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Author Topic: Opening with disposable characters
Mechwarrior
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Just wondering what people's thoughts are on opening with a disposable/throw-away character. I have one short/novella WIP where I open with a guy being attacked and killed by an animal. The story then backs up and gives some milieu and character intros before leading into the scene where the throw-away gets killed (the classic Star Trek red shirt plot device). How the guy gets killed is a major plot point and motivates the main characters, although it's not a murder mystery.

In another short story I introduce a guy, give some background to explain his mood and then have him kill the protagonist (the story takes place in Heaven - protagonist needs to die). When I showed the story around a couple people were confused/upset that I opened with a character that is never heard from again. My opinion is that the guy served the same purpose a car/plane/train crash or choking on a soup cracker - he just happened to have a name and a motivation.

Thanks.


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Christine
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Before I answer this question, I'm going to say again that there are no "rules" in writing. There are things that tend to work and things that don't, and sometimes you can use something that doesn't really work if you are willing to accept the consequences.

There are pretty hefty negative consequences in beginning with a character who is never seen or heard from again. For one thing, a character's importance is measured by two factors:
1. How close to the beginning of the story they appear.
2. How much page time they get.

Number 2 is variable. At the end of the book, Al might have only shown up in chapter 1 and so we know he wasn't all that imprtant. But at the end of chapter one Al's been there all along, he showed up early, and frankly, readers are going to assume that he is the most important character in the story. They have nothing else to go on.

Depending upon the circumstance, the reader may be upset by any or all of the following reasons:
1. They keep waiting for the story to go back to the character they got to know in chapter 1 and are frustrated that it never does.
2. Frustration at having been emotionally cheated out of a character they spent a chapter investing in when they figure out that he's not coming back.
3. Lack of empathy with your real protagonist because he wasn't there first...they may not even realize who the protagonist is supposed to be.

Speaking frankly, the first example you provided sounds clunky in several different ways.
1. It begins with a character who is not the protagonist.
2. It immediately goes to a flashback. This is a key sign that you began in the wrong place. Flashbacks are meaningless if the reader is not immersed enough in the present time to continue caring about it as they read the backstory -- if you've begun with a throw-away character, the normal problems with flashbacks get compounded.
3. This is a guess...I could be way off, but it sounds like when you say "gives some milieu and character intros" that you may be presenting an info dump. Especially if one of these characters you introduce really is the true protagonist of the story then not only have you failed to mention him right off, but you may have given us little reason to care about him in the follow-up.

As to your second example, I find myself wondering why the mood and backstory of the killer is important to the story. It may well be interesting, but important? In fact, I have personal experience here. I once began a story with an assassin who gets himself killed in chapter 1. As a throw-away character beginning, it sort of worked, although my dad was particularly disappointed that the assassin died because he liked him. The real trouble was that this began the wrong story entirely. MICE...it was starting an idea story when I wanted to start an event story. It is double important to watch out for this false start problem when introducing a throw-away character because most types of stories truly begin when the main character gets involved.


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J
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Your first example made me wince--as far as I can tell without reading it, it appears to be a classic case of starting in the wrong place.

Your second example sounded interesting. I would read a story like that. I often enjoy getting an 'outside' perspective on a story before I settle into the main POV. I only become frustrated or confused if it isn't fairly clear that the first character is disposable--that is, generally shallow penetration and not too much page time.


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Phrasingsmith
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I think it's probably a no no for a story to give a reader a disappointment too early on. And by disappointment I mean in the design of the storyline, not in the events of the story.

I'm not sure how it would be in actuality ( that is I do not remember ever reading a story like this ), but I think if the story develops any characters at all, then that development begins an emotional connection with the reader, even if that connection were very small, it would be disappointing to have it abruptly ended. So I can see how it would throw people off.

In the second story that you outlined wouldn't it be more effective to spend the time developing and making one care about the protagonist and then have the death make a huge impact? Something like "Meet Joe Black" You don't know who was driving the vehicle that slams into him. In fact that would be another story.

