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I wish I had a better video card in my Computer. also I wish I felt like paying for the access card. because this game sounds freakin' awesome.
Posts: 1294 | Registered: Oct 2003
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I just did my first (7) missions as part of a Task Force. Great XP, and a lot of fun. Lots of DO enhancements too.
Here's the deal. Once we get to a level where these missions are feasible, we should do them as a supergroup. We all meet, and we all follow the same story arc. Once done for the night, you don't quit the team, you just log off, and when you log on we are right where we left off. Once you complete the missions (at least ten missions per TF mission) you get mucho bonus xp, and lots of Enhancements you can't find elsewhere. Also, the Enhancements gear up to your level, so they are good to have. I THINK the final reward for the TF missions is SO Enhancements.
Sound good? We can give everyone some time to power up their fav charcter to about lev 15, and then do this.
We need a lot of Def/heals, at least one mezzer/cont/ healer, and at least one good Tanker. The rest of them we can fill out with Blasters and Scrappers, or even better more Tanks. Let me know what everyone thinks about this idea. Geoff, Wonko the Sane, KarlEd (and Chris, if you have two computers...lol), TomD, BtL, Kwea (me), and of course Bok. I know I am missing a few, but let me know if you are 1)interested and 2) good enough (high enough level) to hang.
SKing helps a little, but not much at this level. I would say lev15-16 min, unless it's a healer. A healer or a Tank can be SK'ed effectivly; eveyone else is too weak because of the limited powers they have. SK'ing only boosts the fighting level, health, and maybe the End. It doesn't help with powers.
Also, I have a few high powered friends that can help fill out the team is need be. Let me know, we'll have to set a time and day to meet on a regualr basis. Task Force missions have a lot of time invested in them, but are well worth it, even if we just play once a week. Keep in mind though that once you are on the TF, you can't quit and do something else, because it isn't like a regular team.....the members are fixed, and you can't add heroes if someone drops. You can not play that day, but your character will still be tied up when you come back to it. You can play Alt identities , but not the dedicated hero that is on the TF.
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That sounds good Kwea. Sorry I missed you last night. I was on Freedom for about long enough to gather a GREAT team, then a thunderstorm knocked out the power here. It came quickly, but blinked again so we decided it best to stay off the computers for the night.
Victor Steele is only lvl10 right now, but I'll see if I can get him up higher in the near future.
Posts: 6394 | Registered: Dec 1999
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I probably won't be around much until the hockey playoffs are done. Dag, there are two things to keep in mind when you start playing the game.
1) It's a lot more fun in teams than solo. It feels like it's getting old fast until you get a really good group together, especially if there's on person a little higher in level than anyone else which drives the difficulty of the missions right up. Then you have to really think about what you're doing.
2) Everyone's character is essentially the same in the beginning because you don't really have to make any choices about your character until level 6. By level 10 characters start to have different abilities and characters with the same power sets may have different powers.
Posts: 3243 | Registered: Apr 2002
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I started a magic-based katana-wielding scrapper with super healing called Kalmegil on Virtue. Tolkien fans might be able to figure out what the name means.
I did the tutorial and the first mission, I'm almost to level 3. Fun game, and it looks like the down time is much less than everquest. The difference is noticable even at this level.
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MUCH less downtime, from what I understand. One of the best things about this game is that when you level up you start fighting at the new level right away. You still have to train up to get the new enhancement slots and new powers, but your to hit probabilities and Dam go up right away. I just finished a Task Force mission last night after two nights of intense playing, and something like 6 hours of play. It is hard, but well worth it. I leveled twice, and once you get to level 17 it is a lot harder to level. Also, I got about ten DO enhancements, and a SO enhancement for defeating the Clockwork King. We got ambushed by Babbage too, but we turned him into a toaster oven...
