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Author Topic: test thread
Kwea
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"Learn to Build A Winner"

This book, "Learn to Build A Winner", is the most complete textbook on Pinewood Derby Car performance design and construction available.
About This Section of the Site

This section of my site is a part of an extensive Scouting and Pinewood Derby Site. There is more original Pinewood Derby information which I offer for all to view freely. It is indexed from Pope's Pinewood Pages Portal.
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The following material is presented on the "honor system", rather like "shareware", except that I derive no direct or indirect monetary benefit.
About This Book

This book is published in this venue for three reasons:

[ April 20, 2005, 01:08 AM: Message edited by: Kwea ]

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Kwea
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Member # 2199

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"Learn to Build A Winner"

This book, "Learn to Build A Winner", is the most complete textbook on Pinewood Derby Car performance design and construction available.
About This Section of the Site

This section of my site is a part of an extensive Scouting and Pinewood Derby Site. There is more original Pinewood Derby information which I offer for all to view freely. It is indexed from Pope's Pinewood Pages Portal.

The following material is presented on the "honor system", rather like "shareware", except that I derive no direct or indirect monetary benefit.
About This Book

This book is published in this venue for three reasons:

* You would rather accept the inconvenience of access via "the Web" than wait until next year (or the year after that) to have this information.

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Book
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Hmm... something is rotten in Denmark, or rather deep in the corrupted code lines of the 'track.
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Kwea
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Yeah, that is why the thread title is testing......

For some reason I can only send short posts now, anything beyond a specific size and I get an error message that says "this document contains no data".

Not just here either, but when I try to post a long recipe on Dag's site too.

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Kwea
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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
SPELL LIST I

An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.
When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.

BARD SPELLS
0-LEVEL BARD SPELLS (CANTRIPS)
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Know Direction: You discern north.
Light: Object shines like a torch.
Lullaby: Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Summon Instrument: Summons one instrument of the caster’s choice.
1ST-LEVEL BARD SPELLS
Alarm: Wards an area for 2 hours/level.
Animate Rope: Makes a rope move at your command.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Secret Doors: Reveals hidden doors within 60 ft.
Disguise Self: Changes your appearance.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Grease: Makes 10-ft. square or one object slippery.
Hideous Laughter: Subject loses actions for 1 round/ level.
Hypnotism: Fascinates 2d4 HD of creatures.
Identify M: Determines properties of magic item.
Lesser Confusion: One creature is confused for 1 round.
Magic Mouth M: Speaks once when triggered.
Magic Aura: Alters object’s magic aura.
Obscure Object: Masks object against scrying.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Silent Image: Creates minor illusion of your design.
Sleep: Puts 4 HD of creatures into magical slumber.
Summon Monster I: Calls extraplanar creature to fight for you.
Undetectable Alignment: Conceals alignment for 24 hours.
Unseen Servant: Invisible force obeys your commands.
Ventriloquism: Throws voice for 1 min./level.
2ND-LEVEL BARD SPELLS
Alter Self: Assume form of a similar creature.
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Trance: Fascinates 2d6 HD of animals.
Blindness/Deafness: Makes subject blind or deaf.
Blur: Attacks miss subject 20% of the time.
Calm Emotions: Calms creatures, negating emotion effects.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Darkness: 20-ft. radius of supernatural shadow.
Daze Monster: Living creature of 6 HD or less loses next action.
Delay Poison: Stops poison from harming subject for 1 hour/ level.
Detect Thoughts: Allows “listening” to surface thoughts.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Enthrall: Captivates all within 100 ft. + 10 ft./level.

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Farmgirl
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Okay Kwea - it's working now. Is this a mayfly?
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Kwea
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It might be...probably...I want to make sure it will be working later tonight.
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Jay
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Where's the loud tone that you usually get during emergency broadcast testing?
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Kwea
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[ROFL]

Now THAT was funny......

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Orson Scott Card
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Well, as long as we're testing things here, I'm sure no one will mind if I test my new "Stinkless Fart Cream" here.

Ah.

Yes.

That worked great. I didn't smell a thing.

Don't you wish YOU had had some of the cream?

And no, it's not two a.m. I'm just keeping myself busy until my familiy is ready to watch the American Idol results.

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