Perhaps this is the key, diverging the narrative into multiple stories creates a fundamental storyline issue.


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Survivor
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Readers aren't utterly stupid. They have the ability to learn. Once you teach your reader to believe that your POV characters are likely to be disposable/throw-away devices, then it will be almost impossible to persuade those readers to invest emotionally in any of your other POV characters.

That particular bit of adaptation almost insures that your readers won't get as much out of the story as would have been the case otherwise. You should only kill/abandon a POV character if the payoff in doing so is genuinely significant. Again, if readers learn that you only kill/abandon the POV character for really good reasons, they will tend to accept this from you rather than disengaging.


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Elan
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I made the mistake of starting my story out with several disposable characters who are killed by the end of the first chapter. I was thoroughly trounced for it by my critique group. *throws smoochies to group members* And... they were right. While I still need to "off" the opening characters (the event displays the protagonist's magical abilities), I have cut WAY down on the backstory and additional characters I planned to include.

You might try re-writing your opening without the disposable character. Or cut him down to the bare bones so there is nothing for the reader to become emotionally attached to, and thus, disappointed when the character suddenly dies.


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Robert Nowall
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Even a character who walks on stage, utters one line, and leaves (or dies, or is killed) has a life, even if it's not explored.

Be wary of falling into the "red shirt" problem. It got so bad on the numerous "Star Trek" series and movies that every time one of the regulars wasn't sitting at his assigned station, you knew full well the (usually voiceless) character that was would die.

[This message has been edited by Robert Nowall (edited August 17, 2005).]


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NewsBys
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Your first example sounds like a creature story. In my opinion, it's OK to start a creature story with disposable characters.

Jurassic Park (the book) opens with disposable characters. They are a family trying to find a deserted beach to have a picnic. At the end of the chapter, they’re attacked by small dinosaurs.

In The Oath (Frank Peretti) the book opens with the death of a disposable character. Much later, you find out the character was the MC's brother.

I think creature stories almost always open with disposable characters.

Here are some BAD movies that illustrate my point:

Attack of the Giant Gila Monster
The first person to die is a nameless door-to-door salesman.

Beware the Blob
It opens with the killing of a kitten; clearly a disposable character.

Of course, your creature story doesn't have to be BAD.
In a creature story I think people expect the first victims to be disposable. They are only there to show the audience how horrible the monster is.
"Oh the horror, it killed a kitten!"

Edited to say:
FYI - None of those examples are followed with a flashback. That might be a problem.

[This message has been edited by NewsBys (edited August 17, 2005).]


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Mechwarrior
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Some good responses. Christine's response is why I posed this question. It's not an opener generally seen in stories. However, on TV they kill nobodies off left and right before the first commercial. Now they have our attention and as long as the death isn't gratuitous how often do we worry about the dead people? I admit, I'm not fond of the red shirt/black man cliche.

As for how developed they are. In the first example the guy, 'BUBBA' gets one paragraph, the main characters get introduced and at the end of chapter 1 the events that led to BUBBA's death are given. The means of his death are the secondary storyline and the characters can go around talking about BUBBA.
I could probably kill this guy off quicker, do it from the perspective of the beast and move the "action" sequence to the end of the chapter. A couple lines to say, "It ate him."

The second example is couple paragraphs for the character that I gave a name instead of saying, 'He' became upset and accidentally killed the protagonist.

Thanks for the thoughs/ideas/suggestions.

[This message has been edited by Mechwarrior (edited August 17, 2005).]


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Varishta
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I don't have a problem with it if it's a creature story, either. Many murder mysteries/thrillers have started off this way, as well. That said, it is frustrating to get involved with a character if they're just there to get whacked by chapter two.

One of the more sucessful ways I've seen this device used was in Grisham's "The Testament", where you witness the narrator's planned demise as it happens -- which sets off the other characters' actions for the rest of the book.

[This message has been edited by Varishta (edited August 17, 2005).]


