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Author Topic: fantasy battle question
Lynda
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I could really use a brain-storming session. I've been reading a lot of fantasy novels and in the vast majority of cases, battle is done with swords, not magic. Harry Potter is the exception (they battle only with magic in the HP world, no weapons). I don't really want to get into "swords and sorcery" kind of stuff in my original novels, but in the second novel, my two heroes, Ethan and Jake, go to complete their magical training with the fairies (in Ethan's case) and the elves (that's Jake). The boys (who are really young men in their early 20s at this point, but I still call them "boys" when talking about them) share what they've learned when they get back together. Perhaps I should add that this story takes place in the present and in this world, not on some distant magical planet.

While Jake is with the elves, the most famous armorer in the magical world (an elf) has given Jake two swords, one for him and one for Ethan. Historically (I'm serious - I've done a lot of research on these things), fairies and elves fight with swords, bows and arrows, pikes and spears, so those are some of the things the boys were trained in.

Those elvish swords this armorer made for the boys are too good to ignore in the story. So either I'm gonna have to delete all mention of swords and weapons training (doesn't sound like a good idea to me), or I'm gonna have to change how they're doing warfare in the FIRST book as well (where both they and the bad guys all fight with magic only, no weapons). My thought on that is that when they do have the battle in the first book, the boys are armed only with magic, while the wizards are armed with both wands AND swords, which scares the boys (who are only partially trained in magic at that point) even more than just fighting with magic. I'll have to rewrite all the battle sequences to include swordplay if I go this way, which doesn't thrill me at all, but the swords are too cool to ignore, I think.

Using large amounts of magic costs the magical person (wizard or mage) tremendously in energy, leaving them exhausted even if they aren't wounded. I've considered having the boys "take a break" in battle by switching to the swords to rest their magic, but that means they have to get closer to their enemies to be able to do them some harm! I don't think that's a viable option.

Your ideas are welcome! This second novel is nearly finished in first draft form (I'm at the two big battles near the end) and I'd love to complete this draft by the end of the year so I can get the first one polished ASAP for the last time (I hope) and send it to publishers soon after the first of the year. Thanks for your help!

Lynda


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discipuli
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Ever played any Final Fantasy or square RPGs in general ? World of Warcraft? Read or saw Naruto? (manga preferably) It'd give you a better sense of how combat with magic can work together.
I'd think it would be intensely stupid for all the fights to go on with magic only . Unless the magic can be cast instantly , and your chars can defeat their enemies in an instant, a punch or stab can end a fight quite as effectively.
What if there was a spell to prevent your enemy from casting spells? Thats a common thing in video games, unless you have some basic combat to fall back on you are next to worthless if your enemy can stop your spells.
Naruto illustrates in a great way how warriors in a magical world should be trained . They are all taught the basics of combat, hand to hand , use of simple weapons like knifes and shurikens, and a few basic spells . Each character has his or her own unique abilites ( or lack of ability) that cause them to focus on certain types of combat. Some give up magic altogether to become kung fu masters if they aren't too good at it. The talented ones that can do any spell also are good at hand to hand combat .
If your boys willingly fight men with swords ,they have to accept the fact that... They may be cut or killed . If they can't block a sword ,they have no place on a battlefield full of them.. The whole purpose of armour is to protect from swords and arrows...
Boys are boys! They aught to at least be able to throw rocks and have enough stick fighting experience to dodge a sword or two.
If your novel does indeed take place in this world... you always have the option of guns... no close combat involved, 20 something year olds are allowed to have them .

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Jenn
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Maybe the boys have to learn swordfighting to repel those enemies who can get past the magic aura or forcefield (or are immune to simple spells). Maybe swordfighting with special swords (magic ones) is a higher kind of craft... That is, certain opponents might use magic swords and be immune to basic spells, so the combination only may defeat them.
As long as you give it an overarching logic it should work.

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Survivor
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Traditionally, magic and magic users are weak against iron and steel. Possible mechanisms for this vary, it could be that most magical effects can be easily disrupted by magnetic fields (the importance of ley lines in European mysticism, particularly English traditions, might play into this), or that magic users become allergic to high concentrations of iron, or you can just use it as a semi-magical rule of magic.

The preference for using magic for battle in Harry Potter seems to be related to the ethic of not actually killing anyone. Most of the combat spells used seem to have remarkably little lethal potential, mundane weapons are less flashy but do considerably more damage. But then again, I'm hardly an expert on Harry Potter, and I consider the magic system to be a rather poorly developed mishmash.

