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Author Topic: Fight scenes
Grand Admiral
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I've been reading alot of sci-fi and fantasy short stories recently and I've come to be rather annoyed at the sheer lack of any real action. Sure the characters have lots of internal conflict; however it seems like there really isn't much as far as physical fighting going on. Is a fight scene just generally looked down upon by most readers and writers; or is there still a market for swords guns and karate I'm just not aware of. Or should I just try and write movie scripts instead; I know those contain plenty of action and violence still.

[This message has been edited by Grand Admiral (edited November 19, 2006).]


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JBSkaggs
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Write a good gripping story and you'll sell it. The problem usually is the quality of the writing that keeps authors from being published.

Fight scenes are tremendously popular but difficult to write by most writers. Martial artists and sport fighters sometimes throw out elaborate technique names and expect the reader to know what they are. Inexperienced fighters base their combat off of TV which is terrible. When I read a fight scene if it is ridiculous and impossible I go "pffft!" and put the book down. On the other hand a highly technical fight scene is quite boring to read.

I loved the fights in Starship Troopers (the book), Dune, and Lireal by Nix. I despised the fight scenes in Star Wars or Xmen books. I really like R A Salvatore's characters but hate his fight scenes. If you prefer mystery I like the Spenser novels for the fights and John Sanford novels for the shear intensity leading up to the fights.

Most short stories though do not have the page space to allow a good deal of fighting- so they focus more on charcater and technological problems. It can take a good page to have a full fight that only lasts twenty seconds. I have read fights that lasted for two chapters before!

Your other comment is on target- hard science fiction avoids violence if possible. This is due to the nature of the hard science fiction readers being highly educated and generally loathing violence. Except in the abstract sense.

I personally like pulp science fiction to hard science fiction due to the fact I like laser battles and green woman trying to seduce the captain! (he's always a captain or sargent in the pulp stories, eh?)

JB Skaggs- LONG live space cowboys!


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arriki
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Oh, hear, hear! The Spenser novels have some of the best fight scenes. They are clear, easy to follow and DO NOT run so long I get tired and want to just pull out a pistol and shoot ‘em all!

Lee Childs in his Jack Reacher novels has some good ones, too. These days I mark good fight/action scenes to come back to and study. It’s not just a matter of making the action-reaction of the moves reasonable. There is a level beyond that where you make the scene read so the reader can enjoy it instead of having to work hard to see in his own mind what the author was trying to show.

It seems to me….that a lot of the sf I wind up reading these days wallows in violence. Not that I’m against it, just that it doesn’t do good, readable violence. There are points in stories where a little action is a relief. But that clarity issue comes up. A fight needs to be as well-written as anything else in the rest of the book, even as well-written as those opening 13 lines.

Well, that’s my opinion.


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thexmedic
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I think it's also tied up in the genre's struggle to be taken seriously as a form of literature. Many authors (and really who can blame them) want to be taken seriously by the literary establishment and so they distance themselves as much as possible from the genre's pulp past.
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ChrisOwens
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I hear the problem stated. What I'd like to see is tips and solutions regarding it.

I do have one scene where the protagonist is attacked by two goons, and the weapon at hand happens to be shovels. I do worry about it quite a bit as it was quite challenging to attempt. As it is a short story, most is blurred into narritive summary.

I have found reading detailed scenes, blow by blow showings, eye glazing at times. It might be fun on the big screen but it can make dull reading. Even on the big screen, it can become a bit overbearing, if it goes on too long, too graphic, too fast-paced. There has to be an ebb and flow.


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J
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Bernard Cornwall's Sharpe's series has some great fighting scenes. It's correct but not too technical, and really puts you there convincingly with Lieutentant Sharpe and the Light Infantry, trying to reload a Baker rifle while musket volleys and canister shot rain down, or leading a bayonet charge, or smashing through personal combat with sheer brute strength and a heavy cavalry sword.

Cornwall's key seems to be to keep it short and to operate on a few levels. On one level, Sharpe might tell Sergeant Harper to take some men and do X, which Harper intuitively understands will accomplish tactical goal Y for purpose Z. Similarly, if one of the characters is watching the battle, you might get a tutorial on military tactics in the Brown Bess era. But when it comes to the one-on-one action, its more impressionistic. Instead of going blow by blow, it gives a general sense of what is happening but concentrates more on the grating, smashing, vaulting, thundering experience of it.

