Town guards and enemy soldier or the like (I will call them 'the enemy'), who make bad decisions, display little or no common sense, or who are oafish, ineffectual, inattentive, gormless, credulous or too easily bribed just plain bug me. Especially when the MC conveniently benefits from 'the enemy's stupidity.
How have you approached creating 'the enemy' and making them smart enough to be dangerous but dumb enough for your characters to get away with whatever they are doing. How do you do it without making 'the enemy' cartoonish or giving them the status of a major character?
[This message has been edited by hoptoad (edited September 18, 2007).]
Go around their senses and beat their expectations, and even a "smart" person won't be properly equipped to stop you. So a clever MC can beat these "guards" without them having to be incredibly stupid. It just might take a while to figure out something clever that is also believable and practical.
Specifically that the off the beaten path routes would be more likely to have fewer guards, but the guards would likely be more anal in checking things, since they would be trying to get off that duty. A more heavilly travelled route would have a greater chance of being inspected, but the inspection would more than likely be more casual due to the volume of traffic.
It was a nice info dump and explained possible lax or "gormless" behavior by the guards in question.
That said why do you expect any better service from a "security guard" than the guy who serves you at McDonalds? Most private security is paid about the same and works equally bad hours.
I generally don't have a problem with lazy security, because I know too many guys who have done that work. There is also the peer pressure from the other guards to not generate any more work than neccesary.
On the subject of stupid characters, in the current (and very funny) film Shoot-Em-Up, the hero says, "I called CBS and told them about the plot. And then, because I hate movies where the hero calls one person who turns out to be in cahoots with the villain, I called ABC, NBC, Fox News, The New York Times, and the Daily News."
In my WIP the 'enemy' actually catches the good guys and they have to talk to the king to get out of it. What kingdom (or evil genius, or whatever) would employ idiots in such an important role?
I had been debating a problem for a bit that involved how a bad guy (or this particular bad guy) goes bad, and how do they gain their power? In this world magic is a factor, and I wanted it to have a cost. But the trick was that the cost had to affect the good guys and the bad guys alike. It shouldn't just handicap the good guy. It was like end of the sequel to Eragon, Eldest. We get the rules and limits of magic, and then the bad guy completely devastates him. I was like, what? So this guy doesn't play by the same rules? That's stupid.
[This message has been edited by hoptoad (edited September 19, 2007).]
Edit: Since you didn't seem to get it, I was referring to the assumption that guards would, of course, be male.
[This message has been edited by JeanneT (edited September 19, 2007).]
I meant this discussion to be serious -- dang it -- about how to easily build realistic minor characters ? It seems to me that the more work you put into them the more important they become.
[This message has been edited by hoptoad (edited September 19, 2007).]
Of course, if nothing happens, one can be as incompetant as possible, as long as one follows the orders and creates no waves.
Bribing tends to need more than "hi, twenty marks to let me through without a word." There is usually a discussion of some sort.
what I hate is where a unskilled, unarmed, unarmored innocent, inexperianced hero is able to lay waste hundreds of professionally trained, crack troups with state-of-the-art weapons and armor.
I caught your comment about Eldest, and I thought the exact same thing. It's okay to have someone more powerful than someone else, but I like the costs and limits to be visible. Not just secret and convenient, or non-existent.
I think it's easy to make characters different. And making them smart, even the minor ones, makes your work as a writer more difficult (you have to come up with a better strategy for escape, perhaps) but it certainly makes for better reading, and funner writing.
I also hate coincidence. Guard just happens to look the other way.
I've done enough government work to understand the mentality of low-paid public officials, particularly police officers, to buy it when guards in novels display little independent thought or initiative. As long as they see what they expect to see, they won't lift a finger. A blend between "policy" and the path of least resistance will describe their behavior realistically every time.
I don't object to guards just 'doing their thing' but do object to them doing really stupid out of the ordinary things. Like being tempted away into an alley by a kittenish maiden.
PS: Not many professions/jobs can be characterised and creativity and initiative unless its the accounts department of a law firm.
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Pardon me, but..."gormless?" Definition?
quote:
Most people aren't smart. Half of the population has an IQ of 100 or less. It is as unrealistic to people your stories with all smart characters as it is to people them will stupid guards. The important thing is to have the stupid people cause problems for your main character, the way they do in real life, rather than making things easy.
This is an excellent point. So there's a different in making characters real and intelligent, or in using your stupid guards intelligently, any way.
gormless: (chiefly British) lacking intelligence, stupid
Etymology: alteration of English dialect gaumless, from gaum attention, understanding (from Middle English gome, from Old Norse gaum, gaumr) + -less
(from Merriam-Webster)
[This message has been edited by annepin (edited September 20, 2007).]
An officer might let someone who is driving 10 over the speed limit go because he doesn't feel like doing the paperwork for a ticket.
A security guard might not question someone being in a certain area because they don't want the hassle, don't want to deal with someone getting upset with them, or it might interfere with their internet time.
A town guard might not do anything because they're in the shade, they don't get paid enough, etc, etc.
quote:
Someone once told me that if you're attacked in public you have a lesser chance of getting help. The reason being that everyone else is waiting for the other guy to help.
I feel that's a modern phenomenon that has grown out of large cities and changes in attitudes, including easy lawsuits.
I also feel its something of a myth. Some stories of this happening have been widely publicized and talked about, but for each story where someone wasn't helped, I think there at least an equal number where someone was helped. I've seen a number just this week.
It's an excellent book.
quote:
The important thing is to have the stupid people cause problems for your main character, the way they do in real life, rather than making things easy.
[This message has been edited by debhoag (edited September 23, 2007).]
[This message has been edited by debhoag (edited September 23, 2007).]