Still, you could use the idea that magic is generally not directly lethal or that it is ineffective if the target is armed with steel. Then you just have conventions that restrict the use of steel weapons, which decidely imply an intent to kill. In your first book, for some reason or other, those conventions are binding on the action, and in the second they have been lifted or superceded.


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Lynda
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I've never played any of those games you mentioned, discipuli. I'm one of those folks who has no skills with video games at all. The last video game I was successful with was the cowboy shoot-em-up Atari game back when the characters were stick figures (I'm serious!). Never heard of Naruto. Where can I find that? Is it something I can watch online?

Punches or stabs can end a fight quickly, yeah, but you have to be closer to your adversary. And since this is in modern times, why wouldn't they just use guns? (Serious question - I need to understand this before I can write the swordfighting stuff properly - if I was the one involved in combat, you'd better believe I'd be packing as many firearms as I could carry and extra mags for all of them! Do they make holsters for bazookas? That would be a nice side-arm, don't you think? :-> ) But I want them to stay away from firearms. There has to be a reason they can only fight with cold steel (swords or daggers), wood (pikes, staffs) or magic. I just can't quite get a handle on what that reason is. Throwing rocks is good. And these boys grew up in the American West on a ranch, so they can throw a lasso, too, but they don't have lariats with them in England.

Jenn - yeah, I've been wondering if the swords should be magic swords. They're magical (so far) in that they look like small penknives you'd be allowed to carry on a plane until the boys turn them into daggers that hang on their belts. But they're actually full-sized swords - it's just hard to walk with a sword banging into your leg, so they carry them as daggers instead, just enlarging them when they draw them. Thanks for your thoughts - it's that "overarching logic" I'm trying to work out with this brainstorming session.

Survivor - thanks for your ideas. You've given me a lot to think about. My boys don't want to kill, but learned in their first battle that if they don't kill their enemies, they get up and keep coming. I believe in writing battles as realistically as possible. War isn't pretty - it's necessary at times, but not pretty. Being "nice" to your enemies won't stop them. So barring nukes and cruise missiles, my guys will have to deal with the enemy with blades and their wits as well as their magic. The spells I've had them cast so far aren't "directly lethal" but have lethal effects (fire, crushing, etc.), and the boys worked their way up to using these lethal-effect spells (I like that term - thanks for giving me something to call them! May I use it? I may insert it somewhere to clarify things.)

Thanks a lot! All of you have given me lots of things to think about and some new ways to approach the problem!

Lynda


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Survivor
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Naruto has been licensed for distribution in the U.S., and I believe that it's showing on some cable channel or other. Having been subjected to the truely horrific English dub version, I recommend you try something else. Besides, the ninjas in Naruto almost never fight with swords, they prefer throwing shruriken and kunai (often with magical exploding spells attached).

If you want an interesting magical sword-fighting concept, you might try Bleach, although that's not available on cable, you'd have to buy it. Or you can just peruse the concept, which I will summarize for you. In Bleach, the Shinigami swords are composed of manifested spirit energy. When the shinigami are in physical bodies for some reason (to interact with humans/material reality/food normally without manifesting a concentration of spirit energy that would attract enemies, usually), that body is the only weapon they have, and the only special fighting methods they can use are magic techniques like lightning attacks and fireballs and stuff. When they leave the gigai they can use "flash step" (basically short-range teleportation) and spirit-sword techniques as well.

I believe that's enough to illustrate the idea. Naturally, you don't want to lift your entire magical system outright from a popular anime. I do recommend that you reconsider making the swords variable in size like that, it's both subject to abuse and it makes them seem rather like children's toys. If they need to disguise them to take them on a plane (which isn't a problem if they just put them in checked luggage, which isn't a problem if they don't plan to actually get in a fight while on the plane), then do that, but don't make it too easy for them. They should have at least some difficulty integrating magic into a technological world (EM interference is a really good tool for this), otherwise you get runaway consequences.

Guns can be dealt with several ways. You can make it so that they use a sort of force-field that deflects high velocity projectiles, which would also prevent them from using firearms, you can make it so that they travel a lot and can't easily take guns with them everywhere, you can make it so that they have at least a couple of simple spells that effectively render firearms redundant. Or you can just let them use guns sometimes. The key advantage of a sword would be that they could either use it to dispel magical defenses (on the steel is baneful to magic theory) or they could imbue a hand-held weapon with some of their power to give it awesome light-sabery capabilities like cutting through ferro-concrete and deflecting blasters (and other "clumsy or random" weapons).

As for why they didn't have them at first...they just didn't have them, okay? They always had to go the extra mile (sometimes literally) to stay as far away from close combat as possible because of that. Works for me.


