This is topic Bioshock II: Sea of Dreams in forum Books, Films, Food and Culture at Hatrack River Forum.


To visit this topic, use this URL:
http://www.hatrack.com/ubb/main/ultimatebb.php?ubb=get_topic;f=2;t=053928

Posted by Samprimary (Member # 8561) on :
 
Hey, good news to all you fans of hyperaugmented, overpowered, gamebreaking wrenches!* BIOSHOCK II: SEA OF DREAMS is now effectively announced!

*due to game balance issues, hyperaugmented overpowered gamebreaking wrench may not appear in Bioshock II.

Here's the scoop: The recently released PS3 version of Bioshock, when beaten, unlocks a trailer. The trailer video captures out right now are all poor quality and tend to disappear swiftly so I won't link to one just yet. If you find a stable good-quality vid, go ahead and drop it in here.

In it, a former lil' sister, now somewhat adolescent, stands at the atlantic coast, silently pining for everyone's favorite art deco underwater libertarian utopia turned carnival of horrors. Evidently everyone who chose the harvest path got a complimentary retcon! Weird stuff happens! Then title screen! Bioshock 2: Bioshock Harder is Bioshock with more barnacles. And a butterfly.

thoughts opinions
 
Posted by twinky (Member # 693) on :
 
The gameplay was good enough that I'd like to revisit it, but I'm concerned about the story without Ken Levine's involvement and/or knowing who's writing it (and what else they've written).
 
Posted by Samprimary (Member # 8561) on :
 
Mr. Levine's involvement has been confirmed, though questions remain as to how involved he can be with his other present duties to attend to!
 
Posted by Sterling (Member # 8096) on :
 
I can see why they'd want to revisit the mechanics; I'm not sure there's a good reason to revisit the setting. We'll see.

Everyone who chose the "harvest" path deserves a complimentary retcon, the fiends.
 
Posted by Samprimary (Member # 8561) on :
 
quote:
Originally posted by Sterling:
I can see why they'd want to revisit the mechanics; I'm not sure there's a good reason to revisit the setting.

I am actually of the opposite viewpoints. The mechanics need to be changed back to the System Shock II standard and not be oversimplified console-style, and the game definitely needs a much, much higher variety of challenges and enemies.

But Rapture is tight so why not do it down there.
 
Posted by Sterling (Member # 8096) on :
 
quote:
Originally posted by Samprimary:
I am actually of the opposite viewpoints. The mechanics need to be changed back to the System Shock II standard and not be oversimplified console-style, and the game definitely needs a much, much higher variety of challenges and enemies.

But Rapture is tight so why not do it down there.

Ah, because the people most responsible for its creation are dead, the research/power-related reasons for returning have largely dissipated or escaped, and the place appears to be ready to collapse under the weight of the ocean at any moment?

It's a compelling setting, no question- but I'd need to see a compelling why for a return.

And frankly, while I had minor problems with BS's interface (I think it would have done much better with an Undying style "left button weapons, right button spells" scheme) System Shock 2's wasn't anything to crow about. And the "hacking" system in SS2 was awful. At least Bioshock's actually requires skill rather than just luck and a constant stream of money.

I agree that I'd like to see more variety in enemies; hopefully, if they started the player with the abilities that he gained gradually in Bioshock (at least as far as inventions, melting ice, hacking, and so forth, not necessarily the plasmids) they'd be able to come up with new and interesting things for the player to discover and do with his abilities. (A greater interfacing with Rapture as a united system and attempting to repair its failing extremities might be interesting...?)

EDIT to ADD: Gamespy has an "offscreen" video of the trailer here; hopefully, as a big mama-jamma game site, they have the clout or permission to keep it up.

[ October 16, 2008, 09:29 PM: Message edited by: Sterling ]
 
Posted by Samprimary (Member # 8561) on :
 
System Shock II's hacking interface made the for a significant element of risk associated with/buttressed by actual hacking capacity.

Bioshock's system, once you get the hang of it, is pretty much instawin for any circumstance where the hacking interface hasn't randomly generated an unsolvable grid.
 
Posted by Juxtapose (Member # 8837) on :
 
And once you can afford to keep yourself maxed out with autohack tools, you can remove the "pretty much" and the qualifier.
 
Posted by Sterling (Member # 8096) on :
 
Risk without promise of significant reward. Bioshock's hacking gets dull, I grant you, but at least it doesn't slap you for succeeding and perservering.

I think there's room for improvement in Bioshock's systems, but moving back to SS2's would be a downgrade.
 
Posted by Samprimary (Member # 8561) on :
 
I don't really think so, given that SS2 had an inventory and it made the whole survival horror part more intense : )
 
Posted by Sterling (Member # 8096) on :
 
Bioshock had an inventory, too- it was just hard to access and understand outside of weapons and plasmids.

All right, yes, inventory-wise, point to SS2.
 
Posted by twinky (Member # 693) on :
 
BioShock isn't a survival horror game.

If you want that, play Dead Space, which is presently freaking me right the hell out.

What's Levine up to now?
 
Posted by YoYo Pwnzer (Member # 11790) on :
 
*coff* *cof* i r miss bioshock idiot sold mii disssk [Cry] WAHHHHHHHHH i r wan bioshock now i b sad
o for mi bihtday ima hav a lan party now i happy [Smile]
 
Posted by YoYo Pwnzer (Member # 11790) on :
 
wen is it comin owt
 
Posted by Samprimary (Member # 8561) on :
 
puberty
 


Copyright © 2008 Hatrack River Enterprises Inc. All rights reserved.
Reproduction in whole or in part without permission is prohibited.


Powered by Infopop Corporation
UBB.classic™ 6.7.2