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Author Topic: What makes for a good story?
TheUbiquitousMrLovegrove
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What are the most important elements in a good story to you? What makes a story appealing? I am in the playwright's camp-- emphasis on conflict and suspense are enough to carry you through any story. I think the emphasis that is placed on charactization is not as important. It still requires a complete blend of all of the elements to make a really good story, but if you plot with a mind for conflict and complication, you'll make a piece that is is very readable.

Ok, table's set, let's argue!


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jackonus
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#1, characters I can identify with (and thus, care about).

#2, an interesting idea or novel approach to an "old" idea. Something intriguing that I couldn't have thought of in a million years, yet seems surprisingly obvious once you understand it. Love Larry Niven for this kind of thing, for instance.

#3, moral dilemmas.

Note, #2 & #3 are maybe tied for importance to me.

All else is icing on the cake, for me.


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Survivor
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It has to be coherent and believable. My own personal preference. All the rest is optional as far as my personal enjoyment is concerned. I'm the sort of person that likes a book that's 80% technical exposition, as long as the technical exposition doesn't contain any foolish errors. Actually, I enjoy stories that are 100% technical exposition the best, if there are no errors, but very few books like that are written. I've found that I can forgive a few technical glitches in a work of fiction, but a supposedly technically correct work raises my wrath with just a few errors.
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Jeannette Hill
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Characters. If I don't care what happens to them, I stop reading. I just read _Lost Souls_ by Poppy Z. Brite. It's one of the best written novels I've ever read, but I didn't like any but two of the characters. If it wasn't for Ghost and Christian, I would have given it up after 50 pages. Every loose end was tied, the prose was tight, her descriptions are vivid and original, her characters are well developed. I just didn't like them. I will, however, check out her other books, because I am so impressed with her style and technique.
So, I guess, those two must be #2 for me. It must be well-written; it can be any style, but I must be able to understand it. One of my favorites as far as style is Piers Anthony. I almost don't notice his style at all, because I'm so into the story. That's his style.
Really, though, I think that characters are really numbers 1-9, and style is #10 on my list.

Jeannette


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TheUbiquitousMrLovegrove
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I don't know. The emphasis placed on characters, (in the sense that *this person* is a good character) seems sort of like a looped logic to me.

Think about this. How many novels have you read recently that you really enjoyed, and as you read it, you cared about the characters a lot, but when you finished it, you only remember the events that happened in the story?

The reason is because a lot of times characters only need to fill the function of the plot. You identify with them as you read the story, and then forget their names and the things they said afterwards, because they were good characters--they performed the role the plot required them to. I don't remember most of the characters from the Dragonlance books. I don't remember the name of the character from The Garden of Stone. I don't even remember the name of main character from the Iron Lance book I finshed a few weeks ago, and I really loved him and the book. I can tell you everything that happened in it, but.. the main character only did what he was expected to.

When someone says an author created a great character, it means to me, that character stands out. Ender is a great character, I don't forget him. But most stories I read don't have characters that good. Nafia was a good character, and yet he's memorable to a lesser extent because he's a little more typical heros. But that's fine. I think if you craft any story well, concentrate on conflict and suspense, the audience will care about anyone you write about. So that's why I say the focus on creating characters is to intently focused on. You end up with characters like the kind King created, realist, and memorable to the last detail, but thier stories are never as interesting as they are.

By the way, check out Exquisite Corpse by Poppy. Great gothic background, cool plot and unforgettable characters. I'll never forget Andrew and Jay, and Luke and Tran.

[This message has been edited by TheUbiquitousMrLovegrove (edited July 25, 2000).]


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jackonus
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You have a point, but the vast majority of the stuff I read is not great (in the sense of transcendent -- by definition). The standout novels I've read ARE those which include a truly memorable character (or more than one). I don't think there are many writers who come close to Dickens, Twain or Hugo for this sort of thing (and each of them wrote clunkers, I'm sure). I like OSC for his characters AND his story lines, which are also memorable.

Since, for me, the story is about a great character, I can disentangle the story from the character. What's Moby Dick without Ahab?


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Jeannette Hill
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I don't know. The emphasis placed on characters, (in the sense that *this person* is a good character) seems sort of like a looped logic to me.
Think about this. How many novels have you read recently that you really enjoyed, and as you read it, you cared about the characters a lot, but when you finished it, you only remember the events that happened in the story?

--Almost never.

The reason is because a lot of times characters only need to fill the function of the plot. You identify with them as you read the story, and then forget their names and the things they said afterwards, because they were good characters--they performed the role the plot required them to. I don't remember most of the characters from the Dragonlance books. I don't remember the name of the character from The Garden of Stone. I don't even remember the name of main character from the Iron Lance book I finshed a few weeks ago, and I really loved him and the book. I can tell you everything that happened in it, but.. the main character only did what he was expected to.