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JasonVaughn
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I agree with Survivor on the using guns thing. Due to the volatile nature of gun powder and explosives guns could be easy to destroy or damaege with magic.

With the problem of carrying swords in public it could be possible to enchant swords so that people just don't notice them???


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Lynda
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Survivor, thanks for all the explanations! I've never watched anime and a lot of that stuff you're talking about is Grek to me, but I got the gist of it. I don't understand why making the swords variable in size makes them subject to abuse or like children's toys. To my mind, it makes them much more useful because they can hide in plain sight. No, the boys aren't going on any airplanes, but there are metal detectors in so many places in England (and elsewhere) that it makes sense for them to NOT carry daggers and certainly not swords. The small pocket knife idea works for me (and I'm a farm girl - even we farm girls carry small pocket knives fairly often, and our hubbies are never without one). I can see the pocket knife changing into a dagger for easier accessibility (he clips its scabbard on his belt before going into battle) just as a light saber (Star Wars) is a dagger-sized grip that hangs from a Jedi's "Utility Belt" (shades of Batman, LOL) and turns into a full-sized sword (light saber). And why would the changing size of the sword make it seem to be a children's toy? Using the light saber example again, they change size radically when you push the button (or whatever) to turn them on. Seems to be a useful characteristic to me, not toy-like. Could you explain why it's like a toy??? I'm confused.

Thanks too for your thoughts about guns. At one point, one of the boys is flying and I wanted to have a bad guy shoot him down with a shotgun, not a magic spell. (The boy hasn't spotted the bad guy, so he can't put up a shield to protect himself.) The boys have a friend (a soldier) who has a sidearm and wants to help them fight, but they won't let him. So I'm dealing with the gun issue in a couple of places (at least) and need to sort out why they wouldn't just buy or conjure Uzis to take care of the bad guys quickly. You've given me food for thought. Thanks!

Jason - your comment about the volatility of gunpowder and explosives made something click in my brain. Not sure what it is yet, but an idea is forming. Thanks!!

Lynda


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kings_falcon
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Ever play D&D? Combat uses both sword and magic.

The "best" way to beat a magic user in a roll playing world is generally to get in his/her face and poke said mage with a sword. Why? Because most magic users in GPG worlds DON'T have a lot of skills with swords AND when they cast thier spells they wave thier arms and mutter a lot which opens them up to attacks where they can't defend.

In my first two WIPs I have characters fighting primarily by sword, because the one magic user is trying to hide what he is. By the third WIP, there are 3 mages and everyone knows who they are. One is the old D&D type of mage who relies most heavily on magic. So far he hasn't gotten into any close quarters fighting but if he did, he'd be in trouble and have to rely on hand to hand to keep his hide intact until someone who really knew how to use a sword can save him. The one who no longer is in hiding fights using magic and sword having been trained extensively in both but on close quarters fighting must rely on the sword because of the disadvantages of using magic in hand to hand combat. The one being trained will also use both because of who is training her.

To just rely on magic seems unrealistic. You are god, make rules for the magic that make sense and stay internally consistent. But, I suspect your two MCs are going to be in a position where magic is not an option and they have to slug it out.

Cartoon Network is carrying the Naruto series now. They are being generated for the American audience so they is no dubbing. My kids are hooked on it. The world has a very well thought out system of magic and martial arts.


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Survivor
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I think that Naruto makes it on the strength of the characters...my fave is Uchiha Itachi, with his wiggity-wack insane love for his little brother. Also, he rocks as the number one ninja in the entire world...I bet he could take on the Fourth Hokage if said individual was still around. I don't even want to know what the dubbed version of him sounds like or says...it would just be too painful.

Anyway, the inherent mechanisms of a device have a significant impact on how that device is percieved. For example, the light-saber seems high-tech because it has "power cells" and a blade formed of laser energy confined in a high-intensity magnetic field. It feels appropriate to a warrior who understands and uses advanced technology, it would seem dangerous in the hands of a little kid.

A magical transforming weapon seems very little kiddish, if the "portable" form looked like a cell-phone or fashion accessory, it would totally seem like a girl's thing and if it's a spoon or pocketknife or pen it totally seems like a boy's thing. Besides, you're taking the easy way out of a problem that you can force your protagonists to confront and overcome using their own wits. If you're tempted to do something solely to make things easier for your protagonists, then don't do it!. Making your protagonists subject to mundane hassles like figuring out how to have their swords with them when they really need them is enourmously important in maintaining reader sympathy.

Little kids want to be allowed to carry a sword everywhere.

Adults want to see what a hassle it is to actually try it.

