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Posted by ChrisOwens (Member # 1955) on :
 
I know. Tolkien is the all-be-all story about it. It figures into Narnia, but comes across a little hokey. There's even an 19th century opera. It's been done. So done.

I shudder at how derivative, Shanara is, never even complete the first novel.

Still a ring is a very small object, easily place on a finger. So convenient. In my WIP, I wish the device to have a more subtle ability, it merely effects how its wearer dreams.

Then again, I am considering not using a ring. Perhaps some other small adornment, easily concealed when needed.

I have thought a coin. The user would have to grasp it as they slept. A little difficult, perhaps.
 


Posted by mikemunsil (Member # 2109) on :
 
An earring, that whispers in the ear as the sleeper dreams.

A nose ring that releases subtle odors that affects the dreams by the subconscious response to the odors.

A navel ring that ties the dreamer to his/her place of origin and influnces the dream based upon what is transpiring there.

Other ringed appendages... let's not go there.
 


Posted by ChrisOwens (Member # 1955) on :
 
A normal ring seems to have another advantage, a person does not have to poke holes in the body to wear it.

I guess there's a toe-ring too. Perhaps a little too effeminate for the character.

[This message has been edited by ChrisOwens (edited November 22, 2004).]
 


Posted by mikemunsil (Member # 2109) on :
 
How about a cloak pin? http://www.jelldragon.com/cloak_pins.htm
 
Posted by Robyn_Hood (Member # 2083) on :
 
What about a medallion?

Can be worn in view or tucked inside a shirt. If it is touching the skin while the wearer sleeps, it affects dreams.

You could still use a coin or ring that could be worn on a chain.
 


Posted by Warbric (Member # 2178) on :
 
A medallion would work for me, too. Of course, there are other personal ornamentations that would work as well. A torc wouldn't be too effeminate. Maybe something on the wrist, or around the neck. Think ancient Norse or Celtic or the like. I think rings are usually just easier and more convenient, for a lot of the reasons you've all mentioned already.
 
Posted by ChrisOwens (Member # 1955) on :
 
<You could still use a coin or ring that could be worn on a chain>

I have considered two coins, placed on the eyelids. It would call to mind the practice of putting the coins on the eyes of a dead person. Of course, if the sleeper turned over...
 


Posted by mikemunsil (Member # 2109) on :
 
I think you're fretting over inconsequentials. Tell the story and worry about it later. Unless this story hinges on the 'type' of item it shouldn't really matter, and you can always come back and change it later.

Tell the story.


 


Posted by ChrisOwens (Member # 1955) on :
 
<you can always come back and change it later.>

That's true. In the first draft, I had a powerful being give the character these abilities. But on further thought it was too much like a Deus Ex Machina cliche.

This time I think whatever the device, the character has a dream, the dream leads to the idea. The character is never sure of the dream's origin.
 


Posted by mikemunsil (Member # 2109) on :
 
Well, that rings true.

I'm never sure of my dreams origins either! And mostly I just don't want to know.
 


Posted by Warbric (Member # 2178) on :
 
Look at Ian Graham's novel, Monument, for the way he handled getting a suggestion from an artifact into his MC's brain to drive the rest of the story. You may like how he did it. I know I appreciated not knowing what it all meant until the MC learned it.

(BTW, his MC was a departure from the norm, too.)
 


Posted by Robyn_Hood (Member # 2083) on :
 
quote:
This time I think whatever the device, the character has a dream, the dream leads to the idea. The character is never sure of the dream's origin.

So, you don't want the MC to immeadiately know what is causing the dreams? I'm not sure I'm reading that right. The coins on the eyes sounds a bit odd, because who would put coins on their eyes before going to sleep? Unless the person already knows the magic in the coin.

Does it have to be something inherantly percious (like a coin or piece of jewelry)? Could it be an everyday item? i.e. a nail or something?

Perhaps he acquired some horseshoes and horseshoe nails that were forged from some enchanted metal. He shoes his horse and tosses the left over nails in his pocket. Through the night his hand slips into his pocket and he has the strangest dream...

Just a thought.
 


Posted by ChrisOwens (Member # 1955) on :
 
<So, you don't want the MC to immeadiately know what is causing the dreams?>

He has a dream involving a tree growing in the middle of the Lake. He journeys to the end of a branch, and sees himself with X device.

After he gains his "powers", in time he fashions X. When he sleeps in contact with X, he is able to explore the memories of his peers and superiors in his dreams.

[This message has been edited by ChrisOwens (edited November 22, 2004).]
 


