quote: "Outside of a few PC RPGs, I've never encountered a game where my choices were so important to the unfolding story. And, while I only played about an hour total, Spector and Smith assure that even early choices can affect the plot's final outcome."
I am, though, going to miss playing "item tetris". I thought that was one of the cooler features of the game-- that some more powerful items took up much more space.
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