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Author Topic: Slowing down an old Windows game (probable mayfly)
James Tiberius Kirk
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I'm trying to run a game from the mid-90s, and I've discovered that several of its bugs are due to the extremely high frame rate. Windows 7 won't let me change the process' priority. If this was a DOS game, I'd just run it in DOSBox. Is there another way to slow the game down, or possibly limit the frame rate?

--j_k

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TomDavidson
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It's a game from the mid-'90s that isn't a DOS game? Are you sure you can't run it in DOSBox?
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James Tiberius Kirk
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Streets of SimCity. Just checked -- it's from 1998.

--j_k

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Vadon
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I had this problem with the One Must Fall games. In them, there was an in-game option to slow down the 'game speed.' I wouldn't know if the Streets of Sim City has this, but it might be worth checking. (If you haven't already)
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TomDavidson
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Man. I can't in good conscience help you play Streets of Sim City. I'd never forgive myself.

As I understand it, though, the biggest problem is not PC speed, per se, but rather the fact that the graphics engine is software-acclerated only, using the old Glide API from (now-defunct) 3dfx.

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James Tiberius Kirk
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[Smile] Streets of SimCity and SimCopter are both on my short list of games which are So Bad They're Good. Maxis before EA.

I couldn't find an in-game option, Vadon, but I'm trying out a "cpu grabber" program now. Win7 seems to have a lot of protections to prevent a single program from hogging a lot of processor time, though.

--j_k

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Mucus
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(I thought Windows was the CPU grabber)
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Tstorm
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*rimshot*
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