[This message has been edited by J (edited November 20, 2006).]


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Survivor
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I've been thinking about this recently...or at least something that's related.

I was reading a webcomic a while back which had a story arc devoted to making fun of anime. The lead characters end up attending a highly improbable anime convention after not-quite accidentally driving their car off a bridge, after which they obtain transportation in the form of a tour bus full of Japanese school girls who, for reasons I can't explain, were attending an anime convention somewhere in the American Southwest. Said bus load is, for reasons that are much easier to understand than anything else in that story arc, attacked by a tentacle monster. After various other things happen, a transforming magical girl with a big sword shows up to fight the tentacle monster. Eventually, she says, "All right, that should be enough battle scenes for filler material. Now I can finally use my ultimate attack!"

By the way, in case you couldn't tell from the description I gave of where the story arc leads, you shouldn't peruse this comic if it is even possible for you to be offended by a webcomic. Really.

Anyway, back on track...there weren't really all that many pages of incomprehensible filler battle scenes. More importantly, I flashed back to all my favorite animes where the main character spends a month's worth of episodes getting beaten up by the bad guy before finally pulling out some ultimate technique or other which ends the fight decisively in one blow. I also remembered item 40 on the Evil Overlord list, "I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve."

And yet, I also remembered this one time when I was losing at Halo. There were various reasons, the rules were set to replace all weapons with Rockets, we were playing three player and I was stuck with the quarter screen, my controller had a broken trigger which I hadn't fixed yet...and player one was the best player in that household, he'd beaten the game on Legendary with his wife's help (she was also playing). But still, that's no excuse for letting myself fall fifteen frags behind. Mind you, I wasn't losing on purpose or anything, I was simply losing. And with a 25 frag limit, I suddenly realized that I was really going to not win the round if I didn't do something about it. Also, player one's laugh was starting to irritate me.

So I finally pulled out my ultimate Halo skill, Rolling Running Riot, and started blasting away both members of the happy couple without letting either of them get any more frags.

Now the reason I hadn't been using that skill from the start wasn't because I was being chivalrous or sporting (though you can see how it would be kinda boring for them if I did). It was because using it takes the kind of total concentration that you can't use until you are absolutely determined to win. And you can't gain that kind of determination till you are in real danger of losing. It isn't like a superweapon, something external to yourself where you can push the button 'pochito' while chuckling.

Now, real fights are different from playing Halo in many important ways. But one thing that isn't different is the mental difference between fighting like it's an exercise and fighting like it matters. I think that you can tell a lot about a character using both outlooks, but they are still completely different points of view.

Don't know if that makes any sense at all. Just food for thought.


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kings_falcon
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I have a few sword fights to contend with in my WIP. Facing the same issue, how to make it compelling v. boring, I went back and read some of the fight scenes I really liked as a reader. Pretty much, most of them spent very little time on the blow by blow type descriptions.

The Princess Bride used a lot of dialog and movement to get through the scenes. The characters discuss the techniques being used. Because the book did this, the fight scene between Wesley and Indigo was IMHO one of the best sword fights on the silver screen in a very long time.

Another book that I just recently read, described the first (very short) combat in detail and then let the battle take backstage as the MC went into survival mode. The reason I can't remember the name is that this is a fairly common convention when you can't have things exploding.

Starship Troopers also did a good job with sci. fi. battle scenes. Just enough technobabble without getting in the way of the action.


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thexmedic
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I posted about this once before but I can't be bothered to go through all the backposts to find the original...

My favourite fight scene of all time is the one that comes at the end of Sergio Leone's "The Good, The Bad, and the Ugly" when Clint Eastwood and the other guy (apologies all Spaghetti western fans) face off and stare at each other for what feels like five minutes. Its probably about a minute, but on-screen it feels like a lifetime. Then they both lunge for the guns and less than five seconds later, one character is dead.

And it's not just those 60 or so seconds of silence and staring that builds up to those five second of violence, but it's the whole damn 3 hour movie.

For a fight scene to work, there has to be the proper build up. Violence has to be in contrast to what has come before; a brief outburst.