I like the "ammo can easily be exploded" idea. I've always loved destructable ammo, secondaries are the spice of combat Several simple spells could be posited as useful for that kind of thing.

The D&D trouble with spells in close combat is that spell-casting typically has both a somatic (arm-waving) and verbal component. If you try to cast spells without waving your arms and speaking, then you'll be limited to spells with which you are very familiar and you won't be able to cast them at full power (in D&D this works by increasing the required level to cast the spell that way, and I think you have to pick up a special skill too). Notably, the kidou in Bleach work pretty much the same way, it makes a good tactical element to throw into a scene if somebody has to be protected while they complete a longish incantation. If they also have to maintain their concentration and keep at it even when taking the occasional wound, then it becomes quite dramatic.

Anyway, remember, the solution to most of your difficulties as a writer is to throw the burden of solving those difficulties onto your characters. Drama comes from the difficulties faced by the characters, not by the writer. If you refuse to weild your god-like powers of creation in their favor, then they have to do things that end up entertaining us readers


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Lynda
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Hmm. I thought them transfiguring their swords into penknives was a pretty good way for them to manage the sword thing in a city like London with all its security cameras and metal detectors. I don't see how else to do it, and if I don't see it, Ethan and Jake won't see it either! At least, I don't see how they can. I don't have a D&D or anime background like a lot of you do, so I have to go by what I've read in other fantasies and made up myself, not by some game whose rules I've learned (not that there's anything wrong with that). I have rules for my magic - I know that's important. But if somebody has an idea how these guys can carry swords into central London with all the security that's there, please give me a clue! Thanks!

And thanks for the explanation, even if I can't figure out how to make use of it for my novel! At least it's helping me think in different directions.

Lynda


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kings_falcon
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Lynda, since they can use magic, why couldn't they just cast a spell to either: (1) make the swords not appear on the metal scanners, security cameras or (2) make the security personnel and others in the area not see the swords or hear the alarms go off as the characters go through the metal detectors?

The old Shadow ploy of clouding men's minds works well. So well, it became a "Jedi mind trick" for the Star Wars series. "These aren't the 'droids you are looking for."

[This message has been edited by kings_falcon (edited December 11, 2006).]


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Survivor
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You put it inside a sports bag full of titanium golf clubs, sewn into the stiffening spine. It isn't all that hard. But it at least poses some difficulty. Perhaps there are times when your heroes need to avoid the cops...that lends interest to your story because they end up in a situation where they can't really fight back without being bad guys, right?

The point about the tactical implications of your magic system is important, otherwise you're fights will be composed entirely of boring sounding lists of made up spells. You have to put definite constraints on what can and cannot be accomplished at any given point in the story, as well as why or you're story will not appeal to a thinking audience. Likewise, you must come up with solutions that require a modicum of cleverness from your characters rather than bailing them out with your authorial powers, otherwise readers will get bored.

The problem with them being able to magically shrink their swords is that then how do you explain that their enemies don't do that during combat? "Hah, just try and block my all-or-nothing swing and look I just turned your sword into a pen-knife, hah haha." And it still makes their swords seem like toys. You must think about the logical implications of the plot devices you introduce, it's absolutely essential in fantasy because it's the only way to make the story feel remotely realistic.


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Lynda
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Hmmm. Kings_Falcon, I wasn't so much concerned about them avoiding metal detectors (although that's a concern - they just haven't run across any yet) as I was the difficulty of walking or running with a long scabbard banging against your legs, which can trip you up. I was trying to find a convenient way for them to carry the swords. The mind clouding would work for the metal detectors, but they still have the problem of walking down the street of modern London with a long scabbard banging against their legs as they shop. Hence my making the swords miniaturized so they aren't in the way.

Survivor, my fights aren't made up of lists of spells. People get hurt, some die, some burst into flames (after being hit with an Incendiary Charm) and run away screaming before they die. My boys are outnumbered and out-skilled, getting a victory with a spell that slips past the bad guy's magical shield (or sword - I'm still working on this stuff). The boys are good at swordplay but the bad guy is much better, having 20 years more experience and no conscience to slow him down. The bad guy escapes (it's at least a trilogy - they get him in the third book) and the boys go off to nurse their wounds and heal enough to fight another day. Does that sound like I've bailed them out? (Serious question) I've tried to let the action go where it will and be as involved as it wants to be, but as was stated in the other thread about fights, a blow-by-blow description of hte battle would be boring (to me, anyway). These books are more about the characters and how they learn magic and develop their skills than they are about the battles, although that bad guy is a threat that hangs over them constantly. So how do you suggest I improve on this? And I DID think about the logical implications of the swords. They're attuned to the boys. They won't extend for anyone else, nor will they shrink for anyone but the boys and the swordmaker. I'm seriously open to suggestions here, but I'm still confused about what to do about making the swords easy to carry in 21st century London streets. Thanks for the input. I'll try to digest it and see what I can do to improve things.