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Christine
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Characters whose only purpose is to die and catch the reader's attention work far better on the screen than they do in books. There are several reasons for this, but they include:

1. There is far less emotional investment in an on-screen character. One of the things books do far better than movies is get you to know the characters, inside and out. On the screen, they're all just pretty faces until they do something heroic.
2. Movies take far less time to watch than novels take to read. A two-minute death sequence at the beginning of a movie is over with quickly.
3. Movies that successfully use throw-away characters make it clear up front that this character is not actually important: they are not actors you know (unless you pay very close attention to actors with small parts), they have few or no lines, they have little or no human interaction, or they do something shady to begni with so you know not to sympathize with them. Some of these strategies can work in books.

One other strategy that can work in books is a PROLOGUE. I do not necessarily expect anything from the prologue to be true in the book, including who the main character is. I often see prologues use in dramatic ways to show the point of view of the bad guy, for example. The simple act of putting it in that prologue may help.

BTW...your follow-up explanation confuses me...Bubba has a paragraph? And then what? You said you went into a flashback after that. If you have a flashback one paragraph after you start I can be 99.9% sure you started in the wrong place. (I'm being generous about the .1% exception. )


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Mechwarrior
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Perhaps I misused the term 'flashback' since no one actually has a flashback. I split the first conflict/action scene in two. Part one is the opener, ending in a cliffhanger. The story then moves back a couple hours and leads up to the second part of the conflict scene to answer the cliffhanger questions and get the plot into high gear (or at least 2nd gear).
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wbriggs
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I don't like it when the POV character is killed off immediately. I'd be ok with having the POV character see someone else killed off, immediately.

But it did work in Jurassic Park, for some reason (book, not movie -- I didn't like the initial death in the movie).


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Christine
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Mechwarrior, I'm afraid it sounds as though you've used the term "flashback" perfectly well. It does not have to happen in POV -- it merely has to happen that the action gets backed up to a previous time.

I reiterate that I have not read, and so I may be way off, but it sounds like you have, in fact, done something I see as a common mistake: started in one place because it's exciting to start there and then backed up to explain the excitement.


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kgator
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Someone already said it, that murder/mystery stories start usually with someone getting killed....and if your story was going to be about solving/avenging that person's death, then I think you would have to get the reader to care about that person. I mean, who wants to read further if they have no connection to the character that died?
....this talk reminds me of Six Feet Under and that movie "Memento" that started with a character's death and went backward.

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Miriel
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I think murder mysteries are a special, case though: no one really expects the victim to be around for chapter two, and it's a convention of the genre. In general...all right, I admit, I'm feeling quite opinionated about this right now. I went to the library to check out Marion Zimmer Bradley's "Mists of Avalon" because it's sort-of a classic. It starts with a prologue by one character. By the fourth chapter...that character is still an infant, and the whole story is focusing on her mother. True, her mother isn't even "disposable," she's just plays a lesser role (either that, or I was decieved by the prologue and the mother really is supposed to be the MC). Anyway, I got so tired of the story coming around to the original point that I just put it back on the shelf. I want a MC, and I want one up front that I can follow and care about. I don't like dawdling and beating around the bush and reading set-up for the story.
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Spaceman
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Interesting. I had a major character killed off in my bootcamp story. First off, recognize that OSC recommended that it is not a short story, but rather, chapter one of a novel. He actually recommeded that I make this character the POV character for chapter one, and he followed that up with, "then the reader is going to believe you'll do anything."
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djvdakota
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First chapter of my WIP kills off the POV character.

BUT...
*He is never named and he's quite young. I never set him up as anything resembling a major character.
*The chapter is VERY short--just over 1000 words.
*His purpose is to give the reader a glimpse of the antagonist and to set up a horrific situation. I could not do that using one of the bad guys as the POV character. His role is to represent his people.

So I'm violating some 'rule.' Do I care? Nope. I've thought long and hard about it. I'm making this decision fully informed of the possible consequences. Like OSC says, you can make whatever choice you want in your story, as long as you're ready to accept the results of those choices. My story stays the way it is--unless some wise editor manages to convince me otherwise.


