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Author Topic: Story premise
Christine
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[This message has been edited by Christine (edited March 22, 2004).]


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kinglear
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To me, a stories premise is all about assumptions. To write any fiction story, you need to come up with an idea. To come up with an idea you have to consider something in OSC's MICE quotient.

Whether it is considering an mileu, idea, character, or event, you have to then make assumptions about what you are thinking about. IE, in an event story you have would need to assume some event occurs, and then assume what your characters response to that event would be.

Essentially everything in a fiction story is based on an assumption. All of the sub-assumptions that make up the story arc and plot come back to your over-arching view of your world/character/story. If you think about the basis for your story, does it seem at least slightly plausible? In thw world you have created for your characters, is there response and actions plausible overall?

In general I would think that any story concept can be made to work. Granted, if your story is about how a bunch of nuns decided to take up martial arts and then proceed to loot, pillage, and plunder their way along the Himilayas in the depths of winter, you might have a problem.

So I would just say that if you look at what you based your story on and it seems good to you, work with it. Maybe your reviewer just misunderstood something in the text, or had some other mental block to accepting the premise of your story. Unless everyone, their dog, and the dog's fleas say your premise is grossly miscalculated, I wouldn't worry about it.

-jon-


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EricJamesStone
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Well, without knowing what the premise was and what the critiquer objected to about it, I'm not sure what to think.

For an extreme example, if someone gave me a story to critique, and the basic premise of the story was that Hitler didn't do a good enough job at exterminating the Jews, so the hero goes around killing them, I would consider that a huge problem -- probably unfixable without changing the story so completely that it would be almost unrecognizable.

I'm not saying this applies to your story; all I'm saying is that it is theoretically possible for such feedback about the premise to be valid.

However, I would say that unless more than one person has the same problem with the premise, then you don't really need to worry about it. Some people just don't like certain kinds of stories, i.e., "Your story is based on the completely flawed premise that a ship could travel faster than light."


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Christine
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[This message has been edited by Christine (edited March 22, 2004).]


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Marianne
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A trick I learned at the Maui Writer's Conference last year might help. You should be able to put your story idea into a 25 word or less 'what if'. As an example:
"What if....12 nuns learned martial arts, and went on a rampage, looting and pillaging in the himilayas." 18 words. Now you can see what is wrong with your story premise...it needs a conflict and a resolution. So you say to yourself...what if their convent was attacked? What if they were on a mission to save the Tibetens...that sort of thing. The theory is, if you can't say it in 25 words and make it sound interesting and (marketable i.e. plethora of fantasy quest) then toss it out and start with something new.

I hope this helps, and by the way, my current work in progress is a fantasy quest. I hope I can bring some elements to it that make it fresh and new. Please don't hate me


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Kolona
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The specifics of the critiquer's premise objection are important. Are they based solely on his own reading likes/dislikes; are they a matter of hard SF vs. soft SF; is the plot simply unbelievable or is the characterization too far-fetched to support it; is he having a bad day? Have other critiquers made the same comment? I'd ask for some explanation, but a solitary comment like that I'd take with a boulder of salt.
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GZ
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Whether the comment's worth anything depends on what reasons the critiquer offered to back it up. Specific, factual inaccuracies could ruin a premise for science fiction, for example. Or the generally offensive angle is something to be considered. But if the critiquer just doesn't like your character or that type of story (ie. fantasy quest)? Well, that's an oppinion thing that may not really matter.

I must say, most of the stories I've read for critique, like them or not I didn't think there was usually anything fundementally wrong with the premise. Maybe the execution of the premise wasn't quite on target, at least for one reader, but that's a different thing from the premise being inherently flawed.


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Survivor
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If this is the story where you have no humans, I can see why someone might have a problem with the whole premise...it seems like a show-off stunt rather than an integral part of the story. In other words, there is no reason you couldn't have humans somewhere in this story...but we've probably discussed this already. On the other hand, that wasn't supposed to be a short story, was it?