Lynda


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Survivor
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I keep telling you, they shouldn't be easy to carry.

The basic point here is problem solving. Intelligent readers (the vast majority of those who read a lot) want to read stories in which the characters demonstrate practical intelligence by solving problems which the reader can understand. Every time you resort to "I'm solving this problem by magic", you lose a bit of the intelligent reader's interest. When creating a magic system, you must create consistent and reasonable liabilities that exist as a result of each bit of magic in your system. If the swords change size without any downside, that's worse than if they have to worry about the enemies figuring out how to shrink/grow the things at inconvenient times.

You must put in the basic effort of thinking things through, or you will not attract intelligent readers. And dumb readers don't tend to read anything by anyone who isn't already famous.


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JasonVaughn
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I agree that making the swords shrink is the easy way out. Why not make it that they can't carry their swords everywhere, making it even more important that they are skilled with both magic and swords.
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Lynda
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Jason, I've already had them survive a battle using only their not-fully-trained magic. Magic is their main form of battle, but I have these swords to deal with. Finding a way for them to carry the swords is the main problem I'm dealing with right now. Yeah, maybe they wouldn't take them on a visit to friends in London, but then again, they know they can be attacked ANYWHERE, and they have their girlfriends with them, so they want to be extra careful (although the girls can and do fight as well). Seems to me it would be prudent for them to have their swords with them wherever they go, hence my problem.

Survivor, I appreciate your comments, but I'm getting frustrated (although I'm sure that isn't your intention) - I'm about ready to throw the swords out if they're going to be so much trouble. I have a LOT of very intelligent readers of my Harry Potter fanfics, including people serving in Iraq, Afghanistan and on submarines (I'm very serious), some of whom are officers in the military, who say my battles are extremely well done (in the HP fics). I have a Naval Commander as one of my betas, and he thinks my battles are well-done too. Adding swords is causing me problems, so I may just need to delete them. I asked for help here and on several other sites to get me thinking along different paths so I can solve this problem, and I've had a lot of interesting solutions presented to me, but haven't figured out how to make any of them work yet. I'm still in thinking mode on this, but need to get it worked out soon, as that battle is written and I need to touch it up and move on to finish the novel.

Survivor, what would you consider an "intelligent" way to deal with the sword-carrying problem? I'm honestly stumped, and you're the only person who's raised such an objection (althought Jason has just agreed with you). So do you have a solution? Even a hint would be a help.

One of my betas suggested the swords could meld/merge/sink into/something like that the boys' legs somehow. That sounds pretty darned uncomfortable to me, unless they carried their daggers in sheaths on their thighs. That could work, and then they'd just have to enlarge them into swords. But again, you'll probably object to them being able to change size. My brain is stuck in that "changing size" rut, so I'd appreciate suggestions for other solutions. Thanks.

Lynda


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kings_falcon
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Have you ever tried walking with a sword in a sheathe? You should.

Go to a store like Cheasapeake Knife or any of the websites that sell medevial costume and spend the $200 or so on a sword. Play with it. That's research. It will give you a good idea of the weight, movement, etc.

The biggest issue I've had with a sword and sheath hanging down the outside of my leg is sitting. You have to move the blade out of the way before you can slide into a seat.

If they've had significant training with the swords, running with them should be second nature. The boys should naturally adjust the blade. They would put their hands on the hilt and tilt the tip back slightly to avoid getting tangled it them. There should be very little concious thought to the process.

Ask your Navy friend if he: (1) notices the sword when he is in dress uniforn; or (2) notices moving his weapon to allow him to run when he's had to. While he might notice the sword in his dress uniform because he's not always in that outfit, he probably doesn't think of moving the weapon out of his way. I have a friend who is an army grunt, he doesn't think about where his weapon is, he knows, because it is part of him. The swords should be the same thing for the boys.

If their lives are dependant on the swords, they might have custom made possessions: backpacks, golf bags, whatever, designed to house the blade and keep it accessable.

Also, there are what amount to shoulder holsters which would allow the sword to hang between thier shoulder blades, which means it could be hidden under clothing and longer hair. BUT it also means it has to fit within certain dimensions and drawing them can be an issue given the situation.

Another option is using daggers with leg or arm sheathes. It is possible to defend against a sword with a dagger but much, much harder and needs specialized training.