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Mechwarrior
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This is turning out to be a better discussion than I expected. I recently came off a 5 year writing hiatus (fiction writing that is) and have learned over the last few months that much of what I learned 15+ years ago doesn't work for readers (hello, McFly!). So I'm exploring new ideas to try to get in front of the curve, instead of lagging behind it. It's easier, I'm speculating, to do crazy things before you become established.

Just to squirt more fuel on the fire. I'm not defending their "art", but the folks writing all the TV and movie scripts killing off walk-ons are getting paid good money on a regular basis. People spend far more time watching TV/movies than reading, so that's what they identify with. Nothing smells more like success than money. Yada, yada, yada.

The good news is, in story with the guy that gets eaten, I found/wrote a scene at the end of chapter two that has a cliffhanger AND involves the two primary characters. Cut, paste, done.

There was a post mentioning Memento. The director's brother wrote a companion short called "Memento Mori" you can Google and read . Interesting story how they used the same idea but developed two different stories. The short is amazing writing, IMHO.


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MaryRobinette
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I've just started reading George R.R. Martin's A Game of Thrones (I know, I should have read it years ago) and he starts with a prologue <gasp> in which all of the characters are killed, save one.

In Chapter 1, the only living character is seen at a distance by the POV character and executed. We know it's the same character because he had a distinguishing feature, but the POV character knows almost nothing about him. It worked to connect me to the events in the prologue and make me realize their larger significance. It made me feel smarter than the POV character, without making me feel like he was stupid--almost always a good thing.

If Mr. Martin had labeled the prologue as "Chapter One" I think I would have been disappointed when the POV character died, but he used the prologue appropriately. Prologues--the type people skip over--tend to be large world-building affairs that are closer to encyclopedia articles written in high language. But in this context it let me see a scene, which I need in order to understand the world, while labeling it as something that happens before the real story begins. His choice of which character to use as POV also let me know that they were all going to die, because the POV character had a foreboding sense of it. It's really well-handled and an example of when breaking this particular rule works.


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Survivor
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Could we stop talking about how they do this in movies and on TV all the time? Because the simple fact of the matter is that they don't.

It isn't even possible to kill a POV character at any point in a movie or similar work, because movies don't have POV characters.

End of discussion, end of any talk about how "they do this all the time in movies" et al.


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Christine
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Surprisingly well put, Survivor!


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Pyre Dynasty
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In a movie you are the POV character, so you usually hope they don't get killed.
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Mechwarrior
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Just wanted to drop a quick note to publicly thank "J" for his help on one of the aforementioned stories.

(Anyone have any spare letters to give the poor guy a longer handle?)


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Spaceman
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How about cartoons? Isn't Wile E. Coyote the POV character in Road Runner? He gets killed all the time.
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yanos
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No, he's not. You're just watching him.
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Survivor
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The closest thing to a POV character you can have in a movie is putting the film-crew/cast members/directors/etc. into the movie as characters, and then having them get killed. This was done in Monty Python's Holy Grail and in The Blair Witch project. However, this type of film doesn't exactly correspond to narration using POV characters, it is far more like first person narrative in that you create an artificial document which purports to be a real document.

In an artificial document, you don't actually have POV characters, because you're not allowed to have them in artificial documents, they make it too obviously fake. And you can't do POV characters in movies, the closest thing to that is when you do a camera shot that is supposedly what a robot is seeing with all the little graphics and text messages that represent the robot's programming. That's as close as you can get, and you can do similar things (mostly for comedic effect) with non-robot characters, but it really isn't the same thing at all.


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Christine
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This might be a good time to define point of view. Point of view describes the mechanism through which we (the readers) perceive the story. A point of view character implies that we perceive the story through a character's eyes, mind, or feelings. In first person point of view, the point of view character is the narrator. In third person limited point of view, the point of view character is the person through which the narrator tells the story. In third person omniscient, there is no point of view character at all....the point of view is an all-knowing narrator who is not actually in the story.

Movies are told in a special form of third person omniscient...a camera's eye view. The point of view is the camera...there is no person.

