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Author Topic: The return of DotA
Samprimary
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Cons:

- DotA 2, compared to LoL, has a precipitous learning curve and is less accessible than LoL

- DotA 2 hardly allows you any downtime. Ganks can and will happen at any time.

- Dota 2 is a game where you can get shut down much harder than in LoL. Heroes can snowball in power so hard that they can legitimately hard-carry the team. Every lane is important, and so you can way fail your entire team, and that's a lot of pressure and negativity and it's really seriously no fun to be shut down and having to play out the rest of the game (or till someone else abandons the game).

Pros:

- Players start out much more powerful in regards to their environment and have such crazy powerful and diverse abilities compared to what LoL will let you have. You can also grow in power so much more radically compared to players or environment that 1v5 carries legitimately happen.

- The items are more interesting, by far.

- You can play EVERY HERO right out of the gate.

- There's no shortage of action, and when you get good at a hero, your pro moves feel real pro, your clutch plays are more often, and you feel much more impactful to the game.

- Team structure is much looser. No "this lane is for this type of hero, this lane is for this type of hero" — there's no 'top lane bruiser, mid lane mage, bottom lane support and marksman duo, jungler' — god, this is the best part.

- DotA's tournaments blow LoL tournaments OUT OF THE WATER, jesus. Just watch this:

http://www.youtube.com/watch?v=-8HBr1EGX1I


les play doter

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Corwin
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I really would have liked to try DotA 2, but I don't have the patience to learn another of these games...

The forced roles (mostly the fact that you *have* to have support + marksman as you call it duo bot) is something that's a bit annoying in LoL. Top, mid and jungler have much more variety (mid a bit less than the others, but it's getting there), but bottom lane duos are a bit too set in stone.

Anyway, I've heard it said that in LoL no champions is overpowered (well, some champions occasionally are, but they tend to get nerfed/reworked), while in DotA all champions are overpowered. I'm not sure which I prefer...

All this to say: enjoy your game. [Smile]

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BlackBlade
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I watched The International over the weekend, I was kinda sad that Na'Vi couldn't repeat their win of the tournament, but they came as close as you can.

I pretty much agree with all your pros and cons, but honestly, I find items with activated abilities distracting and obnoxious.

In MOBA games your four kit abilities are mapped together, and your mouse handles targeting and movement.

There's nothing intuitive about reaching up to a number key to activate an item. It's awkward, and honestly it's a bit weird to program your mind to think "I now have a fifth ability that I need to start using in team fights".

At least in Leagues there are games and positions where you just aren't going to be using activated items. At the most in an item heavy position you'll have two items. In Dota if you don't have items down, you're doomed. Heck just learning to use the Blink Dagger is a game in of itself.

Also bear in mind this is DOTA's one big WE THREW ALL OUR EGGS IN THAT BASKET! tournament. I'd say Leagues All-Star game was, and the upcoming Worlds will be just as big a spectacle.

Being able to play every hero is a huge deal though.

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Corwin
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One other thing about activated items is that they give you abilities that everyone can now access, including hard cc in DotA. I rather like the LoL approach there.
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Samprimary
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You know what I did to learn to use items in DotA?

I have the item hotkeys all ready to go right next to my QWER, then I started playing Faceless Void.

Faceless Void uses Mask of Madness as an integral component of his ult, often.

Once you've learned to trigger MoM in a chrono (or while jungling) the rest all starts fitting in as nicely as learning to use your summoner skills in LoL.

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