As for the specific mechanics of writing the fight scene itself, I, personally, find a blow-by-blow account very boring to read. The drama gets lost lost in detail that way. Personally, I like to stick to generalisations with one or two particularly violent details thrown in for effect.


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dreadlord
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ah, yes, fighting... (remembers high school) a book I read that I found extremely enjoyable was Star Wars: Revenge of the Sith, because It got into the philosophy of the fights rather than the actual fight itself, and it was very phylosophically based. (that is how you spell that, right?) I guess the real getter for me was the fact that the author was showing, not telling.

by the way, would you call the duel between Yoda and Sideous a battle between light and dark?


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Grand Admiral
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I'd say so dread; the sith even call them selves followers of the darkside of the force; and although the jedi never say their path is the light side; it's pretty much the opposite of the sith so they might as well. On a related note does anyone know any good short story markets for space operas? They seem to sell well as paperbacks but I've never seen any in short story form.
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Mystic
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I would say two problems face those who write fight scenes. The first one being that fights tend to leave characters injured. That handsome MC suddenly isn't so handsome with that missing finger or that gash across his face from where the sword got him. Plus, there is that recovery time after a fight, if an injury occurs, in which nothing can happen. So, a writer can either allow their MC to be realistically injured and need to recover, make their MC an omnipotent fighting god, or go the cartoon route and allow characters to magically (I guess that is sometimes plausible... ).

The second problem facing fight scenes is that there needs to an exact amount of balance between description and pacing. Most writers fall into the trap of a person thinking about the philosophy of their fight as a guy with a shovel runs at them. Even after avoiding that, the issue of how much detail should be made about each move comes up. Then, there is the problem of actually having a realistic description because in a sword or gun fight, where there are apparantly "rules" and "styles".

In spite of these problems, I love fight scenes and use them quite often with my stories. I would write a little more, but I have a plane to catch, so I may add some more later.


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Robert Nowall
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On the "write what you know" level, I gave up fighting long about eighth grade or so---after that my fighting history consists of one guy slugging me and my not pressing charges over it. And when I blow my stack---and there's a lot of aggrivation in my work---I kept my fists down. Everything else I've approached from the intellectual perspective---self defense and writingwise both.

SF is largely a literature of ideas---and only rarely do the characters exchange blows while exchanging ideas. Still, a little here and there won't hurt.

Also, SF has often been written by what some call "geeks" and "nerds"---guys like myself whose experience in fighting consists of being bullied in grade school. A lot of these aren't drawn to writing fight scenes---they may be drawn to reading them, though.


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Survivor
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To be sure, the question of whether you should have a fight scene at all does need to be addressed. Another way of thinking about is what are the rules of engagement that can be expected for a given interpersonal dispute in your milieu. I remember one notable instance in which a squad of soldiers exploring an unknown artifact lose a man, the officer in charge then punishes the remainder of the squad by having them do pushups in the command center while he yells at them. That wasn't the only thing that sucked about that show, but it was enough.

Generally a fight scene assumes that fighting would be either appropriate or unavoidable in the given circumstances. Which may not always be the case. I read a book not long ago that had some really stupid fight scenes even though the author is usually a pretty good writer.


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mikemunsil
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Some years ago in Mexico I was attacked by a street gang who were out to rob me. Even to this day I can't give you a blow-by-blow of what happened; it is still a blur. The only reason that I not only survived, but was able to walk away with nothing more than rumpled clothing and a severe case of adrenalin high, was the extensive training I have endured in the martial arts. I had no time to think, and if I had, I'd have been hurt or dead. I didn't need to think; I just reacted, and so I survived.

Looking back at this as a writer I can see all kinds of difficulties in actually writing that fight as a scene, even though I lived it. After all how dramatic would "it was all a blur, and after it was over he was still alive" be?

The lesson in this to me is two-fold:

1. If I write a fight scene it will be all about the 'before' and the 'after' and with little of the 'while'.

2. I'll be sure to incorporate somehow at least a memory of the training that lets my MC win the fight.

Anything less just won't do it for me.


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J
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I second Mike: the "during" is always fuzzy. There is an impressionistic memory of acting, reacting, making decisions, but no conrete idea why you have a gash in your forehead, when you got hit in the kidney, or how you possibly stubbed your toe so badly.