On the fight scene with the bad guy, if he is that much better he's just going to kill them even on 2 to 1 odds unless something/one intervenes. Think about Harry Potter (sorry Survivor), Harry hasn't defeated Voldemort without help yet. In the Goblet of Fire, the wands trigger the spell that distracts/wounds Voldemort and allows Harry the time to escape. In the last book, Professor Snape kept Malfoy from killing Harry and the two boys are peers. Just a thought to keep in the back of your mind.


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JasonVaughn
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Personally I'd go with having an enchantment on the swords so that people either don't notice them or see them as something else. That's just me though. Plus, since I haven't read the story I don't really the context so maybe having them shrink would make more sense in the surroundings of your story. The main thing is to make sure that it doesn't look like you're changing the rules just to solve the problem of the swords being too noticeable.

Good luck


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franc li
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quote:
But they're actually full-sized swords - it's just hard to walk with a sword banging into your leg, so they carry them as daggers instead, just enlarging them when they draw them.

I did skim the thread, so if someone else has pointed out the Freudian suggestion of these swords, I apologize. I mean, people make those jokes about light sabers as well.

I suppose one way of justifying magic and weapons in combat might have to do with the cost of casting a lethal spell. Like maybe it doesn't make you tired, but it makes you evil, or if you don't cast another within a progressively shortening period of time, your own life is forfeit, so that once one goes down the road of lethal spell-casting, one has to become something similar to a vampire. The idea that these swords are magical in order to attack magical defenses seems interesting.


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Lynda
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Kings_Falcon, no, I've never tried walking with a sword. I have trouble being comfortable with a holstered gun hanging off a belt (my hubby and I are into shooting). I've seen soldiers move their scabbards the way you said to sit down. I didn't know if the sword would feel a part of them as much as a gun slung on your shoulder or back would to a soldier. Thanks for that input! They HAVE had significant training with swords. I figured fighting with the sword would be second nature, yup, but running with the scabbard hanging - I didn't see how that could be comfortable, but I'll take your word for it. (And if I find a store around here that sells swords, I just may take your advice!) Their lives are dependent on their magic, but the swords are part of their defenses. Someone on another site where I've asked this question mentioned "dimensional portals." My guys make portals, so that may be a solution that will keep them from having to carry them after all. What do you think of that? Not being "dimensional" just that they could create a portal so they could grab their swords off of whatever hooks they're on at home.

On their fight with the bad guy, the younger brother is usually fighting the other guys who are with the bad guy while the older brother fights the main bad guy. Near the end of this battle where they use swords for the first time, the younger brother gets rid of the other combatants and joins his brother in fighting the bad guy. The bad guy has years more mileage in combat than they do, and he has no conscience, so despite the 2 to 1 odds, the boys are in serious danger. But they're also talented, and, like Harry Potter, lucky. Lucky shots do happen, and one happens here which makes the bad guy retreat (and live to fight another day). I do keep Harry in the back of my mind, along with other fantasy books I've read. My guys are powerful but not "all powerful" - they make mistakes and get hurt, but they survive and keep going. Anyway, thanks for your ideas!!

Jason, I haven't shown any "rules" for the swords except for the boys training with them, so anything I do here establishes a rule, seems to me. I'm thinking that portal idea will work best for me. Thanks for your comments.

Franc li, you're silly! Swords are part of elvish and fairy warfare, and my boys are part-fairy and are trained in both fairy and elvish warfare - nothing Freudian about it! LOL! As for the cost of casting a lethal spell - in most fantasies I've read, there is no more cost for a lethal spell than another combat spell. My spells make the casters tired to the point where they need their magic restored by fairies in order for their wounds to heal quickly (they wouldn't be in as bad a shape if they weren't bleeding profusely at the time - in my world, magic's in the blood). I've based my ideas on some of the powers fairies have in various books I've read while researching them (not novels - books about fairies). I'm wondering if a lot of this "cost of magic" stuff you guys mention goes back to gaming. In the books I've read (and I've read loads of them), the only "cost" is weariness, which goes away with rest. My books aren't based on games - I don't do games. I know a lot of you do, but some of us just aren't into games, and my books reflect that, as do the books I read. What novels show a cost to the wizard for casting spells such as you're talking about? They must be by authors I haven't discovered yet. Thanks for your comments!

Lynda


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Survivor
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Do as you like.
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Lynda
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Survivor, I did ask for a hint about what you thought would work! Sorry my frustration came out in my post, but I was seriously stuck. Now I'm thinking using a portal to grab the swords from home may work. I AM open to suggestion, and I do apologize if my frustration made my post sound harsh - that wasn't my intention.

