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Don't know if this qualifies, but an article on role-playing to reinforce positive behavior in kids was published in an online e-zine a year or so ago.
I never followed up on it because I didn't initiate the submittal (someone else had read it in an online forum on role-playing games for kids and suggested it to the editor.)
Found it just now while going through old articles on RPG gameplay.
I must admit to wincing as I re-read it. It hadn't ever gone through an editing process. Oh well.
posted
You're a brave man, mikemunsil. My already high estimation of you just went up a few notches. As to the article, despite being unedited, and despite the fact that I'm not an RPG game proponent, it was coherent and interesting. It was also published, so congrats.
Posts: 1810 | Registered: Jun 2002
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posted
I enjoyed that story as well. Congrats, Mike, both on the article and the game. Hopefully, I'll be able to have a similar success with my kids.
Posts: 836 | Registered: Jul 2004
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posted
One of my first crows was a one-paragraph add-on to a round-robin in Alien Skin Magazine. Heck, if that counts so does this. Congratulations and here's hoping your next one (which I'm sure is coming soon) gets a chance to be edited and pays something!
Posts: 3567 | Registered: May 2003
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Robyn_Hood, thanks, but I don't think the readership of most RPG magazines would be interested. Therefore I don't believe that the editors would be interested. However, I haven't gotten my fill of rejections yet, so perhaps I should. I think, however, that it would be smarter and more sensitive to the demands on an editor's time to send a query first.
posted
Given the nature of the article, a query would probably be appropriate.
When I was growing up, all I ever remember is that RPGs, like Dungeons & Dragons etc, are bad. People who play those games do bad things. When I finally tried playing a RPG, I had quite a different experience. Really, the only difference between RPGs and kids playing house or make-believe, is that RPGs are scripted to some extent with a clearer sense of purpose.
I think that stories such as yours would be a positive example of what RPGs can be about. A personal story about the positives of RPGs could find a market. Especially among older gamers looking for ways to expose their children to the ideas in a positive way.
Just a couple of pennies (but they're Canadian so maybe they aren't worth as much ).