We don't have to play it that fast, or that many hours in a row; I was just curious on how the TF missions were. You can log off and still be on the TF when you come back 3 days later if you want; but you can't do other missions or join other teams until the TF is done, unless you quit the team. If you Quit, you are screwing the team too, as once a TF is commissioned it is impossible to add heroes, so what you have is what you are stuck with for the long haul. Different missions have different member requirements too, including levels and min number of teammates.
So here are the requirements for our TF:
High enough level to play (SKing doesn't work for TF, at least not to join)
Good mix of players/characters 2 blasters 3 healers if possible, min 2 of them), 1 or 2 Controllers, w/ one mind cont if possible 2 tankers, and 1 scrapper if only 2 healers
We could go with 3 tanks, or three healers, or 3 blasters...I'm flexible to a point, but we need at least 2 healers, and I don't mean backup healers, I mean full Def/healers, with rezz and mutate if possible. My team rocked, and we had 3 Def/healers, and only one tank.....3 blasters and 1 Controller....and it was great!
I play a mean Blaster, but Logan is a lev 8 Def...not an empathy one though....mmmm. I don't play mêlée very well, as I haven't practiced it much.
Keep in mind that any character you use for this TF will be locked in for the duration, so it might be better if we all used ALT heroes...that way our main ones will still be freed up for normal play.
I'll give everyone a week or so to decide on what to play, and go from there. As Leader (assuming I am) I will have final say as to who goes as which characters.....there is no faster way to die on these missions than to have an unbalanced team, and I don't want to waste my (or anyone else's) time accumulating XP debt.
Sound like a plan? Let me know what you are interested in playing...I might be able to assist in leveling up the healers, and I'll save any enhancements I get fro them. I can use Rangar to tank for lower level heroes, and/or SK them and take them to my happy hunting grounds.
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I didn't have a problem, and even buged they rock. You get twice as many DO enhancements. So even if we didn't finish it it would be worth it.
I just read about a group who defeated Hamidon, who is the end boss, nd that was buggy; but the lower ones seem fine to me. I think we would be fine, and BTW I think they might have fixed some of the problems. I haven't seen the warning that was in place when I loaded for a few days.
I would be cool with meeting once or twice a week for 2-3 hours, if that is all we can do. I'll use an Alt, so it won't matter...I'll still have Rangar...he's almost lev 20 now....lol.
Oh, and we'l be on Virtue, for sure. I had no problems last night, so I liked it here...
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I just started a new tank on Virtue. The idea of doing a joint TF mission with you guys sounds fun. I'm willing to start any kind of character (since starting them really is a lot of fun.) And I've played all kinds. Let me know what type you need and I'll put one together.
Posts: 6394 | Registered: Dec 1999
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OH, and we DO have two computers so Chris can play right along with us. Let us know what types are in most demand.
Posts: 6394 | Registered: Dec 1999
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Umm, Kwea, check out the message box when you first load up the game, unless it's changed, the message is to NOT do TFs. There is a chance that it can be bugged so that halfway through the TF story, it gets bugged, and it becomes impossible to complete the TF, ever. I'm glad you got it to work, but I'm just warning that it may be better to hold off until the patch.
This is supposed to be fixed in the upcoming patch, if the patch isn't already released. I haven't played in almost a week, so I can't be sure
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Usually when I play a game like this I only want to play one character. On the other hand, I don't have a lot of time to play, so I may just need to join the supergroup and not the task force. But if we set up a reasonable schedule, I'm game once I level up.
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Dagonee, I'm usually the same way, but the comic book setting and the character creation has me creating one of every type (and I came up with my second blaster idea today!).
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This all sounds awesome if we can get it to work out. Just so ya know I'm most familiar with making healers, and will gladly start one in virtue if my brother lets me.
Posts: 84 | Registered: Feb 2003
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posted
I met Toes there today, and helped him a bit to speed up his level-up...at level 19, even a Blaster can tank a bit w/ lev15 mobs....
