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Stalker 3 F, I think. I was over his house and he let me play it, but I've never built it myself. He added heat sinks so he could fire more often, it was pretty brutal.
My favorite so far is 4 PPC and SSRM's. It crushes things, and is faster than most Assaults. I still like ERPPC's, even more now that my heat vision lets me see over 1000 meters, but it all depends on if I am pugging or moving as a team. If I am pure sniping then I love hitting for almost full damage at 900 meters.
I'll probably build the 4 PPC and streaks as my next mech, to be honest. I've played it but not built it myself.
Posts: 14800 | Registered: Jul 2001
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the hexalker I built is already going the maximum speed a stalker can go. I think it is possible to make a valid 4PPC build with 21 DHS but it would be cut down to about 55-58kph.
Right now, I contend that the absolute best stalker (and, in fact, one of the best mechs in the game) is what they have titled the Rhino. My own runs a 310 standard and is built to the 3F chassis, because it inexplicably has torso twist equivalent to mediums or heavies. Just the 3F. I still don't understand why.
Posts: 12317 | Registered: Aug 2005
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change the config file to add FOV a little bit, it makes a difference. It lets you see further to the side, and helps when fighting lights a TON!
(if you haven't already, of course)
Posts: 14800 | Registered: Jul 2001
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I undo it for the videos but I do it if even just for the atmospheric effect. Standard FOV doesn't really feel .. large. The buildings look tiny and the atlas cockpit feels like it is just a big ball walking not too far above the ground.
Posts: 12317 | Registered: Aug 2005
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I figured you probably had done it. It makes a difference.
The devs say they are going to add a slider to the final product to adjust that and the clarity/brightness of HV, so changing the config isn't cheating. Hell, they posted instructions on how to do it in the forums at one point, to adjust the mouse sensitivity...
Posts: 14800 | Registered: Jul 2001
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Oh boy in 12 games you've burned through a permanent extra mech bay, yeah I sure feel like doing that nope
Posts: 12317 | Registered: Aug 2005
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I would have no issue with this if you could buy it with c-bills and have it be the same things. But you can't. In order to get the full 35% coolant flush you would have to use TWO module slots. Also, MC users can equip more than one slot per match with them and have them take effect FASTER than people using c-bills.
quote:Originally posted by Kwea: hmm....they make you use 2 slots for c-bills....but you get 2 flushes per match, as opposed to 1 flush for MC.
I can live with that, but it sets a dangerous precedent IMO.
In the free-to-play model, spending money should not give you a single advantage (in the long-term) over somebody who does not. I am fine with literally every single thing in Mechwarrior being purchasable, but make it also earnable within a reasonable time frame. I play League of Legends, and it's taking me so long to earn enough IP points to have a good roster of champions and rune pages to support them. That's fine if somebody just buys all their champs and skins. It's fine I can't use IP points to buy cosmetic stuff like skins.
But the moment you create any items or abilities that require money, and are better than their earned counterpart, I lose interest. I'm trying to win with my skill, I don't want to be in the arena with somebody whose money gives them an edge, all things being equal.
Posts: 13065 | Registered: Jul 2005
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Well, in order to get 2 flushes a match you'd have to use 2 slots, just like buying it with cbills. I'd never buy just one, it would be a waste.
Posts: 14800 | Registered: Jul 2001
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All the ballistic hardpoints are in the arms. There's really not much in the way of new terrifying things the chassis can do with that. Six AC2's?
What it CAN do, however, is become the new boomcat. AC20's in the arms means you can pack an XL engine and overcome the boomcat's main deficiency, even throw on two mlas if you want.
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We have a few builds for that too. I have never used it, but I will see what we've come up with so far. Posts: 14800 | Registered: Jul 2001
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We came up with a UAC5 build that is fun, and the AC2O version as well. Pretty fun mech, actually.
Posts: 14800 | Registered: Jul 2001
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LOL....it was pretty bad. LRM's are suppose to be good, but 1 hit heading an Atlas... and people getting hit with signification splash damage 30-40 years away?