--Maybe it’s because I’m a RPG’er, but I remember the names of nearly all of the main characters from Dragon Lance. It’s Tanis’s inner struggle between his human and elven natures; Caramon’s learning how to let Raistlin go his own way; Raistlin’s odd traits that keep him from being completely evil; Laurana growing up; Sturm keeping the spirit of the Knights of Solamnia alive and the inidividual qualities of the others that make Dragonlance such a compelling story. The subplots of the series all result from one or the other of the characters’ actions based on their unique personalities. (For example, the romance between Tanis and Kitiara, the friendship between Flint and Tasslehoff, and the courtly and unrequited love between Sturm and Alhanna). The main struggle, that of Takhisis trying to take over the world, is old hat. It’s the stuff in-between, the interactions between the characters, that turns /me/ on.

When someone says an author created a great character, it means to me, that character stands out. Ender is a great character, I don't forget him. But most stories I read don't have characters that good. Nafia was a good character, and yet he's memorable to a lesser extent because he's a little more typical heros. But that's fine. I think if you craft any story well, concentrate on conflict and suspense, the audience will care about anyone you write about. So that's why I say the focus on creating characters is to intently focused on. You end up with characters like the kind King created, realist, and memorable to the last detail, but thier stories are never as interesting as they are.

----I just can’t bring myself to care about characters who have no redeeming qualities or are not interesting to me in their own right. As I mentioned before, I didn’t like Zillah, the monstrous main vampire in Lost Souls. I didn’t like his cronies, Twig and Molochai. I sort-of liked Nothing, but only because he at least tried to take his future into his own hands and only had a chance to get anywhere once Zillah was out of the way. I liked Ghost because of his kindness and loyalty to Steve, even though Steve really pushed the limits, and because of his cool ability. I liked Christian because, even though he didn’t want to live, he did what he knew he had to do until the right death came along, and also because he was complex—why did he dump Nothing off in an affluent suburb, when he could have found someone who could have handled Nothing a little better? (But that is for another discussion). All of the conflict and suspense are caused by the characters and their actions. If they had been merely tools of the plot, there would have been no plot.

By the way, check out Exquisite Corpse by Poppy. Great gothic background, cool plot and unforgettable characters. I'll never forget Andrew and Jay, and Luke and Tran.

-- I will, and soon.


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Masdibar
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I personally like stories that make me feel good about myself. Characters who do things that I think "hey, I could do that if I were that person." Plots that don't involve me thinking "This sucks and it's not how I would have had it dealt with and it's not getting any better." Messages that have me thinking "I have made good use of my time by reading this."

Stories should also have a reasonable level of subtextual plot which is only gotten by seriously analyzing them.


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Survivor
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Good subtext is not a construct of the author, though. You can't just put subtext into a story. For the subtext to be present, it has to come out of the author's experiences in a way that defies his own ability to consciously express himself, or it is not subtext but an imposed structural artifact.

It's like the difference between a time capsule and a archeological dig in the community trash dump. One tells you what the people of that time wanted you to know (it doesn't tell you if they're being honest, either). The other tells you the truth. Trying to put subtext into your writing deliberately is like the community that has a faked up dump that they try to present as representative of themselves. Fortunately, to take my analogy a step past prudence, they also have to have a real dump somewhere, and the same is true of artificial subtexts.

Interesting subtext is one of the reasons that it's so vital for artists to share vicarious experiences with other, genuine, storytellers. Because most of use have never had a life and death struggle that was particularly dramatic (somehow, all my actual life and death struggle turned out rather...boring, in the actual event) we need to take in the experience portrayed in the writings and work of others, then incorporate that into our own body of experience (true story, the most terrified I've ever been in my life was when I was playing Doom all the way though the first episode for the first time...of course there's the time I got a shot of epinephrine at the dentist's office, that was synthetic, though). As writers, we cannot afford the luxury of reading stories without investing ourselves in them, because if we let ourselves recieve a story in a detached mode, then we miss an opportunity for a really powerful experience that could make our own writing infinitely more interesting. Somehow, I get the feeling I'm just repeating something that Card has said before. But there are a lot of cognitive theorists that also talk about this stuff, how cartharsis allows us to become sensitized to the experience of a narrative, while criticism deadens our sense of the theme.

So I would say that subtext is an inevitable result of the overlay of your own personal experiences onto your telling of the story. Trying to add subtext is redundant, even harmful, because the reader that is open to your work is sure to detect that there's something fundamentally wrong, because he'll be getting both texts (unless you're lucky and he just misses your artificial text). The critical analyst isn't worth writing for, because he doesn't think that your story is good enough for him to experience it anyway.

(when I say critical analyst, I mean someone that reads the story for the first time without allowing themselves to be drawn into the narrative, for whatever reason...including because the story isn't believable enough to draw the audience in)


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jackonus
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I always wondered if those darn English majors were just making all that stuff up!!!

I mean, really, Animal Farm was about talking pigs and horses, and that's all!