Still looking for that hint from you to help me start thinking in different directions!

Lynda


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quantumphotonkid
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Maybe a moogle pocket? Basically its a sort of alternate dimensional pockety gizmo thing that looks small but holds a lot of stuff. Although that gives you the same problem of solving it by magic.

Daggers may also be a better choice than swords. They're hidable and throwable, especially if your characters can magically reclaim them from a distance.

You could also hide the swords with cloaks. My friend has a 5 ft sword and he can hide it under his cloak. Add some shades and your characters look like total badasses.

Or train the guys with a staff, like most wizarding types have. If the staffs are metallic but wood-looking, they could be reliably used to block a sword, while also disguisable as walking sticks and such.


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starsin
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I'm evil and didn't read all the posts. Oh dear...I'm gunna burn. Anyways, I had an epiphany of sorts.

Go out, rent Final Fantasy: Advent Children on DVD, and watch the fight between Cloud and Sephiroth. They used small amounts of visible magic in that fight, but have you ever considered that magic is used for more than just fighting? It could be used for movement which would give the wielder an enormous boon over the one they're fighting. Just think about how hard it would be to fight against someone who could jump over your head and stab you in the back before you realized what happened?
Then, when you're done watching Advent Children, Go watch Star Wars Episode II and watch the fight scene between Yoda and what's-his-face...Once again, movement, not just combat.

Oh yeah...another suggestion. I just finished reading Christopher Paolini's _Eragon_. Amazing book and I'm planning on seeing the movie Friday...but that's beside the poing. Read how they used magic and swordsmanship in that book as well.

In a nutshell, my advice would follow everyone else's in that you should go to the Anime genre for some "tips". But, then I'd toss in go read a butt-load (pardon the language) of Fantasy/Sci-fi books.

Just my two cents...If you don't like 'em, I'd like a refund then.

[This message has been edited by starsin (edited December 12, 2006).]


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Survivor
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I've already made enough suggestions.
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JasonVaughn
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Good luck with whatever you decide to do with the swords. Ill be looking forward to reading your stories when they're published. They sound really interesting.

Jason


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weeboing
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Even though you have already said that you don't play games, I'll mention this anyway. Everquest character are fighters with weapons and magic (depending on type of character). I'm sure, if you look online, people have downloaded some fights...

Mercedes Lackey's Winds of Fate, Change, & Fury, as well as Oathbound, Oath Breakers, and OathBlood have a magical sword as a "character". Though one of the last three titles are a combination of the other two.

I agree that having an enchantment on the sword would be an easy way to hide it. Perhaps that could be a spell that they are having trouble with... Or perhaps it was a parting gift. But then again, perhaps the changing size was a parting gift. How strong of magic users are they? Sometimes authors with different levels of users, such as hedge wizard journeyman, master, adept, and sorcerer, will have the person graduating to another level perform a special spell, to signify their entry. (One character created a hotspring for the clan to use.)

Another idea for hiding it would be a back sheath. Yes, it does restrict movement and they would need to get used to it, but it is a real thing. Anita Blake in, I believe The Killing Dance, has one and goes a little (I do mean a little) in to what it is like wearing one. Though that book started the risqueness that her books are now.

As for lethal spells.. In Mercedes Lackey's books, that is one spell that will kill anyone that you are fighting... However, it uses all energy you can call including your life. So, with that, you use it, you die.

Just my thoughts.


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Lynda
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Hey, great ideas, guys, and thanks for the specific titles of books/DVDs to look at. I'm finally beginning to see past the block (which had me quite grumpy - I'm rarely blocked and when I am, it isn't pretty. Please forgive me if I've been rude or unkind in any of my posts, but my frustration was ruling at the time! No excuse, I realize that, but it's the best I can do.)

Anyway - Quantumphotonkid, I've never heard of a "moogle pocket" but it sounds similar to something someone else suggested, a "dimensional portal." My guys make portals, so the portal idea would work. It's one of the things I'm considering now. (I'm printing out the ideas that seem like something I can work with so I can spend time thinking how each would work and how I would write those scenes.) Daggers being reclaimed from a distance is an interesting idea, too. I'm pretty good with throwing knives, although I haven't thrown any in years. Dunno why I didn't think of that! Cloaks and sunglasses sound very "Matrix," LOL! Not that there's anything wrong with that, but my guys aren't the cloak and shades type - I just can't see them dressing that way. And don't cops look for people dressing that way these days, particularly in loose black trenchcoats (think Columbine - a lot of the mass shootings in recent years have involved people in long black trenchcoats. We wont' talk about my long black Outback coat. . .heehee. I only wear it when I'm going to a horse event in the rain.) Thanks for the ideas!

