posted
Have you guys seen the teaser? I'd link to it, but I don't have access to gaming sites at work.
Screw Starcraft 2, I'm getting all hot and bothered over wandering the wastelands with a gatling gun, blowing sewer rats away.
Posts: 4753 | Registered: May 2002
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quote:Screw Starcraft 2, I'm getting all hot and bothered over wandering the wastelands with a gatling gun, blowing sewer rats away.
I always stuck with Sniper rifles or energy weapons.
(or a big energy mace, the one time I played a melee character)
The large weapons caused too much collateral damage for my tastes.
I avoided rocket launchers for the most part because of this, but they were necessary in a long corridor full of supermutants.
I always did Fast Shot with big guns. It meant I wasn't really accurate, but I could shoot at least twice a round and that turned the tide of battle many a time.
Posts: 4753 | Registered: May 2002
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quote: I always did Fast Shot with big guns. It meant I wasn't really accurate, but I could shoot at least twice a round and that turned the tide of battle many a time.
At least 50% of my joy in the game was aiming for a person's eyes with the sniper rifle, and then watching their entire upper torso explode in the resulting critical hit.
No battles were particularly tough, when "one shot, one kill" was my standard attack. Even if there were ten enemies, I just needed to survive ten rounds.
May not have been the most effective strategy, but I loved aiming my shots. (Even if 90% of my aimed shots were for their eyes.)
Posts: 5656 | Registered: Oct 1999
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posted
I really hope I get to have a car or something in the next game. That was one of the best parts of Fallout 2.
Even better would be some kind of tank or APC. Oh, man, I'm really looking forward to this. The only thing that would make it suck is if it turning into another First-Person RPG like all of Bethesda's other stuff. It's pretty likely that it will be a Post-Apocalyptic Oblivion. I think I can live with that, so long as Ron Perlman returns to do some voice acting and it has the same feel to it.
Posts: 4753 | Registered: May 2002
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posted
I'm just trying to envision pointing a gun at someone in an FPS kind of way, but miss because I rolled like crap on that turn. That will annoy me to no end. It annoyed me with Morrowind.
Posts: 4753 | Registered: May 2002
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posted
No, that was specifically changed by the devs, for exactly that reason. If you swing and hit in Oblivion, it hits. If you are an unskilled wuss, you just don't hurt 'em much.
Posts: 5422 | Registered: Dec 2001
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quote:Fallout 3 will use a version of the same Gamebryo engine as The Elder Scrolls IV: Oblivion, and is being developed by the team responsible for that game.
And, according to Wiki, Liam Nesson and Ron Perlman are attached. Ron was announced as part of the press release that came with the teaser.
If you want a good game, wait for it. Looks like they want to release a joint PC/Console version of the game.
Posts: 14316 | Registered: Jul 2005
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quote:Looks like they want to release a joint PC/Console version of the game.
Oh, well. It could have been good.
ZING!
I tried playing the first Fallout but I had trouble getting into it. Maybe I should take another crack at it...
Posts: 1236 | Registered: Mar 2002
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quote:KOTOR was released that way and was pretty good.
I like KOTOR. I liked Oblivion, too. But the things I didn't like about KOTOR and the things I didn't like about Oblivion were quite obviously the things that were added to make the games more console-friendly.
Posts: 37449 | Registered: May 1999
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I've never played any of the Fallout games, but I've been hearing good things about them. Since I'm a sucker for good stories and Ron Perlman voiceovers, I must admit I'm intrigued. Are the originals worth picking up at this point?
Posts: 1321 | Registered: Sep 1999
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posted
I agree with Nighthawk. Be aware, however, that they are circa 1997 and 1998. Don't expect to be blown away by ultra-realism or anything. They're just damned good CRPGs.
Posts: 4753 | Registered: May 2002
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I'd personally even reccomend Fallout Tactics. It's definately less story driven and more combat oriented, and gets repetitive, but I got a lot of enjoyment out of it (and am seriously considering reinstalling all three and playing back through them all again).
