally hit the bunkers. I placed TONS of turrets around all the edges of my base.

The Koreans found my friend's protoss base first and steamrolled right over it, after that they eventually found me.

It took them 20 minutes at least from the moment of discovering my location to finally beating me to get through my defenses. It was kinda fun fighting a battle you knew you were going to lose.

I had SCV's rotating in and out repairing my bunkers when I could, and rebuilding turrets they managed to blow up. If a bunker was a lost cause I had 2-3 new seige tanks move in to regain the lost ground. Whenever I defeated a wave I immedietly set to work repairing and rebuilding whatever they had taken out and trying to push out more.

But eventually my resources got low and their zergling river broke through.

I managed to fly 3 seperate buildings out and sent them to 3 different corners of the map, it was another 15 minutes before they blew the last one up. [Big Grin]

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-Xan-
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quote:
Originally posted by Xavier:


Playing a RTS? Strategy games are fun for me, until I hit the wall between casual and hardcore players, and get the floor wiped with my corpse. The only way RTS are fun is against other people, and in this scenario someone has to lose. I don't like to lose over and over again.

This isn't so for an MMORPG, where the "loser" is almost always the boss at the end of the mission. And even when you lose, you gain gear/money/rep/XP, so it was still worth your time more often than not.

Also key here for me is progression. Every time I start up an RTS (for multi-player), I have the same exact setup that I will every other time I will ever play it. The only thing that progresses is (supposedly) your skill. This can be fun, for a few weeks, a couple of months at best.

In an MMORPG, I get new abilities, new items, new recipes for trade-skills, as well as new challenges, at regular intervals. The game is not the same exact game every time I play it. This is essential for a long-lasting gaming experience.

I do have a lot of fun with the single player portions of RTS games, because your "army" progresses, as does the plot. Unfortunately, RTS campaigns usually end within a couple of weeks of play time.


[/QB]

All I see you saying here is that because of your lack of skill in RTS's you put hours and hours into a MMO because you have to progress eventually. That makes people with time instead of skill better than the rest of the group. Which I don't think sounds like much fun.
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erosomniac
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quote:
Originally posted by -Xan-:
All I see you saying here is that because of your lack of skill in RTS's you put hours and hours into a MMO because you have to progress eventually.

Exactly. MMOs will, eventually, reward even people who do not have any natural aptitude at a game. Why do you think so many people play?
quote:
That makes people with time instead of skill better than the rest of the group. Which I don't think sounds like much fun.
Generally speaking, people with more time = better at anything than people with less time. This is true in almost all video games (look at how many hours the top competitive players in Halo log), sports, hobbies of all kinds.
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Blayne Bradley
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thats a really non kosher strategy.
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Nick
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I disagree that only playing against other people online is the only way to have fun with RTS games. I actually love the single player campaign missions in most RTS games. I really like the campaign editor too, I spent almost as much time designing custom maps than playing the game, in SC and WC3.

If I didn't want to get the floor mopped with me, I would simply play a comp stomp with another player. I never was very good, but I did enjoy the games.

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Xavier
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quote:
All I see you saying here is that because of your lack of skill in RTS's you put hours and hours into a MMO because you have to progress eventually. That makes people with time instead of skill better than the rest of the group. Which I don't think sounds like much fun.
TO YOU.

The whole point of my entire wall of text post was to demonstrate the MMORPG's are fun FOR ME, and the only reason I listed the other types of games is to demonstrate why they aren't as much fun as an MMORPG FOR ME.

I was not at all trying to say that one genre is better than another in general, just for my own playing experience.

I love RTS games, I just mostly stick to the single player aspect. I will buy Starcraft II the day it comes out, and probably log hundreds of hours with it (especially if the campaign editor is as good as Warcraft III or better).

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twinky
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quote:
Originally posted by Xavier:
Also key here for me is progression. Every time I start up an RTS (for multi-player), I have the same exact setup that I will every other time I will ever play it. The only thing that progresses is (supposedly) your skill. This can be fun, for a few weeks, a couple of months at best.

For you. [Smile] I still play War3 Frozen Throne multiplayer. Heck, I started playing StarCraft again recently. However, I pretty much only play these games with my friends, and I don't do the ranked/ladder thing. I'm not looking to climb rankings or have a winning record (I don't); the play's the thing.

quote:
Originally posted by Xavier:
Simulations? I loved the Sims, and it's sequel. Once you get the basic strategy down, however, it's pretty much the same thing every day. Once you get the biggest house you want, and everyone has the top career, what's left to do?

The Sims, like SimCity, is a sandbox. There's no goal, it isn't a matter of getting the biggest house or the top career. You don't "win." You just do whatever you want -- for example, you might abuse your sims cruelly to see how they react. You might try to get two particular sims to start dating.

quote:
Originally posted by Xavier:
Single Player RPGS? Actually, I've played these a bunch, but most take only a couple of weeks to beat, and you miss the social aspect of an MMORPG. You get your character to Uber status, and then what?

