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Oh yeah, I forgot to add that my new best is 95.7, and total is 568.2. Every time I have at least one land outside the target area. If I could get them all inside, I would have a much better total score.
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My highest was a 321, my highest total was a 1337.2. I average in the 200's. Hitting high will get you near the early 200's, hitting low will get you in the 100's- hit in the middle.
Not to derail the thread or anything but yesterday I found a game that was highly addictive:
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Azile, that high is something like 500 more than the leading high score of the game. Good job .
You're posting scores for the first Yeti game, this one is a different one. Its much better in my opinion.
Posts: 5656 | Registered: Oct 1999
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Oh, I see- and here I thought you all just sucked.
Right now I'm in the middle of playing my fish game. I think that pink guy level is pretty much the last level since nothing appears to be able to kill him. *makes face*
Posts: 181 | Registered: Aug 2001
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I got to level 2-2, but the starsucker things I'm not too keen on. The aliens are kind of out of place too. I think it would be more fun without them. Either that or have them be a kitty's paw or a toddler's hand instead. Oh well. The rest of it reminded me of Hacker Snacks from lost boys, in that it follows the principle that the game should be its own reward. I want to find out what the next pets are, and the next scheme will be. Will play that a ton though when I'm bored for a while I bet .
Posts: 5656 | Registered: Oct 1999
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Insaniquarium is one of my favorite PopCap games, but it's actually very easy if you know which pets to use, and how to raise and optimize the fish properly. (Obviously, predators and star-eaters are ultimately the foundation of your economy.)
To kill the big pink guy, you have to FEED him; just hover the pointer over him and drop food on his head until he dies.
There's also a killer robot you'll have to worry about later; he fires homing missiles that must be shot down individually.
Posts: 37449 | Registered: May 1999
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Yeah, it becomes far too easy once you reach a understanding of the dynamic. Then it becomes fun to try to break the game
For instance, there's the carnivore overflow: starts out pretty normal, but you emphasize on buying carnivores and weapons upgrades, not worrying too much about food upgrades except as necessary. Eventually you have a tank full of carnivores that the only way you can keep fed is by constantly buying more guppies, one click after another, not even bothering to feed them. The weapons upgrades are so you kill the aliens quickly and don't prolong the time between guppy purchases.
Or there's the self sustaining ecosystem (its nearly possible, except for the monsters. If you were allowed one more pet and the monsters didn't require at least one player hit it would work, or if there were an option to turn off the monsters).
This is all in the web based version, I don't even know if the computer version has come out yet.
Posts: 15770 | Registered: Dec 2001
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Argh! I can't play Saniquarium because I can't get applets to work on my computer. I've enabled scripting of Java applets in my security settings, but it still won't load. Is there something else I have to do to fix it? Drivers? Codices?
all y'all)))))))
Posts: 18 | Registered: Jan 2004
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