If you get them though, make sure to look around for patches etc, because some of them can get corrupted etc on modern OS-s (I want to say playing through Fallout on either Win2K or XP had some problems mid-way through the game unless you found the appropriate patch)
Posts: 1038 | Registered: Feb 2006
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posted
btw, has anyone tried playing tactics recently on a modern system? I just reinstalled it but it is rediculously jittery which makes the sound impossible to understand, and many of the videos kinda jump around (which is I assume because my current system is factors of magnitude faster than the original game specs call for)
Posts: 1038 | Registered: Feb 2006
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posted
Kind of hoping over here as well that Bethesda doesn't screw up the IP. I absolutely love Oblivion, but the fact that it's so great just makes the things they screwed up stand out more.
Posts: 82 | Registered: Apr 2007
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If Bethesda screws this up, there's going to be a lot of unhappy campers.
I think they could pull it off with Oblivion's engine, so long as they recycled back to Fallout's regular leveling system (Oblivion's lended too much to Min Maxers, and made it nigh-impossible for casual gamers if you played for a long time).
But yeah. It was all about sneaking up behind things and planting a bunch of dynamite on them. BOOM!
Did you guys try Fallout Tactics? It was pretty much pure squad-combat in the Fallout style, but you got jeep, APC, and maybe a tank? Can't remember, but you had a drive and the rest of your squad in the vehicle could shoot, and you could run things over if you set it to real time combat. Man. Fallout.
Posts: 39 | Registered: Apr 2007
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If Bethesda screws this up, there's going to be a lot of unhappy campers.
I think they could pull it off with Oblivion's engine, so long as they recycled back to Fallout's regular leveling system (Oblivion's lended too much to Min Maxers, and made it nigh-impossible for casual gamers if you played for a long time).
But yeah. It was all about sneaking up behind things and planting a bunch of dynamite on them. BOOM!
Did you guys try Fallout Tactics? It was pretty much pure squad-combat in the Fallout style, but you got jeep, APC, and maybe a tank? Can't remember, but you had a drive and the rest of your squad in the vehicle could shoot, and you could run things over if you set it to real time combat. Man. Fallout.
Posts: 39 | Registered: Apr 2007
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quote:Originally posted by TheGrimace: btw, has anyone tried playing tactics recently on a modern system? I just reinstalled it but it is rediculously jittery which makes the sound impossible to understand, and many of the videos kinda jump around (which is I assume because my current system is factors of magnitude faster than the original game specs call for)
Turn off hardware acceleration for that game (sound and video). That should clear it up. Sometimes, you may also have to setup the game to run in compatibility mode.
Posts: 79 | Registered: Mar 2004
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posted
I've said before that the things that bothered me in Oblivion- and that I'm holding my breath won't occur in Fallout 3- were more matters of plot design. Specifically, there were two places where the only thing you could do to successfully advance a quest were things that resulted in someone saying, in effect, "Why, you fool! How could you be so stupid as to [do this thing that was necessary to advance the quest]!" ...And one that assumed if you went along with a plot you were in it for ill-gotten gain, and not to return stolen goods to their rightful owner. I know some may disagree with this, but I think having a karma scale like the earlier Fallout games might help them to avoid the latter. KOTOR recognized that the player might go along with someone's plan for reasons other than the most apparent ones; we deserve as much from Fallout.
And I'll note that using the same engine as Oblivion does not automatically mean we're getting a first-person game like Oblivion. The Quake, Unreal, and Source engines have all been used to make games that strayed from that dynamic.
Posts: 3826 | Registered: May 2005
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posted
I've been very skeptical as to how well Bethesda is going to handle Fallout 3... but I ave to say, I did get some goose pimples watching the teaser. I love that they got the Ink Spots song originally intended to be the theme, little things like that give me hope.
Posts: 299 | Registered: Jan 2007
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