This assumes that the "point" of a single-player RPG is character progression. For many people, myself included, it isn't. Character progression is all well and good, but by itself it won't make a game interesting to me -- which is why I play very few JRPGs and don't play MMORPGs at all. Hack 'n slash RPGs I only play with my girlfriend, with the possible exception in the future of Silicon Knights' Too Human, which if history is anything to go by will have a fascinating and deep storyline. I took WoW for a test drive recently to see what all the fuss was about. I killed some mobs so that I could gain levels and abilities which I then used to kill other mobs. Quests I undertook included "kill 8 wretched zombies and 8 mindless zombies," "kill 12 skeletons," and "kill 6 bats." Frankly, I'd like to have that time back.

All of these comments I've quoted (which come from different posts) sum to one thing for me: in general, what you're looking for in games and how you approach them is very different from what I'm looking for and how I approach them.

In general the first thing I look for in a single-player game is narrative.

I didn't play the War3 single-player because I wanted to have bigger and bigger armies and access to new and more powerful units, I played through the single-player mostly because I wanted to know what happened in the story, and partly as a warmup for mutliplayer. It may not have been the most original or surprising story ever, but I enjoyed it. Same goes for StarCraft. [Smile]

"SimCity has no narrative!" you might say. Ah, but it does: it has the narrative I create within the framework provided by the game. "My city was founded in 1950, and expanded quickly, but it was decimated by the Great Godzilla Attack of 1959." [Big Grin]

I love to finish a single-player game and feel the same way I feel when I finish a good book or a good movie, where I just sort of sit back and bask in the emotions I'm feeling. That's why my favourite games are ones like Planescape: Torment, Shadow of the Colossus, and so forth. But I also like plotting strategy and tactics, which is why I enjoy games like Myth, War3, Advance Wars, and even some shooters like Ghost Recon and Gears of War, but also stuff like SimCity and some puzzle games like Lumines and Hexic.

Anyway, all of this is to say that very little of my enjoyment of games comes from "advancement," whatever form that may take. So, while I enjoy social gaming as well as single-player experiences, MMOS don't hold the appeal for me that they seem to hold for their millions of subscribers.

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Xavier
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quote:

All of these comments I've quoted (which come from different posts) sum to one thing for me: in general, what you're looking for in games and how you approach them is very different from what I'm looking for and how I approach them.

Not necessarily. I loved Planescape: Torment, KOTOR, Fallout, and the single player campaigns of WC3 and Starcraft for the same reasons that you did.

However, once those games are "beaten" from a single player campaign, and you know the story, that's the end of it. I will probably pop the game back into the old computer from time to time to relive the story, but at most I get 100 hours of gaming from each game's single player campaign, and more likely 20-40 hours or less. So even for these great single player games, they only hold my interest for a few weeks at best. KOTOR I beat in under a week.

quote:
The Sims, like SimCity, is a sandbox. There's no goal, it isn't a matter of getting the biggest house or the top career. You don't "win." You just do whatever you want -- for example, you might abuse your sims cruelly to see how they react.
Yeah, I know this. I loved Sims and Sims2, and SimCity. But I've built my own narratives several times over with each of these games, and that only holds my interest for a few weeks (or a couple of months, as was the case for Sims2).

quote:
You might try to get two particular sims to start dating.
Like I've said, I've played the game a ton, and frankly I'm amused by this suggestion. Getting two sims to date takes maybe 10 minutes of play time.

Like I said, I am not trying to say these genres aren't as good as MMORPGs. I was trying to demonstrate why a game like World of Warcraft is fun for me (in response to a direct challenge that I was deluding myself, and that it really wasn't fun for me at all) and by doing so I stated my experiences with other genres, and why a MMORPG like WoW has more long lasting appeal to me.

Going down my list of favorite games, games from other genres are near the top.

Just off the top of my head:

1) World of Warcraft
2) Starcraft
3) Warcraft III
4) Diablo II
5) Planescape: Torment
6) Fallout
7) City of Heroes
8) The Sims 2
9) Knights of the Old Republic
10) Legend of Zelda: Ocarina of Time (N64)
11) Final Fantasy III (SNES)

Perhaps now you will see why I don't need much convincing?

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Mucus
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quote:
Originally posted by erosomniac:
Can someone explain the Fallout thing to me? I got told over and over again to play the games. A few years ago, I found a bundle pack of Fallout 1 & 2 at a CompUSA for $0.99 and tried them and I just couldn't get into it, which apparently makes me an RPG heretic.

