This is topic Tracking the Video Game Wars (PS3 vs Wii vs Xbox360) in forum Books, Films, Food and Culture at Hatrack River Forum.


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Posted by Lyrhawn (Member # 7039) on :
 
Tracking the battle...

I'm not sure how accurate this site is, though they claim to be using a lot of real sales data, I don't know how they can really update it so often. Either they have fantastic data tracking, or they are extrapolating from known sales information.

Either way, it's fun to try and keep track.
 
Posted by Altáriël of Dorthonion (Member # 6473) on :
 
It's a broken link, love. I tried NextGenWars.com instead because I thought it was a typo but I was taken to a site in french [Frown]
 
Posted by Juxtapose (Member # 8837) on :
 
The link worked for me. Strange. Here are the totals I'm seeing, in case anyone else is having trouble.
quote:
XBOX 360 - 8,096,959
Playstation 3 - 389,200
Wii - 1,218,962

I'm not sure what to think about this tally, assuming it's accurate. I don't think there will be any way to really know which console "won" until several years from now. That said, I don't think it bodes well for the PS3 that the after-market value (is that the right term?) dropped off so quickly despite the incredibly low number of units shipped.
 
Posted by Nato (Member # 1448) on :
 
The only person harder to find than a person who will pay $600 for a videogame system is one who will pay $2000 for the same system.
 
Posted by Enigmatic (Member # 7785) on :
 
Does anyone know if those sales estimates are worldwide or US only? I couldn't really find much info on the site other than the estimates themselves.

--Enigmatic
 
Posted by twinky (Member # 693) on :
 
They have to be worldwide. They're in the ballpark of announced numbers from September and November.

Added: However, they're only in the ballpark. So I'd take it with a grain of salt and wait for actual year-end sales figures.
 
Posted by erosomniac (Member # 6834) on :
 
All that data really tells us is that available units are selling.
 
Posted by BlackBlade (Member # 8376) on :
 
I'm going to wait until Christmas is concluded before I even begin to form an opinion on this question.

Its a 5 year battle and until every system has been out about 2 years its so hard to predict how things will go. If one system releases a clutch title things can shift ALOT.

I saw an ad on TV about how they released Power Stone for the PSP and it mad me VERY sad that I don't have one. But if Nintendo is indeed getting Segas entire library I REALLY hope they release that title [Wink] its SO fun!
 
Posted by erosomniac (Member # 6834) on :
 
quote:
I saw an ad on TV about how they released Power Stone for the PSP
...I may have just committed to buying a PSP.

I love Power Stone.
 
Posted by Lyrhawn (Member # 7039) on :
 
Yeah I know that this won't make a whole heck of a bit of difference until supply outpaces immediate demand (like Xboxes, where you can get one wherever you want) and we get a good idea about sales, but why not start early?

I'll be interested to see if the site matches up to the official sales stats given by the companies themselves. But I believe it, thus far.

It'll be interesting to see if sales jump when certain titles come out, or when price drops kick in (when, and if that happens).
 
Posted by twinky (Member # 693) on :
 
Microsoft may have already hit 10 million units [added: shipped, not sold, yet]. There was a big jump in November. Whether that was related to Gears of War, Thanksgiving, or both is open for debate, since we only have monthly estimates.

Added: 360 sales are even picking up in Japan, of all places. Blue Dragon doesn't interest me in the slightest, but they seem pretty keen on it.
 
Posted by FlyingCow (Member # 2150) on :
 
I'm waiting for Nintendo to be in that "buy one anywhere anytime" level of supply/demand.

I just hope they make a Metroid and Castlevania game by then. [Big Grin]
 
Posted by twinky (Member # 693) on :
 
Metroid Prime 3 is expected to come out in Q2 of 2007. However, it looks like the developers are abandoning the lock-on targeting system that made the first two Metroid Prime titles so playable.

It will be interesting to see if this console generation is the one to buck the "he who gets to 10 million units first, wins" trend.
 
Posted by Tarrsk (Member # 332) on :
 
quote:
Originally posted by twinky:
Metroid Prime 3 is expected to come out in Q2 of 2007. However, it looks like the developers are abandoning the lock-on targeting system that made the first two Metroid Prime titles so playable.

That's fantastic news. I hated the lock-on system, and with the Wiimote, who needs it?
 
Posted by twinky (Member # 693) on :
 
I loved the lock-on system, and will be significantly less likely to buy a Wii if it's gone.

They kept the lock-on system in the new Zelda, and I think that was definitely the right choice. Having used the Wiimote to play the Monkey Ball FPS minigame, I'm presently unconvinced of its intuitiveness as an FPS control scheme. But then, I prefer my console shooters to be in third person anyway, like Ghost Recon: Advanced Warfighter and Gears of War.

Also, I'm not sure that turning Metroid into Yet Another First-Person Shooter is the best idea.

I'm willing to be convinced, because Retro has a solid history with the first two games -- I bought a GameCube, my first console ever, solely to play Metroid Prime -- but I'd feel a lot better about Metroid Prime 3 if the lock-on system had been preserved, at least as an option. If the Wikipedia page is accurate, it looks like it's been completely eliminated in favour of a choice between the TimeSplitters control scheme (also used in the Monkey Ball FPS minigame, not so hot with the Wiimote in my experience) and the standard FPS control scheme from Quake on up.
 
Posted by FlyingCow (Member # 2150) on :
 
I haven't played a Metroid since the original.

I haven't played a Zelda since Link to the Past.

Getting a Wii will be like stepping into the future. [Big Grin]
 
Posted by BlackBlade (Member # 8376) on :
 
lol FC

twinky are you aware you can turn up the sensibility of the wiimote so that it moves more smoothly and quickly? I think the default is 3 I turned mine up to 4 and it really does make a difference.
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by BlackBlade:
twinky are you aware you can turn up the sensibility of the wiimote so that it moves more smoothly and quickly? I think the default is 3 I turned mine up to 4 and it really does make a difference.

Yes. The sensitivity isn't my concern, it's the control scheme itself.

Added: Official November sales figures are in. However, these figures are U.S. only -- no Canada, Europe, or Japan.

[ December 08, 2006, 11:48 AM: Message edited by: twinky ]
 
Posted by 0range7Penguin (Member # 7337) on :
 
I will get a Wii for one reason and one reason only....Super Smash Brothers Brawl!
 
Posted by Bokonon (Member # 480) on :
 
twinky, most reviewers consider SMB:BB's controls to be utter garbage in many/most of the minigames. Rayman has some on-rails shooter levels that work really well. CoD got some praise, and Red Steel seems to be emerging as a controls-aren't-too-bad, but-ye-gods,-the-rest-of-the-game-is-bad situation. I think the Wii remote has a good chance of being a good FPS controller... Though we won't really know until someone tries a fixed-reticule scheme.

Also, the 10million shipped (not sold) story was temporarily yanked by Reuters until Microsoft confirms it, so that my not be correct. Check out this Ars thread, 5-6 posts in.

-Bok
 
Posted by twinky (Member # 693) on :
 
Heh, that link shows up as "already followed" for me. I've been on Ars about as long as Hatrack. [Wink] In any case, the link in my 11:38 AM post does contain accurate official U.S. sales figures for the month of November.

SMB:BB uses a TimeSplitters-style control scheme in the FPS minigame (I mention TS because it's by the folks who made GoldenEye on the N64). I noticed that the sensitivity was lower than I'd like, but as I told BlackBlade, my complaint isn't about the sensitivity, it's about the scheme itself. From what I've read, Metroid Prime 3 gives you options: you can use the TS/SMB:BB style, where you move the reticule within a "box" without moving the camera, and the camera moves when the reticule leaves the box, or you can make the box extremely small so that the camera moves pretty much whenever you attempt to move the reticule. The latter is just your standard FPS control scheme with the Wiimote and nunchuck rather than a keyboard and mouse.

I'm hearing conflicting stories about whether lock-on is preserved in Metroid Prime 3. I hope it is; I like Metroid Prime and Echoes in part because they don't control like YAFPS. Can you imagine playing a 3D Zelda with no lock-on? That's pretty much how I feel about Metroid. [Smile] As I said, I'm willing to be convinced in its absence, but if lock-on is there I won't need to be convinced -- I'll be too busy driving to a store to buy a Wii and the game.

Added: I have to say, I'm pretty surprised that Gears of War outsold Final Fantasy XII -- not to mention everything else. I thought Gears would do well, but not that well. [Eek!]
 
Posted by aspectre (Member # 2222) on :
 
Nasa, Wii have a problem launching.
 
Posted by Enigmatic (Member # 7785) on :
 
I would prefer the standard FPS control scheme to the way it's used in SMB:BB. I like SMB:BB's use of the wiimote/nunchuck better than other attempts at FPS on console, but it would be better if moving the reticle moves the whole camera view, instead of having to go all the way to the edge of the screen to move the camera.

The control schemes for the SMB:BB minigames are not as intuitive as I would have hoped, or as WiiSports is for example, but I've found for most of them it's just a learning curve, sometimes with on-screen instructions that are just not that accurate. The first time we played darts we were lucky to even get one on the board, but after a few games I can throw pretty consistently. The main problem is if you have people over for "party games" they're not going to pick up on these controls quickly enough to make it very fun.

--Enigmatic
 
Posted by Bokonon (Member # 480) on :
 
What surprised me was that Wii Sports and Wii Play outsold Zelda in Japan!

And I know you frequent Ars. I've been there since nearly its inception, though I lurked for years and didn't sign up there until 2000/2001. I'm 'Miro' [Smile]

-Bok

EDIT: And I know your username over there... It isn't hard to figure out [Smile]
 
Posted by FlyingCow (Member # 2150) on :
 
Personally, I preferred Penny Arcade's take on the Wii slipped-out-of-my-hand-and-killed-my-great-aunt hyperbolic insanity.

Unfortunately I can't link to it because it's blocked at work.
 
Posted by twinky (Member # 693) on :
 
I've been thinking about the similarities between the GameCube and Xbox -- and Wii and Xbox 360 -- recently. I realized that both Nintendo and Microsoft have been increasingly going after the social aspect of gaming. Nintendo put a handle on the GameCube and made it small so that you would easily be able to take it to a friend's place. Microsoft enabled LAN play on the Xbox, so you could take your Xbox to a friend's place and network the two together. And, of course, there was (and is) Xbox Live. The GameCube offered lots of party games -- notably the Mario Party and Monkey Ball franchises. The Xbox offered lots of online games, with Halo 2 being the most obvious example.

This generation, both companies have fleshed out their respective philosophies. Xbox Live has a unified friends list so that whenever you're on your Xbox 360, no matter what you're doing, you can see the status of your friends and, if they're online, invite them to game or voice chat with you. The 360 is strongly focused on the online experience, where gamers stay in their respective homes but are still able to play together. Nintendo, in contrast, is continuing to focus on local multiplayer -- that is, games where all of the players are in the same room. It doesn't have to be party games, but party games are some of the best examples. They want you to take your Wiimote (with your Mii -- avatar -- saved on it, of course) over to your friend's house and play Wii Sports with a full foursome. This generation, it seems like both companies have refined their approaches significantly, and I think they've both managed to pretty much nail what they were aiming for. Interesting.
 
Posted by erosomniac (Member # 6834) on :
 
Oh man, we just gave my roommate his Christmas present--a Wii--and it's UN. BELIEVABLY fun.

So far we've only played Marvel: Ultimate Alliance, but the controls are remarkably intuitive and responsive. It's much more fun to play this way where I lift the wiimote to uppercut/stun attack than hitting B, B, A on the PS2 controller.

I am officially in the Wii camp.
 
Posted by Enigmatic (Member # 7785) on :
 
quote:
Originally posted by FlyingCow:
Personally, I preferred Penny Arcade's take on the Wii slipped-out-of-my-hand-and-killed-my-great-aunt hyperbolic insanity.

Unfortunately I can't link to it because it's blocked at work.

Here's the
Penny Arcade link for those who missed it. The strip is actually a picture of the pencils for once, since Gabe was without scanner or wacom tablet at the time.

quote:
Nintendo has countered this behavior with a friendly and informative online brochure, whose bipartite wisdom can be expressed as

1. Hold On To The Controller,

and

2. Do Not Let It Go, respectively.

--Enigmatic
 
Posted by twinky (Member # 693) on :
 
Nintendo strengthens Wiimote straps.

Edit: eros, sounds like this generation you'll be going with the PSWii combo. [Wink]
 
Posted by erosomniac (Member # 6834) on :
 
quote:
Originally posted by twinky:
Nintendo strengthens Wiimote straps.

Edit: eros, sounds like this generation you'll be going with the PSWii combo. [Wink]

Pretty much. I've had a 360 (stolen by burglars, GRR!) and I'm not ready to commit to the PS3 yet despite my intense love for the playstation series, but the Wii...oh man.

It was everything I'd hoped it would be.
 
Posted by ElJay (Member # 6358) on :
 
I went by Target just a minute or two after opening this morning. . . they had PS3s in but no Wiis. The women in electronics said that there had been 6 people in line outside at opening, all wanting Wiis. None of them bought the PS3. Same thing at a second Target I went to, just to make sure. [Wink]

I know that PS3s are so scarce that people probably aren't even looking unless they have a tip, but it was still funny. [Smile] Now the question is now that I'm up, am I going to go to Best Buy, too. . .
 
Posted by Bokonon (Member # 480) on :
 
So I brought the Wii to my parents yesterday (it was my step-dad's birthday). Interestingly they didn't have a lot of fun with Wii Sports, but they had a blast with Rayman Raving Rabbids. Of course, part of that was likely due to the fact that my mom threw aq near-perfect cow toss that none of us younguns could even approach. Even better, each of us found a game we excelled at. My mom kinda wants one now. [Smile]

-Bok
 
Posted by Eldrad (Member # 8578) on :
 
quote:
Originally posted by Bokonon:
twinky, most reviewers consider SMB:BB's controls to be utter garbage in many/most of the minigames. Rayman has some on-rails shooter levels that work really well. CoD got some praise, and Red Steel seems to be emerging as a controls-aren't-too-bad, but-ye-gods,-the-rest-of-the-game-is-bad situation. I think the Wii remote has a good chance of being a good FPS controller... Though we won't really know until someone tries a fixed-reticule scheme.

Also, the 10million shipped (not sold) story was temporarily yanked by Reuters until Microsoft confirms it, so that my not be correct. Check out this Ars thread, 5-6 posts in.

-Bok

I'd like to read the reviews you mention for SMB that say the controls are crap for most of the minigames. Everything I've read praises it, saying it's far better than using a Gamecube controller, and hence one of the reasons for it being one of the highest rated launch titles for the system.
 
Posted by Bokonon (Member # 480) on :
 
Most are user reviews. A lot of fans of the previous releases also bemoan the lack in some of the old minigames (Monkey Target being a particular example). As for rankings, according to gamerankings.com, SMB:BB averages ~74 out 100. Rayman, averages 78, Zelda 95, Red Steel 65, Trauma Center 84.

As far as the single player game, everyone says it's decent to good. It's just the minigames. Here are some examples I could find (You can find links to them from gamerankings.com):

From Gamespy:

CONS: Touchy remote-control response results in hit-or-miss party games, with far more missing than we'd like.

From Gamespot:

The Bad: Lack of camera control can be frustrating in some boss battles; quality of multiplayer minigames wildly inconsistent; single-player game a little short.

Yahoo! Games spends 3 paragraphs on issues with the mini-games.

From GamesRadar:

That honor belongs to the 50 minigames ready to go from day one. Wii has already become the minigame console king, and it's Banana Blitz that cements that status. Homerun derbies, treasure hunts, UFO attacks, snowboarding... if you can imagine monkeys doing it, it's probably in here. The catch is that only 10 of them are cool enough to play over and over (hammer toss). 10 more pretty much suck hard (trumpet blowing?) and 30 are fun for at least a couple of tries (slingshot shooting).
---

-Bok
 
Posted by twinky (Member # 693) on :
 
*bump*

For those who said SquareEnix would never abandon Sony, Dragon Quest IX is going to be a Nintendo DS exclusive. Like everyone else, SquareEnix will go where the money is.

Added: To be clear, I'm not suggesting that SquareEnix has -- or even will -- actually abandon Sony. I'm just pointing out that their loyalty shouldn't be taken for granted.
 
Posted by Lyrhawn (Member # 7039) on :
 
Reports on CNN money said Xbox sold a half million units in November, as did PS2. PSP also sold a half million, with Nintendo DS and the other Nintendo handheld selling over a million combined. Looks like a lot of money in the handheld market.

PS3 sold less than 150,000, Wii sold about a half million.

That's all just in November.
 
Posted by twinky (Member # 693) on :
 
Check my December 8, 11:38 AM post for a link to a more detailed version of those figures. [Smile]
 
Posted by Lyrhawn (Member # 7039) on :
 
Whoops, I didn't realize it was already linked, and in much better detail.

Thanks twinky.
 
Posted by Zeugma (Member # 6636) on :
 
quote:
Of course, part of that was likely due to the fact that my mom threw aq near-perfect cow toss that none of us younguns could even approach. Even better, each of us found a game we excelled at.
This has been a big surprise for us, too. Have you ever tried playing a video game you know decently well against someone who's never touched it? It's pointless, they can't even figure out the controls, much less actually compete. But with the Wii, you hand someone the Wiimote and say "swing it like a racquet" or "hold it and pretend to punch", and they get it. And they're competing right away, maybe even beating the pants off you! We had some friends over to play WiiSports the other night, one of them a serious gamer, the other not, and us both very familiar with the games, and yet even though we were all doing our best, no single person was obviously better than the rest. Maybe at individual sports, no one can hit my pitches in baseball [Smile] , but overall we were all pretty evenly matched. It was a blast. [Smile]
 
Posted by erosomniac (Member # 6834) on :
 
quote:
Originally posted by twinky:
*bump*

For those who said SquareEnix would never abandon Sony, Dragon Quest IX is going to be a Nintendo DS exclusive. Like everyone else, SquareEnix will go where the money is.

Added: To be clear, I'm not suggesting that SquareEnix has -- or even will -- actually abandon Sony. I'm just pointing out that their loyalty shouldn't be taken for granted.

Anyone who suggests that SE will never "abandon" Sony is delusional.
 
Posted by Eldrad (Member # 8578) on :
 
quote:
Originally posted by Bokonon:
Most are user reviews. A lot of fans of the previous releases also bemoan the lack in some of the old minigames (Monkey Target being a particular example). As for rankings, according to gamerankings.com, SMB:BB averages ~74 out 100. Rayman, averages 78, Zelda 95, Red Steel 65, Trauma Center 84.

As far as the single player game, everyone says it's decent to good. It's just the minigames. Here are some examples I could find (You can find links to them from gamerankings.com):

From Gamespy:

CONS: Touchy remote-control response results in hit-or-miss party games, with far more missing than we'd like.

From Gamespot:

The Bad: Lack of camera control can be frustrating in some boss battles; quality of multiplayer minigames wildly inconsistent; single-player game a little short.

Yahoo! Games spends 3 paragraphs on issues with the mini-games.

From GamesRadar:

That honor belongs to the 50 minigames ready to go from day one. Wii has already become the minigame console king, and it's Banana Blitz that cements that status. Homerun derbies, treasure hunts, UFO attacks, snowboarding... if you can imagine monkeys doing it, it's probably in here. The catch is that only 10 of them are cool enough to play over and over (hammer toss). 10 more pretty much suck hard (trumpet blowing?) and 30 are fun for at least a couple of tries (slingshot shooting).
---

-Bok

I'm not talking about the minigames themselves; of course some will be good and others will be bad. You were talking about the controls, and that's what I was asking about. The only one of those that complains about the controls is GameSpy, which happens to be considered the retarded little brother of video game publications. Before you posted the thing from GameSpy, I hadn't read a single review complaining about controls; in fact, it's mostly been praised to one degree or another (for example, IGN's review said it controls as well or better, depending on what you're doing, than the analog controller).

Also, when did they start adding boss battles to Super Monkey Ball?
 
Posted by Enigmatic (Member # 7785) on :
 
Tracking firm claims a glut of PS3s available online.

Good news if you were still hoping to buy one. Probably bad news for Sony, if this is happening before christmas. I've also heard that some people who were hoping to resell for a profit on eBay have been returning them to the stores.

--Enigmatic
 
Posted by ElJay (Member # 6358) on :
 
Heck, the 20G PS3 is today's Woot.
 
Posted by Bokonon (Member # 480) on :
 
That's an amusing product description on the Woot's site [Smile]

-Bok
 
Posted by ElJay (Member # 6358) on :
 
I liked it. I particularly liked the "features." [Smile]
 
Posted by Xavier (Member # 405) on :
 
And the description is hilarious!

quote:
And its HDMI capabilities give you polygons and frames-per-second out the wazoo, if you prefer that stuff to having fun.

Best of all, for every PS3 you buy, we can buy Wiis for two of our employees.


 
Posted by erosomniac (Member # 6834) on :
 
The linked picture is also pretty excellent!
 
Posted by FlyingCow (Member # 2150) on :
 
I never had any interest in the PS or PS2, so the PS3 certainly isn't generating any.

XBox piqued my interest somewhat when it came out, but not enough to actually buy a system.

Wii, though, has me hooked enough to buy one next year - probably late January or early February.

I just hope they'll be developing a Castlevania game. I really really hope.

...and I'm curious what Tetris might be like with a Wiimote. [Big Grin]
 
Posted by Samprimary (Member # 8561) on :
 
People are telling me that you can find PS3's languishing in retail stores in many parts of the country. Some electronics stores went ahead and canned their promotionals already. Someone said they saw full pallets of the hardware just kind of floating around in the back of a Best Buy he worked at, or sommat. Meanwhile, the Ebaying spree turns into a glut and Time Magazine lists the PS3 in the year's greatest flops category.

The Wii, though? Good luck finding it.
 
Posted by Wowbagger the Infinitely Prolonged (Member # 7476) on :
 
I've never seen anything like this. A case study on how to lose a video game war if I ever saw one. This generation the cost of making games with HD graphics is very high. Namco estimates it needs to sell 500k games to start making a profit, in turn more games are now going multi-platform. Virtual Fighter 5 just switched from being a PS3 elusive to now being on the Xbox 360. Microsoft (Halo, Gears of War) and Nintendo (Mario, Zelda, Metroid) most popular games are made by them for the exclusive use on their respective systems. The most popular franchises on the PS3 are 3rd party. If Final Fantasy 13 and Metal Gear Solid 4 become multi-platform the PS3 will be in a world of hurt.
 
Posted by Samprimary (Member # 8561) on :
 
"World of hurt" is the present baseline even with expectations of platform exclusivity. If Final Fantasy 13 and Metal Gear Solid 4 become multi-platform, the Playstation line is dead.
 
Posted by Enigmatic (Member # 7785) on :
 
Kotaku has an interesting article tracking the average price of PS3s resold on eBay, and an informal survey of calling retailers to see how many are getting returned and how long they're staying in stock.

--Enigmatic
 
Posted by B34N (Member # 9597) on :
 
Okay, that's just hilarious!

That's what they get for buying 20 of them to resale when there was a mother/father behind them in line who just wanted to get the stupid thing for their kids to play with.
 
Posted by Bokonon (Member # 480) on :
 
There were 5-6 PS3s in the target in Everett, MA at 1pm, if someone in the area is looking for one. No Wiis though.

-Bok
 
Posted by Samprimary (Member # 8561) on :
 
quote:
Sony's video-game business is easily its crown jewel. At its best, it has provided more than 60% of Sony's operating profit despite hovering around 10% of overall Sony revenue.
Oh I can only imagine how a company with Sony's intelligent executive leadership could manage to become reliant on a console gaming market share that it just decided to ruin!
 
Posted by Edgehopper (Member # 1716) on :
 
I don't think this has gotten posted yet, but it's good (originally from G4TV):

PS3 vs. Wii -- Apple Style Video
 
Posted by calaban (Member # 2516) on :
 
That video made me not want to buy a wii.

Not that I was ever interested in a PS3.

I will mention that 360 has strength in titles. ( Admittedly the ones that interest me.)

Gears of war
Halo 3
Ultimate test drive
Forza 2
Not to mention Empire

[ January 01, 2007, 09:40 AM: Message edited by: calaban ]
 
Posted by Enigmatic (Member # 7785) on :
 
Just FYI, the video Edgehopper linked was not a commercial put out by Nintendo. It was a joke/parody made by G4TV.

--Enigmatic
 
Posted by calaban (Member # 2516) on :
 
I understand that it's a parody. I just find myself immediately disliking anything that tells me what an idot for not purchasing it. That is the general purpose of the mac ads and seems to me the intent behind the g4 spot.