Bok: If that happens, you petition the mods and they reset it fro you....and you get to keep all the xp and DO's you get. Most of the bugs are in the higher level (35-40) range, and none of us are talking about that yet. I play regularly with one of the game designers, and he's the one that got me to try the TF mission this time. It is a low level TF mission, and we had no problems.
I had been avoiding them too, but I know 8-10 people that have been doing them, and no one has had a problem. I have heard of a few groups that have had problems, but if it bugs out, the game Mod's reset it.
Toes is starting a healer, and we could use a good Forcefield/healer Defender....buffs are a good thing.
KarlEd, if you are a good Tanker, and want to do that, you've got the job. What does Chris play usually? If he likes mêlée, he could Tank or be a Scrapper....we only need one scrapper though; Tankers are more valuable at least in my eyes. I would rather have two killer Tanks and an extra Blaster than have 2 or 3 Scrappers...they don't usually stay alive long enough to do great damage, not compared to blasters. But Blasters are only good if there is a good damage-absorbing front line to draw the aggro...
I play a mean Blaster, and a decent Defender. I think I'd like to play a Controller, one who does Mezz/Heal, as a backup healer. I will get TP as my transport power, and I could use at least one more character to take that as well. It is invaluable, particularly to a healer/rezzer....you can TP teammates to the back is hurt, and the bodies if you have to run away...
Also, Steath and Invisibility are great for a Blaster who likes to distance-pull. With Steath you can fly around and scout out mobs, even indoors, and get a count of foes without getting Aggro. Blasters don't have a lot that buffs their already weak defense, so I like them as pool powers go.
Kwea
P.S. If I try a Controller, he will be named Kwea, just to keep it simple.
posted
After meeting Kwea earlier I got into a nice leveling team and Beatha is now level 10. If I can remember correctly I now have resurrect, clear mind and hover as well. Let me know if I should get anything specific over my next few levels. I can't wait to play with everyone else. Happy playing!
posted
Kwea, nothing personal, but I think you take the game too seriously for me to consider playing with you.
Posts: 37449 | Registered: May 1999
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I really am not that serious, I just am a fairly organized person, that's all.
Anyone can play this, or not, as they wish. I don't care as long as it isn't personal...and how could it be, when I've only met a few of you IRL?
I would like to game w/ any Hatrackers who are interested. It's only for the TF missions that I want to be really organized; any of the rest of the time I just hop in and kill things...lol.
Death debt sucks, and anyone who gets a character up to a teen (or higher) level deserves a chance to succeed, particularly on missions that take a lot of time.
So if you want to play, cool. If you don't....well, not AS cool, but...
I won't take it personal, I promise.
BTW, TomD, if you see me on as Rangar, that is when I'm just running around...give me a tell if you want to hunt, or just run casual missions.
Or don't, your choice. I'm a lot more casual then than if a bunch of people are following my lead in a TF...
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I'm level 7, but currently stuck on a mission in which I couldn't kill the boss. I've died twice. I realized I might not have to kill the boss, since I'm just supposed to be destroying some labs in the building.
If I level up to 8 while this mission is still active, will the thugs in the mission level up as well?
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I'm still farting around with Dr. G, who's at level 9 now. You can start TF missions at level 10, right? If we want to do them I say that everyone just picks a character that they'd like to play and get them up to level 10 and then stop. Once we're all at level 10 we'll use Hatrack to organize a time to all get together and play for a few hours. Like, Friday or Saturday night. I think it's a lot more fun if everyone's at the same level.
And none of this planning classes business. Sure, it makes it easier, but you can get by with whatever you've got. I've played some level 14 missions with 5 scrappers and we were fine. It was slower going, but we got by. Just pick a character that you'd find fun and it can be made to work.
That's my $.02 on this whole TF thang.
Oh, and the mission difficulty is set by the level you're at when you receive it, as far as I can tell. So if you get a mission at level 4 and don't do it until level 7 it's going to be really easy for you.
