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Author Topic: A review: Call of Duty, Medal of Honor and BF1942
Sid Meier
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I decidly spontaniously to post reviews for these games, return comments would be interesting.

Medal of Honor **: reminds me of "Saving Private Ryan", a simple game availiable for PS2 and PC with 2 expantions to go with it. It has the James Bond feel to it as you do commando style missions.

PROS: Simple game-play and is pretty much similar to most FPS games already released so it isn't a hard hassel to adapt to it. Multiplayer supported.

CONS: Not enough "FEEL" y'know to it or realism except at Omaha Beach that was a good mission. Another con would be only from playing other games is the lack of a pron position and the inablility to aim down a gun sight.

Call of Duty ****: ThIS is the game you buy just to play the Stalingrad map! Very real and deep, gives you a thrill as you save your buddies and take an enemy position, the Russian campaign as you liberate Stalingrad gives you the "Battle at the Gates" feel which I loved and then the mission where you have to defend a building against overwhelming odds in an Alamo type scenario.

PROS: Excellent missions and plot makes you feel like part of the second world war. Abiltity to aim down sight and go prone, mulitplayer compatible.
SYSTEMS: PS2, PC (I forget if XBox can play it)

CONS: Yes there are cons, the inability to choose WHICH campaign you want to play so that uf anything happens to yuor file you have to replay the american and British campaigns to get back to the russian ones. The field pieces which decorate the maps do just that decorate and look pretty so during multiplayer skirmishes you can't use them. You can't determine how much force goes behind a grenade throw so you might kill your buddies by mistake. And finally you get bored as most multiplayer missions is just random slaughter as there is usually no positions to capture unless you play capture the flag.

Vietcong ****: A game with a similar game engine to Call of Duty and the scenario is the war in Vietnam giving you an accurate look at the vietnam war for the first time in a game.

PROS: Better graphics then in CoD, excellent multiplayer game play, excellent programming. Abiltity to croush and go prone and take advantage of terran. An added feature is the ability to call in artillary support.

CONS: Inability to choose a vietnamese campaign, no tanks. No real field peices to be used.

Battlefield 1942 Anthology: [*****]

THIS IS THE GAME YOU MUST GET! This game puts you in the saddle of WWII in ways no game has ever had before.

PROS: You can drive a tank, pilot an aircraft, man AA and AT guns, man the big guns on a battleship, drives all kinds of vehicals. Okay Graphics, multiplayer is highly suggested after playing the single player campaign. The game is quite balanced as their wont be 50 tanks cruising down victory lane... You can pilot an aircraft over an enemy position and PARADROP ON THEM! Taking them by surprise, you noticed REALLY quick that driving guns blazing in a tank down a street is a big no-no forcing you to think strategically. Which I must say is a first in most games. ::EDIT:: You choose "kis" from Anti-Tank infantry to Engineer, with varying jobs. the Engineer for example can plant land mines....

CONS: The graphics are good for the vehicals but not so good for the infantry if you've played Vietcong or CoD in comparrison. There is no accurate WWII aiming mechanism supplied by WWII Online so its just a yellow cross hair in most cases, so little realism in terms of aiming. It takes a few tries to figure out how to sight an enemy tank but after a while you get used to it. For those of you who've played Aceshigh 1&2 the flight sim aspect of this game is not-so-good; There is no altimeter, the arenas aren't that big in a plane and you tend to go towards the ground VERY fast if you aren't paying attention, however if you can with practice fly a plane wth some mastery you'll be a needed part of every battle as it is VERY IMPORTANT to have air support or else your sides tanks are going on a one way trip to Kingdom Come.

I'll post more game reviews later let me know what you think of all this.

[ January 10, 2005, 04:24 PM: Message edited by: Sid Meier ]

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Quimby2999
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Doesn't that belong on the other side of the forum? [Confused]
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WheatPuppet
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I actually wasn't impressed with Battlefield 1942. It felt, to me, like infantry was undervalued. It is difficult to impossible to stop a tank at range as an infantryman. This may be accurate, but it's not fun.

The infantry weapons felt underpowered compared to anything the vehicles carried. The average infantry player can take many rounds of infantry-grade weaponsfire, but only a round or two of tank-grade machine gun fire. Last I checked, the average person stops fighting after the second bullet, regardless of what gun it came from.

The weapon kits also weren't representitive of the weapon distribution in World War II. The base weapon for the American assault kit is a BAR, when it should be an M1 Garand or Springfield bolt-action (in the early war).

I was unimpressed by the tanks, as well. They tossed accuracy to the wind when they allowed a Sherman to go toe-to-toe with a Tiger II and win. They ignore history in this case, but ignore it in the above.

Battlefield 1942's great redeeming feature isn't even a product of DiCE development: Desert Combat. I've rarely seen a better-designed and better-playing mod than Desert Combat. The weapons feel more balanced, the vehicles are responsive, and the introduction of the helicopter completely changes the way the game is played. I have BF1942, and I rarely play anything but Desert Combat.

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Insanity Plea
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The thing with BF1942, was that it was a low-budget production till about 6 months before going gold, and then EA Games suddenly wenet "Oh, this is cool," and threw lots of money at them and didn't push back the release date. I know someone that goes to the game design school that actually made Desert Combat (they had been working on it since the alpha), and from what I've heard, even up to the beta and weeks before the game (BF1942) was released it had MAJOR bugs, tank movement was still horribly shotty (stories of the turrent randomly blowing off and the wheel base flying across the map because of a change in pitch, etc), so I'm not overly surprised by how the game turned out.

They should've given it at least another 6 months to at least streamline the code because holy crap, that thing is a bigger resource hog than any game I've seen...including UT2k4. Running a dedicated server took 90% of my Athy1.4ghz (which is my dedicated everything server) without anybody actually in the game.
Satyagraha

[ January 10, 2005, 09:50 PM: Message edited by: Insanity Plea ]

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