I also object to the enforcment of some very unproductive stereotyping of females in the spot.

I happen to like the wii. The wiimote is lots of fun. Unfortunately they are unlikely to get my money because of thier lack of titles that interest me.
 
Posted by Lyrhawn (Member # 7039) on :
 
For anyone keeping up with the original tracking site I linked:

XBox 360: 9,397,646
Playstation 3: 846,122
Wii: 2,170,210
 
Posted by Enigmatic (Member # 7785) on :
 
calaban, my point is that it seems odd to say "That video made me not want to buy a wii" when it's not nintendo putting out the video. I have the same reaction to the mac ads: I think they're condescending (and often false). But those are commercials made by Apple so it's fair to judge Apple by them, while this is not a commercial made by nintendo. If you think the commercial is sexist, then it's G4TV being sexist and you shouldn't watch their programming. AFAIK, nintendo had nothing to do with this video or approved its content in any way.

As for the games, yeah I agree completely that if there's no titles you want to play on the wii then you shouldn't get one. That's a big part of why I don't get buying a PS3 at launch - none of the launch titles are "must play" games, IMHO.

--Enigmatic
 
Posted by Lyrhawn (Member # 7039) on :
 
Also if anything it was PS3 calling you an idiot, not Wii. Had the ad been produced by Nintendo, they'd be saying, "Yeah sure the other guy has all these fancy features, but how about just having some fun?" The Sony chick was calling the other girl stupid for not going for the fancier machine if you ask me.

Regardless though, it was made by a third party, which I think renders the argument moot.
 
Posted by Xavier (Member # 405) on :
 
I think a better set of women for the parody would be:

PS3: Play-boy playmate type. Big hair, big breasts, big lips, lots of make-up (could have used the Wii girl from the parody above).
Wii: Girl next door type. Very cute.

The two talking would quickly reveal that while the PS3 girl was flashy, there wasn't much substance below the surface, and that she was very high maintenance. The Wii girl's dialog would reveal she was cute and fun, low maintenance, and would be great to go on a date with.
 
Posted by Hitoshi (Member # 8218) on :
 
quote:
Originally posted by Lyrhawn:
For anyone keeping up with the original tracking site I linked:

XBox 360: 9,397,646
Playstation 3: 846,122
Wii: 2,170,210

I'm finding out those numbers are off, actually. I'd recommend:
http://www.vgcharts.org/

Much more accurate with the sales from Japan I've been hearing.

Also, speaking as maybe one of the only people who actually has a PS3, what's with the Sony-hate bandwagoning? Sure, their PR department is a bunch of arrogant airheads. So what? That doesn't make the system better or worse in it's own right. Besides, the three games I've played for the PS3 so far have been quite fun, while only one of my Wii games (Trauma Center) has kept me hooked. LOZ:TP just can't keep me entertained when stellar games like Okami take the same gameplay and make it even better.
 
Posted by Enigmatic (Member # 7785) on :
 
quote:
what's with the Sony-hate bandwagoning?
Which post(s) would you consider examples of this?* All I see is people posting news about the launches of the systems, pretty objectively for the most part. Sony has has a lot of troubles with this launch, mostly supply issues - that's not "hate". You'll note that people posted about the Wii strap issues on the first page too, also not "hate."

Oh, and I agree that the tracking link in the OP is not necessarily accurate. I'd be more interested in seeing actual year-end sales reports, whenever those come out.

*EDIT: I'd grant Samprimary's second post on this page as Sony-bashing. Still, that's one post.

--Enigmatic
 
Posted by Hitoshi (Member # 8218) on :
 
quote:
Originally posted by Enigmatic:
quote:
what's with the Sony-hate bandwagoning?
Which post(s) would you consider examples of this? All I see is people posting news about the launches of the systems, pretty objectively for the most part. Sony has has a lot of troubles with this launch, mostly supply issues - that's not "hate". You'll note that people posted about the Wii strap issues on the first page too, also not "hate."
That wasn't directed towards people here, but a general question overall. If you spend time on any video game forum, it's become PS3 fanboys vs. everyone else, basically. Even, who was it, Time or Newsweek, jumped on the bandwagoning and called the PS3 a failure. I think that's rather harsh, as it has some pretty decent games.
 
Posted by Enigmatic (Member # 7785) on :
 
Ah, that's different then. In my experience video game forums are overrun with childish "the system/brand I like is awesome and all others are crap" fanboy posts, so I don't give any of that much stock. It does look like recently it's gone from a 3-way free for all to the Xbox and Wii camps against the PS3. A few possible reasons:

-PS2 was the big winner of the last gen, and people always want to topple whoever's on top.
-Perceived weakness. If an Xbox fanboy wants to "score points" on the other fanboys he's going to have a lot easier time targeting the PS3 than the Wii. Swap "Wii" and "Xbox" there and it's still accurate.
-Some Sony executives have been saying things a lot of people perceive as arrogant so they're enjoying the chance to rub that back in Sony's face.

I think Newsweek said that the PS3 launch was a failure, which is pretty accurate. It's far too early to call the system itself a failure, of course, but the launch did not go well by any objective standard. I don't think that article is "jumping on the bandwagon" though, because it's not like they were reading Sony-bashing in games forums and decided to get in on that. They're looking at sales figures and seeing supply problems and flagging demand.

btw, which PS3 games did you get? Favorite one so far?

--Enigmatic
 
Posted by Hitoshi (Member # 8218) on :
 
quote:
Originally posted by Enigmatic:
btw, which PS3 games did you get? Favorite one so far?

Good points. [Smile]

I own Ridge Racer 7, and have rented Resistence. I don't have an HDTV, but both look really good and are pretty fun. My favorite is Resistence, just a nice change from COD and Gears.
 
Posted by Samprimary (Member # 8561) on :
 
quote:
*EDIT: I'd grant Samprimary's second post on this page as Sony-bashing. Still, that's one post.
And that's pretty low-grade Sony bashing. We can't be mollycoddling their public relations record now, wot wot.
 
Posted by krynn (Member # 524) on :
 
im going to get a wii mainly for one reason. Smash Bros: Brawl is on it. there will prolly be other games i get later on. maybe. but smash bros is simply a system seller for me.
 
Posted by Hitoshi (Member # 8218) on :
 
quote:
Originally posted by Samprimary:
quote:
*EDIT: I'd grant Samprimary's second post on this page as Sony-bashing. Still, that's one post.
And that's pretty low-grade Sony bashing. We can't be mollycoddling their public relations record now, wot wot.
However, let's not forget how Nintendo boasted their N64 would make visuals that rival the CG in movies. Or their 2 year exclusivity contract forced on developers back in the NES/SNES era, or how they made the SNES CD add-on with Sony, then pulled out of the project not once but twice by telling the public before Sony. Or saying the market "wasn't ready" for CD based games and using cartridges instead for the N64.

Nintendo's done some stupid, bad things too. [Wink]
 
Posted by Enigmatic (Member # 7785) on :
 
Did anyone here say nintendo was perfect or hadn't made mistakes? Do any of those things that happened 10+ years ago and at least 2 generations of consoles ago have any relevance to this thread's discussion of the current generation of consoles and how their launches are doing? And come on, how could you leave the Virtual Boy off that list? [Wink]

Sorry, but your post just reminds me of the "fanboy" sort of thing that annoys me about most gaming forums. Just speaking for myself, I'm not here to root for "my" system and I'd hate to see the thread devolve into that sort of thing.

One thing you mentioned that I am interested in though: exclusivity. Are exclusivity contracts really a "stupid, bad thing"? Every console has exclusives, and sometimes that's the big draw. The main reason I bought a PS2 is there are games on it I can't play on anything else. The Halo games were a huge draw for Xbox, and at least one poster here as said he'd buy a PS3 no matter what it cost because it's what Final Fantasy XIII was going to be on. As a gamer I'd like to be able to just get one system and have it play all the games, but I know that's not happening anytime soon.

On a related note, I've seen a lot of games in development that were originally going to be PS3 exclusives now going to Xbox 360 as well. I can see a lot of games being on both PS3 and 360 but not the Wii. The graphics aren't as powerful and the control is different than the other two. I know at least one game came out on all three (Call of Duty, I think?) but I expect with this gen that will be the exception more than the norm.

--Enigmatic
 
Posted by Hitoshi (Member # 8218) on :
 
quote:
Originally posted by Enigmatic:
Sorry, but your post just reminds me of the "fanboy" sort of thing that annoys me about most gaming forums. Just speaking for myself, I'm not here to root for "my" system and I'd hate to see the thread devolve into that sort of thing.

One thing you mentioned that I am interested in though: exclusivity. Are exclusivity contracts really a "stupid, bad thing"?
--Enigmatic

You'll please forgive me then; I frequent a board for a Nintendo game I love, but have to constantly put up with fanboys. After a few years, I've developed a knee-jerk. [Blushing]

As for exclusives, I love exclusives. However, I didn't like the way Nintendo did it where, by publishing a game on their system, it was not allowed to be published o a competitor's system for two years; Sony and Microsoft instead paid money to developers to entice them to make games exclusive, which is good for developers and for them.
 
Posted by twinky (Member # 693) on :
 
NPD estimates that the Xbox 360 led U.S. console sales over the holiday season, though not by all that much. They plan to release firmer numbers later this month.

On the face of it, it looks as though Nintendo could have won Christmas if they'd been able to manufacture more Wiis.

It's hard to guess which company made more profit -- the Xbox 360 is no longer being sold at a loss, but the Wii has got to have excellent profit margins.
 
Posted by Enigmatic (Member # 7785) on :
 
Hitoshi, there's nothing to forgive, but if there were you would be. [Hat]
I think you'll find Hatrack in general a bit more mature than a typical videogame forum. With perhaps a few exceptions, naturally.

Interesting note on the exclusivity, btw, I hadn't known NES/SNES exclusives were handled that differently. Of course, with this generation I think a lot of Wii exclusives are going to be more a matter of practicality than contract - if you design a game specifically for the wiimote/nunchuck control scheme it might not be worth converting that to a more traditional controller. Depends on the game, though. Zelda can easily do without the wiimote, as the gamecube version shows, but something like Rayman Ravin Rabbids just wouldn't be the same.

--Enigmatic
 
Posted by Bokonon (Member # 480) on :
 
twinky, only the premium is not at a loss, if the reports are to be believed (and yes, they make up probably 90% of 360 sales, but just wanted to make it clear).

-Bok
 
Posted by TomDavidson (Member # 124) on :
 
quote:
However, I didn't like the way Nintendo did it where, by publishing a game on their system, it was not allowed to be published o a competitor's system for two years; Sony and Microsoft instead paid money to developers to entice them to make games exclusive, which is good for developers and for them.
In both cases, however, it's bad for consumers.
 
Posted by twinky (Member # 693) on :
 
Bok, given that we almost certainly read the same reports and I was working from memory in that post, I'll take your word for it. [Smile]

I guess that gives us an indication of what their margin is on the 20GB hard disk.
 
Posted by Blayne Bradley (Member # 8565) on :
 
ok is about 900k-1,000,000 PS3's were sold and assuming a game is sold for about 90$ (?) and everyone gets that game thats:

81,000,000$

Thats 630,000,000$ in PS3 sales.

So if they report a 200$ loss per consol (none of this is accurate probly buts experiment)

180,000,000$ loss.

so 630,000,000+81,000,000

-830,000,000
----------------------------
-119,000,000

Now what happens if they maange to sell 3 games per consol?

-119,000,000
+162,000,000
----------------

43,000,000$ profit.

As long as they can sell a decent amount of games and movies, add ons etc etc they'll pull in a decent profit, and as soon as sales reach upwards of the 5 million mark they'll do fine.
 
Posted by twinky (Member # 693) on :
 
Games are US$60, and you've factored them in as pure profit. Just as an example, Gears of War cost US$10 million to make, and that doesn't account for mass manufacturing and distribution costs. Also, some of the difference between production cost and retail price goes to the retailer.
 
Posted by Wowbagger the Infinitely Prolonged (Member # 7476) on :
 
quote:
Between design, programming, and art assets, nearly half of a game's total development cost is already spent (see graph). Console license fees, retail markups and other miscellaneous costs just add to this figure—the exact figures are somewhat abstracted as games are typically sold to retailers at a fixed price below retail, and that is represented on the graph as a percentage of a $60 list price. Getting that investment back requires that game publishers sell large quantities of their games—Namco Bandai president Takeo Takasu said his company needs to sell at least 500,000 copies of each PlayStation 3 game it develops to make a profit. Unfortunately, due to console scarcity and higher prices, next-gen console sales are not yet at a point where those numbers are an inevitability. Microsoft claims that 10 million Xbox 360s will be sold by the end of this year, while Sony's most optimistic estimates put only 2 million PS3s in homes by the same time frame. Many game companies are waiting for the next generation to become a bit more ubiquitous before starting development on these platforms
LINK


If you look at the graph in the article Console makers get about 11.5% of the $60 price tag for games. Or about $7. That's why the extremely low attach rate is so alarming, they are losing about $200 per console and only gaining back $7 in licence fees.
 
Posted by calaban (Member # 2516) on :
 
quote:
Originally posted by Enigmatic:
calaban, my point is that it seems odd to say "That video made me not want to buy a wii" when it's not nintendo putting out the video.

My statement merely reflects my initial response to the video. Every time I see that video, (which was far, far too often because of fanbois in the office), it triggers in me an admittedly irrational response to start playing devils advocate and trash the Wii. [Evil]

I agree that that G4 has nothing to do with how Nintendo advertises. Through no fault of the wii that video just flicks a switch in me, and the response is the opposite of the video creators initial purpose.

I was weaned on old school 8bit nintendo and I am quite happy that they have come up with something more competative than the DS(erm.. game cube). If the next Metroid and Fzero are worth something I might consider getting one.

One thing I like about nintendo is that I can still play both my 8bit and Super. That alone is amazing when considering my more expensive and newer xbox and ps2 both have optical drive issues.

In regards to the PS3. I have always been a die hard Gran Tourismo fan. Although I never played the first iteration, I had 80% on 2 90% on 3 and am at around 70% on 4. I have a passion for cars, racing and any games that are focused on the same. Unfortuantely I cannot in any way justify spending that level of money just to play one title. PS3 is actually pretty forward looking IMO. It really seems like a console that could be a step in the evolution towards direct computer competition with the pc market. It's just too 'spensive. So no GTHD for me.

I'll take a pc please. One where I can do my own repairs and upgrades.

[ January 02, 2007, 03:34 PM: Message edited by: calaban ]
 
Posted by twinky (Member # 693) on :
 
More competitive than the DS? The same DS that sold close to a million units in November 2006 alone? From my link on page one (Dec. 8, 2006):

quote:
The little DS juggernaut sold 918,000 units in November, bringing life-to-date US sales to 7.6 million units. The PS2 followed as the second-best selling piece of hardware for the month with 664,000 units sold and 35.8 million life-to-date. Third place was held by the never-say-die GameBoy Advance with 641,000 units in November and 34.3 life-to-date.

Xbox 360 was next, with 511,000 units sold, bringing life-to-date US sales to 3.4 million units. The PSP followed with 412,000 sold during the month with 5.7 million sold life-to-date in the US.


 
Posted by calaban (Member # 2516) on :
 
Sorry got the ds confused with the game cube. [Wall Bash]

DS is a handheld and falls is a different category altogether.
 
Posted by Hitoshi (Member # 8218) on :
 
quote:
Originally posted by calaban:
So no GTHD for me.

Actually, GTHD got canned, and the team's moved on to GT5. They did released some of what they finished though as a demo, and it's not bad from what I've heard. It's got maybe 10 cars and a few tracks.

quote:
Originally posted by TomDavidson:
quote:
However, I didn't like the way Nintendo did it where, by publishing a game on their system, it was not allowed to be published o a competitor's system for two years; Sony and Microsoft instead paid money to developers to entice them to make games exclusive, which is good for developers and for them.
In both cases, however, it's bad for consumers.
How do you figure? While, yes, it means the consumers have to pay more by buying multiple consoles, it also means all three companies work that much harder to compete, and competition (usually) means lower prices and better quality as companies vie for our dollars with the best things they can offer.

Besides, having several consoles means each one can do a few things really well rather than all of them poorly.
 
Posted by TomDavidson (Member # 124) on :
 
quote:
While, yes, it means the consumers have to pay more by buying multiple consoles, it also means all three companies work that much harder to compete...
I couldn't possibly care less about competition between CONSOLES. I care about competition between GAME DEVELOPERS, which is infinitely more important. The canvas isn't exciting to me.

quote:
Besides, having several consoles means each one can do a few things really well rather than all of them poorly.
So, as a consumer, you have to either spend $3000 or decide which one of those three things you really care about. Even though the game developer would, except in a very few cases, be perfectly happy porting its game to the system you already own.
 
Posted by Enigmatic (Member # 7785) on :
 
quote:
Originally posted by Blayne Bradley:
Now what happens if they manage to sell 3 games per console?

They'd be 26 games per console away from making a profit. (Maybe you should stick with communism instead of trying to figure out capitalism [Wink] )
As twinky and Wowbagger have already pointed out, the sticker price on a PS3 game is not pure profit.

The estimates I've seen are that Sony loses about $200 on each 60gig PS3 and about $300 on each 20gig PS3. (Sony hasn't released actual numbers, afaik. These were estimates from an electronics firm based on the cost of components.) If Sony gets $7 in license fees per copy sold, that's 29 games per 60gig and 43 games per 20gig, just to start turning a profit. That's a whole lot of games for someone to buy for one console. Sony definitely has to be in this one for the long run*, and is gambling pretty hard that the inclusion of blu-ray in the PS3 helps make blu-ray the Next Big Thing.

*The long run in this case being long enough that they can get their manufacturing costs way down and that the library of popular PS3 games to the point where someone might realistically own 20+ games. Sony is a big enough company that one bad launch is unlikely to sink them, but just looking at it realistically their situation right now is nowhere near the rosy picture Blayne was painting.

--Enigmatic

EDIT: I was looking for a link for the estimates I quoted above, because on second glance they didn't look right.
This link puts the loss per unit at $241.35 for each 60gig and $306.85 for each 20gig. So I was about $40 short on the 60gig calculations above.

[ January 02, 2007, 08:47 PM: Message edited by: Enigmatic ]
 
Posted by Hitoshi (Member # 8218) on :
 
quote:
Originally posted by TomDavidson:
quote:
While, yes, it means the consumers have to pay more by buying multiple consoles, it also means all three companies work that much harder to compete...
I couldn't possibly care less about competition between CONSOLES.
It is important. Without Sega and Sony constantly fighting Nintendo for marketshare, there's no indication when games would've moved into 3D, invented analog control, and then further added motion sensing control. So yes, console competition is important. Without anyone to compete with, why spend millions on R&D when reiterating the product a small step is all that's needed?

quote:
So, as a consumer, you have to either spend $3000 or decide which one of those three things you really care about. Even though the game developer would, except in a very few cases, be perfectly happy porting its game to the system you already own.
$3000? Hardly; $1250, and that's for the premium versions of two of them. And they'll be getting price cuts in a year or two at that.

Besides, I think having a game developed exclusively strengthens it. It means the developers truly optimize the game and use the hardware available to the best of their advantage, whether it's using all seven Cell cores, integrating multiplayer for Xbox Live, or coming up with really unique control interfaces for the Wii.

Should all games be exclusive? Of course not, and I'm not saying that. But I think some should be, yes. I can't say how many times porting a game has butchered it to pieces.
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Enigmatic:
If Sony gets $7 in license fees per copy sold, that's 29 games per 60gig and 43 games per 20gig, just to start turning a profit. That's a whole lot of games for someone to buy for one console.

Don't forget, though, that Sony also has its own in-house development studios, and it probably makes better margins on those games. Also, there are the retro games they'll be selling on the Playstation Network Platform.
 
Posted by Enigmatic (Member # 7785) on :
 
True, but I don't know what to use for the margin on that so I was just going with Wowbagger's $7 number. Sony also has to front the development costs for those titles though, and bear the weight of any that don't sell enough copies, whereas if a third party developer doesn't sell the 500,000 or so to make a profit, Sony is still getting the license fees.

I also didn't include things like extra controllers, because I have no idea if those are sold at a loss or profit right now, though I'd assume there's some profit on them.

Something else I noticed on the link about the loss estimate though, is that the $240/$300 numbers are just components and manufacturing - they don't include shipping the final product or even the packaging that it comes in. Even worse, the "loss" is comparing cost to build against the retail price - surely the store gets a cut so that should put the estimate higher. But maybe Sony is getting a better deal on their parts than what iSuppli estimated, so maybe the actual loss per unit is lower.

There's a lot of factors that can push those numbers in either direction, so I'm just using the best numbers I can find reference to. Even with the most optimistic and generous estimates though, Sony is going to need to sell a lot more than 3 games per console to turn a profit on this. I really think they're more concerned with getting enough market share to leverage blu-ray then they are on getting a profit from the PS3 itself.

--Enigmatic
 
Posted by TomDavidson (Member # 124) on :
 
quote:
Without Sega and Sony constantly fighting Nintendo for marketshare, there's no indication when games would've moved into 3D, invented analog control, and then further added motion sensing control.
You realize the PC did all these things first? [Wink]
 
Posted by Samprimary (Member # 8561) on :
 
quote:

Nintendo's done some stupid, bad things too. [Wink]

It helped lead to the once-giant getting hosed. They adapted well to their new third-rate status, maintaining profitibility on nearly all ventures, expanding the handheld market, and cruising off of niche marketability and proprietary creativity.

Here's the big question, though: If Sony experiences the same kind of crash through the next two console generations, will they be able to re-integrate themselves? They aren't as spry as the Nintendo structure, and their gaming system has to prop up a money-bleeding megacorp that likes to gamble on proprietary injection and bully experimentation ("we know you're going to love our console, so we're going to fill it exactly with what we want you to want in it").

First I want to see where their market share ends up. I think we'll have a good idea past the release of the flagship titles.
 
Posted by Hitoshi (Member # 8218) on :
 
quote:
Originally posted by TomDavidson:
quote:
Without Sega and Sony constantly fighting Nintendo for marketshare, there's no indication when games would've moved into 3D, invented analog control, and then further added motion sensing control.
You realize the PC did all these things first? [Wink]
True, yeah, but the push for 3D in consoles came from Sony. Most developers who were shown tech demos of the Playstation and encouraged to develop games for it before it was released didn't understand why they should move from 2D to 3D when 2D was working just fine.

There's a book covering Ken Kutaragi, but I can't remember the title at the moment; it mentioned all of this and I wish I could remember it so I could recommend it. It really told the birth of the Playstation very well.
 
Posted by Enigmatic (Member # 7785) on :
 
Kotaku has a followup to the previous article, now graphing the ebay sale averages of both the PS3 and the Wii from preorder to christmas eve. Keep in mind this is still just ebay resale price and not necessarily an indication of normal retail sales figures.

--Enigmatic
 
Posted by Sterling (Member # 8096) on :
 
quote:
Originally posted by Samprimary:
They aren't as spry as the Nintendo structure, and their gaming system has to prop up a money-bleeding megacorp that likes to gamble on proprietary injection and bully experimentation ("we know you're going to love our console, so we're going to fill it exactly with what we want you to want in it").

First I want to see where their market share ends up. I think we'll have a good idea past the release of the flagship titles.

Sounds a lot like how some sections of the music business are being run lately.

It does strike me as a little sad that it's the supposedly third-place market where we're seeing innovations, but I hear a lot of that in the games industry; the investment cost on many games (let alone systems) is just so high that very few people dare make anything other than sequels to popular series and titles derivative of other high-sellers.

Sony has a processor that could launch a rocket into space, and no one with the imagination to try.
 
Posted by Blayne Bradley (Member # 8565) on :
 
grr there was a returned PS3 at future shop but I still cant afford it waaaaa!
 
Posted by Enigmatic (Member # 7785) on :
 
On the upside, Blayne, I think when you can afford to buy one you won't have much trouble finding one. I was at two Target stores over the weekend and saw at least* six PS3s sitting on the shelves.

*One store had them stacked in such a way that I could only see 4 but it looked like there were probably more behind them.

--Enigmatic
 
Posted by twinky (Member # 693) on :
 
NPD has released the official December 2006 sales figures for North America.

PS2 -- 1.4 million
Xbox 360 -- 1.1 million
Wii -- 604,200
PS3 -- 490,700

DS -- 1.6 million
PSP -- 953,200
GBA -- 850,700

Wireless 360 controller -- 823,800
Wiimote -- 646,700
Nunchuck -- 497,100
Sixaxis -- 336,000
 
Posted by BlackBlade (Member # 8376) on :
 
I thought this was important, "But we can only wonder what would have happened if Nintendo had been able to flood the retail channel with enough systems to meet demand."