Posted by Robyn_Hood (Member # 2083) on :
 
If I was on a tree branch and near water, the only "device" I can think I might have is a fishing line with hook and sinker!

But seriously, perhaps in the dream he notices that the hook and sinker are far too ornate for catching fish, something about them looks artistic. He could fashion the hook and sinker and wear them on a string or fishing line around his neck. Instead of using them to catch fish, he can use them to fish for memories or whatever in his dreams.

The only other thing that really comes to mind, is if the device were something made of wood, whittled (sp? ) from the tree.
 


Posted by ChrisOwens (Member # 1955) on :
 
<if the device were something made of wood>

Basically, all these "magic" devices look metallic, though are of a higher order than ordinary matter.
 


Posted by Jeraliey (Member # 2147) on :
 
I know! I know! Magic earplugs!!!

Ok, perhaps not.

::hides in the sf genre::
 


Posted by wetwilly (Member # 1818) on :
 
I like the navel ring/metaphorical umbilical cord thing. I just might use that sometime.
 
Posted by mikemunsil (Member # 2109) on :
 
Feel free. I'm sure someone else thought of it first.
 
Posted by NewsBys (Member # 1950) on :
 
Maybe if they drank something out of an enchanted chalice before going to sleep?

Or what if the object was a weapon? A broken spearhead, or something.

How about a small doll?

 


Posted by Shanu (Member # 2195) on :
 
Depending on the type of story that you are writing, it could be interesting if the bestowal of these powers came about almost by accident - if some fragment of an arrowhead or speartip was snapped off and left inside an old wound that healed over. If you're using fantastical creatures and/or magical artefacts, then that could be an interesting possibility (at least to me, and I admit, if this idea has been done before, I am entirely unaware of it).

Then the whole problem of wearing the item is negated. And it puts a different spin on it all, too.
 


Posted by Shanu (Member # 2195) on :
 
Oh, and NewsBys - sorry if that was what you meant in the first place! I was assuming that you meant carrying about an old weapon, but then realised I might be stealing your idea... apologies if that is the case and full credit to you!
 
Posted by ChrisOwens (Member # 1955) on :
 
NewsBys,
Though it's fantasty, wouldn't quite fit within the millue of the story.

Shanu,
Good idea. Planted inside the body.

In fact, if the character had to do it themselves, cut themselves open, put it in, sow themselves up, it would be a good price to pay for the this ability.

[This message has been edited by ChrisOwens (edited November 23, 2004).]
 


Posted by Magic Beans (Member # 2183) on :
 
What if it were a magical glyph tattooed on their body? Like a kind of permanent spell written into the flesh (not like the runelords books).

Or something like a native-American "dreamcatcher" or a witchball that does more than just scare away evil spirits. It wouldn't be on their person, but nearby when they're sleeping.
 


Posted by mikemunsil (Member # 2109) on :
 
quote:
What if it were a magical glyph tattooed on their body?

Done to death.
 


Posted by ChrisOwens (Member # 1955) on :
 
<What if it were a magical glyph tattooed on their body?>

In the millue, the laws of "magic" which would be too lengthy to explain, it basically involved taking ordinary matter and transforming into Mechanisms, objects that are of a Higher order of matter. They help amplify the Initiate's powers. The Mechanism can borrow the Initiate's sentience and act as a sort of AI.

The material is metalic-like in apperance, yet flexible. The kind of material that is said to be found in UFO lore, after a crash.
 


Posted by NewsBys (Member # 1950) on :
 
Shanu,
I was just thinking they might find a broken spearhead on a battlefield or something and carry it around. Your idea is more interesting.
 
Posted by mogservant (Member # 1739) on :
 
Just to let you know, Robert Jordan's Wheel of Time Series has one of the main characters using a ring on a chain around her neck that takes her into a kind of alternate, dream reality when she sleeps wearing it. I always thought using dream devices was a great idea because you can explore a totally different world than where your characters have previously been. Having free reign to bend any rules you want is another plus.
 
Posted by hoptoad (Member # 2145) on :
 
Just some questions and musings.
Does this item have its own intent? Is there some manitou attending it that has its own agenda, or does it respond to the wearer's intent? Perhaps it is victim activated, like a proximity mine -- triggered regardless of whether you are a soldier or a school-kid.

Think about the device's maker. What was his intent? That may suggest an object.

For instance I have always thought that a ring was a good item because it was worn on the hand which is a symbol of a person's ability to act, create and realise their desires.

If by dreams you mean sleeping dreams I think the earring is a great idea, though it lends itself to the idea of hearing voices.

