posted
Quite a bit of that review sounded good but this:
quote:The governments in the new Civilization work much more like those in Alpha Centauri.
made me nearly weep with joy.
On a more nitpicky note: Since when do Daoists have a holy city, or are concerned with the movement of money? Both of these concepts are pretty well against principles of the Tao te Ching.
posted
Well, they probably had to make some concessions to make Taoists a playable group. Otherwise, a Taoist civilization would probably be unplayable as it stayed in a state of P'uh (the uncarved block of wood) -- beautiful in its myriad possibilities but ruined once the carving (or development) has begun.
Posts: 2848 | Registered: Feb 2003
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posted
Hmm. I don't know about this whole "fewer units" thing, but this sounds good:
quote:You'll also find that city managers and more intelligent stack movement will speed things up as well. If that's still not good enough for you, you'll have the option to start in later eras. The lack of corruption and pollution will also eliminate some of the tedious micromanagement that plagued us in later eras.
posted
"Fewer units" bothers me only as long as it also correlates with, "smaller map." As long as I can play on a gigantic map with more units, then I'm happy. I like epic battles.
Posts: 1813 | Registered: Apr 2001
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posted
I think it would be funny if you played through the whole game with the Daoists, and then at the end they woke up and realized that they were just a crowd of butterflies DREAMING they were an army.
Posts: 4816 | Registered: Apr 2003
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