They really did not assemble enough units to meet demand.

and the other important point, "A lack of compelling games along with negative early reviews also may have caused Sony to falter out of the gate."

So true, if they could have just pulled an amazing title out there for launch they would have had a repeat of PSX rather then PS2 which also suffered from a shoddy launch library.

Nintendo pulled the rug out on everyone in the console dept, but its going to be a short lived surprise if they can't relentlessly release games for the Wii that make it worth having. People will be pretty resentful if they get nothing but sequels to their tried and true titles for almost entire console life.
 
Posted by FlyingCow (Member # 2150) on :
 
I would have no problem buying a Wii if all I ever get in support of it is:

A couple Zelda titles
Metroid
Some sort of Mario Kart-ish game
Wario Ware
Mario Party
Castlevania (fingers crossed)
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by FlyingCow:
I would have no problem buying a Wii if all I ever get in support of it is:

A couple Zelda titles
Metroid
Some sort of Mario Kart-ish game
Wario Ware
Mario Party
Castlevania (fingers crossed)

maybe so for you but the big N won't get very far in the console wars that way. they have a chance to gains a huge foothold in the market this cycle, if they fail to capitalize on this opportunity i fear they will play a role similar to modern day sega. man typing on the wii is tough. forget proof reading!
 
Posted by Wowbagger the Infinitely Prolonged (Member # 7476) on :
 
I can't see that happening as long as they continue have runaway success in the handheld market. Besides the Wii is already profitable for Nintendo.
 
Posted by FlyingCow (Member # 2150) on :
 
So, are there any updated numbers on sales? When would we have to wait until to get a good estimate - end of the quarter?
 
Posted by Wowbagger the Infinitely Prolonged (Member # 7476) on :
 
US sales figures come out monthly while Japanese sales numbers are weekly.
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by FlyingCow:
So, are there any updated numbers on sales? When would we have to wait until to get a good estimate - end of the quarter?

I posted December 2006 sales figures for the U.S. at the bottom of page two:

quote:
Originally posted by twinky:
NPD has released the official December 2006 sales figures for North America.

PS2 -- 1.4 million
Xbox 360 -- 1.1 million
Wii -- 604,200
PS3 -- 490,700

DS -- 1.6 million
PSP -- 953,200
GBA -- 850,700

Wireless 360 controller -- 823,800
Wiimote -- 646,700
Nunchuck -- 497,100
Sixaxis -- 336,000


 
Posted by FlyingCow (Member # 2150) on :
 
I was wondering more about total sales, not just a monthly figure. Specifically, how many of each console has been sold to date.

Is such information available, or only released at certain times, or require a special effort to add together each month's figures?
 
Posted by Fitz (Member # 4803) on :
 
The Wii doesn't really have a stellar lineup of new games for 2007. I'm worried that they'll follow the same pattern that they did with the Gamecube, where the great titles come few and far between. 2007 will see a new Metroid, and a new Mario, but gamers will definitely want more. That being said, I think the Wii has a huge advantage over the GC, and that's the wiimote. Developers are going to want to make games that utilize its functionality in new and interesting ways.

One cool example of what a developer is doing with the Wii is a game called The Sadness. No menus, and an autosave that is invisible to the player. Sounds great.

Multiplayer is a blast on the Wii. I was recently playing Warioware with a friend, and I was transported back to my youth. I don't remember the last time I had that much fun playing a game. This from a game with graphics that could be described as decent at best, and consists almost entirely of minigames that are only a few seconds long. After one minigame in particular I was laughing so hard I nearly choked.

It made me think about the difference in gameplay between systems. Multiplayer on the 360 and PS3 is largely competitive, to the point where you get these videos with crazy people screaming profanities at their TVs. But the 360 and the PS3 have incredible graphics and fantastic games, and despite the competitive, often childish nature of multiplayer, I very much enjoy my 360. Plus Nintendo isn't alone in providing innovative, enjoyable family games. For example, Viva Pinata on the 360, a game in which you grow a garden and attempt to attract the various pinatas of Pinata Island to visit and take residence.
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by FlyingCow:
I was wondering more about total sales, not just a monthly figure. Specifically, how many of each console has been sold to date.

Is such information available, or only released at certain times, or require a special effort to add together each month's figures?

There's VGCharts, which is the best single source for cumulative figures I know of.

A caveat: when looking at companies' own announcements of shipments or sales, pay close attention to what they actually mean by "shipped." Some consider "shipped" to be "arrived at distribution warehouse" (Sony, IIRC), while others consider it to be "left distribution warehouse for retailer" (MS, IIRC).

Added: I own Viva Pinata. It's fun. I wouldn't say I love it, but it's definitely an interesting game.
 
Posted by FlyingCow (Member # 2150) on :
 
Viva Pinata has the most annoying website ever. Ever, I tell you.

Is it so much to ask for whip games for the Wii? Castlevania, Indiana Jones... hey, even a StarTropics redux...

I'll probably get one as soon as my bank account gets over the pain I just inflicted by paying off the full principal on my car's financing.
 
Posted by erosomniac (Member # 6834) on :
 
quote:
hey, even a StarTropics redux...
I would be willing to pay up to and including $500 for this game alone.

Seriously. I love Star Tropics.
 
Posted by Blayne Bradley (Member # 8565) on :
 
interesting, Wii is outseling PS3 but only by 16%, if th PS3 can keep up the rate of sales itll accelerate the moment the uber PS3 games arrive.

*heads off to do 5 pushups...
 
Posted by FlyingCow (Member # 2150) on :
 
The thing is, PS3 shouldn't be competing with Wii.

It's like saying Ferrari is competing with the Cooper Mini.

PS3 makes games that are in direct competition with XBox 360 - the goal being high end performance. Wii makes games that are not in competition with either system, but are trying to carve a separate niche in their own right - the goal being family fun.

They don't really sell to the same audiences, so there isn't really direct competition. As an example, I have no interest in buying a PS3 or an XBox 360 - they hold no interest - but a Wii might get me to open my wallet. I'd never have to choose between a PS3 and Wii, simply because I wouldn't be interested in the PS3 in the first place. They're targeting two different markets, while Sony and Microsoft are targeting the same market.

The fact that a niche market system like the Wii is outselling a power machine like the PS3 is sort of telling, though.
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Blayne Bradley:
interesting, Wii is outseling PS3 but only by 16%

Eh? That seemed incongruous to me, so I took the liberty of totalling the U.S. and Japanese PS3 and Wii sales for November and December 2006, by way of VGCharts.

PS3: 1,145,258
Wii: 1,999,843


That's a lot more than 16%, Blayne. Unlike FC, I absolutely think the Wii and PS3 should be compared: the Wii is demolishing the PS3. It isn't even clear that the PS3 is supply-constrained, whereas Wiis are still difficult to find.

FC, I think the Wii is selling to a superset of the PS3 and Xbox 360 target markets. I don't think it's a niche system at all; I think they're following the example of the DS and trying to appeal to a broader market, not a niche market. They're trying to appeal to more market segments than either Sony or Microsoft, which, combined with their lower pricing, is in my opinion the reason they're selling so many more units worldwide.
 
Posted by Blayne Bradley (Member # 8565) on :
 
the quoted figures about 5 posts up put the difference of aout 100,000 units.
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Blayne Bradley:
the quoted figures about 5 posts up put the difference of aout 100,000 units.

That's December figures for the U.S. only, as I noted both when I posted it and when I quoted it.
 
Posted by FlyingCow (Member # 2150) on :
 
Niche is the wrong word.

They're not in direct competition, though, I don't think. PS3 and XBox 360 are power systems, using high end graphics and processing speed, trying to lure customers by dint of their technological superiority. They are focusing on people who value the same things - high end performance. If you want the next iteration of FPS games, those systems are your bread and butter.

The Wii isn't shooting for that market. They aren't competing in the performance console arena. They're appealing to the kid inside their customers (and to their customer's kids). They're hanging their hat on the "fun factor" and playability - they're almost like the iMac of the console world.

Wii will pull a lot of people out of the woodwork who would never have bought a power gaming console (like me), while PS3 has to fight the XBox 360 for their share of customers who value high performance.

So, I guess the PS3 and Xbox 360 are in more of a niche than the Wii, looking at it that way.
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by FlyingCow:
The Wii isn't shooting for that market.

I think it is. Nintendo wants you to buy a Wii, yes, but they also want me to buy one. [Smile]

Added: Consider Twilight Princess and the forthcoming Metroid Prime 3, both extremely appealing to traditional "hardcore gamers."
 
Posted by Bokonon (Member # 480) on :
 
BTW, I read that MP3 will still have lots puzzle-related play (don't know what that means, having never played the new Metroids), not just enemy-blasting, twinky [Smile]

As for 2007. here are the games I'm interested in:

Super Mario Galaxy
No More Heroes
Super Smash Brothers Brawl
Sadness (might be 2008 though)
FIFA (it better come out)
Rabbids Redux (I loves me the loony lagamorphs!)
Plus VC games... And the new downloadable games that'll be coming Any Day Now(tm)

That's more than I have time for, honestly.

-Bok
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Bokonon:
BTW, I read that MP3 will still have lots puzzle-related play (don't know what that means, having never played the new Metroids), not just enemy-blasting, twinky [Smile]

Excellent.

The first two Metroid Prime titles were rife with 3D environmental puzzles. The morph ball puzzles were among my favourites. [Big Grin]
 
Posted by FlyingCow (Member # 2150) on :
 
quote:
Nintendo wants you to buy a Wii, yes, but they also want me to buy one
But I don't think they're really trying to get you to buy one instead of one of the other consoles. They've priced it low enough that it could be an affordable second console.

[Edit: I think I phrased that badly, again. I think they're trying hard to get the people who don't stylize themselves as "gamers". They're also trying to get the younger audience, and the parent audience. They're trying for the disillusioned gamer, too. As for the "hardcore gamer" group - I think they'd be happy to be a 2nd console.]

I sort of see it the way Macs hit the market about 5-10 years ago. Instead of advertising power, they advertised ease of use. Instead of going for the gaming market, they went for the design market.

Wii is doing similar. They may not put out a game to compete with God of War 2, but XBox 360 doesn't really have an answer for Wario Ware.
 
Posted by Bokonon (Member # 480) on :
 
Oh, I forgot to add SSX Blur.

-Bok
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by FlyingCow:
[Edit: I think I phrased that badly, again. I think they're trying hard to get the people who don't stylize themselves as "gamers". They're also trying to get the younger audience, and the parent audience. They're trying for the disillusioned gamer, too. As for the "hardcore gamer" group - I think they'd be happy to be a 2nd console.]

I guess I don't understand the difference between your position and mine, then. I never said that Nintendo wants me to buy a Wii instead of a PS3 -- I'm sure they don't care whether I buy a PS3 or not. They do, however, want me to buy a Wii. The people you're talking about don't care about Zelda or Metroid; their system-sellers are games like Wii Sports and Wario Ware. But you don't see Nintendo ceasing production on Zelda and Metroid games; indeed, Nintendo has SquareEnix working on a Wii-exclusive Final Fantasy title, and the Wii, while not high definition-capable, does at least support 480p widescreen. They're going after a broader market, yes -- that's exactly what I've been asserting -- but to suggest that they don't particularly care about the hardcore gamers is, I think, a mistake. They do, but hardcore gamers are only a subset of the audience they're after. [Added: That is, the Wii doesn't cater to hardcore gamers, but it courts the broader market much more aggressively than either Microsoft or Sony. However, Sony and Microsoft aren't ignoring the broader market either; look no further than the Xbox Live Arcade and the PlayStation Network.]

It's exactly the strategy they used with the DS. Advance Wars, Metroid Prime: Hunters, Final Fantasy VI... and Nintendogs, Phoenix Wright: Ace Attorney, Brain Age. I bought a DS for my mother, and she loves it, but I've also got half an eye on the system as well.

Added 2: IIRC, Nintendo are even on record saying that if the DS had been a failure in the face of the PSP, they would essentially have gone back to the drawing board on the Wii.

Added 3: There's one other reason I don't think Nintendo is ignorning the hardcore market -- that market arguably bought 150 million consoles in the last hardware generation.

[ January 25, 2007, 07:10 PM: Message edited by: twinky ]
 
Posted by Samprimary (Member # 8561) on :
 
Ace Attorney!?!?
 
Posted by pfresh85 (Member # 8085) on :
 
Not quite a sales figure, but: "Nintendo was happy to report that it met its target of 4 million Wii consoles manufactured by the end of 2006, 3.19 million of which were delivered to distributors and retail customers around the world. "

Source - wii.ign.com

Also if the Wii got a Phoenix Wright game, I'd be happy. I spent almost an entire day just playing with the site Samprimary posted, sending people random objections.
 
Posted by Flaming Toad on a Stick (Member # 9302) on :
 
If Wii got Golden Sun 3, I'd be very happy.
 
Posted by FlyingCow (Member # 2150) on :
 
I don't think they're really ignoring hardcore gamers - and I agree that they are going for a wider market.

It's sort of like a Venn Diagram - Sony and Microsoft are targeting the same bubble of people, while Nintendo is going for a far larger bubble that includes Sony/MS's bubble.

So, while Sony/Microsoft war for who can make the higher performance machine, Nintendo has stepped back and decided they don't share the same goals. Why go for hardware supremacy when you can go for fun supremacy?

quote:
That is, the Wii doesn't cater to hardcore gamers, but it courts the broader market much more aggressively than either Microsoft or Sony. However, Sony and Microsoft aren't ignoring the broader market either; look no further than the Xbox Live Arcade and the PlayStation Network.
Exactly. Wii's focus is not on the hardcore gamers - it's willing to come in second or third in that race. It's looking to conquer the non-hardcore market, while Sony/Microsoft are willing to settle for second or third there (so long as they can be #1 in the hardcore market).

The thing is, two companies can't be number one in the hardcore market - one of those two are going to lose that battle. Nintendo isn't as concerned about winning that battle, I don't think (in fact, I think they've already conceded the #1 spot), which is why I don't put them in such direct competition with the other two systems.
 
Posted by Omega M. (Member # 7924) on :
 
quote:
Originally posted by Hitoshi:

Without Sega and Sony constantly fighting Nintendo for marketshare, there's no indication when games would've moved into 3D, invented analog control, and then further added motion sensing control.

I understand what you're saying, but the dominance of 3D games is why I haven't wanted a console from the Nintendo 64 generation onward. 3D games are too hard for me to control and too easy for me to get lost in. Thankfully the DS (which I have) hasn't gone all-3D yet.
 
Posted by twinky (Member # 693) on :
 
quote:
It's sort of like a Venn Diagram - Sony and Microsoft are targeting the same bubble of people, while Nintendo is going for a far larger bubble that includes Sony/MS's bubble.
That's exactly what I've been saying right from my first response to you, only I used the word "superset."

quote:
Why go for hardware supremacy when you can go for fun supremacy?
This I disagree with. I think it's another example of the false "graphics/gameplay" dichotomy -- there's no reason you can't have both. Nintendo could certainly have designed powerful hardware to accompany their new control scheme, but they didn't; the Wii hardware is an extension of the GameCube hardware. Nintendo didn't make that choice in the interests of fun, they did that in the interests of large stacks of money*. The Wii was the only console that launched at a profit in this hardware generation, and their lower pricing certainly didn't hurt their sales.

Again, it's the same strategy as the DS: lower cost, intuitive control scheme, and enough variety in the library to make both traditional gamers and non-gamers take note. There lies the road to large stacks of money.

quote:
Wii's focus is not on the hardcore gamers - it's willing to come in second or third in that race. It's looking to conquer the non-hardcore market, while Sony/Microsoft are willing to settle for second or third there (so long as they can be #1 in the hardcore market).
I think it's a mistake to characterize them as separate races. All three companies have exactly the same goal: profit. All three want to maximize sales of their hardware and software. They're simply pursuing that goal in different ways -- it's a question of emphasis, of degrees, rather than one of strict segmentation.

I wouldn't characterize the GBA, DS and PSP as being in separate races either.

In some respects, this is a semantic disagreement, but don't think it's a good idea to pretend that the Wii exists in a vacuum, independent of the other two consoles. Only a fraction of the total set of potential console-buyers are willing to buy more than one, which means that many sales of Wiis or Xbox 360s come at the expense of the other console. They're very much in direct competition.

---------

Here's an amusing tidbit I just came across:

Apparently a Sony ad for the next Gran Turismo game went live with screenshots from Project Gotham Racing 3, an Xbox 360 launch title. Whoops.

-----

Added:

quote:
Originally posted by Omega M.:
quote:
Originally posted by Hitoshi:

Without Sega and Sony constantly fighting Nintendo for marketshare, there's no indication when games would've moved into 3D, invented analog control, and then further added motion sensing control.

I understand what you're saying, but the dominance of 3D games is why I haven't wanted a console from the Nintendo 64 generation onward. 3D games are too hard for me to control and too easy for me to get lost in. Thankfully the DS (which I have) hasn't gone all-3D yet.
That's interesting, I'm exactly the opposite. I couldn't play NES or SNES-era games, there was just some kind of fundamental disconnect between my brain and those 2D, side-scrolling worlds. I stink at those games without exception. Once they made the transition to 3D, I got interested, and now own three consoles (GC, PS2, Xbox 360).

--------

*Compare the Wii Virtual Console pricing to the pricing of PS1 games on Sony's PlayStation Network Platform, for example. You can get a PS1 game via PNP for the price of a SNES game on the VC; that difference is pure profit for Nintendo.
 
Posted by FlyingCow (Member # 2150) on :
 
I think we agree on most things, twinky, but are just using different words.

One thing, though:

quote:
This I disagree with. I think it's another example of the false "graphics/gameplay" dichotomy -- there's no reason you can't have both. Nintendo could certainly have designed powerful hardware to accompany their new control scheme, but they didn't; the Wii hardware is an extension of the GameCube hardware. Nintendo didn't make that choice in the interests of fun, they did that in the interests of large stacks of money*. (emphasis added
You're right, they didn't focus on that. It was a marketing choice not to try to fight on that front. Their marketing hasn't been "look how fast we can go" but "look how much fun we can be". They're selling their machine on the idea that it's new, different, fun, and interesting. They're not banking on the "we're more hardcore than the other guys" strategy (which PS3 and XBox are already slugging away at).

It's sort of like cars. All car companies are trying to make money - but the VW Bug isn't trying to make it using the same marketing strategy as the Ferrari. While you could technically say those two cars are in competition (in the car customer market), I wouldn't really say they are in direct competition for the same customers.

quote:
think it's a mistake to characterize them as separate races. All three companies have exactly the same goal: profit.
Exactly. But that doesn't mean they are in direct competition. There's plenty of profit to be had in the gaming market. Warhammer isn't xactly in direct competition with Dungeons and Dragons, for instance, though there is some overlap. While D&D does do a decent miniature trade, it's not their primary focus - whereas for Warhammer, miniatures are their primary moneymaker.

Nintendo is shooting for a slightly different aspect of the gamer market than Sony/MicroSoft, and their advertising reflects that. While Nintendo mostly shows actual people playing the games (emphasis on the fun they are having), the other systems mostly show the games themselves (emphasis on graphics and performance).
 
Posted by BlackBlade (Member # 8376) on :
 
The Wii marketing campaign is sheer genius. I play games with my brother that are fun and addicting and it makes me nostalgic for the games we played as boys. Oh look! Nintendo is slowing releasing its entire library online for download onto the Wii.

We are downloading games at the rate of about 1 game a week. Its a blast playing Golden Axe again, and still completely rocking it old school.

Edit: IGN summed it up pretty cleverly,

"It seems like all is well in the Mushroom Kingdom; profits are most definitely not in another castle."
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by FlyingCow:
I think we agree on most things, twinky, but are just using different words.

That's largely true. A lot of my points are minor with respect to the overall subject. Still, I enjoy talking about this stuff. [Smile]

(Caveat: I'm about to go away for the weekend.)

quote:
Originally posted by FlyingCow:
You're right, they didn't focus on that. It was a marketing choice not to try to fight on that front.

What I'm saying is that it was a design choice, and that the design choice was made first; it made the marketing choice you describe a no-brainer. I think the design choice was made to keep R&D and production costs down -- that is, in the interests of profitability.

quote:
Originally posted by FlyingCow:
It's sort of like cars. All car companies are trying to make money - but the VW Bug isn't trying to make it using the same marketing strategy as the Ferrari. While you could technically say those two cars are in competition (in the car customer market), I wouldn't really say they are in direct competition for the same customers.

Your analogy holds in terms of what's under the proverbial hood, but the price differential between the Bug and the Ferrari is much more dramatic in real terms than the price differential between the Wii and even the PS3, to a degree that the Ferrari simply cannot be purchased by your average VW Bug purchaser. Given how well extra Wiimotes and nunchucks are selling, I don't think it's unreasonable to assume that the average Wii purchaser could, if they wanted, buy a PS3 and even the attendant HDTV. I do think cost is a factor, and a significant one -- I think the PS3's cost is turning a lot of people off, but I don't think that means they literally can't afford to buy it. I think it means they just don't want to spend that much on a game console. As the sales figures I've been posting show, the truly cost-conscious and/or cost-constrained consumers are actually still buying PS2s and GBAs.

quote:
Originally posted by FlyingCow:
Exactly. But that doesn't mean they are in direct competition. There's plenty of profit to be had in the gaming market. Warhammer isn't xactly in direct competition with Dungeons and Dragons, for instance, though there is some overlap. While D&D does do a decent miniature trade, it's not their primary focus - whereas for Warhammer, miniatures are their primary moneymaker.

A gamer on a limited budget is going to buy one or the other, though, right? That's what I'm getting at -- the Wii's lower cost helps it, because most people who would consider buying a console (and especially ones who never would have considered it before the Wii) would never imagine buying more than one within a single hardware generation. Nintendo's hoping that increased appeal to "everyone else" will offset slightly decreased appeal to traditional gamers. It worked with the DS, and I bet it'll work with the Wii, too. On that, though, we seem to agree. [Smile]

quote:
Nintendo is shooting for a slightly different aspect of the gamer market than Sony/MicroSoft, and their advertising reflects that. While Nintendo mostly shows actual people playing the games (emphasis on the fun they are having), the other systems mostly show the games themselves (emphasis on graphics and performance).
That's true... but wait for the Metroid Prime 3 ads. [Wink]
 
Posted by FlyingCow (Member # 2150) on :
 
quote:
A gamer on a limited budget is going to buy one or the other, though, right?
The Wii's lower cost helps, but a Halo-head ain't gonna buy a Wii because it's cheaper. And someone who's all about EA Sports games isn't going to buy a Wii, either - regardless of price.

quote:
What I'm saying is that it was a design choice, and that the design choice was made first; it made the marketing choice you describe a no-brainer.
You're right, it was a design choice. The Nintendo developers chose not to try to compete in terms of cutting edge graphics/memory/high-performance hardware. They went for playability.

By comparison, VW can make a high performance driving machine. But, with the Bug, they wanted something that was more cost-effective, mass market consumable, and fun (punctuated with a flower holder).

Personally, I think the crowd that buys Bugs and Mini Coopers are the crowd that buys Wii's. Of course I have nothing to back that up - it just seems like the Wii's image/style fits that culture. I'd throw people who bought an iMac when they came out into that group as well.

Actually, the iMac is a good parallel example. When they debuted, the "serious hardcore gamer" wouldn't really think to touch them. They couldn't run the games they wanted to play and didn't have the capability to really perform at the high end of game play. Serious gamers bought PCs.

Now, Wii has more gamer appeal than the old iMacs, but "hardcore gamers" have either been loving their 360 or jonesin' for their PS3 for months... most weren't up at night checking for updates to the Wii release date.
 
Posted by pfresh85 (Member # 8085) on :
 
quote:
Originally posted by twinky:
That's true... but wait for the Metroid Prime 3 ads. [Wink]

Actually, I saw one of the "We would like to play ads" did have Metroid Prime 3 footage in it. Clearly the game has no release date yet and they aren't really advertising it, but I think they could easily use a similar style of ads for the final advertising campaign.
 
Posted by twinky (Member # 693) on :
 
Just a couple of quick things:

quote:
Originally posted by FlyingCow:
[QUOTE]And someone who's all about EA Sports games isn't going to buy a Wii, either - regardless of price.

I think you're wrong about that. I think a lot of people are waiting for Wii versions of EA sports games -- Madden and Tiger Woods, in particular.