But if you want this item to begin influencing the character by way of waking dreams, or visions you may think about an item that represents the ability to see.

Perhaps he lost one eye to this magic spear and its tip is lodged in the bone at the back of his socket, effectively replacing the eye. Visual stimulus is replaced with a magical, auratic one that flows directly into his brain.

You have both the means and a price paid.

cool

[This message has been edited by hoptoad (edited November 23, 2004).]
 


Posted by mikemunsil (Member # 2109) on :
 
But having him survive that kind of wound stretches my credibility a bit. Does anyone with some real trauma experience have an opinion? I can speak to broken bones (43 so far, I think) but not anything else.
 
Posted by hoptoad (Member # 2145) on :
 
In his 'Life of Sertorius', Plutarch comments "The most warlike of generals and those who have achieved most by a combination of cunning and natural ability have been one-eyed men, namely Philip of Macedon, Antigonus, Hannibal, and the subject of the present Life, Sertorius."

Hannibal, king of Carthage, lost an eye to infection after crossing the Alps.

Philip of Macedon, (Alexander the Great's dad) was blinded in one eye by an arrow.

Antigonus, one Alexander's successors was nicknamed Monophthalmos (One Eye) because he had lost an eye in battle.

Interesting, I wonder what Plutarch made of it.

[This message has been edited by hoptoad (edited November 23, 2004).]
 


Posted by Robyn_Hood (Member # 2083) on :
 
What if the item were a false eye? This could play off the "third eye" concept, giving the bearer a second sight or something, except instead of specifically telepathy, it allows you to peer in dreams.

Or perhaps something placed on the skin the position of the thrid eye (in the middle of the forehead).
 


Posted by Pyre Dynasty (Member # 1947) on :
 
This sounds like the blanket of Morpheus. it effected dreams.
 
Posted by ChrisOwens (Member # 1955) on :
 
<What if the item were a false eye?>

Reminds me when Dworkin put the Jewel Of Judgement into Coral's empty eye socket.

It does have to be something inconsipcous. Otherwise the character's peers and superiors might notice. It is by dwelving into this pool of thier memories that shocks him into turning against them, and later spying on them.
 


Posted by Phanto (Member # 1619) on :
 
Having it be a magical symbol burnt into the skin does not sound to me like something overdone. And I have read A LOT of fantasy. But, however, A LOT may not be enough, so do not trust me ^^.
 
Posted by hoptoad (Member # 2145) on :
 
A false eye?
Plucked from the body of a fallen enemy, stowed in the soldier's kit and kept as a trophy.

[This message has been edited by hoptoad (edited November 23, 2004).]
 


Posted by dpatridge (Member # 2208) on :
 
i say use whatever the heck you want, i'm not going to care if you reuse a magical item that's already been used! heck, if just about every basic plot structure has already been used, i'd like to swap that in for magical items as well. you name it, someone's done it. do it with a new twist, different rules, or don't change it at all, as long as the story it's in is individual.

i apologize if anyone else has already said this, i didn't bother checking the entire thread :P
 


Posted by yanos (Member # 1831) on :
 
I agree. It does not matter whether it is a magic ring, earring, naval ring, bracelet, hat, champagne glass... choose whatever works for the story. By changing the object you are not making your story any more original... no one is going to say "Wow! He's using a magical ten pin bowling ball. I'd never think of that." What you can do is make your choice a seamless one. Make it fit!
 
Posted by Warbric (Member # 2178) on :
 
I agree with yanos and dpatridge.

If I were telling blonde jokes, (just an example - don't get me started... please) one would assume a blonde would figure in the joke at some point, which would make it just like every other blonde joke ever told. The originality comes when you make the joke your own, and that's all in the way you tell it.

[This message has been edited by Warbric (edited November 24, 2004).]
 


Posted by hoptoad (Member # 2145) on :
 
I disagree with the last three posts.

Yanos seems to be saying it does not matter but use something that helps tell the story.

dpatrige seems to be saying it doesn't matter but its the details that distinguish reused plots

Warbric seems to be saying it does not matter but use your storyteller's instinct, (And your storyteller instinct is clearly telling you to put some effort into this).

In other words, it does matter.

I sometimes play Eye-spy with my kids, it is very boring when they pick the first and most obvious thing they see, it is fun when they think about it.

I appreciate thought and effort in the details

Edit:
ChrisOwen, how does the character know he can trust what he sees?

[This message has been edited by hoptoad (edited November 24, 2004).]
 


Posted by hoptoad (Member # 2145) on :
 
sorry, submitted twice.
how do you delete these?

