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» Hatrack River Forum » Active Forums » Books, Films, Food and Culture » Wild Divine, the Bio-Feedback game...

   
Author Topic: Wild Divine, the Bio-Feedback game...
Beren One Hand
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Has anyone tried the Wild Divine computer game. It is a Myst type of game except you control the game with biofeedback instead of joysticks or keyboards.

quote:
Our innovative hardware platform measures skin conductance level (SCL) and heart rate variability through the three "Magic Ring" sensors gently attached to your fingers. The measurements are registered through the "Light Stone" and fed back to you through biofeedback "events" on the screen. Characters within The Journey help you learn to control your body's reactions. By increasing, decreasing or synchronizing body rhythms, through techniques the characters will teach you — like the "Heart Breath" — you'll quickly learn to master the "events" and progress in the game. The knowledge you gain will help enhance your personal growth and well-being.
I actually found this game by following a link I saw on this forum. But I can't find that thread anymore.

$160 seems pretty expensive for a video game. What are the benefits of being able to control your biofeedback?

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Maccabeus
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A bunch of mystic junk, of course. Nirvana and all that. [Evil]
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rivka
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Real biofeedback is useful for learning methods of stress reduction, pain control, etc.

I seriously doubt that a videogame whose "biofeedback" sensors are a few rings on your fingers can possibly be teaching any useful techniques, though.

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Beren One Hand
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So the general consensus is that biofeedback is awesome, but there's serious doubts as to whether a $160 computer game can help you monitor your bio signs?
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rivka
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The ADD/ADHD uses are related to the stress control issues, iirc. [Smile]
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