Hell, I'm waiting for the latter myself.

quote:
Now, Wii has more gamer appeal than the old iMacs, but "hardcore gamers" have either been loving their 360 or jonesin' for their PS3 for months... most weren't up at night checking for updates to the Wii release date.
Everything I saw in the Wii launch window points to you being wrong about this, too. I frequent multiple forums populated primarily by "hardcore gamers," and there was massive interest in the Wii, including lots of people camping out to get them, and lots of people who are still looking for one now. The Wii had huge buzz in the "hardcore" community.

I get what you're saying with the rest of the post, though.
 
Posted by fugu13 (Member # 2859) on :
 
quote:
Now, Wii has more gamer appeal than the old iMacs, but "hardcore gamers" have either been loving their 360 or jonesin' for their PS3 for months... most weren't up at night checking for updates to the Wii release date.
Yeah, that explains the numerous sites dedicated to tracking Wii releases, and that for weeks after the release date there were lines outside the likely stores two or three times a week well before opening (night before on the weekend) with people looking for Wiis, but in all the lines I stood in not a single person was after a PS3 (and they were technically joint Wii/PS3 lines, according to the stores). The first few times, this befuddled the store employees, then they started assuming it -- "Nobody's here for a PS3, right?"
 
Posted by FlyingCow (Member # 2150) on :
 
Yeah, fugu, but people stand online for Tickle Me Elmo's, too. It's not just the "hardcore gamer" crowd that stands on line for new products.

Ask someone who's thinking about buying a PS3 or XBox 360 what makes that console the best, and you'll likely hear all kinds of specs. Processor speed, memory, etc, etc, etc. Ask someone who's buying a Wii what makes it the best console, and I don't think you'll hear the same rationale.

One of my favorite commentaries was the following, from Woot.com:

quote:
The SIXAXIS wireless controller is basically the same complicated gazillion-button-style controller you know from past PS models, but at least you won’t be fighting Grandma for gaming time. Along with the usual roster of ho-hum games, the PS3 can play CDs, DVDs, and Blu-Ray discs, and the 20GB hard drive can store music, videos, and music videos. It’s certainly, er, rather full-figured, for those of you who want a lot of heft for your money. And its HDMI capabilities give you polygons and frames-per-second out the wazoo, if you prefer that stuff to having fun.
Here is a breakdown of the specs of each console, and you can see that "high performance" was not the goal of the Wii design team. People who geek out over specs and find that the most important indicator in a game system are not the Wii target audience, obviously.
 
Posted by Alucard... (Member # 4924) on :
 
One thing worth considering is what you will be playing your next gen console on as far as TVs and monitors go...

With the Wii it doesn't really matter. The 360 supports full 1080, 720, and 480 lines of resolution. But regrettably, the PS3 only supports 1080 or 480: no 720. I believe this is a sad tactic by Sony to bolster its HDTV sales in an indirect way. I have an HDTV in my TV room but it is a projection TV and the clarity is lacking on console games. I bought a slick 42-inch Samsung plasma EDTV that is 720P, put it in my bedroom, and eventually hooked the 360 up on it. It is a shame that if I bought a PS3 I would be forced to hook it up to the projection TV or settle for non-enhanced graphics. BTW, we have a Wii too and it is the only console that gets our entire family playing video games together. THAT! is priceless! We usually play a round or two of bowling on Wii Sports and then challenge each other to Wii Fitness! Fun!!

But seriously, I found serious gaming to be a bit obtuse on the Wii and much prefer any serious gaming to be played on the 360. At this point I am not planning on picking up a PS3 for the above reasons and because of cost as well...

Good gaming to all and to all a good night!
 
Posted by twinky (Member # 693) on :
 
I don't think that's quite right, Alucard -- the PS3 does support 720p. For example, Resistance: Fall of Man is 720p-native. The problem is that it seems as though either the PS3 doesn't have a hardware scaler (the Xbox 360 does) or there's some software reason why scaling is disabled. As a result, playing R:FoM on a display that supports only 1080i and 480p, like many CRT HDTVs, gives you a 480p signal because the PS3 won't upscale it to 1080i.

FlyingCow, I found that Woot writeup hilarious when it went up originally, but it puts forward exactly the same false dichotomy between graphics and gameplay that I mentioned earlier.
 
Posted by Bokonon (Member # 480) on :
 
It isn't a false dichotomy, IMO. The cost to do both could have doomed the device

-Bok (from his Wii)
 
Posted by Hitoshi (Member # 8218) on :
 
I think fanboys (not calling anyone here that, mind) by and large are proving my hypothesis that everyone suffers from short-term memory loss. People point to the launch lineup of the PS3 and ask, "Where's the Next-Gen?" But what about the Playstation 2 launch? The 360 launch? The Gamecube's? Or the N64's two game launch?

People look at the PS3's graphics and seem to glee in saying they're not as good as promised, but forget that, if you take a picture of a PS2 launch game and a game later in the system's history, you'll see an incredible and stark contrast.

I'm just frustrated that people can't see beyond today, and forget yesterday. It's as if, because the Wii is selling well now, that automatically makes the PS3 a commercial flop, when the situation was the same during the time of the Gamecube's release, if I'm not mistaken. Or that, because of bad games now, there will be nothing but bad games for the next few years.

To me, I find both the PS3's and Wii's future lineups far too sparse, particularly the Wii's with Fils-Aime reassuring us we'd have plenty of hits to play, but the lineup through March and April having diddily. Since I own both, I want both to do well, and I hope Fils-Aime is right, but things don't seem to bode well...
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Bokonon:
It isn't a false dichotomy, IMO. The cost to do both could have doomed the device

The cost to do both might have forced Nintendo to break with tradition and sell it as a loss leader like the other two console manufacturers. That isn't quite the same thing, and definitely doesn't imply that graphics and gameplay must each come at the other's expense.

There's also the implication that the Wii has some kind of monopoly on fun, which is just plain silly. Gears of War wouldn't have sold three million copies in ten weeks if it wasn't fun.

quote:
It's as if, because the Wii is selling well now, that automatically makes the PS3 a commercial flop, when the situation was the same during the time of the Gamecube's release, if I'm not mistaken.
You're mistaken. In America, the PS2 significantly outsold the GameCube in the month of the GameCube's launch, and continued to outsell it for the entire lifespan of both consoles. In Japan, the GameCube sold more in its launch week than the PS2, but by the second week GameCube sales had dropped off and it never caught up. (America, Japan; unfortunately VGCharts won't allow me to generate monthly date-aligned graphs for both regions, nor worldwide, but the graphs make the point all the same).

I think the reason the PS3 is regarded as being in trouble is that it's possible that Sony is actually meeting demand. eBay prices, in-store discounts, and general retail availability all point to this conclusion, though there's nothing definitive. Sony hasn't shipped all that many PS3s to retailers, in the grand scheme of things; if they haven't even sold all of the ones they've made this soon after the launch, it doesn't bode well for their prospects... especially given how difficult it still is to find a Wii, just like how difficult it was to find a PS2 this time in 2001 or an Xbox 360 this time last year. On the other hand, I know plenty of people who are waiting for the big exclusives (MGS4, FFXIII, etc), so I certainly wouldn't count Sony out.

As far as Q1 lineups for both consoles, I largely agree with you, though I think the shining standout coming down the pipe for the Wii is Tiger Woods. It has the potential to be outstanding.
 
Posted by Enigmatic (Member # 7785) on :
 
quote:
It's as if, because the Wii is selling well now, that automatically makes the PS3 a commercial flop,
While it's WAY to early to call the system itself a flop (it may very well take off when the big title games finally come out, or when they're able to lower the price) it seems pretty fair to say that the PS3 launch was a flop based on observations that have nothing to do with how well the Wii is selling. As I've said before, Sony had better hope that their long run strategy pays off here. Unfortunately, if their early sales are seen (in the industry, not by us) as disappointing, developers may jump ship, they may miss out on exclusives, so less people buy the system, so more developers leave, etc. It's this kind of snowball effect which really hurt the N64 and Gamecube.

quote:
To me, I find both the PS3's and Wii's future lineups far too sparse, particularly the Wii's with Fils-Aime reassuring us we'd have plenty of hits to play, but the lineup through March and April having diddily.
Seriously? Unless any of these have been pushed back:
3/8/07 - Mario Party 8 (I'm not big on these myself, but they seem to always do well.)
3/13/07 - Prince of Persia, Tiger Woods PGA 2007
4/1/07 - Super Mario Galaxy
(That's not all the games for march and april, just the ones that are, imho, likely to be "hits".)

Meanwhile, I've got 5 games (plus sports), haven't finished any of them yet, don't have time to play them all as much as I want to, and there's other games already out that I think look good. With the Gamecube lineup there were definitely long stretches between "must have" games, but right now I see no problem with playing the games already out until Prince of Persia and Mario Galaxy come out.

Added: I guess opinion of whether that's "sparse" or not depends in part on how much time and budget one has for gaming. For myself, one or two games worth buying in a month is plenty, especially considering I've play PC games too. If there's more than that, they'll probably be weekend rentals.

--Enigmatic
 
Posted by Orincoro (Member # 8854) on :
 
Oh, my roomate just bought a Wii. All we have right now are the port for Zelda and the sports game. I may have to resign on the lease so that I'll still be living with him when he gets super smash brothers. [Big Grin]
 
Posted by twinky (Member # 693) on :
 
Oooo, I forgot about Prince of Persia.
 
Posted by Samprimary (Member # 8561) on :
 
quote:
or when they're able to lower the price
Or raise it
 
Posted by TheTick (Member # 2883) on :
 
Actually, Sony says they did not raise the price in Canada.
 
Posted by Hitoshi (Member # 8218) on :
 
quote:
You're mistaken.
I can't fault you for being indirect. [Razz] Thanks for the correction, I must've switched the sales in my mind somehow.

quote:
On the other hand, I know plenty of people who are waiting for the big exclusives (MGS4, FFXIII, etc), so I certainly wouldn't count Sony out.
I think this is a big factor actually, yeah, and not even just the lack of killer apps. The price will still be too high for a lot of people until it reaches three or even two hundred dollars. The PS2 didn't really skyrocket its sales until it got the price at and below $200, when the majority of casual gamers finally decided to buy it. That's not to say it wasn't doing well; just that it's been selling like mad with its lower price and established library.

And, as you said, the really great games are still a ways off.

quote:
it seems pretty fair to say that the PS3 launch was a flop
Fair indeed. I doubt it could've gone much worse, actually. Sony needs to get back in touch with its audience. No more crappy launch parties or botched E3 conferences. Underplay the hype and overdeliver; market it strategically with appealing and informative ads showing the games, not abstract crap with it making a Rubik's Cube explode or making a doll cry.

quote:
3/8/07 - Mario Party 8 (I'm not big on these myself, but they seem to always do well.)
3/13/07 - Prince of Persia, Tiger Woods PGA 2007
4/1/07 - Super Mario Galaxy

I guess the main problem is that none of those games scream "Buy me!" to me. Even SMG. Ever since Mario became 3D and it was running through the same level ten times to collect 125 stars or shines or what have you, I basically decided I wasn't interested. I was raised on Mario and love the game dearly, especially SMB3. To me, that's what Mario is about: running through levels, stomping Goombas, and beating the Hammer Bros. Not a collect 'x' fest. [Dont Know]
 
Posted by Enigmatic (Member # 7785) on :
 
Of the games mentioned, I'm most interested in the potential of Prince of Persia. Depending on what they do with the control scheme, that could be really cool. I enjoyed Mario 64, but never played Sunshine.

Anecdote: One of my friends at work managed to get a hold of a wii, after weeks of trying. He was in line at Walmart at midnight on a saturday. They got 19 wii, he was 16th in line, and there were several more people in line who didn't get one. So it seems like supply has still not yet reached demand.

Whenever I'm in Target or Best Buy, I swing by the consoles section just to check: About half of the time I see some PS3s sitting on the shelf, but I have never seen a Wii on the shelf yet.

--Enigmatic
 
Posted by Bokonon (Member # 480) on :
 
SSX Blur looks to be pretty cool too. I may get that. Prince of Persia has no allure.

Which just proves that "a dearth of great games" is in the eye of the beholder more than anything else.

-Bok
 
Posted by twinky (Member # 693) on :
 
I loved Sands of Time and have thoroughly enjoyed The Two Thrones. If Rival Swords is any good, it'll probably be one of the games I buy if I pick up a Wii in the future.

I just read an interesting summary of estimated consumer demand for the three consoles from November 2006 through January 2007.
 
Posted by Me, Myself, and I (Member # 10003) on :
 
The Wal-Mart in my small town in Idaho still has a PS3 available on the shelf, but I have never seen a Wii that actually made it to the shelf before being bought.
 
Posted by Bokonon (Member # 480) on :
 
Rival Swords is I believe a remake of Two Thrones. I believe there is some added content, but it's essentially the same game, with Wii remote controls.

-Bok
 
Posted by twinky (Member # 693) on :
 
That's it? Oh well. Never mind, then.
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by twinky:
That's it? Oh well. Never mind, then.

But you get to use the wiimote as a whip! Just like I hope a castlevania game is made that employs the same principle!
 
Posted by Lyrhawn (Member # 7039) on :
 
From your keyboard to Nintendo's eyes BlackBlade.
 
Posted by Enigmatic (Member # 7785) on :
 
quote:
Originally posted by Bokonon:
Rival Swords is I believe a remake of Two Thrones. I believe there is some added content, but it's essentially the same game, with Wii remote controls.

-Bok

I was wondering if it was going to be a remake of one of the previous PoP games. Fortunately, I've never played Two Thrones, so I'll still be checking this one out when it's available.

--Enigmatic
 
Posted by Hitoshi (Member # 8218) on :
 
I got the flashing red light of doom the other day on my 360. I turned it off and back on and it worked fien then, but for a while now, the console's bottom (when vertical and facing it, it'd be on the left) runs very warm, while the power brick is quite cool.

Should I go ahead and call Microsoft to get it switched out, or should I maybe wait and see if it gets worse? I know Microsoft is updating the hardware this spring with quieter and better fans, so I'm wondering if I should wait 'til then...
 
Posted by twinky (Member # 693) on :
 
That depends on when you bought it. If you've got a fair amount of time left on your one-year warranty, maybe hang on to it, otherwise, there isn't much reason to wait.
 
Posted by FlyingCow (Member # 2150) on :
 
You could always get some marshmallows and roast them over your unit as it melts down. [Big Grin]
 
Posted by BlackBlade (Member # 8376) on :
 
At this point it comes down to games and to an almost equal extent peripherals. People are hacking the wiimotes like crazy and using them to do LOTS of really cool things! http://music.ign.com/articles/760/760719p1.html

Nintendo is going to get REALLY far with just its Virtual Console releases and by remaking some of its classic titles for the Wii and utilizing the control scheme. Metroid almost seems MADE for the Wii control scheme.

But if it wants to smash the competition it needs to keep coming up with intuitive ways to use its peripherals with really creative gaming concepts. Its going for different, so it needs to BE different. Not only that it really should come up with even MORE peripherals that take advantage of the Wii in even better ways then just the wiimotes/nunchucks.

The light gun is already looking really cool,
http://wiinintendo.net/wp-content/lightgun_shell2.jpg
^^ Concept Art

http://www.gamesarefun.com/consoles/wii/zapper2.jpg

^^ Prototype.

I don't think I am going to play a single shooter on the Wii until that bad boy is released.

The only thing Nintendo IMO could do wrong is to slow the attack and start being content with what they have done and are doing.
 
Posted by Marlozhan (Member # 2422) on :
 
So is everyone still experiencing Wii shortages in their areas? I still can't find any around here. I wonder when they will finally be available to walk into any Walmart or Target and get one?
 
Posted by Lyrhawn (Member # 7039) on :
 
How available are PS3s?
 
Posted by erosomniac (Member # 6834) on :
 
quote:
Originally posted by Lyrhawn:
How available are PS3s?

Very. I see them routinely when I go into Best Buys, Targets, etc.

The resale price of these things on Craigslist has dropped below MSRP.
 
Posted by Wowbagger the Infinitely Prolonged (Member # 7476) on :
 
This thread hasn't been updated in awhile...so..

Feb NPD sales numbers are up for Feb

TOTAL HARDWARE SALES

DS - 485,000
Wii - 335,000
PS2 - 295,000
360 - 228,000
PSP - 176,000
GBA - 136,000
PS3 - 127,000
NGC - 24,000


Link

A couple of games go Multi platform-
ACE COMBAT

Devil May Cry 4


PS3 1.6 firmware update adds enhanced downloading, Folding@home, along with a host of other features.
link
 
Posted by Samprimary (Member # 8561) on :
 
Anybody got any numbers on the most popular game sales?
 
Posted by Wowbagger the Infinitely Prolonged (Member # 7476) on :
 
TOP 10 GAMES

1. Crackdown (Xbox 360) - Microsoft - 427K

2. Wii Play w/ remote (Wii) - Nintendo - 371K

3. Diddy Kong Racing (DS) - Nintendo - 262K

4. Legend of Zelda: Twilight Princess (Wii) - Nintendo - 130K

5. Guitar Hero 2 w/ guitar (PS2) - Activision - 130K

6. Gears of War (Xbox 360) - Microsoft - 119K

7. Major League Baseball 2K7 (Xbox 360) - Take-Two - 113K

8. Lost Planet: Extreme Condition (Xbox 360) - Capcom - 111K

9. WarioWare: Smooth Moves (Wii) - Nintendo - 109K

10. NBA Street Homecourt (Xbox 360) - Electronic Arts - 102K


Same link as above
 
Posted by Fitz (Member # 4803) on :
 
There's a new Paper Mario game coming out for the Wii on April 9th. It looks to be a side scroller, with some twists, rather than an rpg. I watched some gameplay videos on IGN, and it looks trippy and fun. It will probably be the first game I buy for the Wii since launch day.

I'm still excited about the Wii's prospects, but other than Twilight Princess, I've mostly been using my Wii to play Gamecube and Virtual Console games.
 
Posted by Bokonon (Member # 480) on :
 
Elebits is a lot of fun. A friend and I alternated playing levels of it a couple weekends ago. Nothing more fun than just trashing a room with a ghostbusers-style laser gun.

-Bok
 
Posted by pfresh85 (Member # 8085) on :
 
Yeah, I'll be picking up Super Paper Mario. I loved the writing/jokes of the other Paper Mario games. Even though this one is a platformer with RPG elements (i.e. leveling up, using items, etc.), it should still be fun. Since it's by the same developer and translated by the same group at Nintendo, I expect it'll have a similar tone and amount of humor too. It should be fun.
 
Posted by twinky (Member # 693) on :
 
I can't follow the source link at work, but it looks like the 120GB black Xbox 360 with HDMI out is for real, at something like US$479. A larger HD for the 360 is definitely a good idea, given the high-def video download service MS has launched in the US. HDMI out is also a plus.
 
Posted by James Tiberius Kirk (Member # 2832) on :
 
quote:
A couple of games go Multi platform-ACE COMBAT 6
Interesting. Ace Combat 6 for the 360, could be a problem because it's consistently one of the PS2's best selling exclusive franchises.

Maybe they'll finally give it multiplayer...

--j_k
 
Posted by James Tiberius Kirk (Member # 2832) on :
 
Bump. Sounds like they are finally giving AC6 online play over XBox Live, and making some changes to the game itself. That's good, because the series gameplay hasn't changed much since AC4 -- four games ago, if you aren't familiar with the series.

And then there's this:

Final Fantasy XIII Exclusivity In Question?

Maybe it's just a rumor. If not, someone at Microsoft has been very persuasive as of late.

--j_k
 
Posted by erosomniac (Member # 6834) on :
 
quote:
Originally posted by twinky:
I can't follow the source link at work, but it looks like the 120GB black Xbox 360 with HDMI out is for real, at something like US$479. A larger HD for the 360 is definitely a good idea, given the high-def video download service MS has launched in the US. HDMI out is also a plus.

GAH, and I just bought a new TV and 360. Crap!
 
Posted by Samprimary (Member # 8561) on :
 
quote:

Maybe it's just a rumor. If not, someone at Microsoft has been very persuasive as of late.

--j_k

Microsoft technically wouldn't have to do anything.

The PS3 has been posting Dreamcast numbers, and a company like Square could easily independently conclude that giving Sony title exclusivity is a bad business move, no matter how much money the company can throw at them in exchange.
 
Posted by FlyingCow (Member # 2150) on :
 
I am officially the proud owner of a Wii. [Big Grin]

My girlfriend (along with my sister/bro-in-law, roomate, and three other friends) set me up with a Wii, Wii Play w/ extra remote, and an extra Nunchuck for my birthday yesterday.

I'm very happy. My gf and I have already had Wii Tennis grudge matches and played through the whole Wii Play arsenal. Very cool. I'm looking at getting Zelda this week sometime, and probably a couple of other games - haven't decided what, yet.

Any suggestions besides Paper Mario and Wario Ware?
 
Posted by Flaming Toad on a Stick (Member # 9302) on :
 
PoP Rival Swords was actually really well done. Even if you have played Two Thrones, I would recommend it.
 
Posted by MrSquicky (Member # 1802) on :
 
With the Wii, I figured I was better off going with the GameFly.com - it works like NetFlix, but for video games.

It let me cross Mario Party 8 (way too much non-game playing time spent) and Marvel Ultimate Alliance (just meh. You go around shaking your controls. Not my speed anymore) off my list.

Up next is Rayman Raving Rabbids, which I played over a friend's house and really liked. For one thing, it's a standing up Wii game, which I've put a premium on and Super Smash Brothers Melee, which is a GameCube game, but is all kinds of awesome.

Also, if you're going Virtual Console, I highly recommend Streets of Rage 2. That game is so great I kicked my mom in the face.
 
Posted by FlyingCow (Member # 2150) on :
 
Based on reviews I've read online, I think my current lineup will be:

Zelda (definite)
Paper Mario (definite)
Wario Ware (definite)
Rayman Raving Rabbids (likely)
Mario Party 8 (probably)


I'm looking for games that are fun in multiplayer, especially for casual gamers. Also, games where fine motor control of the Wii-mote is not the only necessary thing to win the game.
 
Posted by MrSquicky (Member # 1802) on :
 
I'd recommend trying out Mario Party before you get it. I figured it would be a lot of zany fun, but instead it was a whole lot of waiting for anything to happen. Maybe if there were 4 players instead of only 2 (+2 computer players). You can play the minigames on their own, but you have to unlock them first by playing the (to me and my girlfriend) incredibly boring main game.

Rayman uses the same unlocking, but you get to the games right away in the main game.

Zelda rocks, by the way.

When it comes out, I highly recommend getting Super Smash Brothers Brawl. The other two in the series where just about the most fun party games I've ever played.
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by MrSquicky:
I'd recommend trying out Mario Party before you get it. I figured it would be a lot of zany fun, but instead it was a whole lot of waiting for anything to happen. Maybe if there were 4 players instead of only 2 (+2 computer players). You can play the minigames on their own, but you have to unlock them first by playing the (to me and my girlfriend) incredibly boring main game.

Rayman uses the same unlocking, but you get to the games right away in the main game.

Zelda rocks, by the way.

When it comes out, I highly recommend getting Super Smash Brothers Brawl. The other two in the series where just about the most fun party games I've ever played.

While we may disagree on many things, our taste in videogames are strikingly similar.

Mario Party 1 and even 2 were a BLAST! But since then they seem to have just made the game board more and more convoluted which to me made the gameplay suffer.

1: It increased the time between mini games by a large margin, not a good idea IMO. People don't want to wait 5 minutes between mini games.

2: It decreased how important it was to win the minigames and nowadays Mario Party is only fun if you don't try to win. You can do everything right and somebody else wins because they got the, "Most spaces traveled star!" or "Most events encountered Star!"

Why go crazy trying to win a mini game when it comes down to the wire when there really is no way to tell if you are actually winning or losing?

Smash Bros: Brawl will hopefully be a blast, there are not many games like Smash Bros: Melee where I spent so much time getting good but the game remains fun.

edit: Also introducing the item store to Mario Party was a REALLY bad idea. It brought nothing GOOD to the game and I can't tell you watching 3 players all take a minute or two to decide if they want to buy anything ruins the pace of the game.
 
Posted by Noemon (Member # 1115) on :
 
Raymond Ravening Rabbids is quite a bit of fun. There isn't much depth to it--it's just a series of 1-3 minute minigames--but I've enjoyed it a fair amount.
 