Do not confuse point of view character and focus charater. Even in an omniscient story, the narrator is following someone around. That person is the focus of the story, but not necessarily the point of view character.


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Kathleen Dalton Woodbury
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For whatever it may be worth, they tried to do POV on M*A*S*H once when they filmed an episode as if the camera were looking out of the eyes of a wounded soldier. If I remember correctly, the soldier had an injury that prevented him from being able to speak, and that's how they dealt with the audience not being able to talk to the actors.

It was pretty strange, because I guess the audience was expected to get an idea of how it "felt" to be a soldier sent to a M.A.S.H. unit, but since they couldn't really convey the feelings, the audience had to imagine them.

It was analoguous, in a way, to second person POV.

[This message has been edited by Kathleen Dalton Woodbury (edited August 19, 2005).]


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Mechwarrior
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Much of Saving Private Ryan was shot that way - the camera has a tighter focus and bounces around like the viewer is a member of the squad. I've heard Spielberg shot War of the Worlds the same way (I can wait until it comes out on DVD)
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Kathleen Dalton Woodbury
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But did Spielberg intend for the camera to be a particular character in either movie?

Sounds like BLAIR WITCH PROJECT.

Of course directors are going to try stuff like this to imitate the effect of POV, just as writers are going to try to imitate the "limited camera eye" effect of movies.

Doesn't necessarily mean either imitation is going to work well for the story's audience.


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Varishta
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quote:
For whatever it may be worth, they tried to do POV on M*A*S*H once when they filmed an episode as if the camera were looking out of the eyes of a wounded soldier. If I remember correctly, the soldier had an injury that prevented him from being able to speak, and that's how they dealt with the audience not being able to talk to the actors.

I remember that episode -- it was very interesting, to say the least! Another example of this can be seen in "Being John Malkovich".

When go to a movie, however, I really do feel like I'm slipping inside a character's shoes for a couple of hours. I become Clarice Starling, stalking a serial killer. I become Indiana Jones, fighting bad guys in the desert. I don't feel like I'm "watching" them, at all.

(But then, I always have had an overactive imagination.)



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Spaceman
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quote:
It was pretty strange, because I guess the audience was expected to get an idea of how it "felt" to be a soldier sent to a M.A.S.H. unit,

I didn't like that episode in the least. First, M*A*S*H is a comedy and that one wasn't funny. Second, I couldn't feel like a wounded soldier because I was in my living room and wasn't wounded. I didn't like when they did it on E.R. either. The 2nd person video really irritates me.


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Survivor
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Yeah, second person camerawork is definitely a dead end. Does anyone recall the name of that old mystery thriller that was done that way entirely?

I think that artificial document films can be quite clever. The Holy Grail played it entirely for laughs, but they were able to use a variety of different techniques because they didn't need to make it believable. But it's still not the same thing as a POV character.


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Survivor
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Ah, and though I hadn't mentioned it, and it probably doesn't apply to this discussion..."First Person" shooters can be a highly effective means of creating an interactive POV character. Particularly if the narrative sequences are handled in game rather than in cut-scenes.
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Jon Roberts
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On the same note: modern computer RPGs are usually told in either first-person or limited 3rd. Although, this is a pretty redundant comment because the line between First Person Shooters and CRPGs is pretty vague and survivor already made the point. Some games do the story telling part superbly, and most of them would probably be first person except for the fact that it cuts down on your peripheral vision. More information than you wanted? Probably.

Jon


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Mechwarrior
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First Person Shooters should be required by law to be called Limited-View First Person Shooter since you have no peripheral vision (which makes house-to-house a royal pain)
Posts: 87 | Registered: Aug 2005  | Report this post to a Moderator
Survivor
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Member # 213

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You just have to get used to panning a lot. It's no problem at all if you have a good trackball (but then there's Halo, joystick looking and a measly 60 degree field of view--still a great game, even if the cutscenes...are mostly there for a laugh or two).
Posts: 8322 | Registered: Aug 1999  | Report this post to a Moderator
   

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