posted
Starwars Galaxies I Mean, I was told about a Starwars MMORPG were you travlled around planets and then they added ships in the expansion.
However, apparently when Sony got at it they totally revamped the game.
For example PreSony, it took a sh*t load of time and effort to become a Jedi and you had t do alot of quests.
Amd if you were a Jedi ANYONE could attack you ANYWHERE! Even in towns. This made sense since Jedi are supposed to be uber and if you died you had to do it all all over again (this one I'm not quite sure I like).
This had the effect that say the server held 3000 people they were only 15-25 Jedi in the total populations.
And since this is between the Empire Strikes Back and Return otJ is plausible.
But Post Sony it wa sfirst made easier to be a Jedi and then anyone could be a Jedi.
Blayne, I'm afraid you don't know what you're talking about. The original "become a Jedi" process for Star Wars: Galaxies was so bad -- so ridiculous -- that it was actually the subject of JOKES. Players had to reach the top of multiple professions -- including being professional dancers and chefs -- before they could learn to tap the Force.
As you might imagine, people found this jarring, artificial, and bizarre. The only ones complaining when they changed it were the freaky obsessives who actually went through the original process.
IMO, it makes more sense to either set the game pre-Empire -- in an era with more Jedi -- or post-Empire (when the Jedi are rebuilding.) By setting it during the Rebellion, they shackle themselves to a setting which is unfortunately rather restrictive in many ways, and which required -- until they decided to ignore it -- a certain amount of ridiculous fudging to fit the narrative.
Posts: 37449 | Registered: May 1999
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quote:IMO, it makes more sense to either set the game pre-Empire -- in an era with more Jedi -- or post-Empire (when the Jedi are rebuilding.)
I saw the time-setting as a problem as soon as I heard about the game. The whole Jedi thing was why I didn't bother with the game. If I'm going to be in Star Wars, I want to be a Jedi. It's that simple. Why did they do this?
Posts: 26071 | Registered: Oct 2003
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Blayne, I'm afraid you don't know what you're talking about. The original "become a Jedi" process for Star Wars: Galaxies was so bad -- so ridiculous -- that it was actually the subject of JOKES. Players had to reach the top of multiple professions -- including being professional dancers and chefs -- before they could learn to tap the Force.
And that's only once people "discovered" how to do it (read: once they actually implemented it, months and months after release). Before that, people were wandering around aimlessly, completely unsure of how to do it, and none of the literature provided even the slightest clue.
If I wanted a tantamount effort to become a Jedi, I would've tried in real life, thanks.
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Blayne Bradley
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posted
Woah, I didn't know it was THAT complicated to become a Jedi, what I heard from my friend was basically "yeah so you had to have completed several quests to become a Jedi... etc".
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posted
I'd agree that if I play a Starwars game, I want to hold a lightsaber, and use the force. That is, after all, the only thing that makes Starwars cool.
Posts: 879 | Registered: Apr 2005
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posted
The line that the "pro-difficult" SWG gamers used was: If you want to be a jedi that bad, buy Knights of the Old Republic.
My retort was always: I want to be a jedi and murder mass quantities of other jedi, "light" and "dark" sides of the force be damned!
Posts: 4313 | Registered: Sep 2004
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This is basically what you had to do to become a Jedi.
At some point (I don't remember exactly how or when), you would discover that your character had four pre-selected professions (classes) that they were attuned with, and they needed to master those. This basically means that when you created your character, four random professions were selected for it to master - and you had no way of discovering what those were until it was too late and you had time invested in your character.
It should be noted that "mastering" a profession was the equivilant of getting to max level with a character in any other MMO (ok, slightly easier, but much more tedious, and far less rewarding).
To make matters worse, sometimes the professions selected would not be immediately available to your character - e.g. Bounty Hunter - and required mastering of OTHER professions to unlock. Tedium, anyone?
To make matters EVEN WORSE, successful completion of the jedi quest unlocked a "force sensitive" slot. Basically, that meant that you could create a NEW CHARACTER that was a Jedi. You couldn't use your existing character as a Jedi - you had to start from scratch with an entirely new character to do it.
Basically, SOE hates its customers.
Posts: 4313 | Registered: Sep 2004
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