Posted by twinky (Member # 693) on :
 
May NPD numbers for the U.S. aren't out yet, but here's April. Hardware:

quote:
Nintendo DS: 471K (10.9 million total)
Nintendo Wii: 360K (2.5 million total)
Sony PlayStation 2: 194K (38.2 million total)
Sony PSP: 183K (7.4 million total)
Microsoft Xbox 360: 174K (5.4 million total)
Nintendo Game Boy Advance: 84K (35.7 million total)
Sony PlayStation 3: 82K (1.3 million total)
Nintendo Gamecube: 13K (11.7 million total)
Microsoft Xbox: N/A

Software:

quote:
Pokémon Diamond (DS): 1.045M
Pokémon Pearl (DS): 712K
Super Paper Mario (Wii): 352K
Wii Play w/remote (Wii): 249K
Guitar Hero 2 w/guitar (Xbox 360): 197K
Guitar Hero 2 w/guitar (PS2): 142K
Spider-Man 3 (Xbox 360): 117K
Spider-Man 3 (PS2): 105K
God of War II (PS2): 101K
MLB '07: The Show (PS2): 79K

All of the major gaming sites carry the numbers, but here's a Joystiq link.

One of those DS sales was to me. [Wink] No Wii here yet, though, I'm still 360-only as far as current-gen consoles are concerned. Lately my PS2 has been seeing a lot of use, though, what with finishing Okami and starting Bully. Okami was excellent; Bully's very interesting so far, if somewhat disturbing in its dystopian take on middle school. The drive spindle has been making some weird noises, and it's a launch unit (that I bought used a couple of years ago), so Bully may be its last gasp.
 
Posted by Noemon (Member # 1115) on :
 
Man, see what happens when you start a post and then get caught up with work for a while? Your brief post is rendered irrelevant by the much more in-depth replies of other people.

quote:
Zelda rocks, by the way.

Really? I didn't care for it. The clumsiness of the wiimote control scheme completely killed that game for me. I mean, the beauty of a controller like the wiimote is that if you're going to perform a sword thrust, you can actually physically thrust the controller, right? Instead, all of the sword manuvers are performed by waving the wiimote back and forth in a slashing motion while pressing buttons and using the thumb stick (I think; not utterly sure the thumb stick was involved) on the nunchuck. Completely and unnecessarily non-intuitive.
 
Posted by twinky (Member # 693) on :
 
Huh. Am I the only one who plays Wii Tennis by flicking my wrist while seated?
 
Posted by Noemon (Member # 1115) on :
 
I've tried playing it that way, and while my performance doesn't suffer, I don't enjoy it as much as I do when I play it while standing.
 
Posted by BlackBlade (Member # 8376) on :
 
Noemon: Well remember the game was not designed around the control scheme. The controllers were finished and they pushed the game back a few months to incorporate the controllers into the game.

I didn't find it to be clumsy at all, I became quite proficient at sword fighting with the scheme. Firing arrows and using the boomerang were much more enjoyable with a wiimot then a control stick. In Prince of Persia the seperate controllers control a seperate weapon and the manner in which you swing them actually changes what attack is done. It still was not perfected in the game, but it was a step in the right direction.

Ill agree however that the implementation was certainly not even close to its potential.

YMMV, but I thought Zelda took everything from Ocarnia of Time and made it much better. You can't go wrong with that IMO.

Tinky: My best friend tries playing golf/tennis while seated. His golfing sucks when sitting but his tennis is fine. But for me its just not as fun sitting there. After awhile I get tired of standing but its proabably just years of couch potato syndrom wearing off.
 
Posted by MrSquicky (Member # 1802) on :
 
The sword moves I know are:
Slash the wiimote: slash the sword
shake the nunchuck: spin attack
target and make a stabbing motion: stab
target and press A : jump attack

Yeah, I do sort of wish that there was more 1 to 1 correspondence with how you moved the wiimote, but I understand why they did it the way they did it.

Moving the shield with the nunchuck, as I understand it, is more of a 1 to 1 thing.

Also, I like using the slingshot with the wiimote and I dig the wolf thing.

I haven't played a Zelda game since Ocarina of Time, which may also be affecting how I see it.

edit: Although, what you are saying is in part what killed Marvel for me. That and it was just "run around and shake your controls" for 30 minute stretches.
 
Posted by MrSquicky (Member # 1802) on :
 
I'm not a gamer anymore. I got the Wii (sort of by accident) as a fun thing to do (especially with my girlfriend) and maybe get some exercise with. So, sitting down sort of defeats the purpose.
 
Posted by FlyingCow (Member # 2150) on :
 
I think I will rent Mario Party 8 before I buy it. Anyone know if the free rental coupons from Blockbuster Online work for game rentals?
 
Posted by Bokonon (Member # 480) on :
 
Noemon: It's Rayman Raving Rabbids [Smile]

twinky: I know you've seen this, and it is rather pithy of me, but don't be a toolbox [Smile]

WARNING: There is a profanity in the webcomic linked to above.

-Bok
 
Posted by twinky (Member # 693) on :
 
I had to think for a minute before I realized which strip that was. [Big Grin] (Can't read PA from work.)
 
Posted by JLM (Member # 7800) on :
 
quote:
Originally posted by twinky:
Huh. Am I the only one who plays Wii Tennis by flicking my wrist while seated?

I'm a "sit and flick" player. You get much better control that way.
 
Posted by Noemon (Member # 1115) on :
 
quote:
Originally posted by Bokonon:
Noemon: It's Rayman Raving Rabbids [Smile]

Huh--so it is! I've been calling that by the wrong name since I first saw the case.

I think I like my name for it better.
 
Posted by twinky (Member # 693) on :
 
May NPD figures are in.
quote:
HW Sales
[NDS] 423,150
[WII] 338,278
[PSP] 221,120
[PS2] 187,765
[360] 154,932
[PS3] 81,604
[GBA] 80,554
[NGC] 10,728

Top 10 SW
01. [NDS] Pokemon Diamond (Nintendo) - 331K
02. [WII] Mario Party 8 (Nintendo) - 314k
03. [PS2] Spider-Man 3 (Activision) - 249k
04. [NDS] Pokemon Pearl (Nintendo) - 238k
05. [WII] Wii Play w/remote (Nintendo) - 227k
06. [360] Forza Motorsport 2 (Microsoft) - 217k
07. [360] Guitar Hero II w/guitar (Activision) - 184k
08. [360] Spider-Man 3 (Activision) - 140k
09. [360] Command & Conquer 3: Tiberium Wars (Electronic Arts) - 138k
10. [PS2] Guitar Hero II w/guitar (Activision) - 131k

Any number of sources carry the information, but I can't access most of them from work. Here's a Bloomberg link.
 
Posted by 0Megabyte (Member # 8624) on :
 
They still sold 180,000 PS2?!
 
Posted by krynn (Member # 524) on :
 
i really like how the offical smash bros website does daily updates during the week. its the first thing i check in the mornig when i get up. its never anything huge, but usually some cool small thing that the creator puts up. im really looking forward to the game. the one thing that is eluding us still is the release date.
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by 0Megabyte:
They still sold 180,000 PS2?!

They'll keep selling for a while yet, good PS2 games are still coming out even now -- God of War 2, Odin Sphere, etc. And the backlist is outstanding.
 
Posted by xnera (Member # 187) on :
 
quote:
Originally posted by 0Megabyte:
They still sold 180,000 PS2?!

The price of the PS2 (USD$129) is far more affordable for many people than the PS3 (USD$600). Doesn't surprise me in the least that the PS2 is outselling the PS3 at the moment. It'll probably continue to sell fairly well until they stop producing them or games become too scarce, and I don't forsee that happening anytime soon.

I plan on getting a Wii and a DS eventually. I might get an Xbox 360, but that's a very weak "might". I have no intentions on getting a PS3, and yes, the price is a major reason why.
 
Posted by Avatar300 (Member # 5108) on :
 
Plus, isn't the PS2 only about $129 now? That's a good deal with a huge library of games.
 
Posted by otterk10 (Member # 10463) on :
 
I don't see what the big deal about Wii is. If I wanted to be doing something with my body, then I'd go outside and get some exercies. For example, why would people buy Wii golf if they could go out and play the real thing? One of the reasons I play videoames is because I don't feel like doing exercise (Plus I can't go out chopping people up with swords in the real world).
 
Posted by Samprimary (Member # 8561) on :
 
quote:
If I wanted to be doing something with my body, then I'd go outside and get some exercies. For example, why would people buy Wii golf if they could go out and play the real thing?
If you don't understand why, you do not understand the premise behind any sports game.
 
Posted by twinky (Member # 693) on :
 
Here are some handy trend plots using NPD numbers.
 
Posted by Flaming Toad on a Stick (Member # 9302) on :
 
Interesting, twinky. Similarly interesting is the watermarked picture behind the last graph.
 
Posted by James Tiberius Kirk (Member # 2832) on :
 
quote:
I might get an Xbox 360, but that's a very weak "might". I have no intentions on getting a PS3, and yes, the price is a major reason why.
Same here, plus the fact that my favorite series has jumped ship.

--j_k
 
Posted by Blayne Bradley (Member # 8565) on :
 
ps3\s 399$ canadian here in ebgames now.
 
Posted by Blayne Bradley (Member # 8565) on :
 
quote:

On June 5, 2007 Square Enix's Shinji Hashimoto disclosed information to to Japanese company Nikkei BP that they are not currently planning on releasing any Final Fantasy titles on the Xbox 360, which was the likely destination of Final Fantasy XIII had it been a multiplatform title. Hashimoto stated that while Final Fantasy Crystal Chronicles: The Crystal Bearers is currently in production for the Wii, plans to develop a Final Fantasy title for the 360 are currently "a blank page"

-Anoop Gantayat (2007). No Final Fantasy For Xbox 360: Square Enix has nothing in the works.. Retrieved on 5 June 2007.
 
Posted by Fitz (Member # 4803) on :
 
The PS3 is only $399 at EB Games after you've traded in 10 games with a minimum trade-in value of $8. Still a good deal (relatively) if you have 10 games you don't mind trading in. To get the best deal you'd have to trade in games that were right around the $8 mark. If one of the games you trade is worth $24, then it won't count as three of your trades. So you'd have to have a pretty good selection of games to make the most of the deal.
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by Blayne Bradley:
quote:

On June 5, 2007 Square Enix's Shinji Hashimoto disclosed information to to Japanese company Nikkei BP that they are not currently planning on releasing any Final Fantasy titles on the Xbox 360, which was the likely destination of Final Fantasy XIII had it been a multiplatform title. Hashimoto stated that while Final Fantasy Crystal Chronicles: The Crystal Bearers is currently in production for the Wii, plans to develop a Final Fantasy title for the 360 are currently "a blank page"

-Anoop Gantayat (2007). No Final Fantasy For Xbox 360: Square Enix has nothing in the works.. Retrieved on 5 June 2007.
That is so incredibly stupid. Also if FFXIII bails out Sony just like FFVII did I will be supremely pissed. I don't know why Square is throwing in with Sony all the way. How do they lose by developing for Xbox and PS3? The only people who stand to lose by that arrangement is Sony.
 
Posted by Puppy (Member # 6721) on :
 
quote:
For example, why would people buy Wii golf if they could go out and play the real thing?
Can you play golf with a total time investment of 15 minutes at two o'clock in the morning?
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Blayne Bradley:
quote:
On June 5, 2007 Square Enix's Shinji Hashimoto disclosed information to to Japanese company Nikkei BP that they are not currently planning on releasing any Final Fantasy titles on the Xbox 360, which was the likely destination of Final Fantasy XIII had it been a multiplatform title. Hashimoto stated that while Final Fantasy Crystal Chronicles: The Crystal Bearers is currently in production for the Wii, plans to develop a Final Fantasy title for the 360 are currently "a blank page"
-Anoop Gantayat (2007). No Final Fantasy For Xbox 360: Square Enix has nothing in the works.. Retrieved on 5 June 2007.
Final Fantasy XI is already out on the Xbox 360, so the article is factually incorrect.

In any event, "no current plans" doesn't tell us anything other than that they aren't working on one now. My guess is a timed exclusive as with the Metal Gear Solid franchise last generation; I don't think SquareEnix would leave that kind of money on the table indefinitely. I think crossplatform titles will be even more common this generation (between the PS3 and 360, at least).

quote:
Originally posted by BlackBlade:
I don't know why Square is throwing in with Sony all the way.

They aren't. The Dragon Quest franchise has moved from the PlayStation2 with DQVIII to the Nintendo DS with the announced DQIX. SquareEnix will go where the money is. In Japan, there isn't much money in the 360. North America, however, is another story, so I'm sure they'll give careful consideration to what they want to do, and if it's a timed exclusive, they probably won't breathe a word of it until a few months after the game launches on PS3.
 
Posted by Nick (Member # 4311) on :
 
I don't know, I've played PS3 quite a bit, and it's got a little better resolution than 360. I own a 360 and love Gears of War and Oblivion. Halo 3 will turn me anti-social, same with Mass Effect. [Smile]

PS3 and 360 are reasonably equitable in terms of actual performance, and I think the biggest reason for the higher price on the PS3 is the blue-ray disc system. I have a hard time believing Sony will recover from signing on with their Blue-ray disc system, they seem to be bottom rung with this generation of consoles, even though Microsoft isn't selling a lot of units themselves at the moment due to the utter lack of staple games like Halo 3. Once that comes out, I'm sure there will be a substantial increase in their unit sales.
 
Posted by Samprimary (Member # 8561) on :
 
The 360 sales are actually pretty steady given that they have already sold units to a major portion of the market.

It's easier to sell consoles to a fresh market, but the sales of 360s right now are very good for a console that has already sold itself to most of the core demographic.
 
Posted by Blayne Bradley (Member # 8565) on :
 
Just wait for FF7-2, White Knight, FF13 to come for the PS3 then you'll see sales increase.
 
Posted by Fusiachi (Member # 7376) on :
 
quote:
Originally posted by Samprimary:
The 360 sales are actually pretty steady given that they have already sold units to a major portion of the market.

It's easier to sell consoles to a fresh market, but the sales of 360s right now are very good for a console that has already sold itself to most of the core demographic.

Still, the PS2 outsells the 360. It's a mad, mad world. In March, the PS2 even outsold the Wii.

Intuition tells me that Sony is still in very good shape. I'm not going to count out Sony just yet. People still like old-fashioned games, without the gimmicks. The PS3 is technologically superior. Over time, it will sell just fine.

(And, I might add--there's nothing stopping Sony from adopting a Wii-like control scheme, should it prove to stick). Having played the Wii a lot, it still feels like the controls could use some refinement. Hopefully future developers will better utilize the wiimote+nunchuk.
 
Posted by TomDavidson (Member # 124) on :
 
quote:
Still, the PS2 outsells the 360. It's a mad, mad world.
Why? Lots of good games out for the PS2, and for someone who's just now getting into the market, you can get a HECK of a good PS2 library for the cost of a PS3, a controller, and one game.
 
Posted by FlyingCow (Member # 2150) on :
 
I'm still waiting for a Wii Castlevania game.

I've also learned that the best thing for me is to leave the Wii at my girlfriend's house - that way I don't spend every waking hour playing it.
 
Posted by Omega M. (Member # 7924) on :
 
Bah. [Wink] All you need is a DS and, assuming you're willing to go the used-game route for Game Boy Advance games, you'll have more games than you know what to do with. And you don't even notice that the graphics are "worse" than the high-end systems once you're playing.
 
Posted by SoaPiNuReYe (Member # 9144) on :
 
quote:
Originally posted by TomDavidson:
quote:
Still, the PS2 outsells the 360. It's a mad, mad world.
Why? Lots of good games out for the PS2, and for someone who's just now getting into the market, you can get a HECK of a good PS2 library for the cost of a PS3, a controller, and one game.
It's also a decent DVD player, which means it's very appealing to college students who have no money.
 
Posted by Enigmatic (Member # 7785) on :
 
Saw two console articles on CNN.com today and figured I'd share:

Sony to sell online gamers' information to advertisers. Much-needed revunue stream or pissing off the people they need to win over?
I'm actually leaning towards this one not hurting them so much. Most of the people likely to be bothered by this probably already dislike Sony for other reasons. Also, gamers often moan about how horrible something is but keep but keep buying the games in question anyway.

Wii demand still outpaces supply after 7 months on the market.
It amazes me that this long after launch we're still seeing people lining up before the store opens to buy a Wii - I remember people saying things like "I'd like a Wii but I'll just wait until January or February when they're easy to find."
quote:
At some point, of course, supply will catch up with demand. But some analysts don't see this happening until next year.

"I don't think by the holidays," Sebastian said. "But maybe by the middle of next year, perhaps they can add another production line."

Statements like that make me more and more glad I camped out for mine last Thanksgiving.

--Enigmatic
 
Posted by solo (Member # 3148) on :
 
Those statements make me glad that my wife was able to get one pretty easily for my birthday a few weeks ago.
 
Posted by erosomniac (Member # 6834) on :
 
In case anyone hadn't heard...
 
Posted by Lyrhawn (Member # 7039) on :
 
I'm surprised no one posted about the billion dollar hit that Microsoft is going to take over Xbox 360 defects. Unless I missed the post.
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by erosomniac:
In case anyone hadn't heard...

Ewww that could actually make things worse as Sony already sells consoles at a loss, and expect to recoup costs with online purchases, games, peripherals, etc.

Unless everyone buys two more games when they purchase a PS3 then folks have previously, I don't know how this will help in the short term. The PS3 would need the equivalent of TWO Final Fantasy VIIs to pull out of this rut.

Still maybe in the long term this will place them in better stead.
 
Posted by Enigmatic (Member # 7785) on :
 
Interesting. I'd figured the eventual price drop might come around the holiday shopping season, not this early. Is there anything big being released for PS3 soon? I think a price drop coinciding with a major title (like the next FF or MSG) would be a good advertising push.

Personally, the console is still not worth $500 to me unless or until some really awesome games come out for it.

--Enigmatic
 
Posted by Fitz (Member # 4803) on :
 
Ninja Gaiden Sigma came out recently, and is very highly rated by critics. It has an average critic review of 89 on metacritic, making it the second most highly rated game for the PS3. I don't know if that's enough to get you to buy a PS3 (it's not for me).
 
Posted by erosomniac (Member # 6834) on :
 
quote:
Originally posted by Enigmatic:
Interesting. I'd figured the eventual price drop might come around the holiday shopping season, not this early. Is there anything big being released for PS3 soon?

*COUGH*
 
Posted by twinky (Member # 693) on :
 
Sony denies immediate price cut plans. Not that that means they won't do it, of course.
 
Posted by Enigmatic (Member # 7785) on :
 
Wow, eros, you have all of E3 stuck in your throat there? [Razz]

Anyway, that doesn't really answer my question. Yeah, they could be planning on announcing the price drop at E3, but as a consumer: So what? E3 is more about showing off new stuff prior to its release. What I was talking about was the great ads they'd be able to do if the cut the price at the same time a must-have game came out. "Final Fantasy 13 and $100 off the PS3!" is the kind of thing to win over some of the people in the "I might get one eventually but not now" camp (IMHO, of course).

The price cut itself is a non-news item (all consoles drop price at some point), the news would be the timing of it. I think most of us expected them to hold out at least a year. If they announce a cut at E3 it almost smacks of desperation- "Hey we don't have anything awesome to show off this year, but we admit that these things just aren't selling at $600! Isn't that great, guys? Guys? Why is everyone heading over to the nintendo booth?"

--Enigmatic
 
Posted by Samprimary (Member # 8561) on :
 
The price cut is not a non-news item.

It is mitigated by dire market straits. This was not originally intended, not even by the hardware -- which is already sold cripplingly under cost.

What this leaking indicates is that Sony's brass are finally starting to understand that their price point was not worth the attempt at HD market penetration; the console was overpriced and did not deliver, and now it's losing.
 
Posted by 0Megabyte (Member # 8624) on :
 
How well is the PS3 selling compared to how well the Xbox 360 was selling at this point of its life-cycle?
 
Posted by Enigmatic (Member # 7785) on :
 
Samp, all I meant by that is everyone knew the price would come down at some point. Every console, even those which started cripplingly under cost, come down in price eventually. That it is happening this early (if it is, of course) is the news. If Sony announced "The PS3 price will go down $100 at an undetermined point within the next 5 years" that would not be news. As I said, the timing of it is newsworthy.

0MB, from one of Twinky's links here's a chart of sales by months since launch. This only shows North America sales for the first 6 months, but the PS3's total for the first 6 months after launch is lower than any of the other consoles that they've tracked.

--Enigmatic
 
Posted by Samprimary (Member # 8561) on :
 
quote:
Samp, all I meant by that is everyone knew the price would come down at some point. Every console, even those which started cripplingly under cost, come down in price eventually.
This is way too early in a console's market cycle to be standard. This is a reactionary act to attempt to recoup stickiness and market share.

When you have rollbacks on a console game plan like this, it's emblematic of the 'soft' consoles with limited, lossy cycles: Dreamcast comes to mind.
 
Posted by Lyrhawn (Member # 7039) on :
 
Also consider that compared to the Xbox 360, the PS3 is selling extremely well in Japan. For some reason the Japanese aren't at all receptive to the Xbox. The biggest market is in the US, which I think makes it the best place to compare sales, if you aren't going to do it internationally.
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Lyrhawn:
Also consider that compared to the Xbox 360, the PS3 is selling extremely well in Japan.

That's true, but it doesn't mean much as a metric of the PS3's success in Japan given how poorly the 360 is selling. Compared to the Wii and DS, the 360 and PS3 are selling very badly.
 
Posted by Lyrhawn (Member # 7039) on :
 
True true, but it might be enough to make the system worthwhile in the end. No matter what happens, this won't be a death knell for Sony's video games division, hell, it's the only thing keeping the company afloat really.

The battle now is to see exactly how much global marketshare they lose back to Nintendo, and in America, how much they lose to Nintendo and Microsoft. This isn't Dreamcast for them, I think largely because of an extremely loyal base in Japan. Even if it takes a few years to get good games out there and thus recoup their investment and losses, they'll still come out ahead and start planning for PS4, all the wiser for it.

I guess it's just less of a loss for Sony than it is a gain for Nintendo, who comes out the obvious big winner of this console generation by any measurable standard.
 
Posted by twinky (Member # 693) on :
 
I don't think it's a Dreamcast -- I think it's a GameCube without the hardware profitability. There will still be strong first-party titles and some big-name exclusives, but not enough to keep it out of third place in hardware sales.

I do think you overestimate the loyalty of the Japanese fanbase. The Japanese market seems to have spurned Microsoft, but the hardware sales will go where the games are, as Sony's own rise to dominance in that market on the strength of FFVII demonstrates. Sony therefore needs to keep at least time-based exclusivity on its remaining flagship franchises, which they appear to be doing.
 
Posted by FlyingCow (Member # 2150) on :
 
The problem now is that if they *don't* drop the price, their sales for this month are going to hell.

Why would anyone buy a PS3 today if they anticipate that it will be $100 cheaper next week? And, if it *isn't* $100 cheaper next week, that's an entire week's worth of sales lost.

If this continues for a couple of weeks, with everyone waiting in anticipation of a price drop that doesn't come, their month's sales could plummet. What would it look like if they sold 85k one month, then 55k the next? How would that look to game designers?

Seems Sony is in a tough spot - that is, of course, if they really haven't planned to drop the price and these moles are wrong.
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by Lyrhawn:
Also consider that compared to the Xbox 360, the PS3 is selling extremely well in Japan. For some reason the Japanese aren't at all receptive to the Xbox. The biggest market is in the US, which I think makes it the best place to compare sales, if you aren't going to do it internationally.

This is not entirely true. Blue Dragon created a surge of Xbox purchases in Japan back in December as it was an exclusive game for the 360 designed by the creator of Final Fantasy and drawn by the man who created Dragon Ball. If Microsoft can pull off another exclusive deal of that type the PS3 will be in very sad shape.

The thing that worries me most however is that with all these sales of the Wii and how great it is for Nintendo, unless the capitalize on it by putting out several amazing titles and SOON rather then later, the gap will eventually close.

They need something like what Pokemon was to the Gameboy. A franchise that explodes demand for the console again and becomes a household name in the US and in Japan. Right now Nintendo puts out the best Wii games and third parties really need to start figuring out how to use the system.

Anyway you slice it, some behemoth titles are coming out for the Xbox and PS3 this summer and especially in September. Within another year The Last Remnant will be out and the Wii can't possibly compete on a graphical immersion level. But it can compete with sheer interactivity. Creating games that are fun to play is what will keep their sales high. Hopefully they learned something from the Gamecube days enough to realize this.
 
Posted by Samprimary (Member # 8561) on :
 
quote:
this won't be a death knell for Sony's video games division, hell, it's the only thing keeping the company afloat really.
Not anymore! The PS3 project is hurdling them into the red.

quote:
This isn't Dreamcast for them, I think largely because of an extremely loyal base in Japan.
Actually the loyalty ended up forking to Nintendo there. It's just a not all around good situation.