Starsin, thanks for the names of the DVDs and the fights you think I should watch. I agree, what you describe sounds very much like what I want to portray, so watching those would probably be a help. Thanks a bunch! I want to watch "Eragon" too. Haven't read the book yet. Thanks for letting me know that's another good resource.

Survivor, Jason, I appreciate all the ideas you've shared! My first novel will start the publisher rounds early in 2007 (hopefully - depends on how long the final polish takes!) I'm glad I waited to start marketing it until I had the sequel's plot written, since there were a couple of things I decided to change in the first one based on how things evolved in the second. I'll probably write the third before the second one goes to the publishing rounds in case I see other things that need to be changed to make them all "agree." I'll certainly post on here when they're published!! And the Hatrack River group will be include in my acknowledgements!

Weeboing (cute name!) - how would I search for these Everquest things? I'm not that computer literate, beyond typing. A magical sword as a character - that's an interesting take on things! As for how strong the boys are in magic - they're mages, which in my world is the highest order of magical being (witch is lowest - and men and women both can be witches; wizard is next highest, and again, men and women can both be wizards; mage is the top of the heap). My boys are blessed with extra power (although it's untrained and uncontrolled at times in the first book and here and there in the second, as they learn magic) because they're "Star Sons" (which is the title of the first novel). I don't have a "graduating to different levels" in my novels, just mastering the control of their magic and the skills available to them, but that graduating thing is an interesting idea. Several people have mentioned back sheaths, and I'm beginning to like that idea. Thanks for mentioning the book where the author describes what it's like to wear one! I'll add that to my research list. And OOOOOoooo, I like the concept you mentioned where a certain killing spell can use up ALL your energy and take your life. Interesting concept! Thanks for all your suggestions!

You guys are all GREAT! I can see my way past the block now. I'll rough out the scene and try various of the suggestions I've been given for hiding the swords and will check out those films, books and games (if I can find them!) before fleshing out the battle itself. Thank you SO MUCH! And again, if I've been rude, please forgive me. Thanks again!

Lynda


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weeboing
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Concerning Everquest: My suggestion is to go to www.google.com, do a search for Everquest... Click on video at the top and it will list all of the Everquest clips they have (over 8 pages)

As for the different levels... Quite simply she has it where a person, though their talant signifies how powerful they can be, has to master each level before going on to the next. Kinda like a musical instrument where you have to learn the notes, and some theory, before you can play and as you get better you move onto different books. Make sense? In other words, if someone who has the ability to become an adept, tries a spell in that range, it could very well kill him unless he is trained in the simpler stuff because he is dealing with SOOO much power.


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Lynda
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Oh, okay - I understand the levels now. It's like the school years in Harry Potter, sort of. Makes sense, learning how to do smaller spells first. My guys do that too, but I haven't mentioned any "levels" like that. thanks for the explanation! And thanks for the link! I'll check it out!

Lynda


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J
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I know I'm coming late to the discussion, and this is a little different direction from where you were coming from, but is there any reason why your boys wouldn't at least experiment with firearms? If they come from a ranch in the American west, they are rare ducks if they aren't proficient owners of at least a 30-30 lever rifle and a shotgun. If you want, utlimately, your boys only to fight with swords and magic, it might seem less force if they are seen to try modern arms, but can't get them to work for some reason. This could also provide opportunities for expositing the "rules" of magic without dumping.
Just spitballing, but they could, for example, try to take a rifle to the battle, and discover that flying lead from the 30-30 or copper sabots from the shotgun don't work (for whatever reason). Then the more tenacious one could try a shotgun loaded with steel No. 4 shot, which could work, or not, or work but be deemed impractical because the enemy figured out how to detonate all the shell primers, or whatever.

Just a thought.

Another thought: guns are easier to carry and conceal than swords. Even rifles--especially stubby ones like lever guns--are easy to carry and run with with a good sling.

[This message has been edited by J (edited December 14, 2006).]


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trailmix
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Perhaps the boys use their magic to create a dimmensional pocket in their jacket, jeans, backpack etc.

Or

When not in use they take the shape of a coin, jewel, pendant etc.

Or

Maybe they produce the sword from a magic sigil, crest, burn on their palm.

Just a few ideas off the top of my head. Tried to avoid stuff that was too cliche.


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quantumphotonkid
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It seems that "moogle pockets" only exist in the game Final Fantasy: Crystal Chronicles. I thought they were well-known commodities appearing in all Final Fantasy games, which is probably because I haven't played them.
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