For me, I don't have a serious problem with it. Every writer pulls a show-off stunt or two per story, we wouldn't be writers if we weren't prone to showing off how we can do something so clever that nobody else has thought of doing it.

But for a lot of people, once they peg a story as being a show-off stunt, that kind of destroys the value of the story in their eyes.

Accept that critique at face value...that person represents an audience that will dismiss your story as a show-off stunt because of the premise. I submitted a first chapter and had almost everyone tell me they weren't interested in reading about a war weary Civil War soldier with no superpowers, macguffins, romantic entanglements, etc. I know that I like the story, so I'll keep on writing it...I just have to accept that my current critique group isn't interested in non-super-soldiers (my other story, fortunately, is all about super-soldiers...or one particular former super-soldier, at any rate).

So maybe you just have to choose a different story for this particular group.

That being said, I'll say that sometimes, while there is nothing wrong with the premise per se, one of the major premises serves no purpose in the story (See my comments above). Card recently reviewed a book in which there is this horrible dark portal to hell room that can be used for time travel...and has no plot function. It is a novel element with no reason to be in the story at all...other than to show how imaginative the writer can be.

I say, "well, we all have to show-off a little, otherwise we wouldn't feel creative and special." Having said that, I read on.

Frankly, a much worse problem is when you have several mutually exclusive novel premises...you know, "I'm going to have P, Q, and P -> ~Q all as part of my milieu!" If somebody points something like that out, pay attention. If you have a macguffin that can destroy the bad guy in the attic of the brave and intelligent hero, and yet the bad guy is supposed to be nigh indestructable so the hero must fight his way through all kinds of quests to get to said macguffin, which is in his attic all along...well that would be P = easily obtainable macguffin can destroy bad guy, Q = bad guy cannot be destroyed without a bunch of super-heroics.

Or when you have a premise that basically undermines your entire story...the good old story of interstellar imperial intrigue with a cast of thousands, and at some point you let slip that relativity is iron clad law in your milieu. Oops!

Like everyone else, I agree that the feedback wasn't very useful if all your critic said was, "To be honest I think the biggest problem is the story’s premise."

How big a problem is that biggest problem, and what kind of problem is it? And what did the critic read as the story's "premise" in this case? If that's all that was said, ask for more. Tell the guy to get specific or get out.


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Christine
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Thanks for your thoughts on this topic. Obviously, a more detailed explanation of what may be wrong with a premise may lead such a comment to be valid. The one I mentioned was sadly lacking in such description. I have done the thing I should have done all along and ignored the comment/commentor.

[This message has been edited by Christine (edited March 22, 2004).]


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EricJamesStone
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quote:
If you have a macguffin that can destroy the bad guy in the attic of the brave and intelligent hero, and yet the bad guy is supposed to be nigh indestructable so the hero must fight his way through all kinds of quests to get to said macguffin, which is in his attic all along...well that would be P = easily obtainable macguffin can destroy bad guy, Q = bad guy cannot be destroyed without a bunch of super-heroics.

I don't see what the problem with this is.

The Yolker is an evil villain planning to take over the world.

Our hero learns that the Eggbeater of Eternal Doom is the only weapon capable of killing the Yolker. Our hero goes through all sorts of Indiana-Jonesian heroics to try to obtain the EoED, only to find that someone had already stolen it from the Kitchen of the Gods. But from the description given by the Immortal Chef, our here realizes that it was his long-dead father who was the thief. Returning home, he goes to his attic and rummages through his father's old trunk -- and there it is: the Eggbeater of Eternal Doom.

After fighting his way through various henchmen, our hero confronts the Yolker and, well, beats him.


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Survivor
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Okay, you can do that...but in that case the "bad guy" isn't the Yolker at all.

Just like in The Wizard of Oz, the entire point of the original story is that she shouldn't have been following the yellow brick road at all, she should have used the silver slippers that were already on her feet. The Wicked Witch of the West is just scenery along the way.

In the story outline above, the actual conflict in the story is that the hero hasn't gotten to know his father well enought to realize that he'd stolen the Eggbeater of Eternal Doom from the Kitchen of the Gods.


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