MS and Nintendo make gains! Sony Shrinks! ˇʎʌɹnʇ-ʎsdoʇ llɐ pǝuɹnʇ sı ƃuıɥʇʎɹǝʌǝ ǝpnp ɐɐɐɐɐoɥʍ
 
Posted by FlyingCow (Member # 2150) on :
 
I think developers are just way behind on the Wii programming because they put their eggs in the XBox/PS basket.

Prior to launch, when these systems had just been announced, Nintendo was still in the basement. Based on last generation sales, the money was to be made with Microsoft and Sony.

Once the Wii was announced, with its drastically different gaming philosophy and functionality, developers had a very different development option - but still chose to go with the proven winners.

Now that the Wii is running strong and has such popular interest, the developers are (likely) finally starting to look into games for it - meaning they are still probably several months away from strong 3rd party games.

I'm confident it will happen, though. I think Nintendo has more up its sleeve than has been revealed so far, which will be brought out as sales slow.

Why jump the gun when you still have such a good thing going?
 
Posted by twinky (Member # 693) on :
 
Well, they dropped the PS3 price... sort of. Actually, they just moved the 60GB unit down to the discontinued 20GB unit's price point (US$499), and added an 80GB unit bundled with MotorStorm at the US$599 price point.
 
Posted by Enigmatic (Member # 7785) on :
 
quote:
Originally posted by Samprimary:
quote:
Samp, all I meant by that is everyone knew the price would come down at some point. Every console, even those which started cripplingly under cost, come down in price eventually.
This is way too early in a console's market cycle to be standard. This is a reactionary act to attempt to recoup stickiness and market share.

When you have rollbacks on a console game plan like this, it's emblematic of the 'soft' consoles with limited, lossy cycles: Dreamcast comes to mind.

I'm sorry for the snarkiness here, but: Did you read the next sentence after the part you quoted? Because I keep saying that the big deal here is HOW EARLY the price cut is, which is exactly what you're arguing, right? I don't think we're in disagreement here.

--Enigmatic
 
Posted by BlackBlade (Member # 8376) on :
 
I'm with Enigmatic on the price cut simply being way to early. Usually price cuts are used as a reaction to consistently flagging sales. PS3 simply put should not be experiencing that particular problem yet. But it has, and its cutting its price.

The spokesman for Sony said that he expects sales to double based on the move.
http://edition.cnn.com/2007/TECH/07/09/sony.price.reut/index.html

I expect sales to double when a game exclusive to the PS3 comes out and there is a strong demand for it. As for Japan, I imagine the sales will double when Final Fantasy XIII is released. It wouldn't surprise me if Sony dropped its price so that in part at least Square would feel comfortable backing their horse with that particular game.
 
Posted by twinky (Member # 693) on :
 
It's a price cut in name if not in spirit. The price of entry for the PS3 as a platform is still US$499, just like it was before Sony discontinued the 20GB model.

Konami are apparently unimpressed by the price adjustment. This matters because Konami publish the Metal Gear Solid franchise.
 
Posted by Samprimary (Member # 8561) on :
 
quote:
Originally posted by Enigmatic:
quote:
Originally posted by Samprimary:
quote:
Samp, all I meant by that is everyone knew the price would come down at some point. Every console, even those which started cripplingly under cost, come down in price eventually.
This is way too early in a console's market cycle to be standard. This is a reactionary act to attempt to recoup stickiness and market share.

When you have rollbacks on a console game plan like this, it's emblematic of the 'soft' consoles with limited, lossy cycles: Dreamcast comes to mind.

I'm sorry for the snarkiness here, but: Did you read the next sentence after the part you quoted? Because I keep saying that the big deal here is HOW EARLY the price cut is, which is exactly what you're arguing, right? I don't think we're in disagreement here.

--Enigmatic

I know, I'm just expanding on the difference of this drop from the average console lifetime price drop.
 
Posted by erosomniac (Member # 6834) on :
 
Uh oh.
 
Posted by BlackBlade (Member # 8376) on :
 
Looks like I should have waited just a titch longer before I purchased an Xbox.
 
Posted by erosomniac (Member # 6834) on :
 
Amen.
 
Posted by orlox (Member # 2392) on :
 
[Smile]
 
Posted by twinky (Member # 693) on :
 
Apparently the 60GB PS3 (with hardware backwards compatibility) will be going the way of the 20GB PS3 once the stock is sold out. The new 80GB PS3 does not have hardware backwards compatibility. Whether the 80GB PS3 will drop to US$500 once the 60GBs are gone remains to be seen.
 
Posted by Wowbagger the Infinitely Prolonged (Member # 7476) on :
 
So this is why the Xbox 360 didn't get a price drop. All of Sony positive moves this E3 just vanished in a poof of smoke.
 
Posted by erosomniac (Member # 6834) on :
 
quote:
Originally posted by twinky:
The new 80GB PS3 does not have hardware backwards compatibility.

Sure it does.
 
Posted by BlackBlade (Member # 8376) on :
 
Is Sony insane!? This is just....just...BONKERS!!

How is this a price drop and not just a "Clearance Sale! 60g PS3s 16% off!" which just about ANY retailer can do with or without Sony's permission?

This is the most pathetic attempt to stimulate sales that I have ever seen. I hope every third party developer jumps ship and swims to Microsoft/Nintendo. That's the only thing thats going to get Sony to stop smoking whatever its tripping on and get back to business.
 
Posted by erosomniac (Member # 6834) on :
 
quote:
How is this a price drop and not just a "Clearance Sale! 60g PS3s 16% off!" which just about ANY retailer can do with or without Sony's permission?
Uhhhhhhh...no, no they can't, without Sony's permission.
 
Posted by FlyingCow (Member # 2150) on :
 
Outside of the 360/PS3 debate, I'm looking forward to the new Nintendo Zapper and Mario Kart Wii with online multiplayer functionality (and a nifty steering wheel, even).

I'm not really that enthused about Wii Fit, but the possibilities of the Fit pad are interesting. Soccer games, Dance Dance Revolution, skateboarding, surfing, skiing, etc.

I'm a little miffed that NCAA 08 will not be available for the Wii, but it seems that they may make NCAA 09 Wii-compatible.
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by erosomniac:
quote:
How is this a price drop and not just a "Clearance Sale! 60g PS3s 16% off!" which just about ANY retailer can do with or without Sony's permission?
Uhhhhhhh...no, no they can't, without Sony's permission.
I'd disagree with you but I can't even begin to think how I would look this up.
 
Posted by Wowbagger the Infinitely Prolonged (Member # 7476) on :
 
I wonder will this end the Hardware arms race, the 360 was rushed out and is defective, the PS3 cost to much, but the WII is just right. It's like Goldie locks and the three Video game systems. I say that as a xbox360 owner.
 
Posted by erosomniac (Member # 6834) on :
 
quote:
Originally posted by BlackBlade:
quote:
Originally posted by erosomniac:
quote:
How is this a price drop and not just a "Clearance Sale! 60g PS3s 16% off!" which just about ANY retailer can do with or without Sony's permission?
Uhhhhhhh...no, no they can't, without Sony's permission.
I'd disagree with you but I can't even begin to think how I would look this up.
You'd be wrong. Authorized retailers and distributors are required to sign contracts indicating that they will abide by the manufacturer's designated Minimum Advertised Price (MAP), or they will not be afforded the opportunity to sell the (current or future) products, and purchases from their stores may not be treated as legitimate, making them ineligible for warranty service.

Why on earth else would, say, Best Buy sell the consoles for $599 when they could just as easily slash prices $10 and instantly start selling more than everyone else on the market?
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by Wowbagger the Infinitely Prolonged:
I wonder will this end the Hardware arms race, the 360 was rushed out and is defective, the PS3 cost to much, but the WII is just right. It's like Goldie locks and the three Video game systems. I say that as a xbox360 owner.

Its not THAT bad on the 360 end. Plus Microsoft just dropped 1 billion dollars to address that concern. I'm going with the sentiment, "Buy a Wii and a 360, its just a mere $50 more then a PS3."

Also I JUST found out that when you download old Nintendo games you are purchasing the rights to play the game so its perfectly safe to delete the games to make space and download them later when you wish to play them again. That definately made my day.
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by erosomniac:
quote:
Originally posted by BlackBlade:
quote:
Originally posted by erosomniac:
quote:
How is this a price drop and not just a "Clearance Sale! 60g PS3s 16% off!" which just about ANY retailer can do with or without Sony's permission?
Uhhhhhhh...no, no they can't, without Sony's permission.
I'd disagree with you but I can't even begin to think how I would look this up.
You'd be wrong. Authorized retailers and distributors are required to sign contracts indicating that they will abide by the manufacturer's designated Minimum Advertised Price (MAP), or they will not be afforded the opportunity to sell the (current or future) products, and purchases from their stores may not be treated as legitimate, making them ineligible for warranty service.

Why on earth else would, say, Best Buy sell the consoles for $599 when they could just as easily slash prices $10 and instantly start selling more than everyone else on the market?

Because then other retailers would also slash $10 or else $15 and the price would drop until its almost not profitable to sell the product at that price.

Not saying you are wrong, you are probably right, but I am not even sure where I could go to read up on this sort of thing.
 
Posted by erosomniac (Member # 6834) on :
 
quote:
Originally posted by BlackBlade:
Because then other retailers would also slash $10 or else $15 and the price would drop until its almost not profitable to sell the product at that price.

Exactly, which is what MAP policies are designed to prevent. They're an agreement between the manufacturers and the retailers/distributors to protect margins.
quote:
Not saying you are wrong, you are probably right, but I am not even sure where I could go to read up on this sort of thing.
Here's a start.
 
Posted by BlackBlade (Member # 8376) on :
 
OK fine,

"How is this any different then a PS3 60g 16% off clearance sale, which one might see at any retailer where express permission is given by the manufacturer which in this case is Sony?"

btw thx for the link. Makes sense.
 
Posted by fugu13 (Member # 2859) on :
 
There was actually a recent court case on the topic.

http://www.iht.com/articles/2007/06/28/business/price.php

Basically, until recently it was legal for stores to set whatever price they wanted, though manufacturers/distributors were allowed to withhold product from stores selling it at prices they didn't like. Within the last month it has become legal for manufacturers to require (via an agreement) prices be above a specific level, at least in some circumstances (and probably in more or almost all circumstances, in practice).

Until then it was not legal. What you are talking about, erosomniac, is a Minimum Advertised Price agreement, which is the cause of those advertisements that say the price is too low to advertise.

And BB is sort of right; other retailers would lower prices as well until no one was making any profit. Of course, that point has pretty much already been reached (the equilibrium) for many goods; its just the definition of 'profit' used by economists is not equivalent to the definition used by most people.

edit: btw, the very link you've given points out that minimum price agreements were illegal in the US until within the last month, when the Supreme Court ruled.
 
Posted by erosomniac (Member # 6834) on :
 
quote:
Until then it was not legal.
Right. This did not stop it from happening, and there were and are numerous loopholes allowing manufacturers to dictate the prices their products must be sold at, legally and above board. I don't, unfortunately, have the legalese details: I do, however, know that of the two dozen or so manufacturers I work with routinely, every single one has an MAP policy I've seen enforced: one part of my job is to constantly search for businesses underselling the MAP and alert the manufacturer. Typically, these companies change their pricing within a day.

I mean, come on, pot's illegal - that doesn't stop it from being the largest cash crop in America.

quote:
What you are talking about, erosomniac, is a Minimum Advertised Price agreement, which is the cause of those advertisements that say the price is too low to advertise.
Of course, and the understanding for most manufacturers is that if you violate the minimum advertised price, either through your advertising OR by selling the products at a price lower than the MAP, they'll stop selling you products.
 
Posted by fugu13 (Member # 2859) on :
 
Sure, and that practice is legal. What's illegal was an agreement to sell above a certain price. That you regularly see ads for numerous products where they can't advertise the price is ample proof that a MAP is often not used as a pure proxy for a minimum price agreement.
 
Posted by erosomniac (Member # 6834) on :
 
quote:
Sure, and that practice is legal. What's illegal was an agreement to sell above a certain price.
This is a distinction that I don't think actually exists in the real world.
 
Posted by Enigmatic (Member # 7785) on :
 
quote:
Originally posted by erosomniac:
quote:
Originally posted by twinky:
The new 80GB PS3 does not have hardware backwards compatibility.

Sure it does.
Not to nitpick, but the link you provided confirms what Twinky said: the 80GB PS3 does not have hardware backwards compatibility. The article states compatibility will be handled by software.
Now, what makes that a nitpick is I have no idea what difference, if any, that really makes. [Wink] Is hardware BC better than software BC? Does it matter?

I do think the details of the "price cut" are really minimizing the impact it'll have. Since Sony discontinued the 20gb model the minimum price to get a PS3 is still $500, and the price for the "best model" is still $600. Some people may bite, just seeing the lowered price without looking at the bigger picture, but I don't think they'll see the huge sales improvement they're hoping for.

--Enigmatic
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Enigmatic:
Now, what makes that a nitpick is I have no idea what difference, if any, that really makes. [Wink] Is hardware BC better than software BC? Does it matter?

It's the difference between backwards compatibility on the Xbox 360 and backwards compatibility on the PS2. Hardware BC is much, much more reliable, but at the expense of added hardware.

The PS2 had a PS1 processor on board, and IIRC used it for audio processing, in PS2 games (mitigating the added cost for hardware emulation). That way no software emulation was needed to make a PS1 game believe it had just been loaded into a PS1, and as far as I'm aware pretty much every PS1 game "just worked" on the PS2 for precisely that reason.

The PS3 initially contained an Emotion Engine (the PS2 processor), and this was touted as a selling point versus the Xbox 360, which not only doesn't contain the Intel chip used in the original Xbox, but uses an IBM chip that's PowerPC rather than x86. Because of this, backward compatibility on the 360 is achieved through software emulation, which generally requires patches for each individual game that Microsoft wants 360 users to be able to run (over and above the basic software emulation layer). That's why you see batches of games being added to the 360's BC list every few months -- most of them don't "just work" with the software emulation layer, and require additional tweaking by Microsoft.

So someone who buys a 60GB PS3 next week can count on virtually all (something like 97%, IIRC) of the vast PS2 library working on their PS3 out of the box. Someone who buys an 80GB PS3 can't necessarily count on any of them working without checking the compatibility list first.

Software BC is better than nothing, but not nearly as good as hardware BC. Of course, if you don't care about BC at all, the whole thing is irrelevant.
 
Posted by Enigmatic (Member # 7785) on :
 
XBox 360 price cut by $50 on premium and $20 on the core. $50 is not a huge cut from $400, but about enough to pick up an extra game when you get the console.

--Enigmatic
 
Posted by johnsonweed (Member # 8114) on :
 
I have both the XBOX360 and the PS3

they both rock for different reasons.
 
Posted by FlyingCow (Member # 2150) on :
 
So, the June NPD numbers show that Nintendo is still beating Sony like a rented mule. (no offense to mules)

quote:
562,000 - Nintendo DS (+25%)
381,800 - Nintendo Wii (+13%)
290,100 - Playstation Portable (+24%)
198,400 - Xbox 360 (+28%)
98,500 - Playstation 3 (+20%)

quote:
426,200 - Mario Party 8 (Wii)
293,200 - Wii Play (Wii)
288,400 - Pokemon Diamond (DS)
214,700 - Pokemon Pearl (DS)
197,400 - Forza Motorsport 2 (Xbox 360)
197,350 - Guitar Hero II (PS2)
177,600 - Guitar Hero II - (Xbox 360)
157,900 - Pokemon Battle Revolution (Wii)

quote:
Top 10 Sales, First Half 2007

1. Pokemon Diamond (DS)
2. Wii Play (Wii)
3. Pokemon Pearl (DS)
4. God of War 2 (PS2)
5. Guitar Hero II (PS2)
6. Guitar Hero II (Xbox 360)
7. Mario Party 8 (Wii)
8. Crackdown (Xbox 360)
9. Diddy Kong Racing (DS)
10. Legend of Zelda: Twilight Princess (Wii)


 
Posted by twinky (Member # 693) on :
 
I don't have time to check them right now -- do those percentage increase figures account for the fact that June is a 5-week reporting period for NPD?
 
Posted by FlyingCow (Member # 2150) on :
 
I don't know - I actually was looking more at the comparisons between systems rather than the percentage increases.

Wii almost outsold the PS3 by 4 to 1. It sold nearly twice as many units as the 360.

The top four game sellers are Nintendo, as are 5 of the top 8 - with Mario Party 8 selling ridiculously well.

And the first half figures are even more telling - 6 of the top 10 are Nintendo games, and not a single PS3 title.

I read an article earlier today about an interview with the president of EA that essentially said that they misjudged the Wii, and will definitely be looking at where the customers are in the future.

Here's to NCAA 09 on the Wii. [Big Grin]
 
Posted by Enigmatic (Member # 7785) on :
 
Sony cuts price of 80gb PS3, (re?)introduces cheaper 40gb.
Shrewd move or pre-holiday desperation? To me it looks like they're going to keep trying different feature/price combinations and hope that eventually one of them sticks.

Also, according to the estimates (of which I can't confirm the accuracy) provided by the link from the original post the wii is getting very close to catching the 360 in total sales. It'll mean more when it's confirmed in hard sales data, but still an interesting thing to see leading up to the big holiday shopping season.

--Enigmatic
 
Posted by MEC (Member # 2968) on :
 
The Wii passed the 360 in sales months ago...

One of many reports.

Website


I don't really understand Sony's 40 Gig model, essentially you're losing 40 Gigs of space and backwards compatibility (the latter of which is worth more than $100 compared to the price of a PS2) for a savings of $100.

Edit to add some links.

[ October 18, 2007, 10:42 PM: Message edited by: MEC ]
 
Posted by James Tiberius Kirk (Member # 2832) on :
 
quote:
Unlike the other PlayStation 3 models, the new one won't be able to play games made for the PlayStation 2. In a statement, Sony said this was due to a more extensive lineup of games of the PlayStation 3.
Heh.

--j_k
 
Posted by MattP (Member # 10495) on :
 
Heh, yeah. Quite the lineup. You know, I've got awefully poor impulse control about buying stuff like this, but the PS3 just isn't really doing anything for me. I'd *like* for it to have a compelling lineup. Maybe some day...
 
Posted by Mucus (Member # 9735) on :
 
quote:
Originally posted by erosomniac:
... one part of my job is to constantly search for businesses underselling the MAP and alert the manufacturer.

Boo [Wink]
 
Posted by twinky (Member # 693) on :
 
September NPD numbers for the U.S. are in.


The Halo 3 juggernaut pretty much obliterated everything else, despite going on sale September 25th. It also caused Xbox 360 sales to roughly double for the month:

 
Posted by twinky (Member # 693) on :
 
A guy on another forum was kind enough to compile monthly console sales since the 360 launch.

Keep in mind that in some months (e.g. September), NPD's reporting period is 5 weeks. [Added: If I can find out which periods are 5 weeks long, I'll repost this chart with weekly sales per reporting period, so that all of the figures use the same scale.]

code:
NPD Monthly Console Hardware Sales

Month | 360 | PS3 | Wii
Nov/2005 | 326,000 | |
Dec/2005 | 281,000 | |
Jan/2006 | 250,000 | |
Feb/2006 | 161,000 | |
Mar/2006 | 192,000 | |

Apr/2006 | 295,000 | |

May/2006 | 221,000 | |
Jun/2006 | 277,000 | |
Jul/2006 | 207,000 | |
Aug/2006 | 205,000 | |
Sep/2006 | 259,000 | |
Oct/2006 | 218,000 | |

Nov/2006 | 511,000 | 197,000 | 476,000
Dec/2006 | 1,100,000 | 491,000 | 604,000
Jan/2007 | 294,000 | 244,000 | 436,000
Feb/2007 | 228,000 | 127,000 | 335,000
Mar/2007 | 199,000 | 130,000 | 259,000
Apr/2007 | 174,000 | 82,000 | 360,000
May/2007 | 155,000 | 82,000 | 338,000
Jun/2007 | 198,000 | 99,000 | 382,000
Jul/2007 | 170,000 | 159,000 | 425,000
Aug/2007 | 277,000 | 131,000 | 404,000
Sep/2007 | 528,000 | 119,000 | 501,000
Total | 6,726,000 | 1,860,000 | 4,520,000


 
Posted by BlackBlade (Member # 8376) on :
 
Xbox with the Halo bump only sold approx 26 thousand more units then the Nintendo Wii which still had it's second best month since inception.

I'm sad I won't be buying Smash Bros this Christmas, but I'm excited about Super Mario Galaxy.
 
Posted by twinky (Member # 693) on :
 
It may not have been the second best real month, since the September reporting period is 5 weeks long. I'm trying to find out what other reporting periods are 5 weeks so we can compare apples to apples.

The Wii just keeps on selling, though -- game releases seem to make no difference.
 
Posted by twinky (Member # 693) on :
 
Okay, I adjusted the previous figures so that they're all weekly sales figures for each reporting period. March, June, September, and December are 5-week reporting periods for NPD -- that way their "year" has 52 weeks.

code:
	Month      |    360    |    PS3    |    Wii    
Nov/2005 | 81,500 | |
5 wks Dec/2005 | 56,300 | |
Jan/2006 | 62,500 | |
Feb/2006 | 40,250 | |
5 wks Mar/2006 | 38,400 | |

Apr/2006 | 73,750 | |

May/2006 | 55,250 | |
5 wks Jun/2006 | 55,400 | |
Jul/2006 | 51,750 | |
Aug/2006 | 51,250 | |
5 wks Sep/2006 | 51,800 | |
Oct/2006 | 54,500 | |

Nov/2006 | 127,750 | 49,250 | 119,000
5 wks Dec/2006 | 220,000 | 98,200 | 120,800
Jan/2007 | 73,500 | 61,000 | 109,000
Feb/2007 | 57,000 | 31,750 | 83,750
5 wks Mar/2007 | 39,800 | 26,000 | 51,800
Apr/2007 | 43,500 | 20,500 | 90,000
May/2007 | 38,750 | 20,500 | 84,500
5 wks Jun/2007 | 39,600 | 19,800 | 76,400
Jul/2007 | 42,500 | 39,750 | 106,250
Aug/2007 | 69,250 | 32,750 | 101,000
5 wks Sep/2007 | 105,600 | 23,800 | 100,200
Total | 6,726,000 | 1,860,000 | 4,520,000

The Wii looks set to have another Fall that's about as spectacular as last fall.
 
Posted by twinky (Member # 693) on :
 
Here's my (quick and dirty) graphical summary of U.S. sales for each console using the NPD figures. In each case I assume average weekly sales for the duration of the reporting period, to eliminate fluctuations in sales rates caused by the discrepancy between 4-week and 5-week reporting periods. So in the cumulative graphs the cumulative sales are incremented each week by the weekly average sales for that reporting period; in the weekly graph the sales are flattened at the weekly average for each reporting period. That's as granular as this data gets. [Wink]

Cumulative sales by date.

Cumulative sales with console launches aligned.

Weekly sales by date.

[ August 23, 2021, 01:28 PM: Message edited by: twinky ]
 
Posted by BlackBlade (Member # 8376) on :
 
Thanks for that break down twinky, I too wonder why the Wii continues to sell so well dispite a lack of huge blockbuster games.

Not that Metroid was not highly anticipated or that Super Mario Galaxy is ignored, but Nintendo does not have anything new on the level of say Smash Bros or Pokemon. If the Wii comes out with another franchise like Pokemon, I think they will win the current generation's console wars.

I saw a wii commercial the other day where it showed a bunch of old men playing Wii bowling from their nursing homes. They were all jumping up and down, covering their faces and peeking between fingers and I think that is in large part why the Wii just keeps selling. It reaches demographics previously unheard of. I've read several articles at my job concerning nursing homes purchasing Wiis because Wii sports and games of that ilk are very popular amongst retirees. It's also far and away the most affordable of any new generation console so it makes a good present. Grandparents also talk alot about how they finally have something they can do with their grandchildren that they both enjoy.

Still having said all that, Nintendo has to come up with a better game lineup then the gamecube offered if it wants to really press it's advantage. What direction they will go in when it comes time to put out the next generation console really boggols the mind. One one hand they can go high tech and put something out for $300 or $400 and they will be seen as traitors. Or they can stay below tech limits and hope fun game play will continue to trounce graphics/processing speeds.
 
Posted by MrSquicky (Member # 1802) on :
 
I was reading something a little while back that talked about how Nintendo's amazing game design was one of the factors that leads to it having fewer games developed for it. Third party developers have difficultly competing in quality.