Posts: 3243 | Registered: Apr 2002
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That is a factor on how hard the missions are, Bob, but not the only one. It also matters how many people are in your team when you enter the door, and what levels they are as well. The stronger the team, the more mobs there are.
If you are having trouble with a mission, you can reset it. Keep the person with the mission (or it won't work-you won't be able to get in) on the team but temporarily kick the rest of the team off. Enter the mission, and it sets to your current team strength. The have the mission holder stay inside, and the capt go out and re-invite the rest of the team. You get a lot fewer mobs, but the level of the mobs are usually unchanged.
That trick is golden...it has turned missions that are a meat grinder into ones that can be completed, if you are smart.
I have 2 characters that could be used at about that level. I have no problem with any archetype, as long as we have some balance, and at least two healers. My suggestions were only that...suggestions. I know what has worked for me in the past, but that doesn't mean that they are the only combinations that work.
Level 10 sounds about right to me, or somewhere around there. Ten should be the lowest level; anyone else gets creamed in the TF. I will check to see if there are limits as to which levels are required for the TF.
If we don't want to do the TF, it would be cool to just team up and hunt, or do normal missions. That is a good way to see what works and what doesn't, and it would be cool to team up with other Hatrackers. Anyone who wants to join our Super-group, Hatrackers United, just leave me a e-mail message in the game. Click on E-Mail on the Nav bar, and type Rangar as the destination.
I will probably go by Kwea for the TF missions. It is a lot easier to remember who is who that way....lol.
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I haven't gotten into a game for any length of time since Callahan's and Sam and Max (with the occasional dip into Sims) but you guys are having way too much fun. I doubt I have the requisites, though. You mentioned a G-2 as a minimum, what about processor speed and ram?
(edited to add: just found the info on the site, disregard. Gonna need to up my graphics card, but everythihng else is okay...)
[ June 02, 2004, 04:05 PM: Message edited by: Chris Bridges ]
Posts: 7790 | Registered: Aug 2000
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If you play on a laptop, watch out. You either have to use a third party driver (which is dangerous) or crash a lot. I'm still debating trying to get my money back and give it up, but it's too fun!
Dagonee Edit: Where's a good place to solo as a level 7 scrapper? I need to level to finish this mission I'm on - I've cleared it twice except for the boss and think I need to level to get him.
posted
If you go to the Warcry CiH site. the have an offline Hero genertot, which tells you when each power becomes available, and what not.
You can't download a hero from there, but it helps you paln which powers you want, and when you want them. I use it to just fool around and see what types of characters I want to atart. If you find one that is cool you and save it, and print it out....but that is a little more than I want to do right now.
I have a friend who plays on his laptop, and he loves it, and has no problems with it.
A level 7 Scrapper can usually solo in the small park area in Atlas park...not in Perez Park, that is good for you if you want to Team with a good size group, but is way too tough for most people to solo. If you have a friend who can heal, the two of you might be OK in PP if you are careful.
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I once got trapped in Perez at night in a thin "corridor" with fifteen purple-eval CoT at either end. It was NOT pleasant.
Posts: 37449 | Registered: May 1999
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I thought it was /stuck -- and, no, I wasn't "trapped" in that sense, so I didn't try it. I could still physically MOVE; it was just that the two places I had to realistically move TO were blocked by enemies capable of killing me with ranged attacks in a matter of seconds.
Posts: 37449 | Registered: May 1999
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Ahhh....I see....that WOULD suck, which is why TP is great. If you get that way, tou TP yourself straight up 150 meters, and they can't hit you...lol
Happens to me all the ti,e.
BTW, they put a new patch up today, and it SUCKS! I got 5700 debt because it changed today. I was hunting on Talos for the last 3 days, and all of a sudden today I can't hit anything! I had a group of 7, and we were getting toasted!
So be careful when hunting anything over a yellow mob, because they nerfed us....