The bizarre mental state in those situations is the functional reason why martial artists learn kata and boxers train to throw combinations of punches. It removes a lot of the need for present-sense thought. The problem with writing fight scenes is that everyone wants to write it in present-sense thought.


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Survivor
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Not all fights will require that level of involvement, nor does that kind of emotional intensity always benefit a combatant, particularly when weapons are being used. A human hyped up on adrenaline can be formidable in terms of raw strength and resistance to injury, but those advantages come at a significant cost in dexterity and skill.
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Josh
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I enjoy doing fight scenes, but I also know that too much can overshadow the actual story. My experience with fighting comes from studying martial arts (and over the past couple years too, not just the standard Taekwondo when I was five phase). Anyways, I enjoy actually pacing through a fight or inventing basic styles or systems for a world. Maybe it might be fun to take a few self-defense type classes, or get involved with one of those recreation organizations that study medieval swordplay so you know what it feels like to actually do what you are writing about. As far as the pacing of a fight scene, it obviously depends on what the scene is trying to portray. I might show a few jabs and sly moves to show a thief or assassin's style, or some ham-fisted poundings for a brutish character, just to set them apart more. Everyone fights differently. After their particular "style" is more familiar to the read, it becomes easier to summarize the action rather than that swipe-step-stab scene.
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JBSkaggs
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Fighting, tournaments, combat, and self defense are really not directly related to one another as you might think. Real fighting has as much to do with happens before and after any physical confrontations. Ask any one who has lived through abusive parents.

Tournaments one knows that they will not die, rather at worse be embarrassed.

Combat one does not think so much on how to stay alive as one does in just destroying another enemy. Sword fights really don't happen on the battlefields- there is no time for intricate movements. In reality you just cut and thrust without much regard for personal safety. It's more like trying to clear brush and brambles than sword fencing. Back when I used to teach knife and sword in Oregon I used to offer anybody a $20 bill who could stop me from touching them with my sword. Nobody ever won that $20 bucks and I am not that good of a fencer. If I am willing to kill you no matter the cost you'll die even if I will. Duels were even worse. Like old west gunfights both parties usually died. One just lived a few hours longer.

Self defense in situations like Mike pointed out really have no prior history except a willingness to survive by acting and attacking rather than being dominated. Martial arts only helps if the victim is willing to act. Most victims who are beaten or attack make no attempt to fight back. According to the Memphis Police crime lab the most common response to attack wasn't physical it was verbal "Why are you attacking me?" That response did not work.

The reality of the situation is this: a savage man willing to do anything to hurt you will unless you kill him before he can. You will not reason with him, he will not tell you why, and you may not even know him.

In writing reality does not make for good fight scenes, unless your writing horror. Real fights very rarely have exchanges of blows. Unless it's a drunken brawl. Real fights start when you feel knife enter your kidney from the girl you picked up at the bar and then her boyfrend starts stomping your face in. Just for the money in your wallet. Or you are on guard duty and go by a tree to take a leak and the commando's knife enters your scrotum and a wire goes around your neck. You can learn more about real combat by watching national geographic series on predators and prey than you can any martial art movie. This is coming from someone who was raised in martial arts and has been teaching continuously since 1990.

To quote from a Spenser novel I read in high school (summarizing) "The best fights occur outside of the ring, after you've bashed them in their unsuspecting skull with a sap. A ball ping hammer to the fingers makes even the world champ humble."

Great fights in books are fantasy and most people know that. You don't have to have reality- just believabilty.

JB Skaggs


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franc li
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A lot of fighting is psychological. In the case of the street gang, it is unlikely you had to inflinct on them greater damage than they meant to inflict on you. You just had to establish that you were more trouble than they were interested in. You had to repel a member of the gang that surprised them. Maybe you had a subconscious process of figuring out who that would be. If you incapacitated the gang's "baby", they would have been doubly bent on killing you.

A fight, like a love scene, has to have a mini story arc. Rising action, Ultimate weapon, denoument in which the winner ensures that the loser isn't going to reattack (Like that bar scene in "Blast from the Past" where Nathan Fillion keeps apologizing, then punching.)


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Survivor
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I don't recall that he ever used any kind of ultimate attack, though.

For most humans, the potential outcome of a combat situation significantly impacts the experience of the combat itself (even leaving beside issues such as rules of engagement, which do make quite a difference). But this is simply not true of the most successful fighters. A key element in turning a human into a highly effective killer is increasing the emotional distance between the act and the consequences, and this holds true for most types of armed combat (where raw strength and ferocity are not the key determining factors).