The top games selling on the Wii are all going to be Nintendo products (Mario Galaxy, Super Smash Brothers: Brawl, Metriod Prime: 3, Zelda: Twilight Princess and whatever other Zelda game they come out with, Pokemon Plutonium or whatever it is). That's got to be pretty disheartening for developers.
 
Posted by TomDavidson (Member # 124) on :
 
quote:
If the Wii comes out with another franchise like Pokemon, I think they will win the current generation's console wars.
I think they already have.
 
Posted by twinky (Member # 693) on :
 
I think Nintendo are positioned pretty well for the next six months or so, with Mario Galaxy and Wii Fit coming out this fall, then Smash Brothers a few months later, followed by the next Mario Kart. I think the Wii will probably continue to be supply constrained well into 2008, but even so, that still means selling more than both of the other consoles put together in most months. I think [BlackBlade is] right about the senior/casual demographic, and that's likely part of why Nintendo have continued to succeed largely without blockbuster titles. For example, Wii Play keeps on showing up in the top ten monthly sales figures. I think another part of it is that the Wii is still supply-constrained, so a lot of people who might have wanted to buy a Wii months ago might have finally gotten one a few weeks ago. I think that's going to continue.

I do think Microsoft are quite well-positioned, though. Halo 3 sold twice as much in ten days (3.3 million units across 3 SKUs) as everything else on the top ten list did in five weeks (1.66 million). It sold more than the next best-selling title by an order of magnitude. That's mind-boggling -- it took Gears of War, last year's biggest 360 title, several months to hit the 3 million mark worldwide, and Halo 3 does it in ten days in the U.S. alone. The 360 also has a great attach rate, not just for first-party titles but also for third-party titles, which attracts developers to the platform. That's why their fall software lineup is as good as it is.

Before too long the Xbox 360 Arcade will be out and only $30 more expensive than a Wii, but I'm not convinced that it will help them much. I think their bread and butter will remain with the Core and Premium buyers -- the Halo market. I think the Wii will "win" this generation of consoles worldwide, because of the combination of its staggering success and the 360's non-performance in Japan, but I think the 360 will still be successful. I don't think it'll be like last generation where the PS2 conquered the world and everything else was an also-ran.

Added:

quote:
Originally posted by TomDavidson:
quote:
If the Wii comes out with another franchise like Pokemon, I think they will win the current generation's console wars.
I think they already have.
From a profit standpoint, I absolutely agree.
 
Posted by MEC (Member # 2968) on :
 
I'm seeing plenty of great third party games coming out for the wii:
http://gamernode.com/Features/4674-Top-5-3rd-party-Wii-games-to-get-this-holiday-season/index.html

(although I'm not sure why anyone is excited about manhunt 2...)

and I'm really excited for Okami and battalion wars ii

I think Microsoft will make a jump when the red ring problems are finally resolved, I know I've been waiting until then to get an Xbox.
 
Posted by fugu13 (Member # 2859) on :
 
I'm sad they killed Project HAMMER. I was looking forward to that game in a very visceral way.
 
Posted by Enigmatic (Member # 7785) on :
 
I am simultaneously thrilled that there is going to be a new Bionic Commando game and dissappointed that it's not going to be on Wii. (at least not according to the release I saw)

--Enigmatic
 
Posted by Fusiachi (Member # 7376) on :
 
So, I know this thread is PS3 vs. 360 vs. Wii, but I was wondering if anyone could post PS2 sales figures for a similar period? Just out of curiousity.

And Okami for the Wii? Well, we saw that one coming a mile away, but it's exciting all the same.
 
Posted by Alucard... (Member # 4924) on :
 
I have no reason to buy a PS3, and cannot think of any game I want to play on PS3 for that matter. I am one of the guilty who only play the bigger titles, especially those by Nintendo themselves for Wii. Otherwise, I am happy to play games on 360 or PC.
 
Posted by Alucard... (Member # 4924) on :
 
I just picked up the "Orange Box" for 360 last night with Half-Life 2, Team Fortress, and all the other goodies, including the instantly addictive game, Portal.

For my money, if I could only own ONE system, it would be a 360.
 
Posted by twinky (Member # 693) on :
 
Comparison of software sales by platform. I'll be interested to see where the Wii and PS3 software sales sit this time next year.
 
Posted by Bokonon (Member # 480) on :
 
Where was the 360 at this point in it's lifetime?

-Bok
 
Posted by steven (Member # 8099) on :
 
This may be a dumb question, but what do you folks think about the idea of me getting a Wii to get my daughter to exercise? You know, only allow her to play it if she gets her homework done, so it seems like a reward. I don't know. Ideas?
 
Posted by erosomniac (Member # 6834) on :
 
I don't think it would work: since all Wii games can be played as easily with small movements of the wrist, I don't think someone who isn't consciously using it for the sake of exercise would keep up the exaggerated movements very long, especially if your daughter is so disinclined to physical activity that she doesn't elect to do physical activity of her own accord already.
 
Posted by Sterling (Member # 8096) on :
 
You can get "Dance Dance Revolution" pads these days for significantly less than the cost of a Wii, but depending on your daughter's age, she might not be impressed. (The graphics and sound on the stand-alone pads is strictly out of the 8-bit era of video aming.) Still, I find that DDR tends to be a fairly strong guarantee of getting *some* exercise.

(For that matter, even a PS2, one of the DDR games, and a dance pad is still about half the cost of a Wii, and the graphics and sound are much more impressive... But then you have pressure to get other games for it.)
 
Posted by FlyingCow (Member # 2150) on :
 
Steven, they made the "Wii Fit" for very much that purpose, and it keeps track of all kinds of biometrics, I'm told.

Might be worth looking into.

Personally, I'm looking forward to Mario Kart Wii, the Wii Zapper, and Wii Star Wars where you get to swing a lightsaber.
 
Posted by BlackBlade (Member # 8376) on :
 
You might want to wait until that new Wii board comes out.

http://www.engadget.com/2007/07/11/nintendo-wii-fit-gets-you-stepping/

DDR is alot of fun, and a decent way to ultimately get an aerobic workout. You have to get past the basic skill levels however before you really start to sweat.
 
Posted by twinky (Member # 693) on :
 
Bok, this time last year Gears of War had just sold a million copies, and the ratio of games sold (again with Xbox Live Arcade exlcuded) to Xbox 360 consoles sold was about 5:1.
 
Posted by calaban (Member # 2516) on :
 
quote:
Originally posted by Alucard...:
I just picked up the "Orange Box" for 360 last night with Half-Life 2, Team Fortress, and all the other goodies, including the instantly addictive game, Portal.

For my money, if I could only own ONE system, it would be a 360.

Absolutely, for gamers the 360 seems to be the overwhelming choice (Including myself).

That said, I think the Wii is enjoying it's success precisely by marketing to everyone who is not a dedicated gamer. Many Wii games are something you can pick up and play easily in a social or casual setting. Additionally the titles seem remain predominantly family friendly.

And the Wiimote is awesome.

I expect from the parental perspective the 360 and the PS3 have a lackluster image due to higher cost coupled with darker titles marketed to more mature audiences.
 
Posted by FlyingCow (Member # 2150) on :
 
Well, Manhunt 2 will test the Wii's family-friendly image, I'd imagine.

The other thing the Wii has is plenty of "party" games, where several people of differing gamer-skill levels can get together on a roughly even playing field. By contrast, adding a non-gamer to a Halo group is a recipe for frustration.

I'm totally stoked about the zapper, too. That should be freaking awesome.
 
Posted by twinky (Member # 693) on :
 
I agree about Halo, but I certainly don't think the playing field is even in party games like Monkey Ball or Raving Rabbids. My experience with those has been that the most skilled person wins most of the time.
 
Posted by FlyingCow (Member # 2150) on :
 
I didn't even realize those were party games, actually (haven't played them, yet).

I was talking more about Wario Ware, Mario Party, Wii Sports, Wii Play, and the like.

I'd imagine Mario Kart would be similar in that regard.
 
Posted by twinky (Member # 693) on :
 
Oh, okay. Yeah, Monkey Ball and Raving Rabbids are the first games I think of when I think "party games" on the Wii, probably because in addition to Wii Sports they're the ones I've played.

I'd say that Wii Tennis and Wii Golf reflect what you're talking about, though.

Added: I definitely disagree about Mario Kart. In every incarnation of the game I've played, I invariably got smoked by my gamer friends who owned the game -- this was back when I wasn't a console gamer.
 
Posted by TheTick (Member # 2883) on :
 
My experiences with Mario Kart, with a profanity warning. And yet, I love it.
 
Posted by calaban (Member # 2516) on :
 
quote:
Well, Manhunt 2 will test the Wii's family-friendly image, I'd imagine.
There are definitely a number of mature titles for the Wii. They aren't advertised as consistently to the general public. Nintendo is conciously targeting non-gaming segments of the population for the Wii and the DS. I was just trying to imply that, after the low tag price, marketing to a much broader audience is probably the primary factor propelling the Wii to the top of the sales demographics. To it's credit, the Wii is something everyone can have fun with.

Mario kart for the Wii? I might have to make that a 'gift' to my sister. (we need a nonchalant whistle graemlin)
 
Posted by FlyingCow (Member # 2150) on :
 
Even if you get smoked in Mario Kart, it's still a hell of a lot of fun. The "battle" modes are even more fun than the race modes.
 
Posted by twinky (Member # 693) on :
 
I know it's fun, but you said that high-skill and low-skill players would be on a roughly even playing field, which isn't true in Mario Kart.

I think calaban's point is well taken: much of Nintendo's Wii marketing shows people gaming together in the same room, or non-traditional gamers playing Wii games. Microsoft, on the other hand, has thrown by far its largest marketing efforts behind M-rated games: Gears of War and Halo 3 (and Mass Effect shortly, I think).
 
Posted by James Tiberius Kirk (Member # 2832) on :
 
Not console related, but too good not to share:

THQ picks up Homeworld rights

[Party] Come on Homeworld: Empire!

--j_k
 
Posted by FlyingCow (Member # 2150) on :
 
True, in Mario Kart you probably wouldn't be on an even playing field - but at least you could be competitive.

I think it was several dozen games before I beat my friend at Mario Kart, though I always *felt* I had a chance. And in the battle options, there was always a chance to blow someone up once, even if you couldn't do it consistently.

While Mario Kart is a game of skill, it's a game of far less skill than true "gamer" games like Halo, Call of Duty, etc. Plus, it's far easier to rotate people in and out of game play after bouts, so you can easily have 8-10 people constantly involved.

Then again, I love Mario Kart, so I'm biased. It was the only game of Nintendo's that I consistently enjoyed - though a single game was never enough for me to buy any Nintendo console after SNES. Wii had a lot of interesting games I wanted, so I've finally purchased a console again.
 
Posted by twinky (Member # 693) on :
 
I think maybe we're working from different definitions of "competitive." [Wink] I also don't like Mario Kart as much as you do -- I haven't played any Mario Kart games since Mario Kart 64, and I don't particularly feel like I'm missing out. My gaming queue is so full of story-driven games that I don't have time for the more casual stuff, except on portables (e.g. Puzzle Quest DS).

quote:
Plus, it's far easier to rotate people in and out of game play after bouts, so you can easily have 8-10 people constantly involved.
I don't get what you mean by this. The way I parse it, this is just as easy to do in any other local multiplayer game as it is in Mario Kart: someone hands a controller to someone else.

I do agree that dual analog FPS controls are nontrivial to pick up, and that the arcadey racing controls of Mario Kart are much easier.
 
Posted by TomDavidson (Member # 124) on :
 
I know that I'm considering buying a Wii only because the time I have available to game is also the time I have to spend with my wife.
 
Posted by FlyingCow (Member # 2150) on :
 
What I mean is that the games are shorter and faster paced, I think - you get to the finish line and swap out.

Compared to other games, like Halo (I've only ever played the first one), it seemed like the "rounds" were longer. Plus, it was more fun to watch people play Mario Kart than to watch them play Halo.

Of course, ymmv.

I think I just want the steering wheel attachment. [Big Grin]
 
Posted by Mucus (Member # 9735) on :
 
I already got a Wii because much of the time I have available to game is also much of the time I have to spend with my girlfriend [Wink]
 
Posted by erosomniac (Member # 6834) on :
 
quote:
Originally posted by FlyingCow:
Of course, ymmv.

Definitely. I find Halo much more interesting to watch, and most girls I know find both equally uninteresting to watch. [Smile]
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by FlyingCow:
What I mean is that the games are shorter and faster paced, I think - you get to the finish line and swap out.

Oh, okay. That's certainly true with the defaults -- three laps is shorter than first to 50 kills, which is the default setting in the default game type in Halo 3.

quote:
Originally posted by TomDavidson:
I know that I'm considering buying a Wii only because the time I have available to game is also the time I have to spend with my wife.

It depends on what sorts of games you want to play together -- competitive or co-operative -- but I imagine you know that already. The console I've done the most local co-op gaming on with my girlfriend is the PS2, by far*. We almost never play competitive video games against one another.

On the other hand, I bet the Final Fantasy: Crystal Chronicles Wii title will be a blast co-op. [Big Grin] [Added: And with the Wii's installed base one would hope you'll be at least reasonably well-served by third-party titles in addition to Nintendo's usual offering of top-notch first-party stuff.]


*We've put even more time than that into Neverwinter Nights together, but that's playing online co-op when we aren't in the same house (or state, or country). [Added: And on the PS2 we were playing nothing but action RPGs co-op. We just played a lot of them.]
 
Posted by TomDavidson (Member # 124) on :
 
Christy and I have discovered that while we enjoy playing action RPGs in co-op mode (which we've done, too), she rapidly tires of the ridiculously long, artificially-extended "challenges."
 
Posted by twinky (Member # 693) on :
 
Yeah, when we played the Baldur's Gate: Dark Alliance games, we got to the end and were like "What? We just spent 15 hours massacring enemies for that?" And I got a bit tired of the action RPG formula after we played a few together. We moved on to Lego Star Wars II after that.
 
Posted by twinky (Member # 693) on :
 
Well, so much for tracking the video game wars.
 
Posted by FlyingCow (Member # 2150) on :
 
Well, that sucks. [Grumble]
 
Posted by TomDavidson (Member # 124) on :
 
Why does it suck?
 
Posted by Juxtapose (Member # 8837) on :
 
The companies will still publish quarterly sales reports, no?
 
Posted by MrSquicky (Member # 1802) on :
 
One of the things I sort of learned with the wii is that there are different types of enjoyment with video games.

I like the challenge and the pretty sights and sounds, but playing (certain games) on the wii is huge smile-inducing fun in a away I don't think I've experienced with other systems (maybe with Super smash Brothers).
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Juxtapose:
The companies will still publish quarterly sales reports, no?

They publish quarterly shipments to retailers -- NPD counts actual retail sales. [Added: Actually, NPD estimates actual retail sales from a combination of counting and educated guesses for retailers who don't report their sales.]

[ November 06, 2007, 04:51 PM: Message edited by: twinky ]
 
Posted by Juxtapose (Member # 8837) on :
 
I guess I just don't see why that's a significantly worse method of determining retail sales. Unless merchants are stocking way more units than they're selling, of course.
 
Posted by twinky (Member # 693) on :
 
Well, it's quarterly shipment figures from manufacturers versus monthly sales figures --including sales of individual games -- from NPD.
 
Posted by C3PO the Dragon Slayer (Member # 10416) on :
 
When I was telling my father about how the Wii was so much better than the PS3 before he up and got the Wii, I mentioned that once you play one first-person-shooter, you've played them all. And first-person-shooters are best on computers anyway, where you have the mouse. I admit that in addition to Battlefront II, I have played a lot of Metroid Prime 3 (borrowed from a friend), and it is a different experience altogether, mostly because Nintendo designed the game very well and the Wiimote changes everything in the manner of gameplay.

Not so with any other console. Their controllers are basically the same as before, save PS3's SIXAXIS, which is only useful in their racing games, and X-box 360's addition of more shoulder buttons, which isn't that awesome at all.

Yet with the Wii, you get some things that have something for everyone, some things that have everything for everyone, or other things that target audiences who aren't necessarily the stereotypical hardcore gamer.

And you know what? I'm a rather dedicated gamer, and I'm fine with the Wii. I like it much better than my friend's 360, and when I look at the demo PS3 at the local BestBuy, I laugh. Who wants to scroll through their menus with unpredictable analog sticks when they have the precision of the Wiimote's infrared sensor?

Lately I haven't been playing on my Wii much (hooked on Phantom Hourglass), but I await with much anticipation LEGO Star Wars: The Complete Saga and Super Mario Galaxy, which will surely be enough to hold me over until a forever of Smash Bros bliss.
 
Posted by Sterling (Member # 8096) on :
 
quote:
Originally posted by BlackBlade:
You might want to wait until that new Wii board comes out.

http://www.engadget.com/2007/07/11/nintendo-wii-fit-gets-you-stepping/

Sarcastic Gamer's take of the Wii Fit was pretty amusing.
 
Posted by erosomniac (Member # 6834) on :
 
quote:
precision of the Wiimote's infrared sensor?
[ROFL]

I love my Wii, but let's be real here: the infrared sensor is definitely NOT more precise than an analog stick.
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by erosomniac:
quote:
precision of the Wiimote's infrared sensor?
[ROFL]

I love my Wii, but let's be real here: the infrared sensor is definitely NOT more precise than an analog stick.

You know I really think this depends on the game. In some games it has felt quite cluncky, but in others it's very responsive.

Also by precise you should also gauge that movements are possible with the wiimote that are not on an analog stick. I can't imagine trying to play Trauma Center with an analog stick, that game made me want to tear my hair out with a precise wiimote that was doing it's job just fine.
 
Posted by FlyingCow (Member # 2150) on :
 
Tom, it sucks because I enjoyed seeing the number comparisons each month, and now I'll have to do a lot more google-fu to find them.
 
Posted by TomDavidson (Member # 124) on :
 
But....Okay. I guess it's more fun than actually playing Lair.
 
Posted by Samprimary (Member # 8561) on :
 
quote:
Who wants to scroll through their menus with unpredictable analog sticks when they have the precision of the Wiimote's infrared sensor?
That would be me.
 
Posted by twinky (Member # 693) on :
 
Noooooo! I was writing a long post and then I lost it when I closed the wrong browser window.

...actually, that isn't a bad example of one of the things my post talked about, since I'm using IE6 here at work. Windows in the Taskbar are all the same size and shape; multiple windows from the same application can easily look identical. For example, two items that say "Hatrack River Forum:..." since there isn't space to include part of the thread title. Since the hit targets were the same size, shape, and colour, I moused over and closed the wrong one, thus losing my post.

In Nintendo's Wii interface, the user is presented with a dozen (IIRC) on-screen items that are the same size, same shape, and packed close together. The interface mechanism is a pointer that's reasonably good at tracking what you want to point at, but nevertheless I consistently find myself having to make several adjustments in succession to hit the target I'm aiming for. And really, the "games" button ought to be four or five times the size of the "photos" button. How often do people actually use a Wii to display photos, compared to how often they use it to play games?

So yes, I vastly prefer Microsoft's Xbox 360 user interface -- which is somewhat visually unappealing, but very functional -- to Nintendo's pretty but awkward Wii interface.

I also prefer dual analog to KB+M for first-person shooters, but I recognize that as a matter of taste. KB+M is clearly more precise; I simply find dual analog much more comfortable, and am not terribly concerned about the loss of precision.

Oh, and I disagree with C3PO about shooters, too. Playing Ghost Recon doesn't prepare you for playing BioShock, unless you don't care about story in games. Though I guess if you're playing Metroid Prime 3 (don't get me wrong, I love Prime and Prime 2, but story-driven they are not) and anticipating Mario Galaxy and Smash Bros, you probably aren't as into games with strong and/or compelling narrative as I am. I'm not very interested in Mario Galaxy or Smash Bros, but I'm enjoying The Darkness right now and eagerly waiting for Assassin's Creed, Mass Effect, and Too Human down the road. To each their own, though. [Smile]
 
Posted by Bokonon (Member # 480) on :
 
Of course, you can move unused/underused items to other pages on the Wii, simplifying the interface as much as you want. Heck, you can even remove the channels in the display if you want (aside from the game one, I think).

I still think the Wii is ahead of the xbox as far as basic user understanding. You point, you click a button. There are some tech limitations (too close or too far from the screen, bright IR sources, glass reflections, and they should have some kind of nesting feature, for things like VC games), but the 360 seems to take 2-3 times the button presses as the Wii. It may be better for a hardcore user of computers/consoles, who groks the idioms in UIs, but I think the channels paradigm is clearer to use.

-Bok
 
Posted by twinky (Member # 693) on :
 
The 360 actually defaults to launching the game in the tray on startup, so some people will never even see the Dashboard.

Anyway, as far as I know, you can't change the size or shape of the channels, and they're all uniform, which is my core criticism of the Wii's channel UI.
 
Posted by Bokonon (Member # 480) on :
 
True, but your criticism can be worked around by deleting or moving off the first page unused icons. But yeah, it'd be nice to have a quick launch on the Wii.

-Bok
 
Posted by C3PO the Dragon Slayer (Member # 10416) on :
 
Okay, before the "precision of the Wiimote's infrared sensor" jokes continue...

I played a couple PS2 third-party titles a few years ago, and abandoned the whole thing altogether because when I tilted the analog stick down to select something on a menu, the thing scrolled so fast I got dizzy.

The Wiimote is actually really precise when you're not far from the TV. (I'm talking 5-6 feet here.) I have noticed if I try to play from the very back of the room, it does respond less precisely.

However, I absolutely detest having to tilt an analog stick just the right amount to go to the next button on a column of a dozen buttons. With the Wii (or more preferably, when it comes to menu selection, the DS) it is so much easier for me to just point at the button.

Now, don't get me wrong on how much I'm into video games here. I play several hours every day; essentially whenever I'm not working on real-life obligations, Game Maker, or Star Wars Fanon (a wiki-based website for Star Wars fanfictions). I am currently mostly into reliving Battlefront II, as I don't have much for the Wii that's not been played in a long time. That will change Monday.

I'm hardcore enough to get people who want me to be doing other things (no, I'm not a teenager who thinks his parents are trying to take over his, life, I'm talking about my brother) to frequently joke about how I'm always in front of a screen. I just am really into what Nintendo has to offer. Seriously, Mario doesn't make people into automatic "light casual gamers," who stereotypically are either retired or in preschool.

Then again, I lead a very big life outside video games, and playing them isn't the most important thing to me. I enjoy a set of narrow, intense interests, and gaming is only one of them. Nevertheless, I am as hardcore as a rational Wii fanboy gets.

And yes, if you've played one first person shooter, you've played them all. It's usually very similar gameplay, and the only reason one doesn't prepare you for the other is that the controls for the more specialized moves aren't always the same.
 
Posted by Enigmatic (Member # 7785) on :
 
quote:
Originally posted by twinky:
The 360 actually defaults to launching the game in the tray on startup, so some people will never even see the Dashboard.

Anyway, as far as I know, you can't change the size or shape of the channels, and they're all uniform, which is my core criticism of the Wii's channel UI.

I don't really care about the size or shape of the channels. However, I would LOVE for launching the game in tray to be the default when you turn on the Wii. Or to have auto-launch be an option you could turn on somewhere.

--Enigmatic
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Bok:
True, but your criticism can be worked around by deleting or moving off the first page unused icons.

That's true, and it also helps most people's channel list is sparsely populated, but I think the selection area is too small even so. I'd love it if the "Play game" channel occupied 1/4 to 1/2 of the entire channel listing area, since that's almost always what I want to do when I turn on a Wii. [Big Grin]

I actually prefer not to use auto-launch, but I agree that it's a good option to have.

quote:
Originally posted by C3PO the Dragon Slayer:
I played a couple PS2 third-party titles a few years ago, and abandoned the whole thing altogether because when I tilted the analog stick down to select something on a menu, the thing scrolled so fast I got dizzy.
...
However, I absolutely detest having to tilt an analog stick just the right amount to go to the next button on a column of a dozen buttons. With the Wii (or more preferably, when it comes to menu selection, the DS) it is so much easier for me to just point at the button.

I don't have anything against the Wii -- I'm not going to buy one, but that's because my girlfriend owns one and therefore I don't need to [Wink] -- but if you're going to claim that the Wii does this or that better than its competition, you should at least try to be accurate in your claims about what the competition does. This is not how -- for example -- the Xbox 360's Dashboard interface works. One flick of the right thumbstick moves you one selection up or down in the menu. Holding the stick in a direction moves you continuously, but very few of the menus are large enough to make that worth doing. My experience with the PS3 has been limited, but I did navigate some menus, and IIRC they worked that way as well.

