posted
This is amazing, chess fans – what a display of brains and brutality! As philo swung, Zero ducked the blow with a clever castle, causing philo to miss and trip. Zero, being the gentleman he is, did not take advantage of the misstep and allowed philo to stand to his feet. Philo, out of desperation, swung with his queen, but Zero blocked with his pawn. The sweat began to pour as Philo held out his knight, preparing for a quick castle if needed. Suddenly, the tide turned! Zero jabbed with his pawn, forcing philo to step back with his bishop. Zero, preparing for attack, moved his knight into an offensive stance. Philo tried to counter, but Zero was not deterred and struck a blow to philo’s bishop. Philo, momentarily caught off guard, recovered and after a moment of hesitation took out Zero’s knight with a pawn. What will happen next, chess fans? What tricks does Zero have up his sleeve? Who shall prevail?
Tune in tomorrow – same chess time, same chess channel!
[This message has been edited by philocinemas (edited November 10, 2009).]
posted
Well, it is a good move. But it's not a dangerous move for me. It just forces me to change tactics. But I'm not delaying the game because I'm unable to think of a response. The problem is I haven't been around a chessboard lately and I can't visualize the position without one.
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posted
I knew IBM was lying about having dismantled it! I'm calling Kasparov right now - it's a good thing my father-in-law speaks Russian.
Posts: 2003 | Registered: Jul 2008
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posted
Yeah, snapper, I'm good but not that good. I'm sure if you put my moves into some kind of chess-engine/doo-hicky it would disagree with just about every move I've made. But I'll still take that as a compliment.
The problem is, given my work situation, I haven't had most of the basic luxuries like, say, a chessboard. But I get back this afternoon. So I'll move today.
Makes me wish I were one of those players who could play blindfolded and remember the entire board. As it is, when I'm looking at the board I still forget or neglect fringe pieces. Laugh, I guess that's why I never got very far in the game.
posted
Don't ask me. I grew up with the "knight to king's bishop three" code for chess moves. Haven't been able to relate to this unless I've got a board in front of me.
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posted
Hey, Zero. Sorry about the delay, I've been getting paperwork done during the week in order to free up my weekend. I'm going to give you a few days to think about this - I'm off to Florida for a 5 day vacation. We got roundtrip plane tickets from Virginia to just outside of Orlando for $100 a piece - special pre-holiday offer!
I considered several more offensive moves to get out of this predicament, some of them I should have done earlier, but I decided to play it safe. Of course, the last time I did that, I lost. Happy thinking - I won't be thinking about the chess game - hopefully...
posted
If you cannot castle it's because of one of these possibilities:
-There is a piece in the way. -You have already moved your king or corresponding rook. -You are currently in check. -There is a piece (usually a bishop) who can attack a square between your king and rook. (You may not castle through check.)
I know this may look intimidating on first glance, but trust me when I strongly emphatically insist that this notation makes much more sense, and is much much clearer, than the old way.
This notation is broken into two simple parts.
The prefix (a capital letter) refers to the piece being moved. And the suffix which tells what square that piece is being moved to.
Nc3 = Knight to c3.
If the prefix is missing that means a pawn moved, and not a piece.
c3 = pawn moves to c3.
If you understand that much, you're most of the way there.
Now, the "trickier" part is the little symbols meant to help clarify what's going on in the game.
There are three of these: x, +, and #
If, when you move your piece, you happen to be capturing another piece. You stuff an "x" in between the prefix and suffix.
Nxc3 = Knight moves to c3 and captures the piece there.
If you are putting the enemy king into check, you add a "+" at the very end.
Bc3+ = Bishop moves to c3 and puts the king in check.
And, if you are checkmating your opponent, you add a "#" at the end.
Rc3# = Rook moves to c3 and checkmates the King.
----
So every move follows this rubric:
(Piece being moved)("x" if capturing)(End Square)("+"/"#" for check/checkmate)
The only exception is castling.
Castling is written like this:
O-O for kingside castle O-O-O for queenside.
I like to think of the O's involved as the King and Rook switching places. But this is really the only symbol set you have to just memorize.
And that's it.
That's literally all there is to it.
It may seem like a lot at first, but I guarantee that once you start using it, you'll never go back.
There's a reason why it replaced the old way. It's much much faster to read and make sense of.
In my case, I never sat down to learn it, I just started trying to use it one day and realized how intuitive it is.
[This message has been edited by Zero (edited December 17, 2009).]
posted
I don't think it's necessary to indicate a capture was en passant. If your pawn is landing on a square and capturing a piece, and there is no piece there, it can be assumed the capture was en passant by inference.
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