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Author Topic: My game: Metrognome (Shameless Plug)
Raymond Arnold
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A few months ago I discovered the Unity game engine/editor, around the time I was finishing up a degree in computer graphics. Over the past few months I've been working on a game to teach myself workflow. It's still aways off before I'd call it a finished demo let alone a genuine product, but it's at a point where you can at least see how the game works.

For the time being, it's a sidescrolling rhythm/platforming game. You must navigate the rooftops of the city of Metrognome, dodging giant crows and hazardous architecture while you clean chimneys and try to stay in time with the city's endless clock.

There are some elements of the basic gameplay I'm a little unsure of, and I'm having trouble communicating to the player what exactly "moving in rhythm" means. (It's a lot easier than many new players seem to think it is but it's not something easily conveyed). Once I've worked out the tutorial kinks and settled on a few gameplay mechanics I intend to flesh out a two level demo. If that generates enough interest I'll continue to develop it into an RPG/platformer, where you gain new abilities based on how well you stay in rhythm with the music.

You can find it here.

If you have a choice, you're better off playing the Mac version. There are a few bugs in the Windows version that I currently have no idea how to address. It also requires a relatively modern computer for the time being (my iMac from 5 years ago had some trouble running it), as I have not yet really optimized it.

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scifibum
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I tried it out. Cool!
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Raymond Arnold
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Did you feel like you understood what the rhythm mechanic was and how to use it?
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Vadon
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Fun. There were quite a few bugs on the windows version. (Played windowed 800X600) and the tutorial text was cut off because of it. Also was able to jump to my untimely demise by running to the left and going through the building at the start.

But yeah, I understood the rhythm mechanics pretty quickly. Listen to the beat of the music and take actions to the beat (jumps, chimney, attacks, etc.) The only problem I had was I'd get it up a little bit (highest was 5) then need to make a jump and it would be off beat and I'd lose all of it instantly. Kinda frustrating, but that's more a consequence of my poor play than anything else. [Smile]

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Raymond Arnold
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While the video is slightly old, on the "Dev Log" section of the website there's a clip of a mostly perfect game being played, to give you an idea of how it should be flowing. (The level design changed a little since the video but the gist should still be there).
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scifibum
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I don't know if I spent enough time with the game to get the rhythm thing down. I'll look at the video.

I liked the scream sound effect. Is that something you recorded? [Smile]

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Raymond Arnold
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That's my mom. [Razz]
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