posted
As in tabletop play, it depends on the DM.
Posts: 496 | Registered: Apr 2005
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Blayne Bradley
unregistered
posted
Ithink he means is DDO or Dungeons and Dragons Online as in the MMORPG by WoTC any good, short answer; kinda.
Long answer:
Its heavily instances and I didn't see very much exploration in it and seemed mostly confined to the Ebberon city of Stormreach, alot of the game seemed soloable and the game breaks from D&D in just enough ways to make playing on a persistent world server in Neverwinter a much better alternative if you want somethng more D&D like. Also the high level raids are formuleac with no one DM'ing it so a guild once it knows what to do can easily clean them out no problems, they should have someone DM'ing those instances.
If you want something D&D themed version of Guild wars or world of warcraft go for it, if you want something completely different and enlightening your wasting your time.
I'ld take LoTRO over it because it lets you play a flute.
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posted
DDO is essentially a deader with a minimum population, but it's apparently far more a balanced gameplay situation than other offerings like AoC, which may attract people to it despite how mediocre the gameplay reviews are.
Posts: 15421 | Registered: Aug 2005
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posted
I keep coming back to Guild Wars. After unsuccessfully trying to get Pirates of the Burning Sea and tiring of Warhammer, I am back to GW with my brother.
It is perfect for casual gamers (who have a career, spouse, kids, and wants to keep them), has great PVP if you want it, and is very balanced. The bonus is that it has no monthly fee.
Edit: I can give a good preview of the strengths and weaknesses of the game if interested.
Posts: 2445 | Registered: Oct 2004
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