I agree that the DS absolutely nails it, though. I think my ideal handheld would have a widescreen like the PSP's but a touch interface like the DS's. In the meantime I'll stick with the DS.

quote:
Originally posted by C3PO the Dragon Slayer:
And yes, if you've played one first person shooter, you've played them all.

Again, the only way this can be construed as true is if you don't care about story.
 
Posted by Noemon (Member # 1115) on :
 
quote:
Originally posted by twinky:
quote:
Originally posted by C3PO the Dragon Slayer:
And yes, if you've played one first person shooter, you've played them all.

Again, the only way this can be construed as true is if you don't care about story.
Even if you don't care about the story, I don't see how this could be construed as true. I don't care for first person shooters all that much, but compare the gameplay in, say, the Quake games, the Thief games, the Descent Games, and Portal.

Yeah, I know, all three of those franchises are ancient. The point remains.
 
Posted by Bokonon (Member # 480) on :
 
Noemon: Although Portal is built on FPS tech, it's much more like Lost Vikings than any FPS.

-Bok
 
Posted by MrSquicky (Member # 1802) on :
 
quote:
Again, the only way this can be construed as true is if you don't care about story.
Story in FPSs as an actual narrative instead of barely window-dressing is a relatively recent and by no means ubiquitous development. A person could have experience with a reasonably large number of FPSs and still think that they are all basically the same, even with the caring about story thing.
 
Posted by Flaming Toad on a Stick (Member # 9302) on :
 
quote:
Originally posted by twinky:
Though I guess if you're playing Metroid Prime 3 (don't get me wrong, I love Prime and Prime 2, but story-driven they are not) and anticipating Mario Galaxy and Smash Bros, you probably aren't as into games with strong and/or compelling narrative as I am.

I don't see why one excludes the other here.
 
Posted by Enigmatic (Member # 7785) on :
 
I disagree strongly with the "played one FPS you've played them all" statement, even disregarding story entirely.

Based solely on gameplay, Quake 1/2/3 are nothing like CounterStrike or Rainbow Six. They're so different that one could argue they're different sub-genres even, but they are definitely both First Person Shooters.

--Enigmatic
 
Posted by C3PO the Dragon Slayer (Member # 10416) on :
 
Regarding the story statement -- only when the story is good do I actually care. When I read a book or watch a movie, I want a good story that can entertain me.

In a video game, the entertainment should not come from the story at all. Am I the only one here who usually presses the A button or whatever to skip cutscenes or monotonous dialogue as fast as possible so I can get to actually playing the game? There are notable exceptions, of course. Super Paper Mario's dialogue is so darn funny that it's worth every second reading the cartoony speech bubbles.

Usually, in a video game, however, the entertainment is not experiencing something entertaining, but controlling something that fits your desire for entertainment. The story sometimes helps, but video game stories aren't usually very good and I'd rather make up my own story just for the sake of liberty.
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Bokonon:
Although Portal is built on FPS tech, it's much more like Lost Vikings than any FPS.

Then that makes it a pretty good example of the variety available in the FPS category, wouldn't you say? I think that's what Noemon was getting at. [Smile]

quote:
Originally posted by MrSquicky:
quote:
Again, the only way this can be construed as true is if you don't care about story.
Story in FPSs as an actual narrative instead of barely window-dressing is a relatively recent and by no means ubiquitous development.
http://en.wikipedia.org/wiki/Marathon_Trilogy
http://en.wikipedia.org/wiki/System_shock
http://en.wikipedia.org/wiki/System_Shock_2
http://en.wikipedia.org/wiki/Half-Life

Perhaps not ubiquitous -- at least until Half-Life -- but also not recent.

quote:
Originally posted by MrSquicky:
A person could have experience with a reasonably large number of FPSs and still think that they are all basically the same, even with the caring about story thing.

That doesn't make the assertion "If you've played one FPS, you've played them all" actually true. That's like listening to Today's Top 40 Pop Hits and then complaining that all modern music sounds the same.

quote:
Originally posted by Flaming Toad on a Stick:
I don't see why one excludes the other here.

Excludes? I'm not sure I understand what you're asking. It seemed to me that C3PO's preferences tended away from story-driven games because of the games he listed as his favourites and most anticipated upcoming titles. I definitely don't think that liking story driven games means you can't like storyless games, though.

quote:
Originally posted by Enigmatic:
Based solely on gameplay, Quake 1/2/3 are nothing like CounterStrike or Rainbow Six. They're so different that one could argue they're different sub-genres even, but they are definitely both First Person Shooters.

Agreed. I think the tactical shooter is a sub-genre:)

quote:
Originally posted by C3PO the Dragon Slayer:
In a video game, the entertainment should not come from the story at all.

This is an opinion, not a fact. There are certainly people -- like me, for instance -- who like at least some of the entertainment to come from the narrative. [Smile]

quote:
Originally posted by C3PO the Dragon Slayer:
Am I the only one here who usually presses the A button or whatever to skip cutscenes or monotonous dialogue as fast as possible so I can get to actually playing the game?

I doubt you're the only one, but I certainly don't do that. If the story, dialogue, or cutscenes are "monotonous" in a single-player game, I'm generally not playing the game at all, save for necessarily storyless games like Tetris and also turn-based strategy games (including strategy RPGs).

A story doesn't have to be on the level of BioShock for me to enjoy it, but I definitely tend to prefer games where the story is something more than "Oh no! The princess is in another castle!" [Wink]
 
Posted by James Tiberius Kirk (Member # 2832) on :
 
360 outsells PS3 in Japan. For one week, anyway.

--j_k
 
Posted by MEC (Member # 2968) on :
 
On the subject of console controls and interface, I much prefer the Wii's keyboard and mote setup to xbox's keyboard and analog stick.

Also, although it's not a console, the iPod's click wheel drives me crazy, it's so difficult to actually choose what you want.
 
Posted by Flaming Toad on a Stick (Member # 9302) on :
 
quote:
Originally posted by twinky:
quote:
Originally posted by Flaming Toad on a Stick:
I don't see why one excludes the other here.

Excludes? I'm not sure I understand what you're asking. It seemed to me that C3PO's preferences tended away from story-driven games because of the games he listed as his favourites and most anticipated upcoming titles. I definitely don't think that liking story driven games means you can't like storyless games, though.

I think I see where you're coming from on that, but I'm going to have to disagree, specifically with this part:
quote:
Though I guess if you're playing Metroid Prime 3 (don't get me wrong, I love Prime and Prime 2, but story-driven they are not) and anticipating Mario Galaxy and Smash Bros, you probably aren't as into games with strong and/or compelling narrative as I am.
You implied here that because someone is looking forward to a game with minimal to no story, that they probably aren't as interested in games that contain those narrative elements. I disagree that any such corelation exists.

It's possible that I misunderstood you. If so, could you please clarify?
 
Posted by Lyrhawn (Member # 7039) on :
 
quote:
Originally posted by twinky:
Well, so much for tracking the video game wars.

Do I need to change the thread title?

There has to be some way to see the progress of this generation's consoles on even a quarterly basis.
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Flaming Toad on a Stick:
It's possible that I misunderstood you. If so, could you please clarify?

I can try. If we were talking about fiction and I gave you a few examples of my favourite novels and most anticipated upcoming novels, and every single one of them was science fiction, wouldn't it be reasonable for you to guess that sci-fi is my preferred genre?

I wasn't speaking generally, I was speaking specifically about C3PO.

Added: Lyrhawn, the companies will still release their quarterly reports, but IIRC most of them report units shipped rather than units sold.

[ November 10, 2007, 12:09 PM: Message edited by: twinky ]
 
Posted by Lupus (Member # 6516) on :
 
I have a Wii and a 360...and I play my 360 far more than the Wii.

There are just are not many games for the Wii that I want. I already had twilight princes for the game cube, and I was never a fan of metroid or the mario party games.

That will change if Mario Galaxy is good...and I will also get mario kart when it comes out...but the Wii was just very slow in releasing games that I want.

For the 360, I have been playing gears of war, Halo 3, Rainbow 6, and several of the arcade games. I really love live...particularly for Halo 3. The achievement system is a lot of fun. I find myself playing Halo 3 long after I beat it because I want to get the achievements and all the skulls.

I am very eager for Assassin's Creed to come out next week, and I am excited for Fable 2 which is due out next year.
 
Posted by FlyingCow (Member # 2150) on :
 
Seems as though NPD has reversed its decision and will be releasing the data as before.

Let the tracking continue!
 
Posted by twinky (Member # 693) on :
 
Cool.

Assassin's Creed tomorrow!
 
Posted by Bokonon (Member # 480) on :
 
I just got the last rockband preorder in all of Boston (at least I think so). Now I need to sell my PS2 and my telescope (6" Dobsonian, $150, can be yours!) to fund it all [Smile]

-Bok
 
Posted by Fitz (Member # 4803) on :
 
Super Mario Galaxy tomorrow!

Assassin's Creed looks like it might be good too, but I'm gonna wait on a few more reviews.

Mass Effect next week!!!
 
Posted by twinky (Member # 693) on :
 
Some people already have Mass Effect. I'm very jealous.
 
Posted by erosomniac (Member # 6834) on :
 
I picked up SMG today...but can't open it because it's a present for the girlfriend. [Frown]

HURRY UP, SQUISH.
 
Posted by Wowbagger the Infinitely Prolonged (Member # 7476) on :
 
this is a great time to be a gamer....to bad I don't have anything time to play [Frown] My Xbox 360 is sitting packed up...unused...By the time I'll have free time GTA 4 will be out.
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by erosomniac:
I picked up SMG today...but can't open it because it's a present for the girlfriend. [Frown]

HURRY UP, SQUISH.

eh? how? I went to the store today and they said it does not come out until tomorrow, IGN had it listed as coming out today. I am not sure if I should expend the $50 for it, maybe I'd do better to just rent it and play through it within 2 weeks time.
 
Posted by solo (Member # 3148) on :
 
Apparently there is some confusion over the Canadian release date of SMG. Most retailers are saying the 14th (Best-Buy, Future Shop, Toys R Us) but EB says today. EB will probably be selling it for $60 though so I'll probably pick it up tomorrow at Best-Buy for $50. (Though I just checked the Best-Buy site again and one of their Edmonton stores is saying it is in stock so maybe I'll get it today after all).
 
Posted by twinky (Member # 693) on :
 
I'm having the same problem with Assassin's Creed. It's out today in some places, but Future Shop says the release date is Friday.

For that matter, the release date of Rock Band in Canada has been moved back to December 19th, presumably so that EA can divert units to the U.S. in preparation for Black Friday.

Added: Both of those things are annoying, but if this happens to the Canadian-developed Mass Effect I'm going to be extremely unimpressed.
 
Posted by James Tiberius Kirk (Member # 2832) on :
 
quote:
I'm having the same problem with Assassin's Creed. It's out today in some places, but Future Shop says the release date is Friday.
Speaking of which, has anyone seen the reviews for it?

--j_k
 
Posted by Fitz (Member # 4803) on :
 
IGN gave Assassin's Creed 7.5/10 and Gamespot gave it 9/10. Overall, it's getting strong reviews. Metacritic reviews.

I bought SMG at Future Shop today, even though they showed the release date as tomorrow. Future Shop and Best Buy both have the release date for Mass Effect as November 22nd, though as far as I know it's supposed to come out on the 20th.
 
Posted by solo (Member # 3148) on :
 
I just checked the Future Shop site and they appear to have SMG in at most of the Edmonton stores (the one close to me too, yea!) so I'll probably pick it up this evening. The Best Buy nearest me is still showing as unavailable which is annoying since they would be a little more convenient.
 
Posted by solo (Member # 3148) on :
 
I grabbed SMG last night at Future Shop and they gave me the pre-order coin (I didn't pre-order). It's a pretty lame bonus item but I probably would have thought it was cool when I was a kid (my kids seemed to think it was pretty neat).

I'm loving the game so far (I played for about an hour last night). I enjoyed Mario 64 and I've been playing Sunshine for the past few weeks and it's been pretty cool but this just blows them away.
 
Posted by twinky (Member # 693) on :
 
Without further ado, October NPD figures, courtesy of 1up:

quote:
October 2007 Hardware Sales
* PlayStation 2 -- 184,000
* PlayStation 3 -- 121,000
* PlayStation Portable -- 286,000
* Xbox 360 -- 366,000
* Wii -- 519,000
* Nintendo DS -- 458,000

October 2007 Top Ten Software Sales
1. Halo 3 (Xbox 360) -- 433,800
2. Guitar Hero III: Legends of Rock w/ guitar (Xbox 360) -- 383, 200
3. Guitar Hero III: Legends of Rock w/ guitar (Wii) -- 286,300
4. Guitar Hero III: Legends of Rock w/ guitar (PlayStation 2) -- 271,100
5. The Legend of Zelda: Phantom Hourglass (Nintendo DS) -- 262,800
6. Wii Play w/ remote (Wii) -- 239,700
7. The Orange Box (Xbox 360) -- 238,400
8. Guitar Hero III: Legends of Rock w/o guitar (PlayStation 2) -- 231,700
9. FIFA Soccer 08 (PlayStation 2) -- 129,700
10. Brain Age 2: More Training in Minutes a Day (Nintendo DS) -- 116,900

The Halo 3 juggernaut continues to top the charts, and the Wii and DS just keep on selling half a million units each month regardless of what's being released.

October is a 4-week reporting period for NPD, keep that in mind when looking over historical data (some of which is reported over 5-week periods).
 
Posted by C3PO the Dragon Slayer (Member # 10416) on :
 
I got Super Mario Galaxy on Wednesday. My opinion of Nintendo's game design has forever changed.

That is to say, my ratings jumped from 9 out of 10 to about 20 out of 10.

This game goes above and beyond. It's the joy of Super Mario 64 (which I played for months on end on the DS) with the added bonus of finally being able to play video games with my brother and not have it end in a fit of a sore loser AND the ability to long jump off of tiny planetoids and semi-orbit it for half a circuit -- can't begin to describe how thrilling it is! And I'm not even sure why...

This game is everything Nintendo does right. Awesome design, clever courses, cute characters, huge galaxies, missions that require clever use of the snazzy new controller, and constant surprises! This is not a cliche Mario 3D platformer: This is Mario as he's never been before. And I can't believe the graphics are really Nintendo, they're comparable to Metroid Prime 3's.

I have absolutely no more doubt about whether this game will hold me over until Super Smash Bros. Brawl anymore.
 
Posted by TheGrimace (Member # 9178) on :
 
if this kind of question has already been answered earlier in the thread please just yell at me and tell me so but:

As someone considering getting a Wii in the near future for myself, how would you suggest doing so?
i.e. I'm not pressed enough that I want to spend 50% over sticker at Amazon or Ebay...
So I just keep checking in on local stores (i.e. Target and BestBuy) and hope I can catch them on a delivery day? will these stores accept reservations for their next shipment etc? I'm asking here so I can avoid getting laughed at if I ask a silly question of them. (already stopped into some local stores and while there are literally piles of PS3's about, no Wiis to be found)
 
Posted by Wowbagger the Infinitely Prolonged (Member # 7476) on :
 
No, stores don't take rain checks on Wii's. I know Target gets their shipments on Sat to sell on Sunday Morning. Normally they get around 50-70 per store. You'd have to get there pretty early to get it though.

I work at sears, every other person I talk to is looking for a Wii. The long and short and is, no Sears is probably the last place to look. We get around 3 or 4 at a time.A rule of thumb, if the wii is advertised in a stores respective Sunday circ that usually means they have/had at least some wii's in stock but you have to get their early.
 
Posted by MEC (Member # 2968) on :
 
I usually see a couple Wii's in stores around here, where do you live?
 
Posted by Bokonon (Member # 480) on :
 
TJ Max stores are advertising a Wii bundle for $399, coming out Black Friday, I think?

-Bok
 
Posted by Enigmatic (Member # 7785) on :
 
Grimace, I think it depends a bit on what you mean by near future, specifically whether or not you want it before christmas. Many (if not most) stores getting shipments in right now are probably going to hold onto them until black friday. I don't know if there's going to be lines again this year, but it seems likely (just not to the same degree as last year).

If you're going to try to get one, I recommend a specialty store that just says games & software, like GameStop or EB Games. That way you avoid the crowds of people who are there for whatever other holiday sales are going on. If you don't want to get in line early or aren't able to be at the store as shipments are coming in each day (most places don't know which day they'll get more of a given item, but can tell you what time of day the shipments come) then you're probably better off waiting until after christmas.

--Enigmatic
 
Posted by MrSquicky (Member # 1802) on :
 
An unlikely route is through Amazon's Customers Vote promotion. If you vote for the Wii, you have the chance of getting selected to be allowed to buy it for $79, assuming you are one of the first 1,000 people to check and be selected.
 
Posted by erosomniac (Member # 6834) on :
 
Most stores in your area should have Wiis in stock fairly routinely. I've been able to find a Wii every time I walk into a Target/Best Buy/etc. for months now.
 
Posted by solo (Member # 3148) on :
 
quote:
Originally posted by twinky:
The Halo 3 juggernaut continues to top the charts...[/QB]

Well, actually Guitar Hero III for the PS2 outsold Halo 3 but they report the game alone separately from the bundle. GHIII totalled 502,800 for the PS2 (something like 1.4 million over all formats) and it was only out for 6 days of this period.
 
Posted by twinky (Member # 693) on :
 
Yeah, when you add up all of the versions, Guitar Hero 3 is already the 8th best selling game in the U.S. this year.
 
Posted by Enigmatic (Member # 7785) on :
 
NYT article on the Wii's second Christmas includes an estimate that Nintendo is leaving [Dr. Evil]1.3 billion dollars[/Dr. Evil] worth of holiday sales on the table by not meeting demand. Not really sure if that estimate is sticker price or actual profit, though.

One interesting thing is where the analyst says “They could easily sell double what they’re selling,” but that's followed by the fact that Nintendo's upped production from 1 million a month to 1.8 million, almost doubling it. To me it seems like one of those 20/20 hindsight things, since nobody's saying something precise like "They could sell 2.35 times what they're selling." Earlier in the year everyone says "Come on, you could sell double this!" and they do double production, only to be told "Come on, you could sell double this!"

Something I'm looking forward to when we get the December NPD software sales though, is how 3rd party titles are doing on the Wii. Now that Zelda, Metroid, and Mario are all available are Wii owners getting many games made by anyone other than Nintendo? I don't want 3rd-party support for the Wii to dry up, because that was one of the main things that sucked with the Gamecube.

--Enigmatic
 
Posted by LargeTuna (Member # 10512) on :
 
Guitar Hero 3 for 360 was sold out at best buy today, i was gonna buy it [Frown]
 
Posted by twinky (Member # 693) on :
 
NPD sales numbers for December are in, along with the 2007 summary.
 
Posted by Bokonon (Member # 480) on :
 
ChrisFOM's analysis in ars' forums is better. They should really add him to the staff for these things.

-Bok
 
Posted by pooka (Member # 5003) on :
 
My brother's Guitar Hero that he got for the Wii is really disturbing to watch, and I'd only heard of one of the songs before. He plays it anyway because he has OCD and he loves to press the buttons. I also know that when you are playing you don't see what's going on in the background. I just found that very odd. (I should add that my brother doesn't listen to hard rock any more than I do).
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Bokonon:
ChrisFOM's analysis in ars' forums is better. They should really add him to the staff for these things.

I agree, but I think he also posts them at NeoGAF.
 
Posted by TomDavidson (Member # 124) on :
 
What makes it disturbing?
 
Posted by pooka (Member # 5003) on :
 
Well, somewhat the band members. The women are scantily clad, but there seems to be just as many complaints about the guys being really creepy looking. Also, the big minotaur with the hammer stage dressing. I think it's actually a devil in some of the "performances" or sometimes an armored knight, which is not as disturbing, but definitely dumb.
 
Posted by Enigmatic (Member # 7785) on :
 
If your concern is about the devil appearing in the game, I can tell you that he most definitely does. The final stage is "Lou's Inferno" in which the band is battling for their souls because their agent was actually the devil. The last duel song is The Devil went to Georgia which you play against Lou; horns, hooves, and all. After you win the band members ride out of hell on motorcycles with huge bat-wings. Lou is also an unlockable playable character after you defeat him.

There's a different level that has an armored night you may be thinking of too, with a robotic dragon or something. But I don't think the game makes any bones over the fact that Lou is Lucifer and the band is playing in hell.

--Enigmatic
 
Posted by MattP (Member # 10495) on :
 
quote:
Originally posted by pooka:
Well, somewhat the band members. The women are scantily clad, but there seems to be just as many complaints about the guys being really creepy looking. Also, the big minotaur with the hammer stage dressing. I think it's actually a devil in some of the "performances" or sometimes an armored knight, which is not as disturbing, but definitely dumb.

Wait, so the game accurately portrays rock bands?
 
Posted by C3PO the Dragon Slayer (Member # 10416) on :
 
That IS disturbing...
 
Posted by BlackBlade (Member # 8376) on :
 
quote:
Originally posted by MattP:
quote:
Originally posted by pooka:
Well, somewhat the band members. The women are scantily clad, but there seems to be just as many complaints about the guys being really creepy looking. Also, the big minotaur with the hammer stage dressing. I think it's actually a devil in some of the "performances" or sometimes an armored knight, which is not as disturbing, but definitely dumb.

Wait, so the game accurately portrays rock bands?
My sentiments exactly.
 
Posted by Bokonon (Member # 480) on :
 
twinky, Chris posts them in the Battleground first, and copies them into the ars Gaming Forum and NeoGAF.

It all starts on ars though.

-Bok
 
Posted by twinky (Member # 693) on :
 
Brawl basically destroyed the world in March. Not as big as Halo 3, but not all that far off.

The Wii and DS completely destroyed everything else. The Wii outsold the PS3 and 360 combined, even though the PS3 and 360 both increased their sales year-over-year. (Added: Note that March is a 5 week month for NPD, if you want to compare numbers to February.)

quote:
Industry Sales

Mar-07 Mar-08 CHG
Total Video Games $1.1B $1.7B 57%
Video Games Hardware $377.9M $551.3M 46%
Video Games Software $579.1M $945.6M 63%
Video Game Accessories $139.5M $220M 58%


HW Sales

Wii 721K
Nintendo DS 698K
PSP 297K
Xbox 360 262K
PlayStation 3 257K
PlayStation 2 216K


SW Sales

WII SUPER SMASH BROS:BRAWL 2700.0K
360 RAINBOW SIX:VEGAS 2 752.3K
360 ARMY OF TWO 606.1K
WII PLAY W/ REMOTE 409.8K
PSP GOD OF WAR: COO 340.5K
PSP FINAL FANTASY VII:CC 301.6K
WII GUITAR HERO III 264.1K
360 MLB 2K8 237.1K
360 COD4 237.0K
PS3 ARMY OF TWO 224.9K



[ April 18, 2008, 11:01 AM: Message edited by: twinky ]
 
Posted by Sterling (Member # 8096) on :
 
Slight digression- it seems like a lot of next-gen games are finally being ported to the PC... But putting dual-core processors in the requirements. [Grumble]

...I mean, I understand these are next-gen games and all. But, c'mon... Dual-core for Guitar Hero? This game came out for the PS2!

Praying that Mass Effect will have more reasonable system requirements.
 
Posted by scifibum (Member # 7625) on :
 
On the other hand, I'm really glad that there are some games that actually have the ability to use more than one processor. Multi-core CPUs have up to now been generally useless for gaming, except by making it slightly less necessary to avoid running competing programs.
 
Posted by Noemon (Member # 1115) on :
 
Ooh, is Rock Band scheduled to be ported to the PC? If so, I'm going to have to invest in a huge monitor.
 
Posted by MEC (Member # 2968) on :
 
Sterling:

http://www.strategyinformer.com/news/834/mass-effect-system-requirements-revealed
 
Posted by twinky (Member # 693) on :
 
quote:
Originally posted by Noemon:
Ooh, is Rock Band scheduled to be ported to the PC? If so, I'm going to have to invest in a huge monitor.

Not to my knowledge. Harmonix games don't have a history of PC ports. Guitar Hero was the first (and only, so far), and the PC port was done by another company.
 
Posted by Noemon (Member # 1115) on :
 
That's too bad. Not terribly surprising, but too bad nonetheless.
 
Posted by Sterling (Member # 8096) on :
 
quote:
Originally posted by MEC:
Sterling:

http://www.strategyinformer.com/news/834/mass-effect-system-requirements-revealed

Cool. Thanks. I'm pretty close to the "recommended" spec.
 


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