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Actually, I've got a question for y'all. Cap'n Obvious is currently a tanker with Invulnerability, Super-Strength, and Leaping. What powers -- either in his existing pools, or in other ones -- would make him more useful? I'm currently thinking that the Medicine and Fitness pools might be nice, but who knows?
Posts: 37449 | Registered: May 1999
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What level is he now, TomD? Does he have a transport power yet? If so, which did you pick?
I love having TP as my transport power, along with Hover. I can run away really fast, and activate Hover; so I go straight up when I am hurting, and they can't follow me, or hit me with ranged attacks. I also find TP friend to be very useful. I can TP people from anywhere in the zone to me, and retrieve bodies for my rezzers. I think it would be great for a Tanker, as it seems that you like to solo a lot....that way you can almost always retreat before you die.
Medicine would work too; that way you can solo more effectively, and not be as much of a burden on the group healers.
Leadership is cool if you think you might team more often; it helps everyone near you, which would be all the mêlée characters.
I would stay away from Concealment, as a Tanks job is to draw Aggro, and Concealment does the opposite.
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Cap'n Obvious leaps tall buildings in a single bound. He is deeply suspicious of flying and teleporting people, because these are pansy-boy powers that are remarkably un-obvious. Super Speed is obvious, but he's not the QUICK kind of obvious; he's more the "jump to conclusions" kind of obvious.
Macroed to his Haymaker attack is the battle cry, "Villains, taste my density!"
Posts: 37449 | Registered: May 1999
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I have Victim X, an MA/regeneration Scrapper, who is now lvl 7. I took stealth for his first power pool power, do you guys think that was wise?
Now, he's an amnesiac natural origin scrapper; so I don't want to give him fly or teleport... So instead of talking about how necessary these travel powers are, what is the general feeling on stealth for scrappers?
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Beatha is now on the verge of getting Flight at level 14. So far she seems like a pretty solid character. A question for you guys who are computer savvy...when I've been playing CoH for about an hour my sound will suddenly dissappear. It comes back if I restart the comp, but otherwise nothing else turns it back on. It's not really a problem, but it's just annoying. Any ideas?
Posts: 84 | Registered: Feb 2003
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I don't think stealth is particularly worthwhile for scrappers -- unless you're primarily soloing, in which case limiting your aggro as much as possible is always a good thing.
Posts: 37449 | Registered: May 1999
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I agree with TomD....it is a good thing for limiting aggro while soloing, but with a group it is a bit of a waste....but it does let you scout a bit, particularily if you get super speed for your travel power.
I DOES provide a defense buff in combat, adn scrappers can use all the buffs they can get for limiting damage.
I'd work on a travel power next pool power choice, though.
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Yeah, I guess, but I don't WANT to give him a travel power. Super speed could be defensible, I guess, but even so, I want to keep him as human/non-mutant as possible. That eliminates super jumping, teleport, and flight right away.
I _do_ mostly solo (because no one seems to be online when I can sneak an hour or so online), but you don't think the defense buff is worth it in general?
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I'll tell you one thing: if you don't ever get a travel power, you'll be soloing a lot. *grin* Make friends with heroes who have Teleport.
Posts: 37449 | Registered: May 1999
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posted
I understand what you are saying, but you still need a travel power.....do you have kinetics? Heroes with kinetics are the only ones who really can get away from using a power pool for a travel power, if they take siphon speed as a regular power. Logan Lyendar has it, and wuth it she can outrun other heroes that use super speed! If you do, then put at leat 2 enhancement slots in it, all with acc enhancements....you NEVER want to miss with it while running away.
Sometimes Rping should bow to expedience...otherwise you will spend a good amount of your time just traviling from point to point on the vey large maps. It really wastes your already limited playing time.
Also, you could defend either superjumping or superspeed as an enhancement of abilities that all humans have...but your meditation/technieques/whateveryourpoweroriginis makes you much better than any normal human. That is the same argument that you use for you extreme fighting abilities, right?