It is also true of non-lethal armed combat, but the emotional barrier that must be overcome is significantly lessened when the combatants know that no one is going to die, so specific training in overcoming it isn't usually necessary. Which is why non-lethal combat with weapons which closely simulate lethal weapons is an important step in overcoming the emotional barrier for lethal combat. It is also important to dissociate from sensory cues that would normally mark a fight as "real".

Of course no amount of training will succeed if the subject is basically unable to overcome the theoretical difficulty. That is, if the combatant isn't capable of taking action without consideration of what's at stake. In other words, the combatant has to be able to think only in terms of winning, without regard to the consequences.

Whether your POV character falls into the catagory of "trained/natural killer" or not has a pretty significant impact on what is "realistic" and interesting. Since this is also important character information, it should be revealed in a combat scene.


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J
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The psychology of it all is pretty interesting. The will to win matters so much; it's definitely the heaviest factor on the scale.

Example 1, I beat the **** out of a guy twice my strength in a parking lot in my younger days because, after the first time I hit him, he was more concerned about getting hurt more than with hurting me. He fought hard, and I took quite a beating in the process of winning, but there was something pyschological at work that kept him from capitalizing on his immense physical advantages. He hesitated, he protected himself rather than trade blows, he tried to escape a grapple rather than lean in and exploit his strength advantage (I was biting him at the time, but it illustrates my point). It's not that he didn't fight hard or hurt me significantly; it's just that his efforts to avoid getting hurt cost him the fight. C

Example 2 was an Irishman I boxed. He was four inches shorter than me, weaker, slower, and less skilled (I think it's fair to say that he had little actual skill, but a great deal of Irish courage and elan). We drew the bout, and I looked like I had been gang-beaten by gorillas with crowbars for a week. No matter how hard or how often I hit him, he would just smile a bloody smile and keep coming right at me, windmilling his arms. I spent most of that fight on the ropes or in the corner, trying to get six inches of breathing room.

[Edited because I thought better of including Example 3]

[This message has been edited by J (edited November 29, 2006).]


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dreadlord
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sorry, just watching Inuyasha to remind myself of the Anime fight scenes. and now I see what you mean. they get whipped until they bust out Tetsaiga or the Spirit Bomb or something like that. another book I read that had enjoyable fight scenes was Rogue Warrior, by Dick Marchinko, because the fights where real.
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arriki
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As Survivor says --Of course no amount of training will succeed if the subject is basically unable to overcome the theoretical difficulty. That is, if the combatant isn't capable of taking action without consideration of what's at stake. In other words, the combatant has to be able to think only in terms of winning, without regard to the consequences.

Now isn’t that often the defining moment of a story or a character?
I was watching THE LION, THE WITCH AND THE WARDROBE movie last night. That’s the moment when Peter faces the wolf and Aslan holds back the troops to let him fight and kill it. We have many phrases for it. To be blooded. To be made. To break his cherry. Etc.

But our time is a relatively peaceful time, I think, to dwell of this so much. I read wathisnames book, ON KILLING. How strong was that innate prohibition on killing your own kind/species in the past when death was an everyday occurrence? Among hunter gatherers? Ancient Chinese? Egyptians? Mongols? Aztecs? Do degrees of separation from the sight of killings (butchering animals for food/pleasure and watching executions for entertainment) have a strong effect on the average person’s ability to overcome that repulsion?


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Robert Nowall
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Well, with anime, I've lost interest in several series as they devolved into multi-episode fight scenes...Realistic or not? Mostly not, but I'm no judge. Just as a reader / watcher, I lose interest if the fight scene goes on, and on, and on. And on.

I remember first becoming aware of a fight scene as a fight scene, a literary device, by reading an early Star Trek novel by Mack Reynolds. It had Kirk, Spock, and (I think) McCoy---but from Kirk's point of view---fighting these three guys in an arena. It also had precise terminology for what Kirk was attempting, specifying what judo (or maybe karate) move he was using to defeat his opponent. I can't say I knew what they were (or can say now, for that matter), but I liked the use of detail. (This was at least two years, maybe more, before I thought of writing something myself and submitting it. I guess I was a proto-writer all along.)