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Kathleen Dalton Woodbury
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I'm with jackonus here.

William Goldman, in his book, ADVENTURES IN THE SCREEN TRADE, says that subtext is what the story is =really= about. He says that if you don't have more to the story than the surface stuff (if you don't have subtext), then maybe your story isn't worth telling.

Of course, there are unconscious things an author puts into a story, and people can do whole PhD dissertations on what they think those things are, but that isn't the only definition of subtext.

Consider the scene in CASABLANCA where Bogart and Bergman meet in the bazaar. The scene, on the surface, is about a purchase at one of the booths, but the subtext is entirely different. That wasn't put in there unconsciously by anyone involved. And that conscious included, underlying purpose for the scene =is= subtext.


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Survivor
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That's true of subtext when applied to the process of acting and directing, but not true when applied to writing. Because in acting and directing, you don't have the option of certain kinds of exposition, you therefore have to use conscious control of body language, camera angles, scene choreography, and other explicit techniques to highlight the action of the text of the play (or screenplay).

But there is a genuine reason for choosing among various directors and actors that isn't simply a measure of their competence, and that has to do with 'what they bring' to the performance. What an actor brings to a performance and what a director brings to a performance are not issues of sheer competence, but rather of selfhood. Bruce Lee brought something to his characters that no one else could match, because of the life he lived. And that was subtext as well.

In writing, we aren't under the same restrictions that bind directors and actors. We don't have to use some tricky, learned syntax to communicate that a character is experiencing something. If we want to twitch an eyebrow, we say it. "His eyebrow twitched, just a little." Imagine an actor doing that. "I twitch my eyebrow, at this point, in an expressive manner." I have to admit, that kind of performance might be hilariously funny, but that's not how actors act in our convention of acting.

But we do share a common ground in that the area of subtext that is said to come with the actor or director, "what they bring" to the performance, does exist in writers as well. We have the freedom to explicate anything that we are conscious of in our story, and we should. Not doing so would be like an actor trying to communicate that his character's eyebrow wants to twitch without giving any outward sign.

Believe me, just because you explicate everything that you are conscious of in the story, it does not follow that there will be no remaining elements that you are not conscious of. But for most sane people, that unconscious understanding is likely to be an integrated whole. If you try to put elements into your subtext consciously, the subtext will suffer, because you cannot know that what you are putting into the subtext is compatible with what is already there.

The safest road is to use the explicit text for everything that you are conscious of. Just like actors actually act out, with particular emphasis, everything that they explicitly understand to be part of the character. And then, when you've done that, it can be seen whether or not you "bring something" to the story that you're telling.


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BruceWayne1
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I'm along the lines of the original post. Character is important but secondary to MY ENJOYMENT of the book..

All I want to do is escape reality for a time.

that is why even serial novels like star trek etc are ok to read they may not be good "writing" but they help me escape. In fact sometimes I like 2 dimentional character they are easy to figure out and not very much work.

to me a good novel lets me suspend reality, it easily and quickly absorbs me into it without throwing me out.


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GalaxyGal
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If a novel doesn't have a good plot AND well-developed characters, then it is not the novel for me. They are equally important to me.

I like novels that move fast and make me think (but not too much). The main character must have some redeeming traits, but I prefer one with a serious flaw. I do not have to care about the protagonist to like the book, but he/she does have to be interesting.

As shallow as this sounds, unless I'm reading for a specific subject matter, like horticulture or the history of Islam, when I read I novel I am generally wanting to be entertained. I dislike preachy books and subtle political commentary, unless it is a book that doesn't hide the fact that it was written specifically to preach or make political commentary.

If the plot is boring, no matter how good the characters are, I'll not enjoy the adventure. If the adventure is entertaining, but the characters are flat, I won't feel any excitment about what is going to happen to the characters.

I cannot isolate characterization from plot, because it is the interaction between the two that draws me in and keeps me reading.


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Hookt_Un_Fonix
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I think the most important aspect of a story is just that, the story. A good tale is essential, even if it is a tale told a thousand times. A good character can draw you into a story and can make it memorable, but they need to be someone you can relate to. I see the MC as a tool, though. It is your relationship with the MC, that give you relation to the supporting cast and in turn makes the STORY personal. If you can't relate to the story then you can't relate to the MC. No matter how developed a MC is in a romance book I have difficulty relating to most of the story lines and by default the MC, so I don't read them. I have also read stories that recount events that talk nothing of characters, at least not as individuals. The fall of Tara is a historical example of this. It refers to the Fianna and defending the capitol of Ireland from English invasion, out numbered, and to their last breath. I do not think I have ever heard it recounted with one person standing out in the story, or even one of them named, but it is still a good story. Characters help, but they need a reason to do things. I love ender, but a story about his day to day life as a farmer woudl be dull.
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dee_boncci
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A good conflict and character that serves as a portal so I can be part of the conflict.
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