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Author Topic: The Character Story
franc li
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I couldn't locate this thread with the search, but one time Christine was reminding us about how a Character story begins with the character recognizing the need for change. Does that happen on page one, or does the character need to be established first?
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oliverhouse
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Christine's post
An earlier post that might be of interest

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Spaceman
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I don't agree with the assertation that the character must recognize the need for change. Many character stories force the character to change against his/her will.
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wbriggs
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Could you give an example? Tx.
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Christine
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I'm not entirely clear on how someone can change against his/her will. If they did, I'm not sure how this makes that person a center of a character story. Usually, stories involve the MC being a force for change in some way.

As for pages -- there's always wiggle room. Keep in mind that very few stories are 100% character (or any other kind of story). Just realize that the first few pages establish an implicit promise as to how the story will end.


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rickfisher
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Hmm . . . while I can't think of any right now (possibly because character stories are not my favorite type--I prefer character-driven EVENT-type stories), I think I agree with Spaceman on this. I know I've read stories where the thing blocking the character's change was his/her own unwillingness to accept that change was necessary. (These tend to end in tragedy, which finally opens the character's eyes--though it's too late. Or they end where the character still doesn't see the light--a "failure-to-change" character story.)

I'd say that the impetus for a character story is the occurrence which necessitates a character change in order to be resolved successfully. Whether the character recognizes that necessity at any time before actually changing (if they ever do) is immaterial. In fact, the simple recognition that "I've got to change" may be enough of a change in and of itself that the story could end there. After that, it's just working out the kinks.


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arriki
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It seems to me --

A story, the point of which is an idea, like Clarke's THE STAR, is one which you rarely want to re-read. Once you know the idea, there is not an emotional pleasure in re-reading.

A story which is about a character or characters changing or struggling I am more likely to want to re-read so I can experience the emotions again.

Hmmm...ideas don't usually raise emotions the way characters' changes do and emotion is what I seek to re-experience when I already know the ending.

[This message has been edited by arriki (edited January 29, 2007).]

[This message has been edited by arriki (edited January 29, 2007).]


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rickfisher
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Yeah--I think this is slightly off topic from the original post, but it still fits in fine with topic header.

"The Star" is an idea story. I don't mind reading it again, maybe because I figured it out before I got to the end the first time, and still enjoyed it anyway. But I'll agree that it's not the same as character emotions (although you are supposed to feel the angst of the narrator).

On the other hand, most stories that I would consider "character" stories don't seem to have much happening besides the character's internal struggles. Usually, I think those characters are just really stupid (not always, this isn't a blanket condemnation, just a tendency on my part).

In event stories, I can invest myself in the character even if the character is rather flat, so it can still be a good, exciting read for me. But well-rounded characters that are really driving the action-oriented plot are by far my preferred type of story, hence character-driven event-type story. This is the type of story OSC writes.


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Christine
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I'm having trouble with the idea of a story in which the plot is driven by the character's goal to stay the same. I have no problem with a character who wants to stay the same -- just with that being the central story. It seems to me that something (and event or idea...more than likely an event) must be making this difficult to do and in that case, I would suggest that the story would be more of an idea or event story than a character story.

Wanting things to stay the same is passive. It doesn't drive a story. Therefore, something else must drive the story.


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Survivor
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How about saying that the character recognizes that change is on the table?

The situation and character need to be established for us to understand why the character is going to have to adapt and grow. I don't believe in separating the character from the situation, or vice versa. If the combination of character and situation gives us a serious "fish out of water" (or even a "fish about to be out of water") impression, then we're ready for a story. It could still be a milieu driven story, or a character story, or an event story, or an idea story. It should have elements of all those


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rickfisher
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Absolutely. (That goes for both the previous posts.)

Most stories (that I've encountered) that are primarily character stories do indeed seem rather passive to me. They are all about the character's angst. I can't stand them, if you want to know the truth. (Again, this is not a blanket condemnation. I'm combining what I believe is an actual trend in that type of story with my own preferences to explain why most don't appeal to me.)

There's often confusion on the difference between Character stories and character-driven stories. Obviously character stories are character-driven, too; but generally I find that people who say they write character-driven stories are writing Event stories. The events are character-driven rather than plot-driven. Of course, you'd be hard pressed to find a story that doesn't involve elements of both, as well as having elements of milieu and idea, as Survivor says.