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starsin
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Due to a lack of time, I must make this brief - posting this in class.

I love a good fight scene, kudos to whoever mentioned Dune - one of my many favorite books - and unintentionally, in my story, I plan on having lots of good fight scenes, hopefully well paced, well flowing, etc.

Anyways...will post more later, but it's time for me to leave.

toodles!

- starsin


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Survivor
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How the heck do you plan something unintentionally?
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MommaMuse
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Just adding my two cents...

I, like most readers, don't know a THING about fighting of any sort. Sure, I loved the Matrix, and despite the gore, I thought the battling in LOTR was fantastic. However, when I'm reading, I don't want to have to wade through all of that. I'm interested in the story itself. David eddings does pretty good fight scenes, in my opinion. The descriptions are brief and to-the-point, and the descriptions of blood and gore are also brief, and used only to convey the awfulness of what's going on.

But that's just my thought....=)


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Robert Nowall
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When you get right down to it, nearly all the fighting you see in the movies and TV is pretty darn unrealistic. (I'm no expert on videogame violence, but I hear the same complaint from some who are.) A character in a movie will take a punch in the jaw and go down, and maybe if he's one of the good guys he'll get up and go on---but the movie won't show this guy undergoing the long and drawn-out experience in the dental chair where several of the guy's teeth will be replaced.

(Not that there's much realism, one way or other, in the movies / television. Ever notice how a character will drive up to where he's going, and there'll be a great parking spot right in front of where he's going?)


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Survivor
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That happens to my mom often enough that she freaks out when it doesn't happen.

Back to fighting...the people that end up winning a lot of fights are usually naturally good at fighting to begin with, so it's not unrealistic for them to win fights. In a recent book, I felt that it was unrealistic that someone was able to break the protagonist's arm with a billet of wood. Why? Because the guy was supposed to have survived all manner of life and death fights against far more dangerous foes over the course of many years. And some punk with a block of wood can break his arm? Puh-leese.

It's true that a lot of the choreographed fighting you see isn't very realistic, but you can always watch video of real fights (whether refereed or not). That doesn't necessarily give you any insight into what it's like to be in a fight yourself. Even being in a fight or two yourself doesn't give you much insight into what being in a fight is like for a character who is very different from yourself. I've never been in a fight where my own life was in danger, though I have had to fight to protect others. Some people might say that I have had my life on the line in one or two fights, but I never felt like my life was on the line, and that's what counts.

The point is that realism depends on the POV character, not your own experiences or the fighting experience of the reader. When I read your account of what it's like for a ten-year old girl to be attacked by a German shepherd, you need to make me understand what it's like for her, not for you or for me.


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J
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I'd disagree on one point, Survivor: I would totally buy some punk getting a lucky shot and hurting badly a skilled fighter, especially with a weapon. I've seen it happen in the ring and on the street.

In the words of the immortal John Wayne in The Shootist: "It's always some six-fingered buster that's never held a gun before that gets you."

[This message has been edited by J (edited December 02, 2006).]


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Survivor
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Yes, but it's surprising when it does happen. The champion thus defeated spends a lot of time wondering "what the hell happened?" Remember, we're talking about POV here.
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J
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I spent some time talking to a former gang member last weekend. He showed me (proudly) the 9 mm bullet wounds on his calf (entry and exit), and the permanent disability to his right hand, where his pinky was nearly severed in a knife fight. He had a permanent scar and slight depression covered mostly by his hairline where someone had pistol-whipped him to the ground.

It reminded me of the second rule of knife-fighting (which really applies to any life-or-death fight, armed or not): "You're going to bleed, so be prepared." I know personally or have met about a half-dozen people that have been in kill-or-be-killed fights--they all (except a police officer who shot an armed suspect without being hit by return fire) had permanent scars or disabilities as memoirs of the fight. I've found that authors that write really compelling action scenes understand this factually or intuitively, which keeps them from writing very many action scenes, which makes the fights they write meaningful in terms of POV, plot, and theme, which means that the fight doesn't have to be great for its own sake to benefit the novel.


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Survivor
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Hmm...kill or be killed fights are pretty rare even in pulp literature.

This is partly because most writers don't like to make the protagonist a killer and partly because they don't like to justify the actions of the villian either.


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