There are many reasons:

1) Post-apocalyptic setting, at the time (and now still) it was a nice refreshing break from the endless number of Tolkien-lite fantasy worlds that so many RPGs tended to inhabit. No magic, no god-like beings.
2) Interesting backstory/writing/humour, lots of little references back to "our" world and the alternative 50s from which it sprung
3) Real decisions and consequences, unlike many games your choices are more than just "you can kill the boss in one of two ways, if you're a thief do this, if you're a fighter do this". Instead, you can make real moral (or immoral) choices and these are reflected in the narration when you finish the game
4) The "SPECIAL" game mechanic, to this day, when compared to the D&D style character creation in NWN and KOTOR, or the Morrowind/Oblivion, this system created the most memorable characters with the most interesting results in-game.

I'm sure there are many other reasons, but these are the ones that come to my mind. Now, obviously it will not be everyone's cup of tea and thats ok.

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twinky
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quote:
Originally posted by Xavier:
However, once those games are "beaten" from a single player campaign, and you know the story, that's the end of it. I will probably pop the game back into the old computer from time to time to relive the story, but at most I get 100 hours of gaming from each game's single player campaign, and more likely 20-40 hours or less. So even for these great single player games, they only hold my interest for a few weeks at best. KOTOR I beat in under a week.

I agree with your point here -- i.e. a single-player game, like a book, has a definite end. One difference is that it takes me a lot more than a few weeks to sink 40-100 hours into a game -- I put close to 100 hours into Oblivion on my first playthrough, but it took me something like 6 months. That aside, though, I don't see the fact that single-player games are finite as a problem, given the length of my game queue. [Wink] There are lots of great games out there to be played, so I tend not to focus on one for too long. I also tend to intersperse them so that I can play whatever I feel like playing when the mood strikes.

quote:
Originally posted by Xavier:
Like I said, I am not trying to say these genres aren't as good as MMORPGs.

Just to be clear, I didn't think you were. [Smile]

quote:
Originally posted by Xavier:
I was trying to demonstrate why a game like World of Warcraft is fun for me (in response to a direct challenge that I was deluding myself, and that it really wasn't fun for me at all) and by doing so I stated my experiences with other genres, and why a MMORPG like WoW has more long lasting appeal to me.

That's fair, but in doing so you described your approach to a wide number of games in MMORPG terms ("advancement"), which is why I drew the conclusion I drew -- that is, that you like the advancement aspect of games a lot more than I do.

quote:
Originally posted by Xavier:
Perhaps now you will see why I don't need much convincing?

I'm not trying to convince you of anything, and I'm not looking to be convinced of anything. I'm just exploring whether and to what extent our approaches to gaming are different. [Smile]
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Nick
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Man this thread has gone on long enough and I have the solution.
RTS>MMORPG
RPG>MMORPG
Anybody who likes MMORPG<Smart
[Razz]
There. Settled.

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calaban
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quote:
Originally posted by Nick:
Man this thread has gone on long enough and I have the solution.
RTS>MMORPG
RPG>MMORPG
Anybody who likes MMORPG<Smart
[Razz]
There. Settled.

So by your book anyone who doesnt like what you like and think like you is <smart...
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BlackBlade
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quote:
Originally posted by calaban:
quote:
Originally posted by Nick:
Man this thread has gone on long enough and I have the solution.
RTS>MMORPG
RPG>MMORPG
Anybody who likes MMORPG<Smart
[Razz]
There. Settled.

So by your book anyone who doesnt like what you like and think like you is <smart...
Yes that is exactly what he said. Sure it lessens your existence if you think differently.
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Nick
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I thought my [Razz] made the sarcasm pretty obvious. [Roll Eyes]
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TheTick
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So...who wants to play tonight? My Bnet id is TheTickMS, and I'm addicted to Bunker Command II.
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MightyCow
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I really enjoy a variety of video games, but I rarely play online any more, because I've found that many people have WAY more time to devote to the game than I do. I've often run into kind of a wall, where it seems that if you play at one level, you can compete, but at the next level you get steamrolled every single time, usually so effectively that you aren't even learning or improving, because you're completely stomped.

That's one of the reasons I stick with single player. I can set the difficulty level to offer me as much challenge as I like, without the boredom of a too-easy win, or the frustration of being completely outclassed. I've rarely found the proper balance online. I've had some really good times, but also too many completely boring of frustrating games so that more often than not, it seems like wasted time.

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twinky
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My solution to that problem is to play with friends rather than playing random matches. Since we pretty much only play with each other, we all gain skill at a roughly comparable rate, so there's no "wall."
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777
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My problem is that I stomp my friends and family in a routine game of Starcraft; thus, they don't want to play with me.
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SoaPiNuReYe
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That's why I'm happy they had custom campaigns available online and user-made maps. Anyone remember Uther's Party from Warcraft III?
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777
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Nope.

Do you know of any outstanding Open RPGs for Warcraft III that I might be interested in? I mean, besides Imagica, which I already have, and The Black Road, which is strictly multiplayer.

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SoaPiNuReYe
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Unfortunately no.

I was one of the few that actually played the game rather than its user-made maps.

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