Let's take Ender's Game as an example. Ender's Game is not about Ender's need to change, and certainly not about his recognition that he needs to change (even though he changes). It's driven to a very large extent by his character, by his intelligence, by his need to excel, to come out on top, combined with the paradoxical desire to be good and do no harm to anyone. But it's also driven by the setting in which he finds himself. Most of the setting is beyond his control: the buggers, the battle school officers, the older kids. What his character determines is the way he plows through his obstacles; but the obstacles are imposed, and they are far from everyday hindrances. This is what makes the book (primarily) an event story, which is why it starts when his monitor is removed--the thing that throws the world awry. His character doesn't have to change in order for him to handle Stilson, or other like him, or the buggers themselves. It changes as a result of facing them, however, and the way he faces those challenges is (1) driven by his character, and (2) partly responsible for some of his future challenges. Within the confines of the situational constraints, it is his character which drives the story. Hence it is a character-driven event-type story (again, primarily). It is not (primarily--and I hope no one minds if I don't bother to repeat that word any more from here on) a Character story.

If you want to read a plot-driven Event story, read a Doc Savage book. Moving a little further toward character-driven (though not much) would be Isaac Asimov. For me, while I can enjoy a Doc Savage book (I mean, in ways beyond laughing at some of the humorous syntax) it requires a bit of an effort, the characters are so terrible. Whereas Asimov's characters, while generally pretty darn flat, are at least consistent enough that I can invest enough of myself in them to really enjoy the stories. At the other end of the spectrum are authors like Card and Robin Hobb, with Hobb a bit further along. (I'm not, by the way, claiming that Hobb's characters, or books, are better than Card's. I'm saying that Card seems to keep a tighter rein on his plot--he uses his events to obstruct his characters in more directed ways, so that they continue to face the situations he wants them to; whereas Hobb seems more likely to let the characters change the intended course of the book, hence they're a bit more character-driven. All of this is really speculation on my part.)

Well, I don't know what's with me. I seem to have been writing some unusually lengthy posts lately. Guess I'll let this one rest now.

[This message has been edited by rickfisher (edited January 29, 2007).]


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rickfisher
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Oh, but here's something significant:

I just looked up what Card actually said in Characters & Viewpoint:

quote:
The character story . . . begins at the point when the main character finds his present situation intolerable and sets out to change; it ends when the character either finds a new role, willingly returns to the old one, or despairs of improving his lot.

Finding a new role is a far cry from changing yourself, though of course elements of both are probably involved in either case. By this definition, I could see Ender's Game just squeaking by as a Character story. And it does start at the place where he must change his role--but that's also the place where the world (from his point of view, of course) goes awry. Anyway, it doesn't seem to me that he really sets out to change his role; role changes are periodically foisted upon him.

In any case, I'm going to stand by my idea of Character stories being where the character him-/herself must change, and character-driven Event stories being what I described earlier, if for no other reason than that it does a better job for ME of dividing likable from unlikable stories.


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Kathleen Dalton Woodbury
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It really is about roles.

There are character stories where the character tries to change to a different role (OSC mentions "A Member of the Wedding" as an example of that).

There are character stories where the character likes where he or she is, but things happen to disrupt the status quo and the character is thrust into a role he or she would never have chosen (an example might be when the speaker of the house becomes president after the president and vice president are assassinated in OSC's new book, EMPIRE).

Both kinds of stories could go several ways: the character could succeed in the new role, or figure out how to do something different, or the character could fail to achieve the new role or learn that it really wasn't what the character wanted to be after all.

But those are all character stories as I understand the term.


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franc li
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If Empire had a different focus, that might have been the case, but since it wasn't, I'd say it was more of an idea story.

Thanks for the replies, I think I know where I'm going again.


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Spaceman
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quote:
Could you give an example? Tx.

Frodo.


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Kathleen Dalton Woodbury
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quote:
If Empire had a different focus, that might have been the case, but since it wasn't, I'd say it was more of an idea story.

Of course, but good stories are more than one thing, and I was using a character story situation from EMPIRE as my example, not saying that EMPIRE is a character story.

Consider the TV series, HEROES. There you have plenty of characters who have been forced into roles they didn't choose, and they are each living their own personal character stories, even though overall, HEROES could be argued to be an idea story.


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Christine
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You think Heroes is an idea story? I would have thought a combination of event/character.
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franc li
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I think Ender's Game is pretty close to a balance of MIC&E. Ender's Shadow must have been an interesting challenge because the Milieau was no longer a mystery. Though he turned out some different ideas and "Events" for the Bean storyline.
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