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» Hatrack River Forum » Active Forums » Books, Films, Food and Culture » Eve Online addiction being nurchured once again

   
Author Topic: Eve Online addiction being nurchured once again
Blayne Bradley
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k, im back in the game but my guild has appeared to have abandoned me =( I'm looking for a new Corperation/guild to join.

Yo any Hatrackers play? I'm Shi Lang in game.

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Synesthesia
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Nver played one of those games.
They cost MONEY ><
a MONTHLY fee. I hate that!

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BlackBlade
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Wet Wolf Blayne?
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Blayne Bradley
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huh, is that a terminalogy I havent heard of et or is that your ingame name?


Okay, SYnthesia, there's alot of things in life you need to understand and out of them, the most important is this:

To run a game, fix its bugs and expand its content over a 11 million$ server that supports easily over 60,000 players playing simultaniously on it, will cost significantly more money then initial sales of the game would ever reasanably supply.

So for a small monthly fee that anyone with a job can afford I can play the most awesome space mmorpg ever concieved until Infinity Quest for Earth is released in open beta.

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Synesthesia
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But I don't want to give them money.
I want someone to give ME money.

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Blayne Bradley
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*points to shovel and points to dead animal carcus*
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Satlin
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I propose we all send Synesthesia monthly payments equal to what we would spend on mmorpgs, stare at a blank screen for three hours a day, and call it even.
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Earendil18
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We should all just play Hearts on MSN Games.

Pass right...dang, 3 ACES! GO for the MOOOOOooon!

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krynn
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hehe, this thread reminds me too much of that time i played a you-know-what (mmrpg). it was awesome and terrible all at once. i used to play ragnarok online. i loved the game and the community. but soon my grades started to fall. i was staying up late, especially on tuesday nights to log in right after maitenance. eventually i almost got kicked out of school for my grades dropping so low.

one really needs a lot of self-discipline to play these games.

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Storm Saxon
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Blayne, you shouldn't be playing mmorpgs until you are making all A's in your courses.
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TomDavidson
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I just loved this line:
"Okay, SYnthesia, there's alot of things in life you need to understand and out of them, the most important is this...."

[Wink]

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twinky
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I agree with Storm.
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Blayne Bradley
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We don't go by letters in cegep, its more on a pass/fail basis.
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Storm Saxon
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So, generally how many hours a week do you spend on video games?
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lem
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quote:

To run a game, fix its bugs and expand its content over a 11 million$ server that supports easily over 60,000 players playing simultaniously on it, will cost significantly more money then initial sales of the game would ever reasanably supply.

Unless you are ArenaNet. Guild Wars is a much better MMORPG then most I have seen on the market. It has less bugs, better balance, more diversity, great stories that come out in chapters, and a kick arse variety of Guild vs Guild, Player vs Player, Team vs Team, and all sorts of battles for those who like to jump in and play but only have 15 minutes.

I still can't believe there is a MMORPG with industry standard graphics, sound, and content, supior game play and the ability to invest 100s of hours in it like WoW or just 20 minutes like a good shooter you use to release stress.

And there is no monthly fee!

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Blayne Bradley
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it also has a tonne of zones, wow and eve have nearly no zones, wow's exception is "instances" Eve is simply the stargates used to get from system to system, eve has also virtually no lag whatsoever.

Also you didnt notice, SIXTY THOUSAND people SIMULTANIOULY on ONE server (with the exception of Eve-China but they have plans to merge the servers later on) with no lag, every other MMO I know of is about only 3000 max and tonnes of lag at some points.

There will however be a game that will have no monthly fee or albeit a very very veyr small one, Infinity: Quest for Earth the dev's plan on using ingame advertiseement to pay for the servers.

I can imagine it now a billboard out side Tau Cti advertising Coke Cola.

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TomDavidson
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quote:
Also you didnt notice, SIXTY THOUSAND people SIMULTANIOULY on ONE server
And you talk to how many of them at once...?
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Blayne Bradley
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the point is that in a space scifi mmorpg having only 2000 players where a hundred thousand could easily fit is dim and unrealistic and makes the game encredably whats the word not crowded?
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fugu13
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A lot of eve online's capacity is due to using stackless python for scripting interaction [Smile] .
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