posted
You are crazy Darth Petra. Once Ender's Game the movie spring boards off this, it will make Ender's Game the very first video game that sub sequentially became a great movie!
Posts: 14316 | Registered: Jul 2005
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posted
I have a bad feeling about this video game. I hope they don't misinterpret it and make it a kids in the battle room shooting lasers and playing freeze tag type game. I have an image of the battle room in my mind and it is a ruthless game that they Enderverse endured.
Posts: 5 | Registered: Jan 2008
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Um....It IS "kids shooting lasers and playing freeze tag." All the ruthlessness was external to the game itself.
Posts: 37449 | Registered: May 1999
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I don't know if it will be good or bad; I think we'll have to see how it's developed.
I don't think the developers will be able to maintain excitement with the spartan details about the battleroom provided in the book; I think of necessity, they'll have to expand and imagine something a bit more fun.
I don't think FPS is the way to go. I think it'd be much more fun to play a toon leader, and to make the battleroom a lot more interactive. If all they're doing IS a battleroom game, then within the book's continuity, it needs to happen AFTER Ender revolutionizes gameplay, and Bean begins bringing in objects (power-ups!).
So-- if the game is going to be about the battleroom, it needs to have gameplay that is a mix of John Madden's football and maybe Tom Clancy's Rainbow Six. The toon leader needs to be the focus, to plan and revise his team's strategy, but it should also be possible to switch views between the different team-members.
Team members would each have attributes that can be augmented by assigning them certain tasks for the game; but they can also be traded out every, say, five games. So if you spend all your augmentation points on a single super-team member, realize you run the risk of having to face that team member after he's been traded.
If they're going to do more than just the battleroom game, I'd love to see something like Homeworld, sans Resource management.
Posts: 14554 | Registered: Dec 1999
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Petra- So what you're saying is, you think it's a bad idea? I just want to make sure; you're coming off a little ambiguous.
Anyway, I'm not sure what to expect here. For me, the best part about the Battle Room was how everything was Laissez-faire; a concept that is next-to impossible to accomplish in a video game. There were practically no rules, and so the only limitations to tactics were people's imaginations. Using your legs as cover, spinning to make yourself a harder target, Bean's tripwire, all terrific innovations. With a video game, those could all be programmed in, but it would probably lose that sense of innovation. Players couldn't come up with the brilliant kinds of tricks that the battle-schoolers did in the book, since they can't control the exact movements of their character's individual limbs.
About the only way that I could see this working is if the developers programmed about four-times as many tricks into the game as the book actually listed.
Posts: 23 | Registered: Jun 2006
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quote:Players couldn't come up with the brilliant kinds of tricks that the battle-schoolers did in the book, since they can't control the exact movements of their character's individual limbs.
I'm trying to imagine mapping thumbstick controls to each limb.
Posts: 37449 | Registered: May 1999
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I'm ambivilant to this game... the one I want to see (in my perfect little imaginary world) is the mind game... now THAT would be cool.
Posts: 1321 | Registered: Jun 2006
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In my opinion this game should contain part with battles between formic and human ships in space. Player should have oportunity to conqer some planetary systems and develop global strategy to win the game.
Posts: 8 | Registered: Apr 2006
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Given that the war was fought without production facilities or reinforcements of any kind, it would make for an interesting RTS; there would be no construction or resource management, but battles could occasionally happen at the same time in two different locations (as described in the books).
Posts: 37449 | Registered: May 1999
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posted
That would change the gameplay of a realtime strategy game as we know it. One could argue that it might be for the worse, but if the ships were to actually fight each other (dogfight, maneuver, etc) instead of stand in one place as they shoot (reminiscent of Age of Empires) the gameplay could be very interesting. The player would also be forced to seldom treat units as expendable.
Posts: 1029 | Registered: Apr 2007
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Maybe it's a harsh comparison but imho good examples how to develop this part of the game are Kessen and Kessen 2 (not kessen 3) . For those who didn't play - these games are typical strategic and tells about ancient Chinese wars . Game is divided to separate battles between huge armies but the most important thing is that before each battle player have to develop stategy : set up his own units (with or without knowledge of enemy positions), give them orders/tasks - for example go to this place , attack this unit, make ambush etc.(changable during battle). During battle units sometimes pass near each other and than they can use some weapons from distanse . It would be more funny to put this idea into 3D environment of space.
Posts: 8 | Registered: Apr 2006
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