[This message has been edited by hoptoad (edited November 24, 2004).]

Try clicking on the pencil and paper icon above your post (that's the "edit" icon). There should be a "delete?" option above Your UserName:

Or, you can wait and I'll delete it when I find out about it.

[This message has been edited by Kathleen Dalton Woodbury (edited November 24, 2004).]
 


Posted by yanos (Member # 1831) on :
 
What I was saying was that it does not matter who has done it before. It is pointless worrying about other stories with magic <insert object here> so long as you choose an item that works for your story.
 
Posted by Warbric (Member # 2178) on :
 
No, actually, I was saying to concentrate on telling a thumping good story first and worry about inventing/reinventing a whizbang device later, if ever. If you get the story together and written, then you can go back and change whatever the neato-keen thingie is. Wasting too much time on the details can be fatal. Put a tag on it that says, "<neat thing does something cooler than ice cream here>" and move the story along. More readers will care more that your character is believable, that your character has problems, faults, fears, foibles, and warts galore, than will ever get a bent axle over some cool device you invented. That's what I was trying to say.

Then again, I'm so bloody old that I suspect the government has already mailed my curmudgeon starter kit, so consider the source and take anything I say with a grain of salt.

Oh, and as an afterthought, for some stories I am absolutely dead wrong. My rant shows my slant as a reader though: characters have to change and grow, or the neatest idea, milieu, or event in the world is lost on me. Give me all that and a character who reacts to and is affected by it in a credible way, and through whom I can experience it all and I'm yours for the second and third books in your trilogy.

(Edited for spelling & syntax errors, maybe a little for sense, too.)

[This message has been edited by Warbric (edited November 24, 2004).]
 


Posted by ChrisOwens (Member # 1955) on :
 
<ChrisOwen, how does the character know he can trust what he sees?>

When he is asleep, his dreamform is in the "Lake Of Transformation", as are the dreamforms of all those of his group. Normally, with 'said device', the dreamer dumps thier memories into the Lake, and then relieve the last waking moment over and over again, be it hours, or even seconds.

When this character discovers 'said device' instead dumping his memories into the Lake, he learns to navigate and access the memories stored there. Since his memories are stored there upon Initiation from before birth to Initiation in vivid detail, he trusts the vivid memories of others are trustworthy). He experiences the memories from the POV of that person, in all 5+ senses, thier thoughts and emotions...

[This message has been edited by ChrisOwens (edited November 24, 2004).]
 


Posted by Kathleen Dalton Woodbury (Member # 59) on :
 
I responded to hoptoad's question about deleting a double post in the post where he asked the question.

I'd like to remind those of you who know this already, and tell those of you who don't know it yet, that OSC recommends that you don't go with the first idea you get, and even the second idea can be discarded.

Try to come up with more ideas and go with the fourth or fifth one.

That's one thing that's cool about this forum: people are willing to brainstorm with each other and come up with those fourth and fifth and sixth ideas.

(I like the idea about having to cut yourself open to insert a magic item and then having to sew yourself back up as the price for the magic. I think OSC would like that one, too.)
 


Posted by Magic Beans (Member # 2183) on :
 
quote:
No, actually, I was saying to concentrate on telling a thumping good story first and worry about inventing/reinventing a whizbang device later, if ever. If you get the story together and written, then you can go back and change whatever the neato-keen thingie is.

Sorry, but I must disagree on that. You've got to put the kind of unique imagination and thought into what the object is and how it fits into the plot to such a high degree that it could not be any other object than the one you created. If it's interchangeable, you didn't spend enough time conceiving, implementing, and most importantly, exploring the consequences of it in your story.

[This message has been edited by Magic Beans (edited November 27, 2004).]
 


Posted by dpatridge (Member # 2208) on :
 
quote:
You've got to put the kind of unique imagination and thought into what the object is and how it fits into the plot to such a high degree that it could not be any other object than the one you created. If it's interchangeable, you didn't spend enough time conceiving, implementing, and most importantly, exploring the consequences of it in your story.
WOW! that, i totally agree on MB. in fact, this is the problem i'm facing with my mortvers, once called ratplant and too powerful for its own good. a certain integral part of my story REVOLVES around having that mortvers, i can't just get rid of it, i can tweak it to all get-out, but i can't get rid of it and make it some silly robots instead
 
Posted by Survivor (Member # 213) on :
 
Then scrap the story.

Okay, just kidding. But nothing about the mortvers that you have described couldn't be done better and more plausibly by Von Neumann Ninja-bots.
 




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