posted
They do, but since production times for mine/synthesizer upgrades are relatively short anyway, the limiting factor (as Enigmatic pointed out on page one) is the rate of resource accumulation.
Posts: 10886 | Registered: Feb 2000
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posted
They help a tiny bit with scheduling. I sit here and build until I'm out of resources and then go do something productive in the real world while my mines work.
So with the robots I get more off computer work done and less solitaire and web-browsing while waiting for building completion.
Whether this is a good thing or not I guess is a matter of perspective.
Posts: 9866 | Registered: Apr 2002
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Right. But you still have to wait multiple hours to save up enough to build the next building, so halving the time to actually construct it once you've saved enough doesn't really matter when compared to reducing the time to save enough (by upgrading your mines).
Robots will be good when it's time to build rocket silos.
Posts: 10886 | Registered: Feb 2000
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posted
Yeah, but when I'm making multiple buildings I don't have to wait for one to be finished to build the next.
Posts: 2489 | Registered: Jan 2002
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posted
If you could store energy it would be just another resource to accumulate. That would throw off the whole balance of the game, I think.
Posts: 10886 | Registered: Feb 2000
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posted
I've gotten into the habit of updating my mines slightly past the capacity of my solar energy, and decreasing the productivity of the resource I have the most of (currently it's metal). Then after I get time and resources to update my solar plant I just play with the percentages.
I have next to no wasted energy that way, but for some reason there's an extra 2 points of energy being used somewhere that I can't place. That messes things up more than anything.
Posts: 4089 | Registered: Apr 2003
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posted
Sarcastic muppet: I do much the same thing. The ability to under-power your mines adds some flexibility, especially when you're at points where upgrading the solar plant is very expensive.
I've also noticed that the energy doesn't always add up correctly. Mine is usually 1 off on the resourse screen, though I've seen it at 2 or 3 as well.
Progress: I have 12 points, 2 technologies researched, and have started building robot factories as a step towards shipyards. Just got back from movie/dinner, so have accumulated resources to blow through.
posted
Remember, sarcasticmuppet, I'm in universe 4, not universe 5, to make sure that the people running the game don't ban either Shigosei or me for multiplaying.
Posts: 1466 | Registered: Jan 2003
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posted
Heh, Lucky you, Vasslia, I accidentally said to make another cargo ship in the process of trying to send one to Bob. So in just a little while you should be getting another 5,000.
That'd be nice to have faster ships, Bubblor, unfortunatly that's even running at 100% fuel usage... So that's the fastest a small cargo ship can go. *grumbles*
*Is saving up for the Colony Ship.*
Posts: 1831 | Registered: Jan 2003
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posted
muppet: good idea getting locations in one place. And I've read the forums and such, the game is definitely PvP/raiding oriented. There's also a limit on how many planets 1 player can have, which I have mixed feelings about after playing Master of Orion type games on the hugest map settings.
Vasslia: I'm not too surprised that people on hatrack were already playing. This is really the kind of game that's best to get in on right when it starts. I think after a bunch of us learn the game here, when they start a 6th universe we all join it to have a big team-up right off the bad. (assuming it holds peoples' interests that long, of course.)
posted
<-- Happily continues to upgrade the homeworld.
I've found keeping the power up is quite the challenge. I did build a research lab way too early, but that was before I checked back here.
Posts: 1813 | Registered: Apr 2001
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posted
I have also just applied. Hadn't really looked into forming it yet, because I don't think there's not much you can DO as an alliance until you have space travel. (I have a shipyard now, but no ships just yet.)
I believe you're also supposed to announce the creation of a new alliance in the game forums, though I don't know how important that is. Declaring war on other alliances does need to be done in the forum, though I'm a little vague on what the line is between just raiding someone and an actual war is.
posted
Bah, I was just attacked by the guy right next to me in the solar system. Lost a lot of stuff. So now I'm building two missile launchers as well and I hope I can get a small laser sometime soon.
Posts: 1831 | Registered: Jan 2003
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posted
I'm going to apply in a minute. I have 4 points, so does that mean someone with 4 thousand points can raid me? Ouch...
Posts: 853 | Registered: Feb 2004
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Only if you have a lot of resouces(well they could attack you anyway but they wouldn't get much). But the site that comes up when you click on "help" has alot of good ways to have resouces and only have attack-able when your online.
Posts: 503 | Registered: May 2005
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